Is there an issue? Send a MessageReason:
None
Changed line(s) 2,3 (click to see context) from:
''Super Robot Wars 64'' (''Sūpā Robotto Taisen Rokujūyon'') is a strategy role-playing game, released in October 1999 as the first and only traditional ''VideoGame/SuperRobotWars'' title for the UsefulNotes/Nintendo64. ''Super Robot Wars 64'' is noteworthy for its SpritePolygonMix, complex StoryBranching system, and original mecha that would receive {{Exp|y}}ies in ''VideoGame/SuperRobotWarsAdvance''.
to:
''Super Robot Wars 64'' (''Sūpā Robotto Taisen Rokujūyon'') is a strategy role-playing game, released in October 1999 as the first and only traditional ''VideoGame/SuperRobotWars'' title for the UsefulNotes/Nintendo64.Platform/Nintendo64. ''Super Robot Wars 64'' is noteworthy for its SpritePolygonMix, complex StoryBranching system, and original mecha that would receive {{Exp|y}}ies in ''VideoGame/SuperRobotWarsAdvance''.
Changed line(s) 5 (click to see context) from:
to:
----
Changed line(s) 13 (click to see context) from:
* '''[[Manga/GiantRobo Giant Robo: The Day the Earth Stood Still]]'''
to:
* '''[[Manga/GiantRobo '''[[Anime/GiantRobo Giant Robo: The Day the Earth Stood Still]]'''
Changed line(s) 36,37 (click to see context) from:
!Tropes appearing in ''Super Robot Wars 64'':
to:
!!Tropes appearing in ''Super Robot Wars 64'':
Changed line(s) 62 (click to see context) from:
* VillainTeamUp: [[Anime/MobileSuitZetaGundam The Titans]] decide to throw their lot in with [[Anime/MobileSuitGundamWing the Organization of the Zodiac]], while [[Anime/MobileSuitGundamCharsCounterattack Neo Zeon]] allies itself with [[Anime/MobileFighterGGundam Prime Minister Wong]].
to:
* VillainTeamUp: [[Anime/MobileSuitZetaGundam The Titans]] decide to throw their lot in with [[Anime/MobileSuitGundamWing the Organization of the Zodiac]], while [[Anime/MobileSuitGundamCharsCounterattack Neo Zeon]] allies itself with [[Anime/MobileFighterGGundam Prime Minister Wong]].Wong]].
----
----
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ShoutOut: The Valkyrie Series are a rather clever one. While they're physically based on the title mech of ''Anime/FangOfTheSunDougram'', the name "Valkyrie" harkens back to the ''Anime/{{Macross}}'' series. [[TabletopGame/BattleTech Where have we seen those two together before]]?
Is there an issue? Send a MessageReason:
None
Changed line(s) 2,5 (click to see context) from:
''Super Robot Wars 64'' (''Sūpā Robotto Taisen Rokujūyon'') is a strategy role-playing game, released in October 1999 as the first and only traditional ''VideoGame/SuperRobotWars'' title for the UsefulNotes/Nintendo64. ''Super Robot Wars 64'' is noteworthy for its SpritePolygonMix, complex branching system, and original mecha that would receive {{Exp|y}}ies in ''VideoGame/SuperRobotWarsAdvance''.
While still squarely in the franchise's EarlyInstallmentWeirdness era, ''64'' moves the series forward in subtle ways. Rather than reusing the character creation system from ''VideoGame/SuperRobotWars4'' and its remake, players choose one of four premade characters separated by gender and mecha "genre". While Universal Century ''Gundam'' is still present and plays a major role in the story, ''Mobile Suit Gundam Wing'' is much more prominent than in previous entries. The heroes start off as [[LaResistance freedom fighters]] attempting to save the world from the rule of the ''Dancouga'' and ''SPT Layzner'' antagonists, rather than a Federation force hamstrung by their superiors. {{Combination Attack}}s are introduced, allowing particular units to perform team-up attacks when placed adjacent to each other.
While still squarely in the franchise's EarlyInstallmentWeirdness era, ''64'' moves the series forward in subtle ways. Rather than reusing the character creation system from ''VideoGame/SuperRobotWars4'' and its remake, players choose one of four premade characters separated by gender and mecha "genre". While Universal Century ''Gundam'' is still present and plays a major role in the story, ''Mobile Suit Gundam Wing'' is much more prominent than in previous entries. The heroes start off as [[LaResistance freedom fighters]] attempting to save the world from the rule of the ''Dancouga'' and ''SPT Layzner'' antagonists, rather than a Federation force hamstrung by their superiors. {{Combination Attack}}s are introduced, allowing particular units to perform team-up attacks when placed adjacent to each other.
to:
''Super Robot Wars 64'' (''Sūpā Robotto Taisen Rokujūyon'') is a strategy role-playing game, released in October 1999 as the first and only traditional ''VideoGame/SuperRobotWars'' title for the UsefulNotes/Nintendo64. ''Super Robot Wars 64'' is noteworthy for its SpritePolygonMix, complex branching StoryBranching system, and original mecha that would receive {{Exp|y}}ies in ''VideoGame/SuperRobotWarsAdvance''.
While still squarely in the franchise's EarlyInstallmentWeirdness era, ''64'' moves the series forward in subtle ways. Rather than reusing the OriginalGeneration character creation system from''VideoGame/SuperRobotWars4'' and its remake, ''VideoGame/SuperRobotWars4'', players choose one of four premade characters separated by gender and mecha "genre". "genre"; each character has their own unique mecha and rival character. {{Combination Attack}}s are introduced, allowing particular units to perform team-up attacks when placed adjacent to each other. While Universal Century ''Gundam'' is still present and plays a major role in the story, ''Mobile Suit Gundam Wing'' is much more prominent than in previous entries. entries, down to the game borrowing its AlternativeCalendar. The heroes start off as [[LaResistance freedom fighters]] attempting to save the world Earth Sphere from [[VichyEarth the rule rule]] of the ''Dancouga'' and ''SPT Layzner'' antagonists, rather than a Federation force hamstrung by bureaucracy from their superiors. {{Combination Attack}}s are introduced, allowing particular units to perform team-up attacks when placed adjacent to each other.
superiors.
While still squarely in the franchise's EarlyInstallmentWeirdness era, ''64'' moves the series forward in subtle ways. Rather than reusing the OriginalGeneration character creation system from
Is there an issue? Send a MessageReason:
None
Changed line(s) 2,3 (click to see context) from:
''Super Robot Wars 64'' (''Sūpā Robotto Taisen Rokujūyon'') is a strategy role-playing game for the UsefulNotes/Nintendo64. Released in October 1999, this is the only entry for the Nintendo 64. Notorious for having loads and loads of stages, a rather complex branching system, and many original mecha that would receive {{Exp|y}}ies in ''VideoGame/SuperRobotWarsAdvance''.
to:
''Super Robot Wars 64'' (''Sūpā Robotto Taisen Rokujūyon'') is a strategy role-playing game game, released in October 1999 as the first and only traditional ''VideoGame/SuperRobotWars'' title for the UsefulNotes/Nintendo64. Released in October 1999, this ''Super Robot Wars 64'' is the only entry noteworthy for the Nintendo 64. Notorious for having loads and loads of stages, a rather its SpritePolygonMix, complex branching system, and many original mecha that would receive {{Exp|y}}ies in ''VideoGame/SuperRobotWarsAdvance''.
''VideoGame/SuperRobotWarsAdvance''.
While still squarely in the franchise's EarlyInstallmentWeirdness era, ''64'' moves the series forward in subtle ways. Rather than reusing the character creation system from ''VideoGame/SuperRobotWars4'' and its remake, players choose one of four premade characters separated by gender and mecha "genre". While Universal Century ''Gundam'' is still present and plays a major role in the story, ''Mobile Suit Gundam Wing'' is much more prominent than in previous entries. The heroes start off as [[LaResistance freedom fighters]] attempting to save the world from the rule of the ''Dancouga'' and ''SPT Layzner'' antagonists, rather than a Federation force hamstrung by their superiors. {{Combination Attack}}s are introduced, allowing particular units to perform team-up attacks when placed adjacent to each other.
While still squarely in the franchise's EarlyInstallmentWeirdness era, ''64'' moves the series forward in subtle ways. Rather than reusing the character creation system from ''VideoGame/SuperRobotWars4'' and its remake, players choose one of four premade characters separated by gender and mecha "genre". While Universal Century ''Gundam'' is still present and plays a major role in the story, ''Mobile Suit Gundam Wing'' is much more prominent than in previous entries. The heroes start off as [[LaResistance freedom fighters]] attempting to save the world from the rule of the ''Dancouga'' and ''SPT Layzner'' antagonists, rather than a Federation force hamstrung by their superiors. {{Combination Attack}}s are introduced, allowing particular units to perform team-up attacks when placed adjacent to each other.
Changed line(s) 26 (click to see context) from:
*** [[TheMovie New Mobile Report Gundam Wing: Endless Waltz]] (The mecha show up only as secret {{Mid Season Upgrade}}s)
to:
*** [[TheMovie New Mobile Report Gundam Wing: Endless Waltz]] Anime/MobileSuitGundamWingEndlessWaltz (The mecha show up only as secret {{Mid Season Upgrade}}s)
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ATwinkleInTheSky: Simurgh Splendid's "Bloody Howling", should it do enough damage to defeat its target, carries the enemy off into the horizon while leaving behind a twinkling star.
Is there an issue? Send a MessageReason:
None
Changed line(s) 7 (click to see context) from:
* [[Anime/GoShogun Demon-God of War GoShogun]]
to:
* [[Anime/GoShogun Demon-God of War GoShogun]]GoShogun]] (requires ''Super Robot Wars Link Battler'')
Changed line(s) 13 (click to see context) from:
* [[Anime/{{Zambot 3}} Invincible Super Man Zambot 3]]
to:
* [[Anime/{{Zambot 3}} Invincible Super Man Zambot 3]] (requires ''Super Robot Wars Link Battler'')
Changed line(s) 23 (click to see context) from:
** Anime/MobileSuitGundamF91
to:
** Anime/MobileSuitGundamF91 (requires ''Super Robot Wars Link Battler'')
Added DiffLines:
* AnachronismStew: [[RecurringElement As usual]] when it comes to Universal Century ''Gundam''. The UC Gundam plot starts with the very beginning of ''Zeta Gundam'' and ends with ''Char's Counterattack'', with characters from the original series, ''08th MS Team'', and ''0083'' hanging around.
Added DiffLines:
* SoLongAndThanksForAllTheGear: The main five Gundams from ''Gundam Wing'' lose any investments from the player in the transition to their MidSeasonUpgrade versions -- except if they are fully upgraded beforehand, in which case they go straight to their ''Endless Waltz'' versions. For that matter, the ''Endless Waltz'' versions have ''fewer'' weapons than their TV equivalents, and any upgrades to weapons that don't have an ''Endless Waltz'' equivalent are lost.
Is there an issue? Send a MessageReason:
None
Changed line(s) 2,3 (click to see context) from:
''Super Robot Wars 64'' (''Sūpā Robotto Taisen Rokujūyon'') is a strategy role-playing game for the UsefulNotes/Nintendo64. Released in October 1999, this is the only entry for the Nintendo 64. Notorious for having loads and loads of stages, a rather complex branching system, and many original mecha the [[VideoGame/SuperRobotWarsAdvance Shadow-Mirror]] would [[{{Expy}} base theirs off of (or outright use)]].
to:
''Super Robot Wars 64'' (''Sūpā Robotto Taisen Rokujūyon'') is a strategy role-playing game for the UsefulNotes/Nintendo64. Released in October 1999, this is the only entry for the Nintendo 64. Notorious for having loads and loads of stages, a rather complex branching system, and many original mecha the [[VideoGame/SuperRobotWarsAdvance Shadow-Mirror]] that would [[{{Expy}} base theirs off of (or outright use)]].
receive {{Exp|y}}ies in ''VideoGame/SuperRobotWarsAdvance''.
Changed line(s) 31 (click to see context) from:
!Tropes that this game has
to:
In the year After Colony 191, Side 3 declares itself the Principality of Zeon and launches a war of independence against the Earth Federation government. After six months of fighting, the Federation emerges victorious. Unfortunately, things only gets worse from there, as the Muge Empire appears and launches a full scale invasion of Earth. Weakened by the war against Zeon, the Federation is no match for the alien invaders. With their space forces routed and roughly 70% of the Earth's cities burned to the ground, the Federation formally surrenders in December, and humankind is subjugated by Muge.
Now, in the year After Colony 195, humankind begins to fight back...
!Tropesthat this game hasappearing in ''Super Robot Wars 64'':
Now, in the year After Colony 195, humankind begins to fight back...
!Tropes
Added DiffLines:
* AlternativeCalendar: This game uses the After Colony calendar from ''Anime/MobileSuitGundamWing''.
Is there an issue? Send a MessageReason:
Tossing out a whole bunch of entries that lack context
Deleted line(s) 33 (click to see context) :
* AttackDrone: The Sazabi and Qubeley's Funnels, Geymalk's Macro Funnels, Nu Gundam's Fin Funnels, Rose Gundam's Rose Bits, Soldifar's Bit Gun and Ashcleef's Splash Breaker.
Changed line(s) 36,37 (click to see context) from:
* CombinationAttack: The ability to unlock special attacks by placing specific units adjacent to each other is ''64''[='=]s major gameplay contribution to the series.
* CombiningMecha: Manga/GetterRobo, Zambot 3, GP-03 Dendrobium Orchis, Godmars, Dancougar, Simurgh Splendid, Super Earthgain, and Combattler V.
* CombiningMecha: Manga/GetterRobo, Zambot 3, GP-03 Dendrobium Orchis, Godmars, Dancougar, Simurgh Splendid, Super Earthgain, and Combattler V.
to:
* CombinationAttack: The ability to unlock ''64's'' lasting legacy on the ''Super Robot Wars'' series is introducing special attacks that are unlocked by placing specific units adjacent to each other is ''64''[='=]s major gameplay contribution to the series.
* CombiningMecha: Manga/GetterRobo, Zambot 3, GP-03 Dendrobium Orchis, Godmars, Dancougar, Simurgh Splendid, Super Earthgain, and Combattler V.other.
* CombiningMecha: Manga/GetterRobo, Zambot 3, GP-03 Dendrobium Orchis, Godmars, Dancougar, Simurgh Splendid, Super Earthgain, and Combattler V.
Changed line(s) 39,44 (click to see context) from:
* DeadlyUpgrade: Hyper Leprachaun and Hyper Galava.
* DemonicInvaders: The Mycenae Empire and 100 Demons Empire.
* DemotedToExtra: [=GoShogun=], Zambot 3, Vigna Ghina, the F91 Gundam, EZ-8 Gundam, Apsalas II and their respective pilots are the only characters that show up from their respective series. Daitarn 3 at least gets its supporting characters.)
* DualWielding: The Simurgh Splendid and the Gundam Sandrock.
* EldritchAbomination: Emperor Muge Zolbados.
* TheEmpire: Muge Empire and the Milky Way Empire.
* DemonicInvaders: The Mycenae Empire and 100 Demons Empire.
* DemotedToExtra: [=GoShogun=], Zambot 3, Vigna Ghina, the F91 Gundam, EZ-8 Gundam, Apsalas II and their respective pilots are the only characters that show up from their respective series. Daitarn 3 at least gets its supporting characters.)
* DualWielding: The Simurgh Splendid and the Gundam Sandrock.
* EldritchAbomination: Emperor Muge Zolbados.
* TheEmpire: Muge Empire and the Milky Way Empire.
to:
* DemonicInvaders: The Mycenae Empire and 100 Demons Empire.
* DualWielding: The Simurgh Splendid and the Gundam Sandrock.
* EldritchAbomination: Emperor Muge Zolbados.
* TheEmpire: Muge Empire and the Milky Way Empire.
Deleted line(s) 46,48 (click to see context) :
* ExtremityExtremist: Vyrose.
* FairyCompanion: Cham Hau.
* FeatherFlechettes: The Simurgh and the Simurgh Splendid.
* FairyCompanion: Cham Hau.
* FeatherFlechettes: The Simurgh and the Simurgh Splendid.
Changed line(s) 51,52 (click to see context) from:
* GlassCannon: Dunbine and Billbine.
* HeelFaceTurn: [[spoiler: Gale, Aina, Kyral Mekirel, Todd, Rose, Marg, Aina Sahalin, Elpe Puru, Puru 2, Mashmyre, Kyara, Rosamie, Four and Allenby if you meet the requirements to unlock them.]]
* HeelFaceTurn: [[spoiler: Gale, Aina, Kyral Mekirel, Todd, Rose, Marg, Aina Sahalin, Elpe Puru, Puru 2, Mashmyre, Kyara, Rosamie, Four and Allenby if you meet the requirements to unlock them.]]
to:
Deleted line(s) 56 (click to see context) :
* HotWings: The Elblus.
Deleted line(s) 59 (click to see context) :
* TheOjou: Relena Darlian/Peacecraft and Manami Hamill.
Deleted line(s) 61,65 (click to see context) :
* PhysicalGod: Zul.
* PowerGivesYouWings: Wing Zero Custom and the Simurgh Splendid.
* PrecisionGuidedBoomerang: The Simurgh and Simurgh Splendid.
* RedOniBlueOni: Brad and Katz.
* SphereOfDestruction: Stoner Sunshine and Bloody Howling.
* PowerGivesYouWings: Wing Zero Custom and the Simurgh Splendid.
* PrecisionGuidedBoomerang: The Simurgh and Simurgh Splendid.
* RedOniBlueOni: Brad and Katz.
* SphereOfDestruction: Stoner Sunshine and Bloody Howling.
Changed line(s) 67,68 (click to see context) from:
* StoryBranching: With the possible exception of ''VideoGame/SuperRobotWars30'', which has no "routes" in the traditional sense, this game has the most intricate series of route splits in the entire franchise. After the first third of the game (which itself has different opening stages for the Real Robot and Super Robot originals), the player is offered a choice between joining [[Anime/MobileSuitGundamWing Oz]] or staying independent that affects all but the last five missions. The Independent route then almost immediately offers another choice to take the Absolute Pacifism route, and the Pacifism route ends with ''another'' decision that merges the player back into the Oz or Independent routes. In a game with roughly 55 stages, there are only fifteen stages that are the same regardless of the player's choices.
* TransformingMecha: Zeta Gundam, Ashcleef, Double Zeta Gundam, Getter Robo and Anime/CombattlerV.
* TransformingMecha: Zeta Gundam, Ashcleef, Double Zeta Gundam, Getter Robo and Anime/CombattlerV.
to:
* StoryBranching: With the possible exception of ''VideoGame/SuperRobotWars30'', which has no "routes" in the traditional sense, this game has the most intricate series of route splits in the entire franchise. After the first third of the game (which itself has different opening stages for the Real Robot and Super Robot originals), the player is offered a choice between joining [[Anime/MobileSuitGundamWing Oz]] or staying independent independent, a decision that affects all but the last final five missions. missions of the game. The Independent route then route, if chosen, almost immediately offers another choice to take stay on that route or change to the Absolute Pacifism route, and the route. The Pacifism route ends with ''another'' decision that merges the player back into the Oz or Independent routes. In a game with where a single playthrough consists of roughly 55 stages, missions, there are only fifteen stages that are the same remain unchanged regardless of the player's choices.
* TransformingMecha: Zeta Gundam, Ashcleef, Double Zeta Gundam, Getter Robo and Anime/CombattlerV.choices.
* TransformingMecha: Zeta Gundam, Ashcleef, Double Zeta Gundam, Getter Robo and Anime/CombattlerV.
Deleted line(s) 70,71 (click to see context) :
* {{Tykebomb}}: Allenby, Puru, Four and Rosamia.
* VichyEarth
* VichyEarth
Is there an issue? Send a MessageReason:
None
Changed line(s) 50 (click to see context) from:
* GameBreakingBug: If the Player takes a real robot hero and chooses the Oz road, the player will be unable to use the Daitarn 3 for the remainder of the game. Good for the villains you gotta fight, bad for you because...well, you're a Super Robot short now and since Daitarn 3 is likely pertinent to the plot of ''64'', the game likely becomes {{Unwinnable}} as a result.
to:
* GameBreakingBug: If the Player takes a real robot hero and chooses the Oz road, Due to an oversight, the player will be unable to use the loses Daitarn 3 for the remainder majority of the game. Good for game if they take the villains you gotta fight, bad for you because...well, you're Oz Route with a Super Real Robot short now and protagonist. The only opportunity that the player has to reacquire the unit is to take the Muge Space route five stages from the end of the game, since Daitarn 3 is likely pertinent to the plot of ''64'', the game likely becomes {{Unwinnable}} as a result.RequiredPartyMember in that particular stage.
Changed line(s) 60 (click to see context) from:
* OldSaveBonus: The player has access to the[=GoShogun=], Zambot 3, Vigna Ghina and the F91 Gundam, provided they have played Super Robot Wars Link Battler.
to:
* OldSaveBonus: The Vigna Ghina, Gundam F91, [=GoShogun=], and Zambot 3 are only available if the player has access links to the[=GoShogun=], Zambot 3, Vigna Ghina and the F91 Gundam, provided they have played Super a copy of ''Super Robot Wars Link Battler. Battler''. In turn, this process is required to unlock Ramba Ral, Master Asia, Grendizer and its cast, and the ''64'' originals in ''Link Battler''.
Changed line(s) 67 (click to see context) from:
* SpiritualSuccessor: The mecha in this game would be revamped into the Mecha from ''VideoGame/SuperRobotWarsAdvance''.
to:
* SpiritualSuccessor: The mecha StoryBranching: With the possible exception of ''VideoGame/SuperRobotWars30'', which has no "routes" in the traditional sense, this game would be revamped has the most intricate series of route splits in the entire franchise. After the first third of the game (which itself has different opening stages for the Real Robot and Super Robot originals), the player is offered a choice between joining [[Anime/MobileSuitGundamWing Oz]] or staying independent that affects all but the last five missions. The Independent route then almost immediately offers another choice to take the Absolute Pacifism route, and the Pacifism route ends with ''another'' decision that merges the player back into the Mecha from ''VideoGame/SuperRobotWarsAdvance''.Oz or Independent routes. In a game with roughly 55 stages, there are only fifteen stages that are the same regardless of the player's choices.
Added DiffLines:
* TruerToTheText: This is the first ''SRW'' featuring ''Mobile Fighter G Gundam'' to include the entire [[FiveManBand Shuffle Alliance]], with previous games only featuring Domon, Rain, and Allenby among the heroes.
Is there an issue? Send a MessageReason:
None
Changed line(s) 2,3 (click to see context) from:
''Super Robot Wars 64'' (Sūpā Robotto Taisen Rokujūyon) is a strategy role-playing game for the UsefulNotes/Nintendo64. Released in October 1999, this is the only entry for the Nintendo 64. Notorious for having loads and loads of stages, a rather complex branching system, and many original mecha the [[VideoGame/SuperRobotWarsAdvance Shadow-Mirror]] would [[{{Expy}} base theirs off of (or outright use)]].
to:
''Super Robot Wars 64'' (Sūpā (''Sūpā Robotto Taisen Rokujūyon) Rokujūyon'') is a strategy role-playing game for the UsefulNotes/Nintendo64. Released in October 1999, this is the only entry for the Nintendo 64. Notorious for having loads and loads of stages, a rather complex branching system, and many original mecha the [[VideoGame/SuperRobotWarsAdvance Shadow-Mirror]] would [[{{Expy}} base theirs off of (or outright use)]].