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Trope was cut/disambiguated due to cleanup


* CanadaEh: Nathan, the Engineer from the second game is Canadian.
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Trope was cut/disambiguated due to cleanup


* CoolGuns: All the games have a very large variety of weapons at your disposal, ranging from those that exist in real life to entirely fictional ones, [[ShoutOut many of which even come from a variety of media]]. There's even some uncommon and rare ones too.
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Added DiffLines:

** Dex' face resembles [[VideoGame/CallOfDuty4ModernWarfare Captain Price]], and he wears a boonie hat as well.

Added: 107

Removed: 105

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Renamed trope and re-alphabetized.


* InconsistentSpelling: It's either Globex, or [=GlobeX=], depending on if it's the original or the sequel.



* SpellMyNameWithAnS: It's either Globex, or [=GlobeX=], depending on if it's the original or the sequel.
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An app game was later released called Strike Force Heroes: Extraction. In 2021, Justin and Mike announced an upcoming remaster of the trilogy on a modern engine with updated graphics, additional content and balance changes. It will be released on Steam and you can follow its development [[https://www.reddit.com/r/StrikeForceHeroes/ here]].

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An app game was later released called Strike Force Heroes: Extraction. In 2021, Justin and Mike announced an upcoming remaster of the trilogy on a modern engine with updated graphics, additional content and balance changes. It will be released on Steam November 10th, 2023 and you can follow its development [[https://www.reddit.com/r/StrikeForceHeroes/ and is available on steam [[https://store.steampowered.com/app/1981820/Strike_Force_Heroes/ here]].
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renamed to Clone Angst


* CloningBlues: Globex is revealed to be a massive clone army, and in the third game, they've captured the second game's Heroes and are using them as clone templates. [[spoiler: The Globex Leader is also revealed to be part of a series of clones, one of which [[EnemyMine offers to help the Heroes against the Scientist]] in the ending of the third game.]]
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extra information and fixes


* BottomlessMagazines: Averted, although one perk for the Commando/Mercenary unlocks an ammo feed; and another for the Merc has you regenerate 15% ammo upon killing an enemy. Played straight with Elemental and Experimental weapons.

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* BottomlessMagazines: Averted, although one perk for the Commando/Mercenary unlocks an ammo feed; and another for the Merc has you regenerate 15% ammo upon killing an enemy. Played straight with the second game's Minigun and its harder-hitting counterpart the Cerberus as well as the Elemental and Experimental weapons.weapons, all of whom use a large but finite reservoir of ammo that can only be reloaded through ammo pickups and respawns.



* EnergyWeapons: The Elemental and Experimental weapons, both capable of inflicting one type of status effect on their target. Elemental weapons fire a beam or continuous spray of chemicals at the target while Experimental weapons are futuristic versions of other weapon types.

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* EnergyWeapons: The Elemental and Experimental weapons, both capable of inflicting one type of status effect on their target. Elemental weapons fire a beam or continuous spray of chemicals (such as [[HollywoodAcid acid]], [[KillItWithIce cryogenic fluid]] or [[KillItWithFire fire]]) at the target while Experimental weapons are futuristic versions of other weapon types.weapons firing hard-hitting bolts or beams.



** Miniguns are available in both games, having two 100 round magazines and the highest rate of fire in the game.
** The Cerberus machine gun in the second game is basically a smaller version of the Minigun (having 3 barrels instead of 6), and have an ammo belt instead of a clip. It trades capacity and rate of fire for extra accuracy and power.

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** Miniguns are available in both games, having two 100 round high capacity magazines (100 rounds with two spare mags in the first game and a 250 round belt in the second) and the highest rate of fire second only to Elemental weapons in the second game.
** The Cerberus machine gun in the second game is basically a smaller version of the Minigun (having 3 barrels instead of 6), and have an ammo belt instead of a clip. 6). It trades capacity (having a 150 round belt versus the Minigun's 250) and rate of fire for extra accuracy and power.
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Added note about gun references. Also, fixed the Cerberus tidbit because it was NOT accurate.


* CoolGuns: All the games have a very large variety of weapons at your disposal, ranging from those that exist in real life to entirely fictional ones. There's even some uncommon and rare ones too.

to:

* CoolGuns: All the games have a very large variety of weapons at your disposal, ranging from those that exist in real life to entirely fictional ones.ones, [[ShoutOut many of which even come from a variety of media]]. There's even some uncommon and rare ones too.



** The Cerberus line of "assault rifles" in the second game are basically smaller versions (having 3 barrels instead of 10), and have an ammo belt instead of a clip.

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** The Cerberus line of "assault rifles" machine gun in the second game are is basically a smaller versions version of the Minigun (having 3 barrels instead of 10), 6), and have an ammo belt instead of a clip.clip. It trades capacity and rate of fire for extra accuracy and power.

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