Follow TV Tropes

Following

History VideoGame / SuperMario64ChaosEdition

Go To

OR

Is there an issue? Send a MessageReason:
None


* InvisibleMan: When the game starts, Mario is completely invisible. This goes away once he enters the castle.

to:

* InvisibleMan: {{Invisibility}}: When the game starts, Mario is completely invisible. This goes away once he enters the castle.

Added: 131

Removed: 127

Is there an issue? Send a MessageReason:
Baleful Polymorph is no longer a trope


* BalefulPolymorph: Sometimes the game will turn Mario into a signpost. He can still move around, jump, and grab things though.


Added DiffLines:

* ForcedTransformation: Sometimes the game will turn Mario into a signpost. He can still move around, jump, and grab things though.
Is there an issue? Send a MessageReason:
None


On September 27, 2020, Kaze released an UpdatedRerelease of the game called Chaos Edition 3.0.

to:

On September 27, 2020, Kaze released an UpdatedRerelease of the game called Chaos Edition 3.0.
0. Another re-release, called Chaos Edition 4.0, was released on September 22, 2022.

Added: 346

Changed: 211

Is there an issue? Send a MessageReason:
None


* CursedWithAwesome: Sometimes, the randomiser gives you a metal cap or a wing cap for no reason. The metal cap makes you invincible, which is especially good in the lava levels, and the wing cap is great in Bowser in the Fire Sea.

to:

* CursedWithAwesome: CursedWithAwesome:
**
Sometimes, the randomiser gives you a metal cap or a wing cap for no reason. The metal cap makes you invincible, which is especially good in the lava levels, and the wing cap is great in Bowser in the Fire Sea.Sea.
** Considering how often you're gonna die, having negative lives means it will just keep going down and you'll never get a Game Over.

Added: 571

Removed: 437

Is there an issue? Send a MessageReason:
None


* KaizoTrap: Inverted. Whomp's Fortress will sometimes throw you right out into the sky below, leaving you unable to beat the level. Lethal Lava Land will also sometimes spawn a killer flying cap that kills you as soon as you set foot in the stage. Sometimes the Castle doors will trap you in the inescapable "Black Room of Death" (the area behind the castle doors both in and outside the castle), even if you entered them the right way!


Added DiffLines:

* KaizoTrap: Inverted. Whomp's Fortress will sometimes throw you right out into the sky below, leaving you unable to beat the level. Lethal Lava Land will also sometimes spawn a killer flying cap that kills you as soon as you set foot in the stage. Sometimes the Castle doors will trap you in the inescapable "Black Room of Death" (the area behind the castle doors both in and outside the castle), even if you entered them the right way!
* LuckBasedMission: About the only way to get most, if not all stars, and finish the game, is to pray so the game will go easy on you.

Added: 419

Changed: 137

Is there an issue? Send a MessageReason:
None


* BlessedWithSuck: The metal cap, usually a boon, is horrendous to get in areas where you really want to be swimming. Dire Dire Docks is the worst for it.

to:

* BlessedWithSuck: BlessedWithSuck:
**
The metal cap, usually a boon, is horrendous to get in areas where you really want to be swimming. Dire Dire Docks is the worst for it.it.
** The super jump and super speed boosts can make you jump so high and go so fast you can no longer move accurately.


Added DiffLines:

* PressXToNotDie: As of 3.0, a message will occasionally pop up telling you to press D-Pad down or die, failing to do so quickly enough will result in instant death.
Is there an issue? Send a MessageReason:
None


* PressStartToGameOver: The game can trigger some codes that causes you to lose a life upon entering a level, sometimes even making you lose all your lives successively after your barely just respawned, resulting in a Game Over.

to:

* PressStartToGameOver: The game can trigger some codes that causes you to lose a life upon entering a level, sometimes even making you lose all your lives successively after your barely just respawned, resulting in a Game Over. Over, as WebVideo/PeanutButterGamer experienced [[https://youtu.be/a7CmdUf7jgc?t=150 here]].

Added: 229

Removed: 229

Is there an issue? Send a MessageReason:
None


* PressStartToGameOver: The game can trigger some codes that causes you to lose a life upon entering a level, sometimes even making you lose all your lives successively after your barely just respawned, resulting in a Game Over.


Added DiffLines:

* PressStartToGameOver: The game can trigger some codes that causes you to lose a life upon entering a level, sometimes even making you lose all your lives successively after your barely just respawned, resulting in a Game Over.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PressStartToGameOver: The game can trigger some codes that causes you to lose a life upon entering a level, sometimes even making you lose all your lives successively after your barely just respawned, resulting in a Game Over.
Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:Trust us, [[MindScrew this is the]] ''[[MindScrew least]]'' [[MindScrew weird part of this hack.]]]]

to:

[[caption-width-right:350:Trust us, [[MindScrew this [[caption-width-right:350:[[MindScrew This is the]] ''[[MindScrew least]]'' [[MindScrew weird part of this hack.]]]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

On September 27, 2020, Kaze released an UpdatedRerelease of the game called Chaos Edition 3.0.

----
Is there an issue? Send a MessageReason:
None


To elaborate, the hack is designed to inject randomized snippets of VideoGame/GameShark code on and off during gameplay, which creates randomized effects on both the visuals and gameplay, which can range from amusing, frustrating, to downright nightmarish.

to:

To elaborate, the The hack is designed to inject randomized snippets of VideoGame/GameShark code on and off during gameplay, which creates randomized effects on both the visuals and gameplay, which can range from amusing, frustrating, to downright nightmarish.
Is there an issue? Send a MessageReason:
None


To elaborate, the hack is designed to inject randomized snippets of GameShark code on and off during gameplay, which creates randomized effects on both the visuals and gameplay, which can range from amusing, frustrating, to downright nightmarish.

to:

To elaborate, the hack is designed to inject randomized snippets of GameShark VideoGame/GameShark code on and off during gameplay, which creates randomized effects on both the visuals and gameplay, which can range from amusing, frustrating, to downright nightmarish.
Is there an issue? Send a MessageReason:
None


->"I modified the original [=SM64=] to randomly patch Gameshark codes I found on the Internet (or made myself) to the game. This resulted in a [[MindScrew pretty funny]], [[GameBreakingBug unstable]] and [[FakeDifficulty frustrating game]]. [[MST3KMantra Don't take this too serious]] and don't try to get any progress done in the game. [[UnwinnableByDesign You won't.]]"

to:

->"I modified the original [=SM64=] to randomly patch Gameshark codes I found on the Internet (or made myself) to the game. This resulted in a [[MindScrew pretty funny]], [[GameBreakingBug unstable]] unstable]], and [[FakeDifficulty frustrating game]]. [[MST3KMantra Don't take this too serious]] and don't try to get any progress done in the game. [[UnwinnableByDesign You won't.]]"



To elaborate, the hack is designed to inject randomized snippets of GameShark code on and off during gameplay, which creates randomized effects on both the visuals and gameplay, which can range from amusing, frustrating to downright nightmarish.

to:

To elaborate, the hack is designed to inject randomized snippets of GameShark code on and off during gameplay, which creates randomized effects on both the visuals and gameplay, which can range from amusing, frustrating frustrating, to downright nightmarish.



* AttackOfThe50FootWhatever: The game occasionally makes Mario an incredibly large size (even bigger than the Mega Mushroom from Mario 64 DS would) but it doesn't affect his gameplay or collision detection.
* BalefulPolymorph: Sometimes the game will turn Mario into a signpost. He can still move around, jump and grab things though.
* BodyHorror: When Mario tries to open a locked door with a star, sometimes he'll be stuck in place and his head do a 360 degree turn through his body!

to:

* AttackOfThe50FootWhatever: The game occasionally makes Mario an incredibly large size (even bigger than the Mega Mushroom from Mario ''Mario 64 DS would) DS'' would), but it doesn't affect his gameplay or collision detection.
* BalefulPolymorph: Sometimes the game will turn Mario into a signpost. He can still move around, jump jump, and grab things though.
* BodyHorror: When Mario tries to open a locked door with a star, sometimes he'll be stuck in place and his head will do a 360 degree turn through his body!



* EverythingTryingToKillYou: Sometimes, the game will send a tornado of ''everything'' in the level that isn't nailed down, from enemies to objects (including some objects that ''aren't'' in the level, like Boos and blue fire) and it's impossible to evade them--you either have to let them mop the floor with you or hope the game crashes from that many objects being in one place. Occasionally the game will let up and allow the objects to stop moving and hang in mid-air, though. It bears noting that this only happens in certain levels, like Bob-Omb Battlefield--other worlds like "Whomp's Fortress" aren't affected by this.
* GameBreakingBug: Given how unstable the game is, random crashes are very common. On top of that, even if you do get a star in some levels, it won't exit you out of it! Using teleporters will also trap Mario in limbo and won't let him reappear, forcing you to reset the game. Entering the basement is also very prone to crashing not only the game but the emulator itself.
* KaizoTrap: Inverted. Whomp's Fortress will sometimes throw you right out Into the sky below, leaving you unable to beat the level. Lethal Lava Land will also sometimes spawn a killer flying cap that kills you as soon as you set foot in the stage. Sometimes the Castle doors will trap you in the inescapable "Black Room of Death" (the area behind the castle doors both in and outside the castle), even if you entered them the right way!
* InvincibleMinorMinion: On occasion, the Goombas become impossible to kill--if Mario jumps on them, they will endlessly respawn, one after another, on the spot until Mario stops bouncing on them or gets knocked away.

to:

* EverythingTryingToKillYou: Sometimes, the game will send a tornado of ''everything'' in the level that isn't nailed down, from enemies to objects (including some objects that ''aren't'' in the level, like Boos and blue fire) and it's impossible to evade them--you them -- you either have to let them mop the floor with you or hope the game crashes from that many objects being in one place. Occasionally the game will let up and allow the objects to stop moving and hang in mid-air, though. It bears noting that this only happens in certain levels, like Bob-Omb Battlefield--other worlds Battlefield -- other worlds, like "Whomp's Fortress" Fortress", aren't affected by this.
* GameBreakingBug: Given how unstable the game is, random crashes are very common. On top of that, even if you do get a star in some levels, it won't exit you out of it! Using teleporters will also trap Mario in limbo and won't let him reappear, forcing you to reset the game. Entering the basement is also very prone to crashing not only the game game, but the emulator itself.
* KaizoTrap: Inverted. Whomp's Fortress will sometimes throw you right out Into into the sky below, leaving you unable to beat the level. Lethal Lava Land will also sometimes spawn a killer flying cap that kills you as soon as you set foot in the stage. Sometimes the Castle doors will trap you in the inescapable "Black Room of Death" (the area behind the castle doors both in and outside the castle), even if you entered them the right way!
* InvincibleMinorMinion: On occasion, the Goombas become impossible to kill--if kill -- if Mario jumps on them, they will endlessly respawn, one after another, on the spot until Mario stops bouncing on them or gets knocked away.



* MindScrew: This game can be described as Mario 64 on one too many mushrooms: Mario's controls and speed can either slow to a crawl or jerk out of control at any time, graphics will randomly become garbled, garbage like patterns, the music will use Mario's voice clips in lieu of the instruments, doors to stages will only work when they feel like it (and sometimes the doors will even teleport you ''away'' from them, or in the case of the castle doors, land you right back outside when you enter), sometimes the stages will kill you just as you enter it, the paintings you leave will keep rippling so much that it swallows the entire room, the camera will switch to fish eye perspective, etc.

to:

* MindScrew: This game can be described as Mario 64 ''Mario 64'' on one too many mushrooms: Mario's controls and speed can either slow to a crawl or jerk out of control at any time, graphics will randomly become garbled, garbage like patterns, the music will use Mario's voice clips in lieu of the instruments, doors to stages will only work when they feel like it (and sometimes the doors will even teleport you ''away'' from them, or in the case of the castle doors, land you right back outside when you enter), sometimes the stages will kill you just as you enter it, them, the paintings you leave will keep rippling so much that it swallows the entire room, the camera will switch to fish eye perspective, etc.



* NintendoHard / FakeDifficulty: Getting even the first star, much less 8 of them, is a Herculean feat in itself due to the games wonky programming. Getting at least 70 stars and getting to Bowser is hair-pullingly difficult. Beating the game with all 120 stars is practically impossible.
* OneHitKill: There are oversized flying caps sitting around in some levels, and they will sometimes kill you in one hit if you touch them. In worst case scenario, they'll even crash the game if you grab them.
* PoisonMushroom: The recurring Wing Caps you'll find floating around the levels without being released from a block. Whatever you do, do ''not'' grab them--they'll either kill Mario in one hit or crash the game!

to:

* NintendoHard / FakeDifficulty: Getting even the first star, much less 8 of them, is a Herculean feat in itself due to the games game's wonky programming. Getting at least 70 stars and getting to Bowser is hair-pullingly difficult. Beating the game with all 120 stars is practically impossible.
* OneHitKill: There are oversized flying caps sitting around in some levels, and they will sometimes kill you in one hit if you touch them. In the worst case scenario, they'll even crash the game if you grab them.
* PoisonMushroom: The recurring Wing Caps you'll find floating around the levels without being released from a block. Whatever you do, do ''not'' grab them--they'll them -- they'll either kill Mario in one hit or crash the game!



** Also downplaying this trope, sometimes coins do nothing but heal you, which is very frustrating when trying to get 100 coin stars
* SquashedFlat: Mario can get transformed and stuck into this position for no reason. It stunts his speed and makes his jump useless, and it keeps him from punching (but oddly, he can still open doors--when they ''do'' want to open--despite not being able to reach the doorknob). He usually reverts back to normal after a while, but it can take minutes at a time.
* SuperSpeed: Sometimes Mario will acquire lightning fast speed that borders on teleportation, but its impossible to control it and will more than likely end up getting you killed.

to:

** Also downplaying this trope, sometimes coins do nothing but heal you, which is very frustrating when trying to get 100 coin stars
100-coin stars.
* SquashedFlat: Mario can get transformed and stuck into this position for no reason. It stunts his speed and makes his jump useless, and it keeps him from punching (but oddly, he can still open doors--when doors -- when they ''do'' want to open--despite open. -- despite not being able to reach the doorknob). He usually reverts back to normal after a while, but it can take minutes at a time.
* SuperSpeed: Sometimes Mario will acquire lightning fast lightning-fast speed that borders on teleportation, but its it's impossible to control it and will more than likely end up getting you killed.



* UnwinnableByDesign: [[InvokedTrope Invoked]]. The creator of the rom hack stated that it was intentionally designed to be impossible to beat. Except by [[LuckBasedMission sheer luck]] and enough skill, it is basically impossible to complete the game with all 120 stars, much less play it like standard Mario 64. That said, a few determined players have managed to accomplish this task.
* WizardNeedsFoodBadly: Sometimes, the game will decide to start draining Mario's health for no reason--and going into water will ''not'' refill it (but thankfully, coins still do the job). Sometimes it stops with leaving Mario with two hit points, but usually only ends with Mario dead.
* ZeroEffortBoss: Amusingly, the aforementioned issue where every object in a level homes in on Mario allows him to lead the bombs right towards Bowser and off him on the spot instead of having to throw Bowser into them--unfortunately, Bowser will float after you too during his death animation and usually won't fall on the ground, keeping you from winning the fight. Alternatively, the game can let you just pick up Bowser directly by his tail and carry him over to the bomb instead of swinging him towards it.

to:

* UnwinnableByDesign: [[InvokedTrope Invoked]]. The creator of the rom hack stated that it was intentionally designed to be impossible to beat. Except by [[LuckBasedMission sheer luck]] and enough skill, it is basically impossible to complete the game with all 120 stars, much less play it like standard Mario 64.''Mario 64''. That said, a few determined players have managed to accomplish this task.
* WizardNeedsFoodBadly: Sometimes, the game will decide to start draining Mario's health for no reason--and reason -- and going into water will ''not'' refill it (but thankfully, coins still do the job). Sometimes it stops with leaving Mario with two hit points, but usually only ends with Mario dead.
* ZeroEffortBoss: Amusingly, the aforementioned issue where every object in a level homes in on Mario allows him to lead the bombs right towards Bowser and off him on the spot instead of having to throw Bowser into them--unfortunately, them -- unfortunately, Bowser will float after you too during his death animation and usually won't fall on the ground, keeping you from winning the fight. Alternatively, the game can let you just pick up Bowser directly by his tail and carry him over to the bomb instead of swinging him towards it.
Is there an issue? Send a MessageReason:
None


* KaizoTrap: Whomps Fortress will sometimes throw you right out Into the sky below, leaving you unable to beat the level. Lethal Lava Land will also sometimes spawn a killer flying cap that kills you as soon as you set foot in the stage. Sometimes the Castle doors will trap you in the inescapable "Black Room of Death" (the area behind the castle doors both in and outside the castle), even if you entered them the right way!

to:

* KaizoTrap: Whomps Inverted. Whomp's Fortress will sometimes throw you right out Into the sky below, leaving you unable to beat the level. Lethal Lava Land will also sometimes spawn a killer flying cap that kills you as soon as you set foot in the stage. Sometimes the Castle doors will trap you in the inescapable "Black Room of Death" (the area behind the castle doors both in and outside the castle), even if you entered them the right way!
Is there an issue? Send a MessageReason:
None


* NightmareFace: Mario's corrupted face on the title screen can reach almost [[PeeWeesBigAdventure Large Marge]] levels of creepiness.

to:

* NightmareFace: Mario's corrupted face on the title screen can reach almost [[PeeWeesBigAdventure [[Film/PeeWeesBigAdventure Large Marge]] levels of creepiness.
Is there an issue? Send a MessageReason:
None


* GameBreakingBug: Given how unstable the game is, random crashes are very common. On top of that, even if you do get a star in some levels, it won't exit you out of it! Using teleporters will also trap Mario in limbo and won't let him reappear, forcing you to reset the game.

to:

* GameBreakingBug: Given how unstable the game is, random crashes are very common. On top of that, even if you do get a star in some levels, it won't exit you out of it! Using teleporters will also trap Mario in limbo and won't let him reappear, forcing you to reset the game. Entering the basement is also very prone to crashing not only the game but the emulator itself.
Is there an issue? Send a MessageReason:
None


* UnwinnableByDesign: Except by [[LuckBasedMission sheer luck]] and enough skill, it is basically impossible to complete the game with all 120 stars, much less play it like standard Mario 64. The creator of the rom hack even stated that the game was designed to be impossible to beat. That said, a few determined players have managed to accomplish this task.

to:

* UnwinnableByDesign: [[InvokedTrope Invoked]]. The creator of the rom hack stated that it was intentionally designed to be impossible to beat. Except by [[LuckBasedMission sheer luck]] and enough skill, it is basically impossible to complete the game with all 120 stars, much less play it like standard Mario 64. The creator of the rom hack even stated that the game was designed to be impossible to beat.64. That said, a few determined players have managed to accomplish this task.
Is there an issue? Send a MessageReason:
None


* OneHitKill: There are oversized flying caps sitting around in some levels, and they will sometimes kill you in one hit if you touch them.

to:

* OneHitKill: There are oversized flying caps sitting around in some levels, and they will sometimes kill you in one hit if you touch them. In worst case scenario, they'll even crash the game if you grab them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BlessedWithSuck: The metal cap, usually a boon, is horrendous to get in areas where you really want to be swimming. Dire Dire Docks is the worst for it.
* CursedWithAwesome: Sometimes, the randomiser gives you a metal cap or a wing cap for no reason. The metal cap makes you invincible, which is especially good in the lava levels, and the wing cap is great in Bowser in the Fire Sea.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Sometimes 1-up mushrooms will either do nothing (downplaying this trope) or just take away a life. The latter could be an example of CursedWithAwesome, however, as when you have no lives left, taking one away will leave you with infinite lives.
** Also downplaying this trope, sometimes coins do nothing but heal you, which is very frustrating when trying to get 100 coin stars
Is there an issue? Send a MessageReason:
None


* AttackOfThe50FootWhatever: The game occasionally makes Mario an incredibly large size (even bigger than the Mega Mushroom from Mario 64 DS would) but it doesn't effect his gameplay or collision detection.

to:

* AttackOfThe50FootWhatever: The game occasionally makes Mario an incredibly large size (even bigger than the Mega Mushroom from Mario 64 DS would) but it doesn't effect affect his gameplay or collision detection.
Is there an issue? Send a MessageReason:
None


* ZeroEffortBoss: Amusingly, the aforementioned issue where every object in a level homes in on Mario becomes a useful asset in the Bowser fights, since Mario can lead the bombs right towards Bowser and off him on the spot instead of having to throw Bowser into them. Alternatively, the game can let you just pick up Bowser directly by his tail and carry him over to the bomb instead of swinging him towards it.

to:

* ZeroEffortBoss: Amusingly, the aforementioned issue where every object in a level homes in on Mario becomes a useful asset in the Bowser fights, since Mario can allows him to lead the bombs right towards Bowser and off him on the spot instead of having to throw Bowser into them.them--unfortunately, Bowser will float after you too during his death animation and usually won't fall on the ground, keeping you from winning the fight. Alternatively, the game can let you just pick up Bowser directly by his tail and carry him over to the bomb instead of swinging him towards it.
Is there an issue? Send a MessageReason:
None


* GameBreakingBug: Given how unstable the game is, random crashes are very common. On top of that, even if you do get a star in some levels, it won't exit you out of it!

to:

* GameBreakingBug: Given how unstable the game is, random crashes are very common. On top of that, even if you do get a star in some levels, it won't exit you out of it! Using teleporters will also trap Mario in limbo and won't let him reappear, forcing you to reset the game.

Added: 235

Changed: 144

Is there an issue? Send a MessageReason:
None


* SuperStrength: Mario was already strong enough to throw Bowser like an Olympic hammer in the regular game, but here the game can let him pick and carry Bowser by his tail towards a bomb with all the effort of picking up a foam block.



* ZeroEffortBoss: Amusingly, the aforementioned issue where every object in a level homes in on Mario becomes a useful asset in the Bowser fights, since Mario can lead the bombs right towards Bowser and off him on the spot instead of having to throw Bowser into them.

to:

* ZeroEffortBoss: Amusingly, the aforementioned issue where every object in a level homes in on Mario becomes a useful asset in the Bowser fights, since Mario can lead the bombs right towards Bowser and off him on the spot instead of having to throw Bowser into them. Alternatively, the game can let you just pick up Bowser directly by his tail and carry him over to the bomb instead of swinging him towards it.
Is there an issue? Send a MessageReason:
None


* WizardNeedsFoodBadly: Sometimes, the game will decide to start draining Mario's health for no reason--and going into water will ''not'' refill it (but thankfully, coins still do the job). Sometimes it stops with leaving Mario with two hit points, but usually only ends with Mario dead.

to:

* WizardNeedsFoodBadly: Sometimes, the game will decide to start draining Mario's health for no reason--and going into water will ''not'' refill it (but thankfully, coins still do the job). Sometimes it stops with leaving Mario with two hit points, but usually only ends with Mario dead.dead.
* ZeroEffortBoss: Amusingly, the aforementioned issue where every object in a level homes in on Mario becomes a useful asset in the Bowser fights, since Mario can lead the bombs right towards Bowser and off him on the spot instead of having to throw Bowser into them.
Is there an issue? Send a MessageReason:
None


* WizardNeedsFoodBadly / RaceAgainstTheClock: Sometimes, the game will decide to start draining Mario's health for no reason--and going into water will ''not'' refill it (but thankfully, coins still do the job). Sometimes it stops with leaving Mario with two hit points, but usually only ends with Mario dead.

to:

* WizardNeedsFoodBadly / RaceAgainstTheClock: WizardNeedsFoodBadly: Sometimes, the game will decide to start draining Mario's health for no reason--and going into water will ''not'' refill it (but thankfully, coins still do the job). Sometimes it stops with leaving Mario with two hit points, but usually only ends with Mario dead.
Is there an issue? Send a MessageReason:
None


* SquashedFlat: Mario can get transformed and stuck into this position for no reason, it stunts his speed and makes his jump useless, and it keeps him from punching (but oddly, he can still open doors--when they ''do'' want to open--despite not being able to reach the doorknob). He usually reverts back to normal after a while, but it can take minutes at a time.

to:

* SquashedFlat: Mario can get transformed and stuck into this position for no reason, it reason. It stunts his speed and makes his jump useless, and it keeps him from punching (but oddly, he can still open doors--when they ''do'' want to open--despite not being able to reach the doorknob). He usually reverts back to normal after a while, but it can take minutes at a time.

Top