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* ''Invincible Robo Trider G7''

to:

* ''Invincible Robo Trider Tryder G7''



* TransformingMecha: Braiger, Neo Getter Robo, Shin Getter Robo, Sasuraiger, Zeta Gundam, Gundam Double Zeta, and Trider G7.

to:

* TransformingMecha: Braiger, Neo Getter Robo, Shin Getter Robo, Sasuraiger, Zeta Gundam, Gundam Double Zeta, and Trider Tryder G7.


Like the UsefulNotes/SegaDreamcast port of ''VideoGame/SuperRobotWarsAlpha'', ''GC'' plays the VideoGame3DLeap by using fully 3D battle animations. ''GC'' is the first game to feature multiple HitPoint bars on all units. Aside from the primary HP bar representing the "body", the "head", "arms" and "legs" of all units are also given HP values. By targeting specific parts of a unit, it may be disabled during combat scenarios rather than become destroyed. Additionally, disabling enemy units allows the player to capture them to add to the playable roster or sell the machine for credits or turned into equippable parts.

to:

Like the UsefulNotes/SegaDreamcast port of ''VideoGame/SuperRobotWarsAlpha'', ''GC'' plays the VideoGame3DLeap by using fully 3D battle animations. ''GC'' animations and is the first only game to feature multiple HitPoint bars on all units. Aside from the primary HP bar representing the "body", the "head", "arms" and "legs" of all units are also given HP values. [[SubsystemDamage By targeting specific parts of a unit, unit]], it may be disabled during combat scenarios rather than become destroyed. Additionally, disabling enemy units allows the player to capture them to and add to it the playable roster or sell the machine for credits or turned into equippable parts.


* LethalJokeCharacter: Over the course of the game, you can capture grunt mecha from various shows, and some of them (mostly from Anime/MobileSuitGundam, Anime/MetalArmorDragonar, and HeavyMetalL-Gaim) can be used. Naturally, the better, star mechs from the show are better, but these often upgrade rather cheaply and some carry some pretty powerful attacks. Notable is the [[AceCustom High Mobility]] [[SuperPrototype Prototype]] [[Anime/MobileSuitGundam Zaku 2]] - you can replay the fifth subscenario as many times as you want, and get up to three of these every time you play. Considering they're already upgraded Zaku 2s...

to:

* LethalJokeCharacter: Over the course of the game, you can capture grunt mecha from various shows, and some of them (mostly from Anime/MobileSuitGundam, Anime/MetalArmorDragonar, and HeavyMetalL-Gaim) Anime/HeavyMetalLGaim) can be used. Naturally, the better, star mechs from the show are better, but these often upgrade rather cheaply and some carry some pretty powerful attacks. Notable is the [[AceCustom High Mobility]] [[SuperPrototype Prototype]] [[Anime/MobileSuitGundam Zaku 2]] - you can replay the fifth subscenario as many times as you want, and get up to three of these every time you play. Considering they're already upgraded Zaku 2s...


Series listing (debuting series are highlighted in '''bold'''):

to:

Series !Series listing (debuting series are highlighted in '''bold'''):


* MeaningfulName: Fairey Firefly was the name of a two-seater airplane during World War II. She's the sub pilot of Akemi Akatsuki's mecha.
* OppositeSexClone: The protagonist, Akatsuki Akemi has two genders.



* SuperTitle64Advance: ''GC'' stands for "Gamecube", naturally

to:

* SuperTitle64Advance: ''GC'' stands for "Gamecube", naturallywhile ''XO'' stands for "Xbox".


* HumanAliens (The Gradosians, the Daiohja characters, and the L-Gaim characters.)

to:

* HumanAliens (The HumanAliens: The Gradosians, the Daiohja characters, and the L-Gaim characters.)



* {{Leitmotif}}:
** Akemi Akatsuki ([[OppositeSexClone either of them]]) has "Charge the Souls of Fighters", "Splendid Star", "Chance of Victory", and "Real Ability".
** Sieg and Sally have "Slashing Beat".
** Josephine and Vought have "Mouko" (Onslaught).
** [[spoiler:Hellruga, the BigBad, has "Hantareta Kyoki" ("Madness Unleashed").]]


* BloodKnight: Regianne Josephine



* ChristmasCake: Fairey Firefly

Added DiffLines:

[[quoteright:237:http://static.tvtropes.org/pmwiki/pub/images/srw_gc_cover.jpg]]


'''Super Robot Wars GC''' is the first and only UsefulNotes/NintendoGameCube ''Super Robot Wars'' installment. It would later be ported to the {{Xbox 360}} under the title '''Super Robot Wars XO''', which had an online mode called "Super Robot Competition".

Like the SegaDreamcast port of ''VideoGame/SuperRobotWarsAlpha'', ''GC'' plays the VideoGame3DLeap by using fully 3D battle animations. ''GC'' is the first game to feature multiple HitPoint bars on all units. Aside from the primary HP bar representing the "body", the "head", "arms" and "legs" of all units are also given HP values. By targeting specific parts of a unit, it may be disabled during combat scenarios rather than become destroyed. Additionally, disabling enemy units allows the player to capture them to add to the playable roster or sell the machine for credits or turned into equippable parts.

to:

'''Super Robot Wars GC''' is the first and only UsefulNotes/NintendoGameCube ''Super Robot Wars'' installment. It would later be ported to the {{Xbox UsefulNotes/{{Xbox 360}} under the title '''Super Robot Wars XO''', which had an online mode called "Super Robot Competition".

Like the SegaDreamcast UsefulNotes/SegaDreamcast port of ''VideoGame/SuperRobotWarsAlpha'', ''GC'' plays the VideoGame3DLeap by using fully 3D battle animations. ''GC'' is the first game to feature multiple HitPoint bars on all units. Aside from the primary HP bar representing the "body", the "head", "arms" and "legs" of all units are also given HP values. By targeting specific parts of a unit, it may be disabled during combat scenarios rather than become destroyed. Additionally, disabling enemy units allows the player to capture them to add to the playable roster or sell the machine for credits or turned into equippable parts.


'''Super Robot Wars GC''' is the first and only NintendoGameCube ''Super Robot Wars'' installment. It would later be ported to the {{Xbox 360}} under the title '''Super Robot Wars XO''', which had an online mode called "Super Robot Competition".

to:

'''Super Robot Wars GC''' is the first and only NintendoGameCube UsefulNotes/NintendoGameCube ''Super Robot Wars'' installment. It would later be ported to the {{Xbox 360}} under the title '''Super Robot Wars XO''', which had an online mode called "Super Robot Competition".


* PutOnABus: The Titans (ZetaGundam's enemy group) never show up in the game.

to:

* PutOnABus: The Titans (ZetaGundam's (Anime/MobileSuitZetaGundam's enemy group) never show up in the game.


** The game also throws a few bad mechs at you for this type of use, notably [[MobileSuitGundam a Ball and a GM]] (not a custom type of GM like the [[SecretCharacter potential GM Sniper]] you can get later, but a normal GM) and, as always, [[Anime/MazinKaiser Boss Borot]]. The Ball is also cheap, and its one attack is a seven range cannon with 20 rounds. The GM is a weaker and cheaper version of the Ground Type Gundam you get a few missions later, and Boss Borot remains frail, easy to repair if it dies (10 money!), and cheap to upgrade, but it has the added bonus of a 1 range attack with REALLY high power, on top of three pilots who have good Spirit pools. Plus, it can Repair and Resupply. Sure, [[GlassCannon it can't take hits,]] but its usability makes it potentially useful.

to:

** The game also throws a few bad mechs at you for this type of use, notably [[MobileSuitGundam [[Anime/MobileSuitGundam a Ball and a GM]] (not a custom type of GM like the [[SecretCharacter potential GM Sniper]] you can get later, but a normal GM) and, as always, [[Anime/MazinKaiser Boss Borot]]. The Ball is also cheap, and its one attack is a seven range cannon with 20 rounds. The GM is a weaker and cheaper version of the Ground Type Gundam you get a few missions later, and Boss Borot remains frail, easy to repair if it dies (10 money!), and cheap to upgrade, but it has the added bonus of a 1 range attack with REALLY high power, on top of three pilots who have good Spirit pools. Plus, it can Repair and Resupply. Sure, [[GlassCannon it can't take hits,]] but its usability makes it potentially useful.


* AlternativeCalendar: Takes place in the [[MobileSuitGundam Year 0079 of the Universal Century]]

to:

* AlternativeCalendar: Takes place in the [[MobileSuitGundam [[Anime/MobileSuitGundam Year 0079 of the Universal Century]]


* LethalJokeCharacter: Over the course of the game, you can capture grunt mecha from various shows, and some of them (mostly from MobileSuitGundam, MetalArmorDragonar, and HeavyMetalL-Gaim) can be used. Naturally, the better, star mechs from the show are better, but these often upgrade rather cheaply and some carry some pretty powerful attacks. Notable is the [[AceCustom High Mobility]] [[SuperPrototype Prototype]] [[MobileSuitGundam Zaku 2]] - you can replay the fifth subscenario as many times as you want, and get up to three of these every time you play. Considering they're already upgraded Zaku 2s...

to:

* LethalJokeCharacter: Over the course of the game, you can capture grunt mecha from various shows, and some of them (mostly from MobileSuitGundam, MetalArmorDragonar, Anime/MobileSuitGundam, Anime/MetalArmorDragonar, and HeavyMetalL-Gaim) can be used. Naturally, the better, star mechs from the show are better, but these often upgrade rather cheaply and some carry some pretty powerful attacks. Notable is the [[AceCustom High Mobility]] [[SuperPrototype Prototype]] [[MobileSuitGundam [[Anime/MobileSuitGundam Zaku 2]] - you can replay the fifth subscenario as many times as you want, and get up to three of these every time you play. Considering they're already upgraded Zaku 2s...


** The game also throws a few bad mechs at you for this type of use, notably [[MobileSuitGundam a Ball and a GM]] (not a custom type of GM like the [[SecretCharacter potential GM Sniper]] you can get later, but a normal GM) and, as always, [[MazinKaiser Boss Borot]]. The Ball is also cheap, and its one attack is a seven range cannon with 20 rounds. The GM is a weaker and cheaper version of the Ground Type Gundam you get a few missions later, and Boss Borot remains frail, easy to repair if it dies (10 money!), and cheap to upgrade, but it has the added bonus of a 1 range attack with REALLY high power, on top of three pilots who have good Spirit pools. Plus, it can Repair and Resupply. Sure, [[GlassCannon it can't take hits,]] but its usability makes it potentially useful.

to:

** The game also throws a few bad mechs at you for this type of use, notably [[MobileSuitGundam a Ball and a GM]] (not a custom type of GM like the [[SecretCharacter potential GM Sniper]] you can get later, but a normal GM) and, as always, [[MazinKaiser [[Anime/MazinKaiser Boss Borot]]. The Ball is also cheap, and its one attack is a seven range cannon with 20 rounds. The GM is a weaker and cheaper version of the Ground Type Gundam you get a few missions later, and Boss Borot remains frail, easy to repair if it dies (10 money!), and cheap to upgrade, but it has the added bonus of a 1 range attack with REALLY high power, on top of three pilots who have good Spirit pools. Plus, it can Repair and Resupply. Sure, [[GlassCannon it can't take hits,]] but its usability makes it potentially useful.



* RocketPunch: Daltanius's Double Knuckle, [[{{Mazinkaiser}} Turbo Smasher Punch, Drill Pressure Punch, and the original Rocket Punch.]]

to:

* RocketPunch: Daltanius's Double Knuckle, [[{{Mazinkaiser}} [[Anime/{{Mazinkaiser}} Turbo Smasher Punch, Drill Pressure Punch, and the original Rocket Punch.]]

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