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* SkillGateCharacter: Velvet herself. Consuming Claw is ''incredibly'' potent during most battles; it renders her invulnerable to staggering, interferes with enemies inflicting status ailments on her (because, technically, it ''is'' a status ailment), increases the odds of staggering them (which increases your Soul Gauge), and comes with a finishing move that is likely to kill at least one of them and restore some of Velvet's HP. All this for the relatively negligible cost of being CastFromHitPoints until you hit that finishing move (which you can do quickly). The downside is that its impact on ''bosses'' are extremely reduced. Players who rely on it instead of developing skill may find themselves quickly out of their depth.

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* SkillGateCharacter: SkillGateCharacters: Velvet herself. Consuming Claw is ''incredibly'' potent during most battles; it renders her invulnerable to staggering, interferes with enemies inflicting status ailments on her (because, technically, it ''is'' a status ailment), increases the odds of staggering them (which increases your Soul Gauge), and comes with a finishing move that is likely to kill at least one of them and restore some of Velvet's HP. All this for the relatively negligible cost of being CastFromHitPoints until you hit that finishing move (which you can do quickly). The downside is that its impact on ''bosses'' are extremely reduced. Players who rely on it instead of developing skill may find themselves quickly out of their depth.
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** IncorruptiblePurePureness is given a look as well. The Exorcists of the Abbey are all pure of heart, which is why they can make pacts with malakhim, and are able to fight off daemons without falling to them. However, due to the organization's goals and teachings, those who become Exorcists justify their actions by logic. This ends up making them cold, heartless, and borderline sociopaths in how they operate. They'll do things like execute a Daemon regardless of how much of its humanity remains, and use their malakhim as mere tools to be used and discarded as needed. As a result, while they are pure of heart and are trying to protect people, they become easy to manipulate by the higher ups, and commit horrible acts due to the teachings of the Abbey, causing them to be almost no better than the very daemons they fight against. It also means that, when challenged, their purity falls apart, and they become monsters.

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** IncorruptiblePurePureness is given a look as well. The Exorcists of the Abbey are all pure of heart, which is why they can make pacts with malakhim, and are able to fight off daemons without falling to them. However, due to the organization's goals and teachings, those who become Exorcists justify their actions by logic. This ends up making them cold, heartless, and borderline sociopaths in how they operate. They'll do things like execute a Daemon regardless of how much of its humanity remains, remains and use their malakhim as mere tools to be used and discarded as needed. As a result, while they are pure of heart and are trying to protect people, they become easy to manipulate by the higher ups, and [[PureIsNotGood commit horrible acts due to the teachings of the Abbey, causing them to be almost no better than the very daemons they fight against.against]]. It also means that, when challenged, their purity falls apart, and they become monsters.
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''Tales of Berseria'' is the sixteenth mainline entry in the ''VideoGame/TalesSeries'', and a DistantPrequel to ''VideoGame/TalesOfZestiria''. The game was released on August 18th, 2016 in Japan. It received an international release on January 24th, 2017 in North America and January 27th, 2017 in Europe. It is available on [[UsefulNotes/PlayStation3 PS3]][[note]]Japan-only, due to the waning popularity of the format outside of the Japanese market[[/note]], [[UsefulNotes/PlayStation4 PS4]], and PC. It is the first Mothership ''Tales'' title to have a female protagonist (who is not sharing the position with a male protagonist).

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''Tales of Berseria'' is the sixteenth mainline entry in the ''VideoGame/TalesSeries'', and a DistantPrequel to ''VideoGame/TalesOfZestiria''. The game was released on August 18th, 2016 in Japan. It received an international release on January 24th, 2017 in North America and January 27th, 2017 in Europe. It is available on [[UsefulNotes/PlayStation3 [[Platform/PlayStation3 PS3]][[note]]Japan-only, due to the waning popularity of the format outside of the Japanese market[[/note]], [[UsefulNotes/PlayStation4 [[Platform/PlayStation4 PS4]], and PC. It is the first Mothership ''Tales'' title to have a female protagonist (who is not sharing the position with a male protagonist).

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** There's also Lancelot, the BonusBoss fought in Vortigern.

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** There's also Lancelot, the BonusBoss OptionalBoss fought in Vortigern.



* BonusBoss:
** Several, which can be fought in most sidequests. The two most common types of Bonus Bosses though are the Code Red Daemons[[note]]Bosses that are enshrouded with dark auras and are highlighted with big red dots on the map, and defeating them earns you bounties from the Bloodwings.[[/note]] and the Dire Foes[[note]]Bosses that have a random chance of appearing after an enemy battle if you've accumulated enough total grade from battles within an area.[[/note]], both of which are just really powerful versions of regular mooks.
** As per ''Tales'' tradition, previous ''Tales'' characters can also be fought. This time, it's [[VideoGame/TalesOfXillia Jude and Milla]], first being fought individually, and then together as a DualBoss.



* BossBonanza: The final dungeon has upgraded copies of plot-critical bosses to fight in addition to the FinalBoss. They're entirely [[BonusBoss optional]], but choosing to defeat them will unlock each party member's level 3 [[LimitBreak Mystic Artes]].

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* BossBonanza: The final dungeon has upgraded copies of plot-critical bosses to fight in addition to the FinalBoss. They're entirely [[BonusBoss optional]], {{optional|Boss}}, but choosing to defeat them will unlock each party member's level 3 [[LimitBreak Mystic Artes]].


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* OptionalBoss:
** Several optional bosses can be fought in most sidequests. The two most common types of optional bosses though are the Code Red Daemons[[note]]Bosses that are enshrouded with dark auras and are highlighted with big red dots on the map, and defeating them earns you bounties from the Bloodwings.[[/note]] and the Dire Foes[[note]]Bosses that have a random chance of appearing after an enemy battle if you've accumulated enough total grade from battles within an area.[[/note]], both of which are just really powerful versions of regular mooks.
** As per ''Tales'' tradition, previous ''Tales'' characters can also be fought. This time, it's [[VideoGame/TalesOfXillia Jude and Milla]], first being fought individually, and then together as a DualBoss.
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** The game allows you to chain [[LimitBreak Mystic Artes]] together should you use one, as long as each character has enough BG to use one. Also, the Mystic Artes progressively increase in level, and this can last until you either choose to stop or run out of BG to use any more. However, the game doesn't even hint that chaining Mystic Artes together is possible.

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** The game allows you to chain [[LimitBreak Mystic Artes]] together should you use one, as long as each character has enough BG to use one. Also, the Mystic Artes progressively increase in level, and this can last until you either choose to stop or run out of BG to use any more. You can even keep going after your target has run out of HP (indicated by a "Crush!" graphic), [[ThereIsNoKillLikeOverkill just in case you feel like going ham on your enemy]]. However, the game doesn't even hint that chaining Mystic Artes together is possible.

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** It's possible to chain Mystic Artes together by holding down the Mystic Arte button, then holding a direction on the control pad. The 3rd and 4th Mystic Artes in the chain can be up to level 2 while the 5th and later Mystic Artes in the chain can be up to level 3, all while ignoring their normal activation conditions. Once again, the game never tells you this anywhere.

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** It's possible to chain Mystic Artes together by holding down the Mystic Arte button, then holding a direction on the control pad. The 3rd and 4th Mystic Artes in the chain can be up to level 2 while the 5th and later Mystic Artes in the chain can be up to level 3, all while ignoring their normal activation conditions. Once again, [[HiddenMechanic the game never tells you this anywhere.anywhere]].


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* HiddenMechanic:
** The game allows you to chain [[LimitBreak Mystic Artes]] together should you use one, as long as each character has enough BG to use one. Also, the Mystic Artes progressively increase in level, and this can last until you either choose to stop or run out of BG to use any more. However, the game doesn't even hint that chaining Mystic Artes together is possible.
** Healing spells are affected by SG quantity and other effects that are neither intuitive nor explained. Under the wrong circumstances, it's totally possible for even the strongest spells to heal pitiful amounts. In higher difficulties, they're basically ''only'' good for removing status effects, making it better to restore health with Break Souls and items.
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* IntimateLotionApplication: In a DLC skit about the swimsuit outfits, it's revealed Eleanor is ProneToSunburn and thus carries sunblock with her. Velvet offers to apply it on her back later, but Magilou gets jealous and asks Velvet to promise to put sunscreen on ''her'' back too, to Velvet's annoyance.
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%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.

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* ForegoneConclusion: Humans will somehow lose the ability to see Malakhim (who will become known as Seraphim), and the malevolence caused by the Daemonblight will spread without a cure (eventually becoming an epidemic come ''Zestiria's'' Age of Chaos).
** Edna's brother Eizen appears as a party member. Again, those who played ''Zestiria'' will know what happens to him before ''Zestiria'' begins.
** Artorius, regardless of his status as the BigBad, eventually becomes worshiped as a Seraph regardless of what happens in game and his shrine is used by Maotelus and many other power Seraphs.
** [[spoiler: Laphicet as Maotelus eventually becomes corrupted by Malevolence thanks to the Shepherd Michael regardless of what the party tries to do to help him.]]

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* ForegoneConclusion: Though set very far apart, the game is still a prequel to ''Zestiria'', so some story connections establish future events in advance.
**
Humans will somehow lose the ability to see Malakhim (who will become known as Seraphim), Seraphim) and the malevolence caused by the Daemonblight will spread without a cure (eventually becoming an epidemic come ''Zestiria's'' Age of Chaos).
** Edna's brother Eizen appears as a party member. Again, those who played ''Zestiria'' will know what happens Once we see Eizen's sister is Edna, it tells his eventual fate is to him before ''Zestiria'' begins.
become a dragon.
** Artorius, regardless of his status as the BigBad, eventually becomes worshiped as a Seraph regardless of what happens in game and his shrine is used by Maotelus and many other power Seraphs.
** [[spoiler: Laphicet [[spoiler:Laphicet as Maotelus eventually becomes corrupted by Malevolence thanks to the Shepherd Michael regardless of what the party tries to do to help him.]]
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** Healing spells are affected by SG quantity and other effects that are neither intuitive nor explained. Under the wrong circumstances, it's totally possible for spells like Healing Circle to only restore about 600 HP. Total. To your Lv.60 characters who have 4,000 HP. Against bosses who are doing 1,200 at a time.
** One of the Code Red Daemons you can fight, called the Spectral Crystal, is rather notorious for this. The boss is NighInvulnerable, sporting an absurdly-high defense stat number that is well-beyond your attack capabilities, even at higher levels, in addition to being resistant to all damage types. The only way to damage it properly without the EasyLevelTrick is to have the proper equipment worn by a specific party member, and nowhere does the game even tell you this at any point.

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** Healing spells are affected by SG quantity and other effects that are neither intuitive nor explained. Under the wrong circumstances, it's totally possible for even the strongest spells like Healing Circle to only heal pitiful amounts. In higher difficulties, they're basically ''only'' good for removing status effects, making it better to restore about 600 HP. Total. To your Lv.60 characters who have 4,000 HP. Against bosses who are doing 1,200 at a time.
health with Break Souls and items.
** One of the last Code Red Daemons you can fight, called the Spectral Crystal, is a rather notorious for this. The boss PuzzleBoss. It is NighInvulnerable, sporting an absurdly-high defense stat number that is well-beyond your attack capabilities, even at higher levels, in addition to being resistant to deflecting all damage types. you perform back at you. The only way to damage it properly without the EasyLevelTrick bypass this defense is to have the proper equipment worn by equip a specific party member, member with a "X% chance to reflect non-elemental damage" skill and nowhere does the game even tell you this at any point.point. (The ''other'' option is to switch to Simple difficulty, which removes this gimmick entirely.)

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* DrivingQuestion: Artorius' question towards Velvet at the beginning of the game, "why is it you think that birds fly?" Which is then repeated throughout the entire game at various points. [[spoiler:In the end, Velvet's answer is "because they want to fly."]]

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* DrivingQuestion: Artorius' Early on, Artorius asks a rather pointed question towards to Velvet at the beginning of the game, "why - "Why is it you think that birds fly?" Which This question is then repeated a number of times to different people throughout the entire game at various points. [[spoiler:In game, all of whom give varying answers that reveal a bit about their personal philosophies.
** "Birds fly to hunt prey" -- Velvet Crowe[[labelnote:*]]Velvet is a grounded protagonist, focused on her life and
the end, Velvet's lives of her family as they go on around her. She fails to take in the deeper philosophical meaning behind the question, and answers it at face value when Arthur asks.[[/labelnote]] and Eleanor Hume[[labelnote:*]]At this point in the story, Eleanor has been indoctrinated by the Abbey's cult of reason for a number of years, and hasn't truly begun to start learning to think outside of the box of what she's been taught. When asked this question directly by Artorius himself, she gives this answer hesitantly, as if unsure if she ''should'' be thinking more deeply about the question.[[/labelnote]]
** "Birds fly to catch food, or escape from predators." -- Laphicet Crowe[[labelnote:*]]Asked casually by Velvet, still trying to puzzle out what Arthur meant by asking. Laphicet gives a similarly grounded response that doesn't ponder the deeper philosophical meaning, but in truth
is "because holding his arm in a notably guilty gesture.[[/labelnote]]
** "Birds fly because if they didn't, they wouldn't be birds." -- Percival[[labelnote:*]]Velvet posed the question to a stranger she met in Loegres, who answered thusly. "The freedom to fly is a universal right for a bird, and denying them that right would deny them something essential to being a bird."[[/labelnote]]
** "Birds fly because they must." -- [[spoiler:Laphicet Crowe]][[labelnote:*]]Laphicet's ''real'' answer to the question, asked by Artorius in the past after Laphicet offered to be the sacrifice needed to revive Innominat. Notably, Artorius doesn't rebuke this answer. "Birds fly because it's what they must do, even if their wings are weak and frail. They fly, because flying means that they can continue living, or help their nest to continue living."[[/labelnote]]
** "Birds fly because they have strong wings." -- Artorius Collbrande[[labelnote:*]]The answer Artorius gives, explaining his decision to unleash Innominat and eventually drain humanity of its free will. "Birds fly because they can do nothing but fly. They are slaves to their nature, and in submission to that nature, they find peace."[[/labelnote]]
** "Birds fly because
they want to fly and for no other reason." -- Velvet Crowe[[labelnote:*]]Velvet's final answer at the end of the story. "Birds fly because they choose to fly, because that's what gives their life meaning, even if their wings may break and doom them to die. A life without pain wouldn't be worth sacrificing that freedom to fly."]]"[[/labelnote]]

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trope rename


* PowerWalk: The pre-order bonus theme features the main cast doing [[http://imgur.com/PZSdJ8e?r this]].


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* TeamPowerWalk: The pre-order bonus theme features the main cast doing a [[http://imgur.com/PZSdJ8e?r power walk]].

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* DoesThisRemindYouOfAnything: During one Inn skit, Eleanor has been shut out of her and Velvet's room with Velvet refusing her entry for an extended period of time. When the others come to investigate, Eleanor says that she doesn't know what Velvet is up to all by herself, but she can hear [[ADateWithRosiePalms heavy breathing and moaning.]] It turns out that Velvet's just cleaning the room, the breathing coming from her breathing on the windows while cleaning them, and the moaning being her disgust at the room's unkempt demeanor.

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* DoesThisRemindYouOfAnything: During one Inn skit, Eleanor has been shut out of her and Velvet's room with Velvet refusing her entry for an extended period of time. When the others come to investigate, Eleanor says that she doesn't know what Velvet is up to all by herself, but she can hear [[ADateWithRosiePalms heavy breathing and moaning.]] moaning. It turns out that Velvet's just cleaning the room, the breathing coming from her breathing on the windows while cleaning them, and the moaning being her disgust at the room's unkempt demeanor.






* NoGuyWantsAnAmazon: In the prologue, Laphicet worries in his journal that Velvet's athletic prowess could make it difficult for her to land a husband.

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* NoGuyWantsAnAmazon: NoGuyWantsAnAmazon:
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In the prologue, Laphicet worries in his journal that Velvet's athletic prowess could make it difficult for her to land a husband.


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* NotWhatItLooksLike: Late-game, there's a skit in which Velvet has locked herself in a room, refusing to let anyone in, and can be heard with heavy breathing behind the door. The skit implies that she's masturbating, but she's actually just cleaning the room and didn't want anyone to interrupt. The breathing was from her using her breath on the windows while cleaning them, and she moaned due to her disgust at the room's unkempt demeanor.
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IUEO now


* AwesomeMcCoolname: "Velvet Crowe." Magilou also has an elaborately flowery long name of more than ten words, but shortens it for convenience.

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