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* NotSoDifferentRemark: The Grim Reaper asserts that they too started out as a salesperson before becoming Death. In fact, they are pretty joyous to draw comparisons between your jobs.
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* CastOfSnowflakes: Every character in the game has an unique design and personality.
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Creating a page for the game "Talk To Strangers"

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/talktostrangers_4.png]]
[[caption-width-right:350:----- Hello, and welcome to Sunny Mornings™! ----- ]]

Talk to Strangers is an indie game of everyday survival developed and published by {{Creator/Post Mortem Pixels}} in 2019 on {{UsefulNotes/Steam}}. It was created with Stencyl

In the game, you play as a salesperson working for a company called "Sunny Mornings", and must go from door to door, having conversations ranging from bizarre to mundane (in this order) while trying to sell products to strangers. To beat the game, the player must survive a week as a salesperson and meet a daily quota of sold items.

There are a total of 16 houses you can visit throughout the week, all of which with their own unique quirks and secrets. The dialogue of each house will change throughout the day, which will force you to come up with different selling strategies.


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!!''Talk To Strangers'' contains examples of:

* MultipleEndings: A total of 36. Some of these endings will involve the death of the player, though most are just about them getting fired from the job.
* QuirkyTown: The unnamed town where the game takes place in fits this trope pretty well.
* NoNameGiven: Most characters in the game have no name, sometimes they'll have a [[EveryoneCallsHimBarkeep title]] or a [[OnlyKnownByTheirNickname nickname]], but usually only their houses have proper names.
* ReadTheFreakingManual: Although the game is rather intuitive on its own, the in-game-manual that you receive at the start may come in handy.
* HintSystem: As you progress through the game and talk to the townspeople, your character will start writing down tips that may help you improve your sales strategies.
* TheNineties: The game is set in 1996.
* RuleOfFunny: There are several things in the game which would be kind of horrifying in real life, but they're pretty comedic in the story!
* AchievementMockery: There's a few, including "Darwin Award", which you'll receive [[spoiler:after dying by ringing a very clearly broken doorbell]].

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