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* Anti-Frustration Features: The entrance to some puzzles are manned by an NPC, who helpfully lets the player know whether or not they have all the equipment needed to solve it.

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* Anti-Frustration Features: AntiFrustrationFeatures: The entrance to some puzzles are manned by an NPC, who helpfully lets the player know whether or not they have all the equipment needed to solve it.

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* Anti-Frustration Features: The entrance to some puzzles are manned by an NPC, who helpfully lets the player know whether or not they have all the equipment needed to solve it.


''Supraland'' is an ActionAdventure game that calls itself [[JustForFun a mix]] of [[Franchise/TheLegendOfZelda Zelda]], VideoGame/{{Portal}} and Franchise/{{Metroid}}. It was developed by Supra Games (a two-man team of David Munnich and Alexey Boyko) and released on April 5th, 2019 for [[UsefulNotes/IBMPersonalComputer PC]], after a stint in UsefulNotes/{{Steam}} Early Access.

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''Supraland'' is an ActionAdventure / PuzzlePlatformer game that calls itself [[JustForFun a mix]] of [[Franchise/TheLegendOfZelda Zelda]], VideoGame/{{Portal}} and Franchise/{{Metroid}}. It was developed by Supra Games (a two-man team of David Munnich and Alexey Boyko) and released on April 5th, 2019 for [[UsefulNotes/IBMPersonalComputer PC]], after a stint in UsefulNotes/{{Steam}} Early Access.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/supraland.png]]
''Supraland'' is an ActionAdventure game that calls itself [[JustForFun a mix]] of [[Franchise/TheLegendOfZelda Zelda]], VideoGame/{{Portal}} and Franchise/{{Metroid}}. It was developed by Supra Games (a two-man team of David Munnich and Alexey Boyko) and released on April 5th, 2019 for [[UsefulNotes/IBMPersonalComputer PC]], after a stint in UsefulNotes/{{Steam}} Early Access.

The key point of the game is that you are playing as a toy in a child's diorama: the trailer does a tongue-in-cheek comparison between multiple square-kilometer maps of games like ''VideoGame/GrandTheftAutoV'' or ''VideoGame/{{Skyrim}}'' and its toy world of 9 square meters. The actual gameplay is mostly puzzle and exploration-oriented, however, with only a limited focus on fighting.

!! Supraland provides examples of the following tropes:
* BeehiveBarrier: These block off some areas until you get the McGuffin that lets you go through them.
* ColorCodedForYourConvenience: All the wooden boards you can easily destroy with your sword or slide are colored in bright red.
* DemBones: Tiny toy skeletons with comically large skulls a persistent enemy. Two swings from your sword are enough to put the basic ones down, but stronger ones appear later on as well.
* DoubleJump: An upgrade you'll get pretty early in the game. Later on, there'll be a Triple Jump as well.
* GroundPound: An attack available to your character, and which can quickly bring down even the armored enemies.
* HolyHalo: [[spoiler: Mr. Messiah has one floating over his head.]]
* HeavilyArmoredMook: The more advanced skeletons wear black metal armor, and either carry swords and shields, or spears with energy tips that also allow them to blast you at range.
* HeroesPreferSwords: Your first weapon is a wooden sword.
* InexplicableTreasureChests: Plenty of nooks and crannies have chests tucked away in them. Of course, they are hardly inexplicable when the entire thing is a toy diorama.
* McGuffin: There's one that literally has the same name.
* RedIsHeroic: Played straight, in that you and your fellow stick figures are red, whereas the opposing ones are blue.
** In a larger sense, however, [[spoiler: both sides are shown to be equally wrong, as they battle over whether the Messiah belonged to their side. When he comes back in the end, however, he turns out to be purple, and calls both leaders a bunch of idiots for going to war over this in the first place.]]
* ShieldBearingMook: The strongest skeletons are armored, and fight with swords and shields.
* TractorBeam: Force Beam is one of the later upgrades, which is essential to many of the late-game puzzles.
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