Follow TV Tropes

Following

History VideoGame / SublevelZero

Go To

OR

Is there an issue? Send a MessageReason:
split trope


It's the [[TheFuture distant future]], and [[ApocalypseHow/ClassX4 reality as we know it is falling apart.]] [[TheStarsAreGoingOut Entire star systems vanish,]] reappearing halfway across the universe- if they reappear at all. [[AfterTheEnd Humanity is scattered,]] wandering a dying universe in rag-tag space fleets. [[AndManGrewProud No one remembers what went wrong.]] [[ApocalypseAnarchy Some have become warlords, preying upon others]] using [[LostTechnology rare, pre-event warships,]] while others desperately search for some bit of LostTechnology that might allow them to fix the universe before it's too late.

to:

It's the [[TheFuture distant future]], and [[ApocalypseHow/ClassX4 reality as we know it is falling apart.]] [[TheStarsAreGoingOut Entire star systems vanish,]] reappearing halfway across the universe- if they reappear at all. [[AfterTheEnd Humanity is scattered,]] wandering a dying universe in rag-tag space fleets. [[AndManGrewProud [[LegendFadesToMyth No one remembers what went wrong.]] [[ApocalypseAnarchy Some have become warlords, preying upon others]] using [[LostTechnology rare, pre-event warships,]] while others desperately search for some bit of LostTechnology that might allow them to fix the universe before it's too late.
Is there an issue? Send a MessageReason:
split trope

Added: 115

Removed: 111

Is there an issue? Send a MessageReason:
More accurate.


* FinalDeath: However, you are rewarded with new blueprints and perks that become available in subsequent runs.


Added DiffLines:

* {{Permadeath}}: However, you are rewarded with new blueprints and perks that become available in subsequent runs.
Is there an issue? Send a MessageReason:
None


* HitScan: Some of your weapons can do this (Impact Rifle, {{Railgun}}), but beware the pink drones- they can do it too, with a VideoGame/{{Quake}}-style RailGun shot.

to:

* HitScan: {{Hitscan}}: Some of your weapons can do this (Impact Rifle, {{Railgun}}), but beware the pink drones- they can do it too, with a VideoGame/{{Quake}}-style RailGun shot.
Is there an issue? Send a MessageReason:
None


* HitScan: Some of your weapons can do this (Impact Rifle, {{Railgun}}), but beware the pink drones- they can do it too, with a {{Quake}}-style RailGun shot.

to:

* HitScan: Some of your weapons can do this (Impact Rifle, {{Railgun}}), but beware the pink drones- they can do it too, with a {{Quake}}-style VideoGame/{{Quake}}-style RailGun shot.
Is there an issue? Send a MessageReason:
None


''Sublevel Zero'' is a [[FirstPersonShooter First Person Corridor]] [[SimulationGame Space Sim]] that can be best described as ''VideoGame/{{Descent}}''/''VideoGame/{{Forsaken}}'' [[XMeetsY meets]] ''VideoGame/{{Teleglitch}}'', created by Sigtrap Games and released by Mastertronic on October 8th, 2015. It's available on UsefulNotes/{{Steam}}.

to:

''Sublevel Zero'' is a [[FirstPersonShooter First Person Corridor]] [[SimulationGame Space Sim]] that can be best described as ''VideoGame/{{Descent}}''/''VideoGame/{{Forsaken}}'' [[XMeetsY [[JustForFun/XMeetsY meets]] ''VideoGame/{{Teleglitch}}'', created by Sigtrap Games and released by Mastertronic on October 8th, 2015. It's available on UsefulNotes/{{Steam}}.
Is there an issue? Send a MessageReason:
None


You are SpaceFighter pilot from one of the latter clans. You've stumbled across an [[AdvancedAncientAcropolis Advanced Ancient]] SpaceBase, hidden away in AsteroidThicket, wracked by [[NegativeSpaceWedgie flux storms]], and protected by [[AttackDrone automated defenses.]] The effects of your WarpDrive aggravate the storms and whisk your ship and the base far from where you were. [[TheresNoPlaceLikeHome Now, your only chance at returning home]] is to [[PathOfGreatestResistance enter the base]] in the hopes of [[PlotCoupon finding something that can get you there]]- and maybe help your clan [[DeusExMachina fix reality.]]

to:

You are SpaceFighter pilot from one of the latter clans. You've stumbled across an [[AdvancedAncientAcropolis Advanced Ancient]] SpaceBase, hidden away in an AsteroidThicket, wracked by [[NegativeSpaceWedgie flux storms]], and protected by [[AttackDrone automated defenses.]] The effects of your WarpDrive aggravate the storms and whisk your ship and the base far from where you were. [[TheresNoPlaceLikeHome Now, your only chance at returning home]] is to [[PathOfGreatestResistance enter the base]] in the hopes of [[PlotCoupon finding something that can get you there]]- and maybe help your clan [[DeusExMachina fix reality.]]
Is there an issue? Send a MessageReason:
None


''Sublevel Zero'' is a [[FirstPersonShooter First Person Corridor]] [[SimulationGame Space Sim]] that can be best described as ''VideoGame/{{Descent}}''/''VideoGame/{{Forsaken}}'' [[XMeetsY meets]] ''VideoGame/{{Teleglitch}}'', created by Sigtrap Games and released by Mastertronic on October 8th, 2015. It's available on {{Steam}}.

to:

''Sublevel Zero'' is a [[FirstPersonShooter First Person Corridor]] [[SimulationGame Space Sim]] that can be best described as ''VideoGame/{{Descent}}''/''VideoGame/{{Forsaken}}'' [[XMeetsY meets]] ''VideoGame/{{Teleglitch}}'', created by Sigtrap Games and released by Mastertronic on October 8th, 2015. It's available on {{Steam}}.
UsefulNotes/{{Steam}}.
Is there an issue? Send a MessageReason:
None


''Sublevel Zero'' is a [[FirstPersonShooter First Person Corridor]] [[SimulationGame Space Sim]] in the style of VideoGame/{{Descent}} and VideoGame/{{Forsaken}}, mixed with the randomization of a RogueLike, created by Sigtrap Games and released by Mastertronic on October 8th, 2015. It's available on {{Steam}}.

to:

''Sublevel Zero'' is a [[FirstPersonShooter First Person Corridor]] [[SimulationGame Space Sim]] in the style of VideoGame/{{Descent}} and VideoGame/{{Forsaken}}, mixed with the randomization of a RogueLike, that can be best described as ''VideoGame/{{Descent}}''/''VideoGame/{{Forsaken}}'' [[XMeetsY meets]] ''VideoGame/{{Teleglitch}}'', created by Sigtrap Games and released by Mastertronic on October 8th, 2015. It's available on {{Steam}}.
Is there an issue? Send a MessageReason:
None


Gameplay flow is similar to that of VideoGame/{{Descent}}, albeit with the added complexity of procedurally-generated levels, enemy placement and item drops. You begin a run [[TitleDrop at Sublevel Zero,]] with the goal of reaching Sublevel Six. On each floor there is a reactor you must destroy, which drops a PlotCoupon that opens a portal to the next floor. You begin with only humble examples of a laser and autocannon, and if you die once, it's GameOver- but you do unlock new weapons and [[ItemCrafting crafting recipes]] that can appear on subsequent runs.


to:

Gameplay flow is similar to that of VideoGame/{{Descent}}, albeit with the added complexity of procedurally-generated levels, enemy placement and item drops. You begin a run [[TitleDrop at Sublevel Zero,]] with the goal of reaching Sublevel Six.Five. On each floor there is a reactor you must destroy, which drops a PlotCoupon that opens a portal to the next floor. You begin with only humble examples of a laser and autocannon, and if you die once, it's GameOver- but you do unlock new weapons and [[ItemCrafting crafting recipes]] that can appear on subsequent runs.

Added: 1280

Changed: 722

Is there an issue? Send a MessageReason:
None


* ColorCodedForYourConvenience: Weapon models glow the color of their ammunition type: Light blue for energy, orange for ballistic, dark blue for plasma, red for missile, yellow for "darts", and pink for advanced missiles.



* FinalDeath

to:

* FinalDeathEnemySummoner: There's a large blue drone that can spawn smaller drones.
* FasterThanLightTravel: Your ship has a "flux drive", but its a small one and insufficient to get you home. However, each reactor drops a component of a much more powerful drive...
* FinalDeath: However, you are rewarded with new blueprints and perks that become available in subsequent runs.



* HitScan: Some of your weapons can do this, but beware the pink drones- they can do it too, with a {{Quake}}-style RailGun shot.

to:

* HitScan: Some of your weapons can do this, this (Impact Rifle, {{Railgun}}), but beware the pink drones- they can do it too, with a {{Quake}}-style RailGun shot.



* {{Railgun}}: Available as a Tier 2 weapon.

to:

* LoadBearingBoss: Much as in VideoGame/{{Descent}}, somewhere in each level is a reactor core that when destroyed grants access to the level exit. Thankfully you don't have to OutrunTheFireball, but each reactor exhibits different behaviors and they become exponentially more dangerous.
* MagneticWeapons: The {{Railgun}} mentioned below, which can be crafted together with the minigun to create a gauss cannon- a tier 3 ballistic weapon.
* PlasmaCannon: One of your three primary weapon types, though this also includes [[KillItWithFire flamethrowers.]]
* PowerGlows: There are glow effects on damn near everything.
* {{Railgun}}: Available as a Tier 2 weapon.weapon, created by combining an impact rifle and a laser.



* {{Retraux}}: The game's assets are rendered with visible pixels and bright colors, albeit with a sophisticated, modern lighting engine, and the music consists of upbeat [[{{Chiptune}} Chiptunes]]- [[MoodWhiplash It's kind of an odd contrast]] to the BackStory.

to:

* RecursiveAmmo: A basic cluster missile is among your options, as well as a Tier 3 advanced missile weapon that releases swarmer missiles.
* {{Retraux}}: The game's assets are rendered with visible pixels and bright colors, albeit with a sophisticated, modern lighting engine, and the music consists of upbeat [[{{Chiptune}} Chiptunes]]- [[MoodWhiplash It's kind of an odd contrast]] to the BackStory.BackStory.
*SentryGun: Some of the enemies are these.
* TronLines: On everything- even the level architecture.
Is there an issue? Send a MessageReason:
None


''Sublevel Zero'' is a [[FirstPersonShooter First Person Corridor]] [[SimulationGame Space Ssim]] in the style of VideoGame/{{Descent}} and VideoGame/{{Forsaken}}, mixed with the randomization of a RogueLike, created by Sigtrap Games and released by Mastertronic on October 8th, 2015. It's available on {{Steam}}.

to:

''Sublevel Zero'' is a [[FirstPersonShooter First Person Corridor]] [[SimulationGame Space Ssim]] Sim]] in the style of VideoGame/{{Descent}} and VideoGame/{{Forsaken}}, mixed with the randomization of a RogueLike, created by Sigtrap Games and released by Mastertronic on October 8th, 2015. It's available on {{Steam}}.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BlownAcrossTheRoom: Concussion rockets can inflict this on enemies.


Added DiffLines:

* HomingProjectile: You can find Homing Missile launchers. Holding down the fire button when using one allows you to manually designate a target.

Added: 478

Removed: 204

Is there an issue? Send a MessageReason:
None


* ItemCrafting: You are able to mash weapons and ship parts together to create more powerful items. You don't know which initially, but a helpful message pops up on the right side of the HUD when you can.


Added DiffLines:

* EnergyWeapon: You begin with a "pulsar" weapon and can find various other types.


Added DiffLines:

* GatlingGood: Miniguns are among your Tier 2 ballistic weapon options- you can craft one early on by combining your starting pulsar and autocannon.


Added DiffLines:

* ItemCrafting: You are able to mash weapons and ship parts together to create more powerful items. You don't know which initially, but a helpful message pops up on the right side of the HUD when you can.
* {{Railgun}}: Available as a Tier 2 weapon.

Added: 419

Changed: 2

Is there an issue? Send a MessageReason:
None


{{Homage}}: A direct one to VideoGame/{{Descent}}, including the uniquely-shaped HUD crosshair and a ship choice called "Pyro".

to:

* {{Homage}}: A direct one to VideoGame/{{Descent}}, including the uniquely-shaped HUD crosshair and a ship choice called "Pyro".


Added DiffLines:

* HitScan: Some of your weapons can do this, but beware the pink drones- they can do it too, with a {{Quake}}-style RailGun shot.
* RammingAlwaysWorks: You can crash into most enemies without damaging your ship, and this is even required to unlock one of the alternative ships. [[TooDumbToLive Don't crash into the]] [[ThisIsADrill drill drones]] though... [[HoistByHisOwnPetard and watch out for when enemies explode.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/sublevel_zero_icon.jpg]]


''Sublevel Zero'' is a [[FirstPersonShooter First Person Corridor]] [[SimulationGame Space Ssim]] in the style of VideoGame/{{Descent}} and VideoGame/{{Forsaken}}, mixed with the randomization of a RogueLike, created by Sigtrap Games and released by Mastertronic on October 8th, 2015. It's available on {{Steam}}.

It's the [[TheFuture distant future]], and [[ApocalypseHow/ClassX4 reality as we know it is falling apart.]] [[TheStarsAreGoingOut Entire star systems vanish,]] reappearing halfway across the universe- if they reappear at all. [[AfterTheEnd Humanity is scattered,]] wandering a dying universe in rag-tag space fleets. [[AndManGrewProud No one remembers what went wrong.]] [[ApocalypseAnarchy Some have become warlords, preying upon others]] using [[LostTechnology rare, pre-event warships,]] while others desperately search for some bit of LostTechnology that might allow them to fix the universe before it's too late.

You are SpaceFighter pilot from one of the latter clans. You've stumbled across an [[AdvancedAncientAcropolis Advanced Ancient]] SpaceBase, hidden away in AsteroidThicket, wracked by [[NegativeSpaceWedgie flux storms]], and protected by [[AttackDrone automated defenses.]] The effects of your WarpDrive aggravate the storms and whisk your ship and the base far from where you were. [[TheresNoPlaceLikeHome Now, your only chance at returning home]] is to [[PathOfGreatestResistance enter the base]] in the hopes of [[PlotCoupon finding something that can get you there]]- and maybe help your clan [[DeusExMachina fix reality.]]

Gameplay flow is similar to that of VideoGame/{{Descent}}, albeit with the added complexity of procedurally-generated levels, enemy placement and item drops. You begin a run [[TitleDrop at Sublevel Zero,]] with the goal of reaching Sublevel Six. On each floor there is a reactor you must destroy, which drops a PlotCoupon that opens a portal to the next floor. You begin with only humble examples of a laser and autocannon, and if you die once, it's GameOver- but you do unlock new weapons and [[ItemCrafting crafting recipes]] that can appear on subsequent runs.


----
!! This game provides examples of:

*AttackDrone: The enemies consist of these. They come in flying, grounded, and stationary varieties and have a variety of attack patterns and behaviors.
*ItemCrafting: You are able to mash weapons and ship parts together to create more powerful items. You don't know which initially, but a helpful message pops up on the right side of the HUD when you can.
{{Homage}}: A direct one to VideoGame/{{Descent}}, including the uniquely-shaped HUD crosshair and a ship choice called "Pyro".
* FinalDeath
*{{Retraux}}: The game's assets are rendered with visible pixels and bright colors, albeit with a sophisticated, modern lighting engine, and the music consists of upbeat [[{{Chiptune}} Chiptunes]]- [[MoodWhiplash It's kind of an odd contrast]] to the BackStory.

Top