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* SpiritualSuccessor: The ''VideoGame/PaperMario'' and ''VideoGame/MarioAndLuigi'' series are this for this game. The former was even known as ''Super Mario RPG 2'' early in development, while the latter shares [[Creator/YokoShimomura a composer]] with this game.

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* SpiritualSuccessor: The ''VideoGame/PaperMario'' and ''VideoGame/MarioAndLuigi'' series are this for this game. The former was even known as ''Super Mario RPG 2'' early in development, while the latter was developed by a company founded by former Square employees that worked on ''Super Mario RPG'' and shares [[Creator/YokoShimomura a composer]] with this game.


** The item cap is also much lower than most games of the era, managing inventory space becomes on of the challenges. You even get a little visual reward if you sacrifice some of your inventory space in order to hold some fireworks.

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** The item cap is also much lower than most games of the era, managing inventory space becomes on one of the challenges. You even get a little visual reward if you sacrifice some of your inventory space in order to hold some fireworks.


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** One of the wishes on Star Hill is [[spoiler:from Mallow's parents, wishing for him to come home]]. Should you revisit the place later on [[spoiler:after Mallow is reunited with his parents and they learn of the mission regarding the Star Road, the content of the wish will be changed to "May Mallow fix the Road!".]]


* BossRemix: The "Armed Boss" theme, played when fighting against Smithy's goons, is a remix of the background music played in a town troubled by one of them. Likewise the first battle theme of Smithy himself is also a remix of the afformentioned theme.

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* BossRemix: BossRemix:
**
The "Armed Boss" theme, played when fighting against Smithy's goons, is a remix of the background music played in a town troubled by one of them. Likewise the first battle theme of Smithy himself is also a remix of the afformentioned theme.aforementioned theme.
** {{Inverted|Trope}} by the music for Bowser's Keep, which is a slower and calmer remix of Bowser's boss theme from ''VideoGame/SuperMarioBros3''. Then PlayedStraight when the theme is remixed again for Bowser's boss battle in this game.

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* CompanyCrossReferences: [[Franchise/TheLegendOfZelda Link]] and [[Franchise/{{Metroid}} Samus]] show up in several hotels throughout the game.


** The Quartz Charm is described as "A shining source of power!", boosting attack and defense by 50% ([[GuideDangIt although it doesn't tell you so]]).

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** The Quartz Charm Charm's FlavorText is described as "A shining source of power!", boosting attack and defense by 50% ([[GuideDangIt although it doesn't tell you so]]).


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* FlavorText: For most items:
** Quartz Charm: "A shining source of power!"

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* {{Irony}}: In the very later years where 16-bit consoles like the [=SNES=] became obsolete and its games emigrated to file sharing sites, some unfortunate players have discovered the fatal "Breaker Beam Bug" in which the game stopped working on their emulators when the "Breaker Beam" special attack was used. In other words, the Breaker Beam ''BROKE'' the game.

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* BaitAndSwitch: Booster Tower is initially painted as a fairly normal building (the starting room is designed like a basic reception room, for one), and the music is a chill elevator theme. Only once Booster makes his debut a few rooms in, riding on a miniature train and acting kooky, does it become clear that the dungeon is actually a circus-like place filled with gags and weird enemies. The music also shifts to wild jazz at this point.


* BreakoutCharacter: Geno remains insanely popular more than two decades after release.


** Bowser's ultimate unique armor -- the... Heal Shell? That doesn't suit him at all, unlike the other four characters. It's probably meant to be the {{Heel}} Shell, as in the lovable baddie from ProfessionalWrestling. (It's actually supposed to be Fear Shell.)

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** Bowser's ultimate unique armor -- the... Heal Shell? That doesn't suit him at all, unlike the other four characters. It's probably meant to be the {{Heel}} Shell, as in the lovable baddie from ProfessionalWrestling. (It's actually supposed to be Fear Shell.)[[note]]Pro wrestling was surprisingly BigInJapan, and yes, "''hiiru'' shell" (the item) and "''hiiru'' wrestler" (the baddie) are both spelled ヒール.[[/note]]


** A more specific occurrence is in a platform minigame in Bowser's Castle. You're required to leap over a series of moving platforms over a pit of lava, but if you fail ten times you get kicked out of the room, second of three in a gauntlet of minigames. Fortunately, the platforms stop moving when you're jumping so you don't need to time your leaps, if you fall off you respawn on the platform you were on before you jumped, and if you attempt to walk off normally Mario will stumble back to safety. If you die in once of the two battle corridors, you're simply booted back out to the selection room, same as if you failed the action or puzzle sections, rather than getting a game over.

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** A more specific occurrence is in a platform minigame in Bowser's Castle.Keep. You're required to leap over a series of moving platforms over a pit of lava, but if you fail ten times you get kicked out of the room, second of three in a gauntlet of minigames. Fortunately, the platforms stop moving when you're jumping so you don't need to time your leaps, if you fall off you respawn on the platform you were on before you jumped, and if you attempt to walk off normally Mario will stumble back to safety. If you die in once of the two battle corridors, you're simply booted back out to the selection room, same as if you failed the action or puzzle sections, rather than getting a game over.



* BigFancyCastle: The Mushroom Kingdom, Bowser's Castle, and Nimbus Castle.

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* BigFancyCastle: The Mushroom Kingdom, Bowser's Castle, Keep, and Nimbus Castle.



* BrokenBridge: Exor the giant sword literally breaks the bridge to Bowser's Castle so that Mario can't just walk in and immediately take on Smithy. He finally finds a way back in once Nimbus Land's Royal Bus is back on service.

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* BrokenBridge: Exor the giant sword literally breaks the bridge to Bowser's Castle Keep so that Mario can't just walk in and immediately take on Smithy. He finally finds a way back in once Nimbus Land's Royal Bus is back on service.



* DiscOneFinalDungeon: Mario goes straight to Bowser's Castle to save Princess Toadstool, only to have the real big bad show up.

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* DiscOneFinalDungeon: Mario goes straight to Bowser's Castle Keep to save Princess Toadstool, only to have the real big bad show up.



* FlyingCar: The Royal Bus that's made out of clouds and driven by a Lakitu. It's under control of King Nimbus, who lives in a cloud city. [[spoiler:Mario and the gang eventually used it to go to Bowser's Castle despite the broken bridge.]]

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* FlyingCar: The Royal Bus that's made out of clouds and driven by a Lakitu. It's under control of King Nimbus, who lives in a cloud city. [[spoiler:Mario and the gang eventually used it to go to Bowser's Castle Keep despite the broken bridge.]]



** Regular coins become mostly useless towards the end of the game, and even the much rarer Frog Coins don't allow you to get anything that can truly be considered a GameBreaker. After beating Bowser's Castle, one of Bowser's minions creates a chest that gives you infinite money, as long as you're patient enough to keep hitting it.

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** Regular coins become mostly useless towards the end of the game, and even the much rarer Frog Coins don't allow you to get anything that can truly be considered a GameBreaker. After beating Bowser's Castle, Keep, one of Bowser's minions creates a chest that gives you infinite money, as long as you're patient enough to keep hitting it.



* StormingTheCastle: Mario does this at the beginning of the game in Bowser's Castle. And it is done again for the final Star Piece, [[spoiler:Except that it is not TheVeryDefinitelyFinalDungeon]].

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* StormingTheCastle: Mario does this at the beginning of the game in Bowser's Castle.Keep. And it is done again for the final Star Piece, [[spoiler:Except that it is not TheVeryDefinitelyFinalDungeon]].



* WhereItAllBegan: The first stage you enter is Bowser's Castle, when Exor flings you out and makes the original path you took impossible to take again. Ultimately you need to reenter the castle to challenge the invader. To do this you travel the long way around, eventually forming a complete circle on your map.

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* WhereItAllBegan: The first stage you enter is Bowser's Castle, Keep, when Exor flings you out and makes the original path you took impossible to take again. Ultimately you need to reenter the castle to challenge the invader. To do this you travel the long way around, eventually forming a complete circle on your map.


** Bowser's ultimate unique armor -- the... Heal Shell? That doesn't suit him at all, unlike the other four characters. It's probably meant to be the {{Heel}} Shell, as in the lovable baddie from ProfessionalWrestling.

to:

** Bowser's ultimate unique armor -- the... Heal Shell? That doesn't suit him at all, unlike the other four characters. It's probably meant to be the {{Heel}} Shell, as in the lovable baddie from ProfessionalWrestling. (It's actually supposed to be Fear Shell.)


* NoSell: Characters that take no actual damage from an attack will not flinch compared. The Safety Ring makes all elemental attacks cast on the user ineffective, as well as status effects. Spiky enemies such as the classic Spinies are completely immune to Mario's jump attacks and they'll take no damage if you jump on them, but wearing the Spike Badge lets Mario jump on them normally and bypass the immunity.

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* NoSell: Characters that take no actual damage from an attack will not flinch compared. The Safety Ring makes all elemental attacks cast on the user ineffective, as well as status effects. Spiky enemies such as the classic Spinies are completely immune to Mario's jump attacks and they'll take no damage if you jump on them, but wearing the Spike Badge Jump Shoes lets Mario jump on them normally and bypass the immunity.


*** And if that's not enough, duplicates of many of the previous bosses now appear as regular mooks throughout the stage. Most of them [[VillainForgotToLevelGrind aren't any weaker than they were in their initial appearance]]... though theoretically Mario and friends should be much more powerful by now.

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*** And if that's not enough, duplicates of many of the previous bosses [[DegradedBoss now appear as regular mooks mooks]] throughout the stage. Most of them [[VillainForgotToLevelGrind aren't any weaker than they were in their initial appearance]]... though theoretically Mario and friends should be much more powerful by now.


** One of the portraits in Booster's Tower looks like Wario. Seeing how Booster is kind of a Wario {{Expy}}, this makes sense.

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** One of the portraits in Booster's Tower looks like Wario. Seeing how Booster is kind of a Wario {{Expy}}, SuspiciouslySimilarSubstitute of Wario, this makes sense.


*** '''Bow'''yer is, not surprisingly, a bow. It's is also the profession of someone who makes bows. (Just like a fletcher is someone who makes arrows.)

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*** '''Bow'''yer is, not surprisingly, a bow. It's Bowyer is also the profession of someone who makes bows. (Just like a fletcher is someone who makes arrows.)bows.

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