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* GlassCannon: In ''Terra Cresta'' at the very least you can unlock your ships for some time getting extra firepower. However if your starting ship is hit all are destroyed at the same time, losing a life.



* NintendoHard: As is many shmups of the time. You start with a weak ship that carries a peashooter as its only means of attack, enemies like to attack from difficult angles, and while that five-form ship that turns into a phoenix is cool, it takes only one hit to get reverted back to the basic ship.

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* NighInvulnerability: In ''Terra Cresta'', the phoenix form that you get when you combine the five ships even if it lasts just a couple of seconds.
* NintendoHard: As is many shmups of the time. You start with a weak ship that carries a peashooter as its only means of attack, enemies like to attack from difficult angles, and while that five-form ship that turns into a phoenix for some seconds is cool, it takes only two hits, the first one hit destroying two of your ships, to get reverted back to the basic ship.

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* MissionPackSequel: ''Moon Quasar'', which is just Moon Cresta, but with an additional game start jingle before the one from the previous game, but more importantly, a fuel counter, and the player has to refuel every so often.

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* BugWar: The third and fourth wave of enemies in ''Moon Cresta'' consist of "Super Flies," and the fifth and sixth wave of enemies (called "Four-D's") look a lot like giant mosquitoes.


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* FlamingMeteor: The seventh and eighth waves in ''Moon Cresta.'' They may not be exactly flaming, but they most certainly are meteors.
* GiantEyeOfDoom: The first two waves in ''Moon Cresta'' feature four floating eyes, each one larger than the initial spaceship. [[BerserkButton Shooting them once only makes them angry...]]


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* ShaveAndAHaircut: You'll hear this in ''Moon Cresta'' as part of a derisive tune that plays if you botch docking your ships correctly.


In each game, you pilot a different ship. The main thing each ship has in common is access to various power-ups that increase your firepower, but often render you more vulnerable due to the increase in the size of your ship's hitbox. However, getting a part hit will not destroy your entire ship - Just destroy that part. The drawback here is that Power-ups have to be acquired in a certain order, which can make things a little frustrating for some.

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In each game, you pilot a different ship. The main thing each ship has in common is access to various power-ups that increase your firepower, but often render you more vulnerable due to the increase in the size of your ship's hitbox. However, hitbox, and getting a part hit will not destroy your entire ship - Just destroy that part.cause you to lose all upgrades and revert back to the basic ship. The drawback here is that Power-ups have to be acquired in a certain order, which can make things a little frustrating for some.



* CriticalExistenceFailure: [[AvertedTrope Averted]], if you have power-ups and an enemy shot hits a piece, only that piece will be destroyed.


* UnstableEquilibrium: The Power-up system is a bit unforgiving. Stay alive and you'll keep collecting parts to power up your ship and reach phoenix form. Keep getting hit and your game will be over quickly due to being stuck with the basic ship.

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* UnstableEquilibrium: The Power-up system is a bit unforgiving. Stay alive and you'll keep collecting parts to power up your ship and reach phoenix form.form, easily tearing enemies a new one. Keep getting hit and your game will be over quickly due to being stuck with the basic ship.


* UnstableEquilibrium: The Power-up system is a bit unforgiving.

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* UnstableEquilibrium: The Power-up system is a bit unforgiving. Stay alive and you'll keep collecting parts to power up your ship and reach phoenix form. Keep getting hit and your game will be over quickly due to being stuck with the basic ship.


* NintendoHard

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* NintendoHardNintendoHard: As is many shmups of the time. You start with a weak ship that carries a peashooter as its only means of attack, enemies like to attack from difficult angles, and while that five-form ship that turns into a phoenix is cool, it takes only one hit to get reverted back to the basic ship.


[[caption-width-right:224:Shoot things, and turn your ship into a Phoenix.]]Terra Cresta, or ''The Cresta Series'' is a series of [[ShootEmUp Shoot 'em ups]] by Nichibutsu, that started with ''Moon Cresta'' in 1980.

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[[caption-width-right:224:Shoot things, and turn your ship into a Phoenix.]]Terra Cresta, ]]

''Terra Cresta'',
or ''The Cresta Series'' is a series of [[ShootEmUp Shoot 'em ups]] by Nichibutsu, that started with ''Moon Cresta'' in 1980.



* CombiningMecha : A ''Combining spaceship''. Your power-ups are additional pieces of your ship, more often than not.
* CriticalExistenceFailure : [[AvertedTrope Averted]], If you have power-ups and a enemy shot hits a piece, only that piece will be destroyed.
* EndlessGame : ''Moon Cresta'' and ''Terra Cresta''
* FollowTheLeader: The sequel, ''Terra Force'', took a page from ''VideoGame/{{Gradius}}'''s book with its side-scrolling underground areas, {{attack drone}}s, and missile sub-weapon.

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* CombiningMecha : CombiningMecha: A ''Combining spaceship''. Your power-ups are additional pieces of your ship, more often than not.
* CriticalExistenceFailure : CriticalExistenceFailure: [[AvertedTrope Averted]], If if you have power-ups and a an enemy shot hits a piece, only that piece will be destroyed.
* EndlessGame : EndlessGame: ''Moon Cresta'' and ''Terra Cresta''
* FollowTheLeader: The sequel, ''Terra Force'', took a page from ''VideoGame/{{Gradius}}'''s book with its side-scrolling underground areas, {{attack drone}}s, and missile sub-weapon.
Cresta''



* SpiritualSequel : VideoGame/DangarUFORobo. They both are by Nichibutsu, run on the same hardware, have the same art style, and involve modular protagonists.
* UnstableEquilibrium : The Power-up system is a bit unforgiving.

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* SpiritualSequel : VideoGame/DangarUFORobo.SpiritualSequel: ''VideoGame/DangarUFORobo''. They both are by Nichibutsu, run on the same hardware, have the same art style, and involve modular protagonists.
* UnstableEquilibrium : UnstableEquilibrium: The Power-up system is a bit unforgiving.


In each game, you pilot a different ship. The main thing each ship has in common is access to various power-ups that increase your firepower, but often render you more vulnerable due to the increase in the size of your ship's hitbox. However, getting a part hit will not destroy your entire ship - Just destroy that part. The drawback here is that Power-ups have to be gotten in a certain order, which can make things a little frustrating for some.

to:

In each game, you pilot a different ship. The main thing each ship has in common is access to various power-ups that increase your firepower, but often render you more vulnerable due to the increase in the size of your ship's hitbox. However, getting a part hit will not destroy your entire ship - Just destroy that part. The drawback here is that Power-ups have to be gotten acquired in a certain order, which can make things a little frustrating for some.


* FollowTheLeader: The sequel, ''Terra Force'', took a page from ''{{Gradius}}'''s book with its side-scrolling underground areas, {{attack drone}}s, and missile sub-weapon.

to:

* FollowTheLeader: The sequel, ''Terra Force'', took a page from ''{{Gradius}}'''s ''VideoGame/{{Gradius}}'''s book with its side-scrolling underground areas, {{attack drone}}s, and missile sub-weapon.


This series provides examples of:

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This !!This series provides examples of:

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[[quoteright:224:http://static.tvtropes.org/pmwiki/pub/images/TC_Titlescreen_6201.png]]
[[caption-width-right:224:Shoot things, and turn your ship into a Phoenix.]]Terra Cresta, or ''The Cresta Series'' is a series of [[ShootEmUp Shoot 'em ups]] by Nichibutsu, that started with ''Moon Cresta'' in 1980.

In each game, you pilot a different ship. The main thing each ship has in common is access to various power-ups that increase your firepower, but often render you more vulnerable due to the increase in the size of your ship's hitbox. However, getting a part hit will not destroy your entire ship - Just destroy that part. The drawback here is that Power-ups have to be gotten in a certain order, which can make things a little frustrating for some.
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This series provides examples of:

* CombiningMecha : A ''Combining spaceship''. Your power-ups are additional pieces of your ship, more often than not.
* CriticalExistenceFailure : [[AvertedTrope Averted]], If you have power-ups and a enemy shot hits a piece, only that piece will be destroyed.
* EndlessGame : ''Moon Cresta'' and ''Terra Cresta''
* FollowTheLeader: The sequel, ''Terra Force'', took a page from ''{{Gradius}}'''s book with its side-scrolling underground areas, {{attack drone}}s, and missile sub-weapon.
* NintendoHard
* SpiritualSequel : VideoGame/DangarUFORobo. They both are by Nichibutsu, run on the same hardware, have the same art style, and involve modular protagonists.
* UnstableEquilibrium : The Power-up system is a bit unforgiving.
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