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* BatmanCanBreatheInSpace: Averted; even though Mario never had any trouble breathing in space before or since (excluding ''VideoGame/SuperPaperMario''), he dons a fishbowl helmet in Space Zone.

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* BatmanCanBreatheInSpace: Averted; even though Mario never had any trouble breathing in space before or since (excluding ''VideoGame/SuperPaperMario''), he dons a spacesuit, complete with fishbowl helmet helmet, in Space Zone.



%%* BigBoosHaunt: Pumpkin Zone.

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%%* * BigBoosHaunt: Pumpkin Zone.



* ContinuingIsPainful: Mario has to collect all six Golden Coins again if he loses his last life.

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* ContinuingIsPainful: If he has any in his possession when he loses his last life, Mario has to collect loses all six Golden Coins again and has to get them back by defeating the bosses again. The levels you have previously cleared remain open, though, so you can just go straight to the boss stage if he loses his last life.you've previously beaten it.



* EarWings: The bunny ears, although for slowing descent instead of flying.

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* EarWings: The bunny ears, although they're more for slowing your descent instead of flying.flying. They ''can'' send you impressive distances if you quickly tap the button repeatedly rather than holding it to hover, though.



%%* EternalEngine: Mario Zone.

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%%* * EternalEngine: Mario Zone.Zone, which takes place entirely within an enormous clockwork statue of Mario himself. Various moving mechanical parts like pulleys and cogwheels can be seen and used to get around.



%%* FloatingInABubble: Mario can do this in an underwater stage.

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%%* * FloatingInABubble: Mario can do this in an underwater stage.the level with the Hippo statues that takes him to Space Zone. Although it's not strictly necessary to beat the level, it ''is'' useful for practicing the next level's jump physics, and getting plenty of coins and power-ups.



* GettingCrapPastTheRadar: The Mario Zone takes place in and on a giant mechanical Mario, which changes to reveal level entrances such as inside Mario's shoe or on Mario's tongue. The second level is revealed when a set of doors opens in the center of Mario's pants. This level is full of balls - the platforms are balls, there's balls in the background, and there are monsters that shoot balls.

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* GettingCrapPastTheRadar: The Mario Zone takes place in and on a giant mechanical Mario, which changes to reveal level entrances such as inside Mario's shoe or on Mario's tongue. The second level is revealed when a set of doors opens in the center of Mario's pants. This level is full of balls - -- the platforms are balls, there's balls in the background, and there are monsters that shoot balls.



%%* HornetHole: One level in Tree Zone takes place in a beehive.

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%%* * HornetHole: One level in Tree Zone takes place inside a beehive, complete with bees that pop out of honeycombs in a beehive.the walls and fly after you to attack.



* LawOfOneHundred: This is the only 2D ''Super Mario'' game alongside ''VideoGame/SuperMarioBros2'' to show a notable aversion of this trope. Coins don't give Mario lives directly. They have to be invested in a minigame to earn lives there (unlike in [=SMB2=], the minigame in question has to be accessed from the overworld, instead of coming right after the completion of a level).
%%* LostWoods: Tree Zone.
%%* MacGuffin: The six golden coins.
%%* MacroZone: The TropeNamer.

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* LawOfOneHundred: This is the only 2D ''Super Mario'' game alongside ''VideoGame/SuperMarioBros2'' to show a notable aversion of this trope. Coins don't give Mario lives directly. They have to be invested in a minigame to earn lives there (unlike there: unlike in [=SMB2=], the minigame in question has to be accessed from the overworld, instead of coming right after the completion of a level).
%%*
level.
** To make up for this however, another mechanic -- detailing how many enemies you've defeated in your current playthrough -- awards you an extra life for every one hundred, before resetting to zero.
*
LostWoods: Tree Zone.
%%*
Zone, which takes place in and around an enormous tree populated by assorted BigCreepyCrawlies.
*
MacGuffin: The six golden coins.
%%*
coins. The boss of each Zone has one, and gathering them all together is needed to open the front door to Wario's Castle and thus access the final level.
*
MacroZone: The TropeNamer.TropeNamer, a seemingly regular-sized house played from the perspective of a tiny Mario.



%%* SpaceZone: The TropeNamer.

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%%* * SpaceZone: The TropeNamer.TropeNamer, which takes place on the Moon and a nearby star.



%%* UnderTheSea: Turtle Zone.

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%%* * UnderTheSea: Turtle Zone.Zone, an underwater land which is reached by being eaten by an enormous sea turtle.



* VillainousBreakdown: When you finally defeat Wario [[spoiler: he shrinks down, crying his eyes out, and throws his shoe at you. Resembling a spoiled brat, more than an evil king.]]

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* VillainousBreakdown: When you finally defeat Wario [[spoiler: he shrinks down, crying his eyes out, and throws his shoe at you.you before running away. Resembling a spoiled brat, more than an evil king.]]


%%* {{Karakasa}}: A ''karakasa'' is an enemy in the second level of the Pumpkin Zone.

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%%* * {{Karakasa}}: A ''karakasa'' is an enemy The Umbrelloids, which are ''karakasa''-like umbrella enemies that launch up into the air, then float themselves back down to the ground. Only found in the second level of the Pumpkin Zone.

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[[caption-width-right:350:Since when does Mario have his own castle?]]

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* GhostLegLottery: One of two bonus games is an Amidakuji where you pick one of four fuses to trigger, and a spark will run down the wires and reach an item. Complicating the setup are two rats who land on and chew two horizontal lines, causing the spark to skip that line.


* BuiltWithLego: The final level of the Mario Zone is built out of Nintendo's long-forgotten [[FollowTheLeader knockoff brand]] of {{LEGO}} bricks, called [[http://nintendo.wikia.com/wiki/N%26B_Block N&B blocks,]] from back when the Big N was a toy company. The mark "N&B" appears on one of the blocks.[[invoked]]

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* BuiltWithLego: The final level of the Mario Zone is built out of Nintendo's long-forgotten [[FollowTheLeader knockoff brand]] of {{LEGO}} Franchise/{{LEGO}} bricks, called [[http://nintendo.wikia.com/wiki/N%26B_Block N&B blocks,]] from back when the Big N was a toy company. The mark "N&B" appears on one of the blocks.[[invoked]]

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* OrcusOnHisThrone: Wario, until you confront him in the castle's throne room, does nothing except survey his ill-gotten gains.


** Wario's design is somewhat more grotesque and deranged than in later games, not to mention he's depicted here as being about three times Mario's size. Additionally, his small form looks more goblin-like than in subsequent appearances.

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** Wario's design is somewhat more grotesque and deranged than in later games, not to mention he's and is depicted here as being about three times Mario's size. Additionally, his small form looks more goblin-like than in subsequent appearances.


* BatmanCanBreatheInSpace: Averted; even though Mario never had any trouble breathing in space before or since (excluding ''VideoGame/SuperPaperMario'', he dons a fishbowl helmet in Space Zone.

to:

* BatmanCanBreatheInSpace: Averted; even though Mario never had any trouble breathing in space before or since (excluding ''VideoGame/SuperPaperMario'', ''VideoGame/SuperPaperMario''), he dons a fishbowl helmet in Space Zone.


* BatmanCanBreatheInSpace: Even though Mario never had any trouble breathing in space before or since, he dons a fishbowl helmet in Space Zone.

to:

* BatmanCanBreatheInSpace: Even Averted; even though Mario never had any trouble breathing in space before or since, since (excluding ''VideoGame/SuperPaperMario'', he dons a fishbowl helmet in Space Zone.


* OurMonstersAreWeird: Mōgyo. This cow-fish hybrid enemies are found in Tree Zone Area 2. Its so out-of-place together with the weird jelly-like sap everywhere, you'd think they were belonging [[DummiedOut inside the whale in Turtle Zone]].

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* OurMonstersAreWeird: Mōgyo. This These cow-fish hybrid enemies are found in Tree Zone Area 2. Its so out-of-place together with the weird jelly-like sap everywhere, you'd think they were belonging [[DummiedOut inside the whale in Turtle Zone]].

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* OurMonstersAreWeird: Mōgyo. This cow-fish hybrid enemies are found in Tree Zone Area 2. Its so out-of-place together with the weird jelly-like sap everywhere, you'd think they were belonging [[DummiedOut inside the whale in Turtle Zone]].


* BatmanCanBreatheInSpace: Even though this usually applies when Mario goes into space, it's [[AvertedTrope averted]] here; he dons a space helmet in Space Zone.

to:

* BatmanCanBreatheInSpace: Even though this usually applies when Mario goes into space, it's [[AvertedTrope averted]] here; never had any trouble breathing in space before or since, he dons a space fishbowl helmet in Space Zone.


* OddballInTheSeries: The dev team (led by Hiroji Kiyotake) made a deliberate decision to do away with conventional ideas featured in the ''Mario'' series so that their game could stand on its own legs. This can already be seen with the game's plot, which features Mario fighting to retake something that belongs to him rather than to save someone else. Mario also has his own kingdom and castle, neither of which appear or are mentioned again in any other game, as later games depict Mario living in a modest house. Also the sound effects, which [[WhatCouldHaveBeen in an earlier build]], were the same as those featured in ''VideoGame/SuperMarioWorld'', but were changed mid-development to new sounds so as not to give players the impression that they were playing the "downgraded" version of a "real" ''Mario'' game). The ''Mario'' games in general also have a lot of recurring enemies and world types. Both this game and the first ''VideoGame/SuperMarioLand'', meanwhile, feature an abundance of unique enemies and environments that are rarely, if ever seen again.[[invoked]]

to:

* OddballInTheSeries: The dev team (led by Hiroji Kiyotake) made a deliberate decision to do away with conventional ideas featured in the ''Mario'' series so that their game could stand on its own legs. This can already be seen with the game's plot, which features Mario fighting to retake something that belongs to him rather than to save someone else. Mario also has his own kingdom and castle, neither of which appear or are mentioned again in any other game, as later games depict Mario living in a modest house. Also the sound effects, which [[WhatCouldHaveBeen in an earlier build]], were the same as those featured in ''VideoGame/SuperMarioWorld'', but were changed mid-development to new sounds so as not to give players the impression that they were playing the "downgraded" version of a "real" ''Mario'' game).game. The ''Mario'' games in general also have a lot of recurring enemies and world types. Both this game and the first ''VideoGame/SuperMarioLand'', meanwhile, feature an abundance of unique enemies and environments that are rarely, if ever seen again.[[invoked]]


* OddballInTheSeries: The dev team (led by Hiroji Kiyotake) made a deliberate decision to do away with conventional ideas featured in the ''Mario'' series so that their game could stand on its own legs. Examples of their decision-making include the game's plot (which features Mario fighting to retake something that belongs to him rather than to save someone else), Mario having his own kingdom and castle, and the sound effects (which, [[WhatCouldHaveBeen in an earlier build]], were the same as those featured in ''Super Mario World'', but were changed mid-development to new sounds so as not to give players the impression that they were playing the "downgraded" version of a "real" ''Mario'' game).[[invoked]]
* OneTimeDungeon: The tutorial cannot be replayed after being completed, and neither can the boss stages unless you get a GameOver and have to recollect the golden coins.

to:

* OddballInTheSeries: The dev team (led by Hiroji Kiyotake) made a deliberate decision to do away with conventional ideas featured in the ''Mario'' series so that their game could stand on its own legs. Examples of their decision-making include This can already be seen with the game's plot (which plot, which features Mario fighting to retake something that belongs to him rather than to save someone else), else. Mario having also has his own kingdom and castle, and neither of which appear or are mentioned again in any other game, as later games depict Mario living in a modest house. Also the sound effects (which, effects, which [[WhatCouldHaveBeen in an earlier build]], were the same as those featured in ''Super Mario World'', ''VideoGame/SuperMarioWorld'', but were changed mid-development to new sounds so as not to give players the impression that they were playing the "downgraded" version of a "real" ''Mario'' game).game). The ''Mario'' games in general also have a lot of recurring enemies and world types. Both this game and the first ''VideoGame/SuperMarioLand'', meanwhile, feature an abundance of unique enemies and environments that are rarely, if ever seen again.[[invoked]]
* OneTimeDungeon: The tutorial boss stages cannot be replayed after being completed, and neither can the boss stages unless you get a GameOver and have to recollect the golden coins.coins. The tutorial level, meanwhile, cannot be played again at all after being completed.


** Neither Mario's kingdom nor his castle ever appear or are mentioned again in any other game; later games depict Mario living in a modest house.
** The ''Mario'' games in general have a lot of recurring enemies and world types. Both this game and the first ''VideoGame/SuperMarioLand'', meanwhile, feature an abundance of unique enemies and environments that are rarely seen again (for example, it would take ''14 years'' for the mainline ''Mario'' series to have space-themed levels again after this game, namely in ''VideoGame/SuperMarioGalaxy'').

to:

** Neither Mario's kingdom nor his castle ever appear or are mentioned again in any other game; later games depict Mario living in a modest house.
** The
This game introduced the SpaceZone setting into the ''Mario'' series. But unlike in future games in general have a lot of recurring enemies and world types. Both this game and the first ''VideoGame/SuperMarioLand'', meanwhile, feature an abundance of unique enemies and environments that are rarely seen again (for example, it would take ''14 years'' for the mainline ''Mario'' series to have space-themed with levels again after of this game, namely in ''VideoGame/SuperMarioGalaxy'').type (such as ''VideoGame/SuperMarioGalaxy'' and ''VideoGame/SuperMario3DWorld''), here Mario has to use a space suit.

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