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** The second strongest shield (the dragon shield) does have an additional advantage of making you immune to some sources of poison.

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** The second strongest shield (the dragon shield) does have an additional advantage of making you immune to some sources of poison.being poisoned in combat.


* LukeIAmYourFather: Tsarkon tries to play this one on you at the final confrontation, but [[spoiler: he is lying]].


* EverythingsBetterWithPrincesses: The hero is actually a prince, and he does get to rescue and marry his own princess.


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* StandardHeroReward: The hero is actually a prince, and he does get to rescue and marry his own princess.

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* MarketBasedTitle: ''Vermilion'' was released outside Japan as ''Sword of Vermilion''.


[[quoteright:338:https://static.tvtropes.org/pmwiki/pub/images/sword_of_vermilion.png]]



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* AbsurdlyLowLevelCap: The hero's level caps at 31, which on a typical play-through you'll likely reach well before entering the last dungeon.



* {{Cap}}: The hero's level caps at 31, which on a typical play-through you'll likely reach well before entering the last dungeon.



* EmptyRoomPsych: Just as you get used to treasures being hidden in every corner, the game gets stingier and stinger, and towards the end of the game pretty much every dead end is, well, just that.

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* DeathIsASlapOnTheWrist: Dying revives the player character in a church in the closest town to where you died. However, this comes at the expense of the church expropriating half of your gold on behalf of the poor.
* DemBones: Skeletons are a common enemy in the game.
* EmptyRoomPsych: Just as you get used to treasures being hidden in every corner, the game gets stingier and stinger, stingier, and towards the end of the game pretty much every dead end is, well, just that.



%% Administrivia/ZeroContextExample * FauxFirstPerson3D

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%% Administrivia/ZeroContextExample * FauxFirstPerson3DFauxFirstPerson3D: The way travelling around the overworld map and the dungeon maps is rendered. This is in contrast to the town maps, which are seen from a traditional top-down view.



* FryingPanOfDoom: You'd better be ready to [[JumpedAtTheCall jump at The Call]] as refusing to be a hero has painful consequences in one village...

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* FryingPanOfDoom: You'd better be ready to [[JumpedAtTheCall jump at The Call]] as refusing to be a hero has painful consequences in one village...village..
* HollywoodDarkness: Averted. There are some caves that are utterly pitch-black unless you carry either light sources like candles, or cast the Luminos spell.



* InfinityPlusOneSword: The Death Sword is slightly stronger than the titular Sword of Vermilion, at the tradeoff of being cursed. It's even hidden in a {{Bonus Dungeon}} of sorts; it's not difficult to find as it's right there on the map, but unlike all other caves and dungeons, nobody asks you to go there or even mentions its existence.

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* InfinityPlusOneSword: The Death Sword is slightly stronger than the titular Sword of Vermilion, at the tradeoff of being cursed. It's even hidden in a {{Bonus Dungeon}} BonusDungeon of sorts; it's not difficult to find as it's right there on the map, but unlike all other caves and dungeons, nobody asks you to go there or even mentions its existence.



* PenultimateWeapon: The titular Sword of Vermilion is the second strongest sword in the game. Getting it is even a bit of a GuideDangIt as the game only marginally hints at it and it is possible to completely miss it. Also, the items called Ultimate Sword and Ultimate Armor aren't, really. Also worth noting is that the strongest shield is simply bought in a shop, while the second-strongest shield requires a short {{Chain of Deals}} and can be missed.

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* PenultimateWeapon: The titular Sword of Vermilion is the second strongest sword in the game. Getting it is even a bit of a GuideDangIt as the game only marginally hints at it and it is possible to completely miss it. Also, the items called Ultimate Sword and Ultimate Armor aren't, really. Also worth noting is that the strongest shield is simply bought in a shop, while the second-strongest shield requires a short {{Chain of Deals}} ChainOfDeals and can be missed.


* TalkToEveryone: You're often required to talk to several townspeople if you want maps of the nearby wilderness and caves.

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* TalkToEveryone: You're often required to talk to several townspeople if you want maps of the nearby wilderness and caves. The process needs to be repeated a few times, as some people can give out things only after events happen (e.g. the map of Palma is only given when you have a Ring of Wisdom).


%%* FauxFirstPerson3D
* FetchQuest: Every town has at least one, several have more. Most are mandatory to advance the plot. They are usually of the form of "Go to dungeon X and get me the {{Mac Guffin}} hidden there." or "Go to dungeon Y and kick this bad monster's arse.".
* FryingPanOfDoom: You'd better be ready to [[{{Jumped at The Call}} jump at The Call]] as refusing to be a hero has painful consequences in one village...

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%%* %% Administrivia/ZeroContextExample * FauxFirstPerson3D
* FetchQuest: Every town has at least one, several have more. Most are mandatory to advance the plot. They are usually of the form of "Go to dungeon X and get me the {{Mac Guffin}} MacGuffin hidden there." or "Go to dungeon Y and kick this bad monster's arse.".
* FryingPanOfDoom: You'd better be ready to [[{{Jumped at The Call}} [[JumpedAtTheCall jump at The Call]] as refusing to be a hero has painful consequences in one village...



* MovingTheGoalposts: One particularly greedy king makes you go through three progressively larger and harder dungeons to get a ring you need. Eventually the hero gets fed up and forces the king at swordpoint to hand it over. [[spoiler: And it turns out to be a fake.]]

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* MovingTheGoalposts: One particularly greedy king makes you go through three progressively larger and harder dungeons to get a ring you need. Eventually the hero gets fed up and forces the king at swordpoint to hand it over. [[spoiler: And [[spoiler:And it turns out to be a fake.]]


%%* YouGottaHaveBlueHair: The hero of the game.

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%%* * YouGottaHaveBlueHair: The hero of the game.game really stands out for having literal blue hair in a game world where everyone else has much more typical colors.


This game [[JustForFun/IThouhtThatWas has nothing to do with]] Laevateinn, the sword wielded by [[LightNovel/ChivalryOfAFailedKnight Stella Vermillion]].

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This game [[JustForFun/IThouhtThatWas [[JustForFun/IThoughtThatWas has nothing to do with]] Laevateinn, the sword wielded by [[LightNovel/ChivalryOfAFailedKnight Stella Vermillion]].


This game [[IThoughtItMeant has nothing to do with]] Laevateinn, the sword wielded by [[LightNovel/ChivalryOfAFailedKnight Stella Vermillion]].

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This game [[IThoughtItMeant [[JustForFun/IThouhtThatWas has nothing to do with]] Laevateinn, the sword wielded by [[LightNovel/ChivalryOfAFailedKnight Stella Vermillion]].

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This game [[IThoughtItMeant has nothing to do with]] Laevateinn, the sword wielded by [[LightNovel/ChivalryOfAFailedKnight Stella Vermillion]].


This game provides examples of:

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This !!This game provides examples of:of:



* FauxFirstPerson3D

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* %%* FauxFirstPerson3D



* FindTheCure: See Universal Poison below.
* GuideDangIt / LostForever: The Crimson Armor. It's nowhere near the strongest armor in the game, but with the ability to heal you for 5 HP with every step you take on the [[FauxFirstPerson3D overworld/dungeon map]], it's definitely a keeper. Unfortunately, if you don't talk to the Old Man in Keltwick again ''after'' he gives you his sketch and ''before'' giving the sketch to the Old Woman in Helwig (getting rewarded with the Dragon Shield), he won't tell you where to find it by the tree northeast of Keltwick, and talking to him after receiving the shield only has him tell you that he's waiting for a letter from the Old Woman.



* PermanentlyMissableContent: The Crimson Armor. It's nowhere near the strongest armor in the game, but with the ability to heal you for 5 HP with every step you take on the [[FauxFirstPerson3D overworld/dungeon map]], it's definitely a keeper. Unfortunately, if you don't talk to the Old Man in Keltwick again ''after'' he gives you his sketch and ''before'' giving the sketch to the Old Woman in Helwig (getting rewarded with the Dragon Shield), he won't tell you where to find it by the tree northeast of Keltwick, and talking to him after receiving the shield only has him tell you that he's waiting for a letter from the Old Woman.



* YouGottaHaveBlueHair: The hero of the game.

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* %%* YouGottaHaveBlueHair: The hero of the game.

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* SpellLevels: Zigzagged, as touched on above. For Sangua, you can buy later versions called Sanguia and Sanguio which recover more HP. Volti upgrades to Voltios, and from there to Voltio. Aero, Hydro, and Chrono each upgrade once with -ios suffixes. Ferros upgrades to Murcurios, while Copperos and Argentos both have different effects.


* UnexpectedGameplayChange: The interface for fighting a {{Boss Battle}} is completely different from the one for fighting {{Mooks}}.
** The game is ''made'' of these. Exploring towns is a traditional 3/4s view console RPG setup with only movement in the four cardinal directions, exploring the wilderness and dungeons is a first-person viewpoint, enemy battles is back to 3/4s view with eight-way directions and realtime combat, and boss battles are a from-the-side one on one fight similar to a Tales game or a fighter.

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* UnexpectedGameplayChange: The interface for fighting a {{Boss Battle}} whole game is completely a hodgepodge of different from the one for fighting {{Mooks}}.
** The game is ''made'' of these.
gameplay styles. Exploring towns is a traditional 3/4s view console RPG setup with only movement in the four cardinal directions, exploring directions. Exploring the wilderness and dungeons is a first-person viewpoint, enemy viewpoint. Enemy battles is back to 3/4s view with eight-way directions and realtime combat, and boss combat. Boss battles are a from-the-side one on one fight similar to a Tales game or a fighter.


* TalkToEveryone: You're often required to talk to several townspeople if you want maps of the nearby wilderness can caves.

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* TalkToEveryone: You're often required to talk to several townspeople if you want maps of the nearby wilderness can and caves.

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