Follow TV Tropes

Following

History VideoGame / SwordDancer

Go To



* {{Princess}}: Giselle is the princess of the Kingdom of Thura and is also a TomboyPrincess, her RoyalRapier is her WeaponOfChoice.


''Sword Dancer'' is an ActionRPG created in 1991 by Technical Group Laboratory (of AdvancedVariableGeo fame) for the UsefulNotes/PC98 computer. At first it seems to be another TopDownView RPG similar to early VideoGame/DragonQuest or Franchise/FinalFantasy entries: RandomEncounters, LevelUp, Linear Stories...but there's an unique twist here: when a battle begins, the player is transported to a 2D battlefield reminiscent of a FightingGame, complete with the characters and enemies having their own moves (although somewhat limited). The first game also offered the option to change characters in a vein similar to the VideoGame/TeenageMutantNinjaTurtles UsefulNotes/NintendoEntertainmentSystem videogame.

to:

''Sword Dancer'' is an ActionRPG created in 1991 by Technical Group Laboratory (of AdvancedVariableGeo ''VideoGame/AdvancedVariableGeo'' fame) for the UsefulNotes/PC98 computer. At first it seems to be another TopDownView RPG similar to early VideoGame/DragonQuest or Franchise/FinalFantasy entries: RandomEncounters, LevelUp, Linear Stories...but there's an unique twist here: when a battle begins, the player is transported to a 2D battlefield reminiscent of a FightingGame, complete with the characters and enemies having their own moves (although somewhat limited). The first game also offered the option to change characters in a vein similar to the VideoGame/TeenageMutantNinjaTurtles UsefulNotes/NintendoEntertainmentSystem videogame.



* ''Sword Dancer Zoukango (Extra Edition)'': A simple FightingGame featuring all four playable characters and additional enemies and bosses of the first game. It contains an original "Story Mode" (named "Monster Attack"), and some [[BonusMaterial extra content]], such as a Tournament Mode. An update for this game was released for the latter PC-9821 model, titled ''Sword Dancer Zoukango '93''. Which added more extras (even a PartyGame-like variation of the Tournament Mode!) and a Sound Test for this game and a previous game by the same team, VideoGame/{{Edge1993}}.

to:

* ''Sword Dancer Zoukango (Extra Edition)'': A simple FightingGame featuring all four playable characters and additional enemies and bosses of the first game. It contains an original "Story Mode" (named "Monster Attack"), and some [[BonusMaterial extra content]], such as a Tournament Mode. An update for this game was released for the latter PC-9821 model, titled ''Sword Dancer Zoukango '93''. Which added more extras (even a PartyGame-like variation of the Tournament Mode!) and a Sound Test for this game and a previous game by the same team, VideoGame/{{Edge1993}}.''VideoGame/Edge1993''.


''Sword Dancer'' is an ActionRPG created in 1991 by Technical Group Laboratory (of AdvancedVariableGeo fame) for the PC98 computer. At first it seems to be another TopDownView RPG similar to early VideoGame/DragonQuest or Franchise/FinalFantasy entries: RandomEncounters, LevelUp, Linear Stories...but there's an unique twist here: when a battle begins, the player is transported to a 2D battlefield reminiscent of a FightingGame, complete with the characters and enemies having their own moves (although somewhat limited). The first game also offered the option to change characters in a vein similar to the VideoGame/TeenageMutantNinjaTurtles UsefulNotes/NintendoEntertainmentSystem videogame.

to:

''Sword Dancer'' is an ActionRPG created in 1991 by Technical Group Laboratory (of AdvancedVariableGeo fame) for the PC98 UsefulNotes/PC98 computer. At first it seems to be another TopDownView RPG similar to early VideoGame/DragonQuest or Franchise/FinalFantasy entries: RandomEncounters, LevelUp, Linear Stories...but there's an unique twist here: when a battle begins, the player is transported to a 2D battlefield reminiscent of a FightingGame, complete with the characters and enemies having their own moves (although somewhat limited). The first game also offered the option to change characters in a vein similar to the VideoGame/TeenageMutantNinjaTurtles UsefulNotes/NintendoEntertainmentSystem videogame.



The game also spawned a sequel and a FightingGame spinoff with an update, all of them being exclusive for the PC98:

to:

The game also spawned a sequel and a FightingGame spinoff with an update, all of them being exclusive for the PC98:PC-98:


* ActionGirl: Giselle and Agadil.
** You can play as Setsuna in Sword Dancer Extra Edition, with her own set of moves.
* AscendedExtra: In Sword Dancer Extra Edition and its update, Setsuna goes to DamselInDistress to PlayerCharacter ActionGirl, you can even play as a NPC girl (only seen on the first town of the first game) and the Female Shopkeeper!
* BadassPrincess: Giselle is the princess of the Kingdom of Thura and is also a TomboyPrincess, her RoyalRapier is her WeaponOfChoice.

to:

* ActionGirl: Giselle and Agadil.
** You can play as Setsuna in Sword Dancer Extra Edition, with her own set of moves.
* AscendedExtra: In Sword Dancer Extra Edition and its update, Setsuna goes to DamselInDistress to PlayerCharacter ActionGirl, ActionHeroine, you can even play as a NPC girl (only seen on the first town of the first game) and the Female Shopkeeper!
* BadassPrincess: Giselle is the princess of the Kingdom of Thura and is also a TomboyPrincess, her RoyalRapier is her WeaponOfChoice.
Shopkeeper!


Added DiffLines:

* {{Princess}}: Giselle is the princess of the Kingdom of Thura and is also a TomboyPrincess, her RoyalRapier is her WeaponOfChoice.


''Sword Dancer'' is an ActionRPG created in 1991 by Technical Group Laboratory (of AdvancedVariableGeo fame) for the PC98 computer. At first it seems to be another TopDownView RPG similar to early Franchise/DragonQuest or Franchise/FinalFantasy entries: RandomEncounters, LevelUp, Linear Stories...but there's an unique twist here: when a battle begins, the player is transported to a 2D battlefield reminiscent of a FightingGame, complete with the characters and enemies having their own moves (although somewhat limited). The first game also offered the option to change characters in a vein similar to the VideoGame/TeenageMutantNinjaTurtles UsefulNotes/NintendoEntertainmentSystem videogame.

to:

''Sword Dancer'' is an ActionRPG created in 1991 by Technical Group Laboratory (of AdvancedVariableGeo fame) for the PC98 computer. At first it seems to be another TopDownView RPG similar to early Franchise/DragonQuest VideoGame/DragonQuest or Franchise/FinalFantasy entries: RandomEncounters, LevelUp, Linear Stories...but there's an unique twist here: when a battle begins, the player is transported to a 2D battlefield reminiscent of a FightingGame, complete with the characters and enemies having their own moves (although somewhat limited). The first game also offered the option to change characters in a vein similar to the VideoGame/TeenageMutantNinjaTurtles UsefulNotes/NintendoEntertainmentSystem videogame.


''Sword Dancer'' is an ActionRPG created in 1991 by Technical Group Laboratory (of AdvancedVariableGeo fame) for the PC98 computer. At first it seems to be another TopDownView RPG similar to early Franchise/DragonQuest or Franchise/FinalFantasy entries: RandomEncounters, LevelUp, Linear Stories...but there's an unique twist here: when a battle begins, the player is transported to a 2D battlefield reminiscent of a FightingGame, complete with the characters and enemies having their own moves (although somewhat limited). The first game also offered the option to change characters in a vein similar to the VideoGame/TeenageMutantNinjaTurtles NintendoEntertainmentSystem videogame.

to:

''Sword Dancer'' is an ActionRPG created in 1991 by Technical Group Laboratory (of AdvancedVariableGeo fame) for the PC98 computer. At first it seems to be another TopDownView RPG similar to early Franchise/DragonQuest or Franchise/FinalFantasy entries: RandomEncounters, LevelUp, Linear Stories...but there's an unique twist here: when a battle begins, the player is transported to a 2D battlefield reminiscent of a FightingGame, complete with the characters and enemies having their own moves (although somewhat limited). The first game also offered the option to change characters in a vein similar to the VideoGame/TeenageMutantNinjaTurtles NintendoEntertainmentSystem UsefulNotes/NintendoEntertainmentSystem videogame.


''Sword Dancer'' is an ActionRPG created in 1991 by Technical Group Laboratory (of AdvancedVariableGeo fame) for the PC98 computer. At first it seems to be another TopDownView RPG similar to early DragonQuest or FinalFantasy entries: RandomEncounters, LevelUp, Linear Stories...but there's an unique twist here: when a battle begins, the player is transported to a 2D battlefield reminiscent of a FightingGame, complete with the characters and enemies having their own moves (although somewhat limited). The first game also offered the option to change characters in a vein similar to the VideoGame/TeenageMutantNinjaTurtles NintendoEntertainmentSystem videogame.

to:

''Sword Dancer'' is an ActionRPG created in 1991 by Technical Group Laboratory (of AdvancedVariableGeo fame) for the PC98 computer. At first it seems to be another TopDownView RPG similar to early DragonQuest Franchise/DragonQuest or FinalFantasy Franchise/FinalFantasy entries: RandomEncounters, LevelUp, Linear Stories...but there's an unique twist here: when a battle begins, the player is transported to a 2D battlefield reminiscent of a FightingGame, complete with the characters and enemies having their own moves (although somewhat limited). The first game also offered the option to change characters in a vein similar to the VideoGame/TeenageMutantNinjaTurtles NintendoEntertainmentSystem videogame.



* MultipleLifeBars: Your character (and enemies) can have multiple colored life bars: the first being the classical Yellow seen in FightingGames and [[BeatEmUp Beat'em ups]], then Blue, Green, and finally White. There are some items that double your health bar for a single battle. [[spoiler:And the FinalBoss, like [[FinalFantasyVII Sephiroth]] on ''VideoGame/KingdomHeartsI'', does have more life that can be displayed]].

to:

* MultipleLifeBars: Your character (and enemies) can have multiple colored life bars: the first being the classical Yellow seen in FightingGames and [[BeatEmUp Beat'em ups]], then Blue, Green, and finally White. There are some items that double your health bar for a single battle. [[spoiler:And the FinalBoss, like [[FinalFantasyVII [[VideoGame/FinalFantasyVII Sephiroth]] on ''VideoGame/KingdomHeartsI'', does have more life that can be displayed]].


* ''Sword Dancer Zoukango (Extra Edition)'': A simple FightingGame featuring all four playable characters and additional enemies and bosses of the first game. It contains an original "Story Mode" (named "Monster Attack"), and some [[BonusMaterial extra content]], such as a Tournament Mode. An update for this game was released for the latter PC-9821 model, titled ''Sword Dancer Zoukango '93''. Which added more extras (even a PartyGame-like variation of the Tournament Mode!) and a Sound Test for this game and a previous game by the same team, {{Edge1993}}.

to:

* ''Sword Dancer Zoukango (Extra Edition)'': A simple FightingGame featuring all four playable characters and additional enemies and bosses of the first game. It contains an original "Story Mode" (named "Monster Attack"), and some [[BonusMaterial extra content]], such as a Tournament Mode. An update for this game was released for the latter PC-9821 model, titled ''Sword Dancer Zoukango '93''. Which added more extras (even a PartyGame-like variation of the Tournament Mode!) and a Sound Test for this game and a previous game by the same team, {{Edge1993}}.VideoGame/{{Edge1993}}.


* ''Sword Dancer Zoukango (Extra Edition)'': A simple FightingGame featuring all four playable characters and additional enemies and bosses of the first game. It contains an original "Story Mode" (named "Monster Attack"), and some [[BonusMaterial extra content]], such as a Tournament Mode. An update for this game was released for the latter PC-9821 model, titled ''Sword Dancer Zoukango '93''. Which added more extras (even a PartyGame-like variation of the Tournament Mode!) and a Sound Test for this game and a previous game by the same team.

to:

* ''Sword Dancer Zoukango (Extra Edition)'': A simple FightingGame featuring all four playable characters and additional enemies and bosses of the first game. It contains an original "Story Mode" (named "Monster Attack"), and some [[BonusMaterial extra content]], such as a Tournament Mode. An update for this game was released for the latter PC-9821 model, titled ''Sword Dancer Zoukango '93''. Which added more extras (even a PartyGame-like variation of the Tournament Mode!) and a Sound Test for this game and a previous game by the same team.team, {{Edge1993}}.


* AscendedExtra: In Sword Dancer Extra Edition and its update, Setsuna goes to DamselInDistress to PlayerCharacter ActionGirl, you can even play as a NPC girl of the first town of the first game and the Female Shopkeeper!

to:

* AscendedExtra: In Sword Dancer Extra Edition and its update, Setsuna goes to DamselInDistress to PlayerCharacter ActionGirl, you can even play as a NPC girl of (only seen on the first town of the first game game) and the Female Shopkeeper!


* MultipleLifeBars: Your character (and enemies) can have multiple colored life bars: the first being the classical Yellow seen in FightingGames and [[BeatEmUp Beat'em ups]], then Blue, Green, and finally White. There are some items that double your health bar for a single battle. [[spoiler:And the FinalBoss, like [[FinalFantasyVII Sephiroth]] on KingdomHeartsI, does have more life that can be displayed]].

to:

* MultipleLifeBars: Your character (and enemies) can have multiple colored life bars: the first being the classical Yellow seen in FightingGames and [[BeatEmUp Beat'em ups]], then Blue, Green, and finally White. There are some items that double your health bar for a single battle. [[spoiler:And the FinalBoss, like [[FinalFantasyVII Sephiroth]] on KingdomHeartsI, ''VideoGame/KingdomHeartsI'', does have more life that can be displayed]].


''Sword Dancer'' is an ActionRPG created in 1991 by Technical Group Laboratory (of AdvancedVariableGeo fame) for the PC98 computer. At first it seems to be another TopDownView RPG similar to early DragonQuest or FinalFantasy entries: RandomEncounters, LevelUp, Linear Stories...but there's an unique twist to them: when a battle begins, the player is transported to a 2D battlefield reminiscent of a FightingGame, complete with the characters and enemies having their own moves (although somewhat limited). The first game also offered the option to change characters in a vein similar to the VideoGame/TeenageMutantNinjaTurtles NintendoEntertainmentSystem videogame.

to:

''Sword Dancer'' is an ActionRPG created in 1991 by Technical Group Laboratory (of AdvancedVariableGeo fame) for the PC98 computer. At first it seems to be another TopDownView RPG similar to early DragonQuest or FinalFantasy entries: RandomEncounters, LevelUp, Linear Stories...but there's an unique twist to them: here: when a battle begins, the player is transported to a 2D battlefield reminiscent of a FightingGame, complete with the characters and enemies having their own moves (although somewhat limited). The first game also offered the option to change characters in a vein similar to the VideoGame/TeenageMutantNinjaTurtles NintendoEntertainmentSystem videogame.



The game also spawned a sequel and a FightingGame spinoff, all of them being exclusive for the PC98. Unlike most of the games TGL developed and/or published, this game and its sequels aren't [[HGame H-Games]].

to:

The game also spawned a sequel and a FightingGame spinoff, spinoff with an update, all of them being exclusive for the PC98. PC98:
* ''Sword Dancer Zoukango (Extra Edition)'': A simple FightingGame featuring all four playable characters and additional enemies and bosses of the first game. It contains an original "Story Mode" (named "Monster Attack"), and some [[BonusMaterial extra content]], such as a Tournament Mode. An update for this game was released for the latter PC-9821 model, titled ''Sword Dancer Zoukango '93''. Which added more extras (even a PartyGame-like variation of the Tournament Mode!) and a Sound Test for this game and a previous game by the same team.
* ''Sword Dancer: Kyoujin no Megami'': the sequel of the first game, released in 1994.

Unlike most of the games TGL developed and/or published, this game and its sequels spinoffs aren't [[HGame H-Games]].



** You can play as Setsuna in Sword Dancer Extra Edition, with her own set of moves.
* AscendedExtra: In Sword Dancer Extra Edition and its update, Setsuna goes to DamselInDistress to PlayerCharacter ActionGirl, you can even play as a NPC girl of the first town of the first game and the Female Shopkeeper!



* FightingGame: There are additional game modes like this where you can fight the other characters with a second player, and all the enemies and bosses in the game, it's called "Monster Attack" mode.

to:

* FightingGame: There are additional game modes like this where you can fight the other player characters with a second player, and or all the enemies and bosses in the game, it's the latter variation is called "Monster Attack" mode.

Added DiffLines:

* FightingGame: There are additional game modes like this where you can fight the other characters with a second player, and all the enemies and bosses in the game, it's called "Monster Attack" mode.


''Sword Dancer'' is an ActionAdventure {{RPG}} created in 1991 by Technical Group Laboratory (of AdvancedVariableGeo fame) for the PC98 computer. At first it seems to be another TopDownView RPG similar to early DragonQuest or FinalFantasy entries: RandomEncounters, LevelUp, Linear Stories...but there's an unique twist to them: when a battle begins, the player is transported to a 2D battlefield reminiscent of a FightingGame, complete with the characters and enemies having their own moves (although somewhat limited). The first game also offered the option to change characters in a vein similar to the VideoGame/TeenageMutantNinjaTurtles NintendoEntertainmentSystem videogame.

to:

''Sword Dancer'' is an ActionAdventure {{RPG}} ActionRPG created in 1991 by Technical Group Laboratory (of AdvancedVariableGeo fame) for the PC98 computer. At first it seems to be another TopDownView RPG similar to early DragonQuest or FinalFantasy entries: RandomEncounters, LevelUp, Linear Stories...but there's an unique twist to them: when a battle begins, the player is transported to a 2D battlefield reminiscent of a FightingGame, complete with the characters and enemies having their own moves (although somewhat limited). The first game also offered the option to change characters in a vein similar to the VideoGame/TeenageMutantNinjaTurtles NintendoEntertainmentSystem videogame.


* AbsurdlyLowLevelCap: The maximum level cap in this game is 21, so the only way for most of the characters to get white life bars is to use an item (and only for a single battle).



* BagOfSharing: Your inventory is shared regardless of how many characters are on your party, and you can't have more than sixteen items, including duplicates.



* DeathIsASlapOnTheWrist: When you die, you will return to the start of the room you were. [[JustifiedTrope Justified]] because the platform segments on certain dungeons are NintendoHard.

to:

* DeathIsASlapOnTheWrist: When you die, you will return to the start of the room you were.were (with a life penalty). [[JustifiedTrope Justified]] because the platform segments on certain dungeons are NintendoHard.



* GoodOldFisticuffs: Tetta, altough he's the mentor of Hien (and a former Sword Dancer), he prefers to use his fists as weapons.

to:

* EscapeRope: The Ring of Wings, it will teleport you to the nearest SavePoint.
* GoodOldFisticuffs: Tetta, altough he's the Hien's mentor of Hien (and a former Sword Dancer), he prefers to use his fists as weapons.weapons.
* MultipleLifeBars: Your character (and enemies) can have multiple colored life bars: the first being the classical Yellow seen in FightingGames and [[BeatEmUp Beat'em ups]], then Blue, Green, and finally White. There are some items that double your health bar for a single battle. [[spoiler:And the FinalBoss, like [[FinalFantasyVII Sephiroth]] on KingdomHeartsI, does have more life that can be displayed]].
* OneUp: Later on your quest you have to gather the materials to create an Elixir (and you can buy them later on all of the item shops), which works like this: when you lose all of your Health in battle, it will fill all of your LifeMeter. However, it doesn't work on platforming sections.



* PowerUp: You can find some rare items that can double your power, your health, and your damage, but only for one battle.



* SavePoint: You can save in a "Traveler's Inn", or you can save by finding a [[DungeonShop magician]] at some points inside certain dungeons. You can shop for some items, pay for a full healing service, or save your game with no cost.



* ThrowingYourSwordAlwaysWorks: Hien can throw his katana like a Shuriken...and he can use it multiple times.

to:

* ThrowingYourSwordAlwaysWorks: Hien can throw his katana like a Shuriken...and he can use it multiple times.times despite the sword disappearing after damaging the enemy.
* TrialAndErrorGameplay: Some dungeons have difficult platforming sections to navigate, and most of them are filled with BottomlessPits. Thankfully, DeathIsASlapOnTheWrist here.

Showing 15 edit(s) of 16

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report