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* AdaptationalWimp: All of Skynet's machines are remarkably susceptible to regular old bullets in this game.
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* LightningBruiser: The various HK vehicles are much more agile than their movie counterparts. The aerials zoom by and do tight turns while the tanks instead of being ponderous armored towers on tracks are easily capable of keeping up with speeding trucks.
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* LightningBruiser: The various HK vehicles are much more agile than their movie counterparts. The aerials zoom by and do tight turns while the tanks instead of being ponderous armored towers on tracks are easily capable of keeping up with speeding trucks. Then there are the spider-legged HK models which leap and run around like freaking xenomorphs.
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* LightningBruiser: The various HK vehicles are much more agile than their movie counterparts. The aerials zoom by and do tight turns while the tanks instead of being ponderous armored towers on tracks are easily capable of keeping up with speeding trucks.
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* MadeOfIron: Besides the Mooks, the player is as well. Your character can probably take more damage than any other LightGunGame player characters out there.
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* MadeOfIron: Besides the Mooks, the player is as well. Your character can probably take more damage than any other LightGunGame player characters out there. With that said, you will need it.
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* TakingYouWithMe: After placing and arming the final bomb, the final Harvester (already just a head, torso and arms) latches onto your helicopter and tries to bring it down. You have to shoot its weak points within ''5'' seconds to make it let go, otherwise, it blows up with your helicopter.
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* TakingYouWithMe: After placing and arming the final bomb, the final Harvester (already just a head, torso and arms) latches onto your helicopter and tries to bring it down. You have to shoot its weak points within ''5'' seconds to make it let go, otherwise, [[ItsAWonderfulFailure it blows up with your helicopter.helicopter]].
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''Terminator Salvation'' is a LightGunGame released in 2010. It is developed by Play Mechanix and published by Raw Thrills. It is an adaptation of the ''Film/TerminatorSalvation'' film.
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''Terminator Salvation'' is a LightGunGame released in 2010. It is developed by Play Mechanix and published by Raw Thrills. It is an adaptation of the ''Film/TerminatorSalvation'' film.
film and the franchise' second attempt at an arcade-style shooter after ''VideoGame/Terminator2JudgmentDay''.
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[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/tsarcade.png]]
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Player plays the role of John Connor during the war opposing the human resistance to the machines of Skynet. The game consists of two selectable missions: seek and destroy the secret lab where Skynet conducts experiments on humans, or escort refugees to a safehouse and destroy Skynet. Player faces whole armies of T-600, T-7T, Aerostats and Mototerminators. He can find grenades, shotguns and miniguns on his way. During some sequences, it is possible to use heavy machine guns mounted on vehicles (helicopter, pickup).
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* DegradedBoss: You face a HK-Tank (the first boss) in the final area. However, you easily beat it by making the ceiling collapse on it.
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* DegradedBoss: You face a an HK-Tank (the first boss) in the final area. However, you easily beat it by making the ceiling collapse on it.
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* GoldenSnitch: The ending you get depends on whether you manage or fail to hit all the final boss' weakpoints within 5 seconds.
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* GoldenSnitch: The ending you get depends on whether you manage or fail to hit all the final boss' weakpoints weak points within 5 seconds.
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* SegmentedSerpent: The robotic worms called Hydrobots. Attack their head to end them.
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* SegmentedSerpent: The robotic worms called Hydrobots. Attack their head heads to end them.
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* TakingYouWithMe: After placing and arming the final bomb, the final Harvester (already just a head, torso and arms) latches onto your helicopter and tries to bring it down. You have to shoot its weakpoints within ''5'' seconds to make it let go, otherwise it blows up with your helicopter.
to:
* TakingYouWithMe: After placing and arming the final bomb, the final Harvester (already just a head, torso and arms) latches onto your helicopter and tries to bring it down. You have to shoot its weakpoints weak points within ''5'' seconds to make it let go, otherwise otherwise, it blows up with your helicopter.
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* ZergRush: Most of the Terminators and machines, but ''especially'' Spider Mines.
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* ZergRush: Most of the Terminators and machines, but ''especially'' Spider Mines.Mines.
----
----
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* ActionBomb: Spider Mines.
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* ActionBomb: Spider Mines. OneHitPointWonder enemies that attack in a ZergRush and attempt to jump on the player to explode, dealing very heavy damage if they succeed.
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* AttackItsWeakPoint
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* AttackItsWeakPointAttackItsWeakPoint: Several of the Terminators can be offed quickly if the player shoots them in the weak spot.
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* MacrossMissileMassacre: Both the HK-Tanks and HK-Aerials use this.
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* MacrossMissileMassacre: Both the HK-Tanks and HK-Aerials use this. The T-1 uses a less spammed variant.
* OneHitKill: One of the final boss' attack phases will one-shot you regardless of health if you don't stop it in time.
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* SegmentedSerpent: The robotic worms. Attack their head to end them.
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* SegmentedSerpent: The robotic worms.worms called Hydrobots. Attack their head to end them.
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* WeakTurretGun: Some of the areas feature turret guns that sprout out of the walls to attack. While relatively flimsy, they are ''very'' quick on the draw and the player must shoot them down ASAP if they do not want to get shot.
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* GoldenSnitch: The ending you get depends on whether you manage or fail to hit all the final boss' weakpoints within 5 seconds.
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* HumongousMecha: The Harvester. The HK-Tank may count as well. Getting hit by these does about a third of your life
to:
* HumongousMecha: The Harvester. The HK-Tank may count as well. Getting hit by these does about a third of your lifelife.
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Personal commentary
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* NintendoHard: Hoo boy. Enemies give you ''frequent'' cheap shots in this game. Even your large health bar isn't going to save you from the continue screen at least five times. i recommend you bring friends and a lot of quarters to this one.
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* NintendoHard: Hoo boy. Enemies give you ''frequent'' cheap shots in this game. Even your large health bar isn't going to save you from the continue screen at least five times. i recommend you bring friends and a lot of quarters to this one.
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* NintendoHard: Hoo boy. Enemies give you ''frequent'' cheap shots in this game. Even your large health bar isn't going to save you from the continue screen at least five times.
to:
* NintendoHard: Hoo boy. Enemies give you ''frequent'' cheap shots in this game. Even your large health bar isn't going to save you from the continue screen at least five times. i recommend you bring friends and a lot of quarters to this one.
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''Terminator Salvation'' is a LightGunGame released in 2010. It is developed by Play Mechanix and published by Raw Thrills. It is an adaptation of the ''[[Franchise/{{Terminator}} Terminator Salvation]]'' film.
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''Terminator Salvation'' is a LightGunGame released in 2010. It is developed by Play Mechanix and published by Raw Thrills. It is an adaptation of the ''[[Franchise/{{Terminator}} Terminator Salvation]]'' ''Film/TerminatorSalvation'' film.
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** The game even lampshades this in its "mission objectives" (technically, there's only '''one'''):
-->Escort the Convoy
-->Get to the Safehouse
-->Protect the Humans
-->'''DESTROY THE MACHINES'''
-->Escort the Convoy
-->Get to the Safehouse
-->Protect the Humans
-->'''DESTROY THE MACHINES'''
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* FakeDifficulty: There are points where it is near-impossible to take damage from the Mooks. Sometimes there may be too many, and there's not enough time to stagger those that are about to fire at you. Even a large life bar isn't going to save you.
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* FakeDifficulty: There are points where it is near-impossible to take damage from the Mooks. avoid damage. Sometimes there may be too many, many Mooks, and there's not enough time to stagger those that are about to fire at you. fire. Even a large life bar isn't going to save you.you from repeated occurrences of this.
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* FakeDifficulty: There are points where it is near-impossible to take damage from the Mooks. Sometimes there may be too many, and there's not enough time to stagger those that are about to fire at you. Even a large life bar isn't going to save you.
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A full playthrough of the game can be watched [[http://www.youtube.com/watch?v=4VnnNG82LMU here]].
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* TakingYouWithMe: After placing and arming the final bomb, the final Harvester (already just a head, torso and arms) latches onto your helicopter and tries to bring it down. You have to shoot its weakpoints within ''5'' seconds to make it let go, otherwise it blows up with your helicopter.
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* CrapsackWorld
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* SceneryGorn: You'll be seeing lots of ruined buildings while outside.
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* IncrediblyDurableEnemies: The normal mooks (T-600, T-7Ts) can take a beating before going down. Justified because they're [[MechaMooks robots]] are are ''literally'' MadeOfIron.
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* IncrediblyDurableEnemies: The normal mooks (T-600, T-7Ts) can take a beating before going down. Justified because they're [[MechaMooks robots]] are and are ''literally'' MadeOfIron.
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* CyberCyclops: [=T-7Ts=]. GoForTheEye to beat them easily.
* RedEyesTakeWarning: The Terminators with eyes sport them.
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* ZergRush: Most of the terminators, but especially Spider Mines.
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* ZergRush: Most of the terminators, Terminators and machines, but especially ''especially'' Spider Mines.
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Player plays the role of John Connor during the war opposing the human resistance to the machines of Skynet. The game consists of two selectable missions: objective of the first mission is to seek and destroy the secret lab where Skynet conducts experiments on humans. The purpose of the second mission is to escort refugees to a safehouse and destroy Skynet. Player faces whole armies of T-600, T-7T, Aerostats and Mototerminators. He can find grenades, shotguns and miniguns on his way. During some sequences, it is possible to use heavy machine guns mounted on vehicles (helicopter, pickup).
to:
Player plays the role of John Connor during the war opposing the human resistance to the machines of Skynet. The game consists of two selectable missions: objective of the first mission is to seek and destroy the secret lab where Skynet conducts experiments on humans. The purpose of the second mission is to humans, or escort refugees to a safehouse and destroy Skynet. Player faces whole armies of T-600, T-7T, Aerostats and Mototerminators. He can find grenades, shotguns and miniguns on his way. During some sequences, it is possible to use heavy machine guns mounted on vehicles (helicopter, pickup).
* DegradedBoss: You face a HK-Tank (the first boss) in the final area. However, you easily beat it by making the ceiling collapse on it.
* EscortMission: Subverted. The second mission has your "main objective" to escort humans away from the machines, but you don't have to protect them as their deaths are all scripted events. They don't even get hurt at all if you accidentally shoot them either.
* EscortMission: Subverted. The second mission has your "main objective" to escort humans away from the machines, but you don't have to protect them as their deaths are all scripted events. They don't even get hurt at all if you accidentally shoot them either.
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* HostageSpiritLink: Averted. You can shoot innocents, they won't even seem to get damaged, and a red X just appears over them to indicate that you shouldn't do that. This is probably because the game is really hard.
* HumongousMecha: The Harvester. The HK-Tank may count as well.
* HumongousMecha: The Harvester. The HK-Tank may count as well.
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* HostageSpiritLink: Averted. You can shoot innocents, they won't even seem to get damaged, and a red X just appears over them to indicate that you shouldn't do that. This is probably understandable because the game is [[NintendoHard really hard.
hard]].
* HumongousMecha: The Harvester. The HK-Tank may count as well. Getting hit by these does about a third of your life
* HumongousMecha: The Harvester. The HK-Tank may count as well. Getting hit by these does about a third of your life
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* BottomlessMagazines: Generally averted, unless you're in a segment where you can man a machine gun turret.
* HostageSpiritLink: Averted. You can shoot innocents, they won't even seem to get damaged, and a red X just appears over them to indicate that you shouldn't do that. This is probably because the game is really hard.
* MadeOfIron: Besides the Mooks, the player is as well. Your character can probably take more damage than any other LightGunGame player characters out there.
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* RobotWar: It is Terminator after all.
* SegmentedSerpent: The robotic worms. Attack their head to end them.
* SegmentedSerpent: The robotic worms. Attack their head to end them.
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* NintendoHard: Hoo boy. Enemies give you ''frequent'' cheap shots in this game. Even your large health bar isn't going to save you from the continue screen at least five times.
* RobotWar: It isTerminator ''Franchise/{{Terminator}}'' after all.
* SegmentedSerpent: The robotic worms. Attack their head to endthem.them.
* SkeleBot9000: The T-600 enemies.
* ZergRush: Most of the terminators, but especially Spider Mines.
* RobotWar: It is
* SegmentedSerpent: The robotic worms. Attack their head to end
* SkeleBot9000: The T-600 enemies.
* ZergRush: Most of the terminators, but especially Spider Mines.
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''Terminator Salvation'' is a LightGunGame released in 2010. It is developed by Play Mechanix and published by Raw Thrills. It is an adaptation of the ''[[Franchise/Terminator Terminator Salvation]]'' film.
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''Terminator Salvation'' is a LightGunGame released in 2010. It is developed by Play Mechanix and published by Raw Thrills. It is an adaptation of the ''[[Franchise/Terminator ''[[Franchise/{{Terminator}} Terminator Salvation]]'' film.
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''Terminator Salvation'' is a LightGunGame released in 2010. It is developed by Play Mechanix and published by Raw Thrills. It is an adaptation of the ''[[Franchise/Terminator Terminator Salvation]]'' film.
Player plays the role of John Connor during the war opposing the human resistance to the machines of Skynet. The game consists of two selectable missions: objective of the first mission is to seek and destroy the secret lab where Skynet conducts experiments on humans. The purpose of the second mission is to escort refugees to a safehouse and destroy Skynet. Player faces whole armies of T-600, T-7T, Aerostats and Mototerminators. He can find grenades, shotguns and miniguns on his way. During some sequences, it is possible to use heavy machine guns mounted on vehicles (helicopter, pickup).
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!!'''This game contains the following tropes:'''
* ActionBomb: Spider Mines.
* AirborneMook: HK-Aerials and Aerostats.
* AttackItsWeakPoint
* CoolBike: Mototerminators, which attack by [[RammingAlwaysWorks ramming the player]].
* CrosshairAware: When facing Harvesters and HK-Tanks, you will need to hit their targeted sections in time before it hits you.
* CranialProcessingUnit: Shooting off a T-600's head instantly destroys it.
* GiantSpider Robot: Spider Mines and T-7T Tetrapods.
* HumongousMecha: The Harvester. The HK-Tank may count as well.
* IncrediblyDurableEnemies: The normal mooks (T-600, T-7Ts) can take a beating before going down. Justified because they're [[MechaMooks robots]] are are ''literally'' MadeOfIron.
* MacrossMissileMassacre: Both the HK-Tanks and HK-Aerials use this.
* MechaMooks: Pretty much what you'll face 100% of the time, save the occasional debris.
* RobotWar: It is Terminator after all.
* SegmentedSerpent: The robotic worms. Attack their head to end them.
Player plays the role of John Connor during the war opposing the human resistance to the machines of Skynet. The game consists of two selectable missions: objective of the first mission is to seek and destroy the secret lab where Skynet conducts experiments on humans. The purpose of the second mission is to escort refugees to a safehouse and destroy Skynet. Player faces whole armies of T-600, T-7T, Aerostats and Mototerminators. He can find grenades, shotguns and miniguns on his way. During some sequences, it is possible to use heavy machine guns mounted on vehicles (helicopter, pickup).
----
!!'''This game contains the following tropes:'''
* ActionBomb: Spider Mines.
* AirborneMook: HK-Aerials and Aerostats.
* AttackItsWeakPoint
* CoolBike: Mototerminators, which attack by [[RammingAlwaysWorks ramming the player]].
* CrosshairAware: When facing Harvesters and HK-Tanks, you will need to hit their targeted sections in time before it hits you.
* CranialProcessingUnit: Shooting off a T-600's head instantly destroys it.
* GiantSpider Robot: Spider Mines and T-7T Tetrapods.
* HumongousMecha: The Harvester. The HK-Tank may count as well.
* IncrediblyDurableEnemies: The normal mooks (T-600, T-7Ts) can take a beating before going down. Justified because they're [[MechaMooks robots]] are are ''literally'' MadeOfIron.
* MacrossMissileMassacre: Both the HK-Tanks and HK-Aerials use this.
* MechaMooks: Pretty much what you'll face 100% of the time, save the occasional debris.
* RobotWar: It is Terminator after all.
* SegmentedSerpent: The robotic worms. Attack their head to end them.