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The Team ICO series is thus far a trilogy of games featuring a SharedUniverse and intuitive ActionAdventure gameplay design. It's not a series in the sense of the ''Franchise/{{Halo}}'' or ''Franchise/ResidentEvil'' series, and is more of a universe that three stand-alone games take place in. The games focus on adventurers in barren worlds, working as a team - with one player controlling a hero and the companion controlled by the game, accomplishing things together that they could not do alone. There tend to be few usable objects, and the main character's inventory is highly limited. Most of the puzzles involve creative use of the nearby terrain in an intuitive way. Dialogue is sparse, and the story of each game may seem very minimal, but on later analysis opens itself up to many interpretations.

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The Team ICO series is thus far a trilogy of games featuring a SharedUniverse and intuitive ActionAdventure gameplay design. It's not a series in the sense of the ''Franchise/{{Halo}}'' or ''Franchise/ResidentEvil'' series, and is more of a universe that three stand-alone games take place in. The games focus on adventurers in barren worlds, working as a team - with one player controlling a hero and the companion controlled by the game, accomplishing things together that they could not do alone. There tend to be few usable objects, and the main character's inventory is highly limited. Most of the puzzles involve creative use of the nearby terrain in an intuitive way. Dialogue is sparse, and the story of each game may seem very minimal, but on later analysis opens itself up to many interpretations.


* RiddleForTheAges: Rather than raising more questions than they answer about the setting, Each new installment simply raises more questions without answering any of the existing ones to begin with.

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* RiddleForTheAges: Rather than raising more questions than they answer about the setting, Each each new installment simply raises more questions without answering any of the existing ones to begin with.

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* RiddleForTheAges: Rather than raising more questions than they answer about the setting, Each new installment simply raises more questions without answering any of the existing ones to begin with.


* OrphanedSeries: The company that made these games has gone bust, so all our questions will likely remain unanswered forevermore.

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* OrphanedSeries: The company that made these games has gone bust, so all our questions will likely remain unanswered forevermore.


The Team ICO series is thus far a trilogy of games featuring a shared world and intuitive action/adventure gameplay design. It's not a series in the sense of the ''Franchise/{{Halo}}'' or ''Franchise/ResidentEvil'' series, and is more of a universe that three stand-alone games take place in. The games focus on adventurers in barren worlds, working as a team - with one player controlling a hero and the companion controlled by the game, accomplishing things together that they could not do alone. There tend to be few usable objects, and the main character's inventory is highly limited. Most of the puzzles involve creative use of the nearby terrain in an intuitive way. Dialogue is sparse, and the story of each game may seem very minimal, but on later analysis opens itself up to many interpretations.

to:


The Team ICO series is thus far a trilogy of games featuring a shared world SharedUniverse and intuitive action/adventure ActionAdventure gameplay design. It's not a series in the sense of the ''Franchise/{{Halo}}'' or ''Franchise/ResidentEvil'' series, and is more of a universe that three stand-alone games take place in. The games focus on adventurers in barren worlds, working as a team - with one player controlling a hero and the companion controlled by the game, accomplishing things together that they could not do alone. There tend to be few usable objects, and the main character's inventory is highly limited. Most of the puzzles involve creative use of the nearby terrain in an intuitive way. Dialogue is sparse, and the story of each game may seem very minimal, but on later analysis opens itself up to many interpretations.


* TheStinger: Each of games within the series contain sometimes lengthy post-credits stringers which turn [[spoiler:what were originally ''very'' {{Bittersweet Ending}}s into slightly happier ones]]:

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* TheStinger: Each of the games within the series contain sometimes lengthy post-credits stringers which turn [[spoiler:what were originally ''very'' {{Bittersweet Ending}}s into slightly happier ones]]:


* SilenceIsGolden: There's very little dialogue, allowing the visuals to tell the nonexistent story of each game.

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* SilenceIsGolden: There's very little dialogue, allowing the visuals to tell the nonexistent story of each game.


* ThematicSeries: Team ICO is one of the few developers that invoke this trope deliberately, instead of as a way to get around loss of copyright. All three games share a common aesthetic and themes, as well as being placed in the action adventure genre, but are otherwise stand-alone titles. There are loose storyline connections (primarily that all three exist in a single universe), but they are almost completely inconsequential to the game experience.

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* ThematicSeries: Team ICO is one of the few developers that invoke this trope deliberately, instead of as a way to get around loss of copyright. All three games share a common aesthetic aesthetic, setting, and themes, as well as being placed in the action adventure genre, but are otherwise stand-alone titles. There are loose storyline connections (primarily that all three exist in a single universe), but they are almost completely inconsequential to the game experience.


* SilenceIsGolden: There's very little dialogue, allowing the visuals to tell the story of each game.

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* SilenceIsGolden: There's very little dialogue, allowing the visuals to tell the nonexistent story of each game.

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* ThemeNaming: Not the games themselves, but elements of each.
** ''ICO''[='=]s main character is [[CharacterTitle called Ico]].
** ''Shadow of the Colossus'' started its development as ''NICO'' (from ''ni'', two).
** ''The Last Guardian''[='=]s beast is called Trico (from ''tri-'', three).

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%%Does this look better? https://static.tvtropes.org/pmwiki/pub/images/ico_series.png


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ico_collection.jpg]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ico_collection.jpg]]org/pmwiki/pub/images/team_ico_trilogy_2_9.JPG]]


* AmbiguousSituation: With the stories told in such a minimalist fashion, very little is known about the locations these games take in, the backstories of the main characters, and virtually nothing is known about the outside world.

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* AmbiguousSituation: With the stories told in such a minimalist fashion, very little is known about the locations these games take place in, the backstories of the main characters, and virtually nothing is known about the outside world.


** ''ICO'' - A boy and his princess.
** ''Shadow of the Colossus'' - A boy and his horse.
** ''The Last Guardian'' - A boy and his pet [[UpToEleven gigantic baby horned]] [[MixAndMatchCritter griffin colossus]].

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** ''ICO'' - -- A boy and his princess.
** ''Shadow of the Colossus'' - -- A boy and his horse.
** ''The Last Guardian'' - -- A boy and his pet [[UpToEleven gigantic baby horned]] [[MixAndMatchCritter griffin colossus]].



* AnachronismStew: The Castle in ''ICO'' and The Nest in ''The Last Guardian'' both contain Victorian-era technology such as railway lines, mine carts and even elevators, technology that is quite a bit more advanced then what one would expect from such seemingly ancient ruins (especially in the case of ''The Last Guardian''), and significantly more advanced then the medieval-esque civilisation that both the main characters from those games originate from.

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* AnachronismStew: The Castle in ''ICO'' and The Nest in ''The Last Guardian'' both contain Victorian-era technology such as railway lines, mine carts carts, and even elevators, technology that is quite a bit more advanced then than what one would expect from such seemingly ancient ruins (especially in the case of ''The Last Guardian''), and significantly more advanced then than the medieval-esque civilisation that both the main characters from those games originate from.

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