Follow TV Tropes

Following

History VideoGame / StickRanger

Go To

OR

Is there an issue? Send a MessageReason:
None


[[caption-width-right:1000:The Title Cover, along with the eight classes[[note]] From L-R, T-B: {{Box|ingBattler}}er, [[MasterSwordsman Gladiator]], Sniper, [[ProjectileSpell Magician]], [[MagicStaff Priest]], [[TheGunslinger Gunner]], [[KnowsTheRopes Whipper]], and [[PrecisionGuidedBoomerang Angel]][[/note]].]]

to:

[[caption-width-right:1000:The Title Cover, along with the eight classes[[note]] From L-R, T-B: {{Box|ingBattler}}er, [[MasterSwordsman Gladiator]], Sniper, [[TheStraightAndArrowPath Sniper]], [[ProjectileSpell Magician]], [[MagicStaff Priest]], [[TheGunslinger Gunner]], [[KnowsTheRopes Whipper]], and [[PrecisionGuidedBoomerang Angel]][[/note]].]]
Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup


[[caption-width-right:1000:The Title Cover, along with the eight classes[[note]] From L-R, T-B: {{Box|ingBattler}}er, [[MasterSwordsman Gladiator]], [[ArcherArchetype Sniper]], [[ProjectileSpell Magician]], [[MagicStaff Priest]], [[TheGunslinger Gunner]], [[KnowsTheRopes Whipper]], and [[PrecisionGuidedBoomerang Angel]][[/note]].]]

to:

[[caption-width-right:1000:The Title Cover, along with the eight classes[[note]] From L-R, T-B: {{Box|ingBattler}}er, [[MasterSwordsman Gladiator]], [[ArcherArchetype Sniper]], Sniper, [[ProjectileSpell Magician]], [[MagicStaff Priest]], [[TheGunslinger Gunner]], [[KnowsTheRopes Whipper]], and [[PrecisionGuidedBoomerang Angel]][[/note]].]]
Is there an issue? Send a MessageReason:
Decided that Aloof Archer wouldn't work (it's stickmen without much of a personality) and that The Straight And Arrow Path would (considering guns do exist in this universe).


** [[AloofArcher Sniper]]: A ranged attacker who uses bows. Depending on the bow used, he may aim his arrows in a high arc, or fire straight at enemies ahead of him. STR boosts his range, DEX boosts his damage, and MAG lets him build up MP. His bows have good range, and the magic bows don't need a huge MAG stat, but some enemies are hard to hit with his arrows, and the terrain can block them.

to:

** [[AloofArcher [[TheStraightAndArrowPath Sniper]]: A ranged attacker who uses bows. Depending on the bow used, he may aim his arrows in a high arc, or fire straight at enemies ahead of him. STR boosts his range, DEX boosts his damage, and MAG lets him build up MP. His bows have good range, and the magic bows don't need a huge MAG stat, but some enemies are hard to hit with his arrows, and the terrain can block them.
Is there an issue? Send a MessageReason:
None


** Sniper: A ranged attacker who uses bows. Depending on the bow used, he may aim his arrows in a high arc, or fire straight at enemies ahead of him. STR boosts his range, DEX boosts his damage, and MAG lets him build up MP. His bows have good range, and the magic bows don't need a huge MAG stat, but some enemies are hard to hit with his arrows, and the terrain can block them.

to:

** Sniper: [[AloofArcher Sniper]]: A ranged attacker who uses bows. Depending on the bow used, he may aim his arrows in a high arc, or fire straight at enemies ahead of him. STR boosts his range, DEX boosts his damage, and MAG lets him build up MP. His bows have good range, and the magic bows don't need a huge MAG stat, but some enemies are hard to hit with his arrows, and the terrain can block them.
Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup


** [[TheArcher Sniper]]: A ranged attacker who uses bows. Depending on the bow used, he may aim his arrows in a high arc, or fire straight at enemies ahead of him. STR boosts his range, DEX boosts his damage, and MAG lets him build up MP. His bows have good range, and the magic bows don't need a huge MAG stat, but some enemies are hard to hit with his arrows, and the terrain can block them.

to:

** [[TheArcher Sniper]]: Sniper: A ranged attacker who uses bows. Depending on the bow used, he may aim his arrows in a high arc, or fire straight at enemies ahead of him. STR boosts his range, DEX boosts his damage, and MAG lets him build up MP. His bows have good range, and the magic bows don't need a huge MAG stat, but some enemies are hard to hit with his arrows, and the terrain can block them.



* RecurringCharacter: Surprisingly, the [[BoxingBattler Boxer]] has the most appearances in the entirety of the Dan-Ball franchise, appearing in a later game called Monster Box (which [[CoolSword Gladiator]], [[TheArcher Sniper]], and [[ProjectileSpell Magician]] also appear in), and an older game simply titled: ''"Ray Trace Fighter"'', where it fights other characters that lack arms and rely solely on kicks.

to:

* RecurringCharacter: Surprisingly, the [[BoxingBattler Boxer]] has the most appearances in the entirety of the Dan-Ball franchise, appearing in a later game called Monster Box (which [[CoolSword Gladiator]], [[TheArcher Sniper]], Sniper, and [[ProjectileSpell Magician]] also appear in), and an older game simply titled: ''"Ray Trace Fighter"'', where it fights other characters that lack arms and rely solely on kicks.
Is there an issue? Send a MessageReason:
None


* RecurringCharacter: Surprisingly, the [[BoxingBattler Boxer]] has the most appearances in the entirety of the Dan-Ball franchise, appearing in a later game called Monster Box (which [[CoolSword Gladiator]], [[TheArcher Sniper]], and [[ProjectileSpell Magician]] also appear in), and an older game simply titled: ''"Ray Trace Fighter"'', where it fights other characters with no arms and rely solely on kicks.

to:

* RecurringCharacter: Surprisingly, the [[BoxingBattler Boxer]] has the most appearances in the entirety of the Dan-Ball franchise, appearing in a later game called Monster Box (which [[CoolSword Gladiator]], [[TheArcher Sniper]], and [[ProjectileSpell Magician]] also appear in), and an older game simply titled: ''"Ray Trace Fighter"'', where it fights other characters with no that lack arms and rely solely on kicks.
Is there an issue? Send a MessageReason:
None


* These classes attack from further away than the short-range classes - far enough away to avoid being hit by almost every enemy attack. Their weapons have the most variety in range, but their average range is moderate. They get various amounts of LP from investing points into STR, AGI and MAG. These classes are fairly consistent across all stages of the game.

to:

* These classes attack from further away than the short-range classes - far enough away to avoid being hit by almost every many enemy attack.attacks. Their weapons have the most variety in range, but their average range is moderate. They get various amounts of LP from investing points into STR, AGI and MAG. These classes are fairly consistent across all stages of the game.

Added: 41

Changed: 948

Is there an issue? Send a MessageReason:
Clarified Range categories. Gunner is Medium Range because most of its guns are 70 or less in range, and it's average range is about 64.


!Short-Range Classes:

to:

!Short-Range Classes:Classes (Average Range: <50):



!Medium-Range Classes:

to:

!Medium-Range Classes:Classes (Average Range: 50-75):



!Long-Range Classes:

to:

** [[TheGunslinger Gunner]]: A ranged fighter who uses a variety of guns, to hit enemies from a distance with mainly physical projectiles. All guns besides his starting gun cost money to fire. STR boosts his damage, DEX lets him shoot faster, and MAG reduces the cost of guns down to a minimum of $1 per shot. His guns already have excellent range, but the terrain can block most shots, and he only gets guns that deal physical, thunder or fire damage.
!Long-Range Classes:Classes (Average Range: >75):



** [[TheGunslinger Gunner]]: A ranged fighter who uses a variety of guns, to hit enemies from a distance with mainly physical projectiles. All guns besides his starting gun cost money to fire. STR boosts his damage, DEX lets him shoot faster, and MAG reduces the cost of guns down to a minimum of $1 per shot. His guns already have excellent range, but the terrain can block most shots, and he only gets guns that deal physical, thunder or fire damage.

to:

** [[TheGunslinger Gunner]]: A ranged fighter who uses a variety of guns, to hit enemies from a distance with mainly physical projectiles. All guns besides his starting gun cost money to fire. STR boosts his damage, DEX lets him shoot faster, and MAG reduces the cost of guns down to a minimum of $1 per shot. His guns already have excellent range, but the terrain can block most shots, and he only gets guns that deal physical, thunder or fire damage.

Changed: 452

Removed: 452

Is there an issue? Send a MessageReason:
None


** [[TheGunslinger Gunner]]: A ranged fighter who uses a variety of guns, to hit enemies from a distance with mainly physical projectiles. All guns besides his starting gun cost money to fire. STR boosts his damage, DEX lets him shoot faster, and MAG reduces the cost of guns down to a minimum of $1 per shot. His guns already have excellent range, but the terrain can block most shots, and he only gets guns that deal physical, thunder or fire damage.




to:

** [[TheGunslinger Gunner]]: A ranged fighter who uses a variety of guns, to hit enemies from a distance with mainly physical projectiles. All guns besides his starting gun cost money to fire. STR boosts his damage, DEX lets him shoot faster, and MAG reduces the cost of guns down to a minimum of $1 per shot. His guns already have excellent range, but the terrain can block most shots, and he only gets guns that deal physical, thunder or fire damage.

Added: 2828

Changed: 3551

Is there an issue? Send a MessageReason:
None


* [[BoxingBattler Boxer]]: The fastest melee attacker, who fights using gloves. STR raises his attack damage, DEX raises his attack speed to a limit of 5-10 AGI (frames between attacks), and MAG lets him build up MP. His magic attacks can be really strong, but to capitalize on them he needs a decent amount of MAG, and his bad range means he'll take the most hits from enemies.
* [[CoolSword Gladiator]]: A methodical melee fighter, who uses a sword to strike enemies. STR boosts his max attack damage, DEX boosts his minimum attack damage, and MAG lets him charge up MP. The sword's length allows him to hit multiple enemies at once and attack from a safer range than a Boxer, but he doesn't deal as much damage to individual enemies, and some of his better magic swords require high MAG.
* [[TheGunslinger Gunner]]: A ranged fighter who uses a variety of guns, to hit enemies from a distance with mainly physical projectiles. All guns besides his starting gun cost money to fire. STR boosts his damage, DEX lets him shoot faster, and MAG reduces the cost of guns down to a minimum of $1 per shot. His guns already have excellent range, but most shots can be blocked by the terrain, and he only gets guns that deal physical, thunder or fire damage.
* [[ProjectileSpell Magician]]: A ranged fighter who fires magical projectiles. STR boosts his range, DEX lets him shoot faster, and MAG boosts his damage. His magic spells are powerful enough that he can act as support or a direct attacker, and he doesn't need to charge up MP, but the spells have high AGI (low rate of fire), and some of them don't pass through terrain.
* [[MagicStaff Priest]]: A support class, who uses magic staves that hit all enemies within range, but deal relatively weak damage compared to most other classes' weapons. His main purpose is the buffing aura he provides to the rest of the party. His STR boosts the party's attack damage by 1% per point. His DEX boosts the party's physical defense by 1 for every 5 DEX points. MAG boosts his attack range, which is also the range of his buff aura.
* [[TheArcher Sniper]]: A ranged attacker who uses bows. Depending on the bow used, he may aim his arrows in a high arc, or fire straight at enemies ahead of him. STR boosts his range, DEX boosts his damage, and MAG lets him build up MP. His bows have good range, and the magic bows don't need a huge MAG stat, but some enemies are hard to hit with his arrows, and the terrain can block them.
* [[KnowsTheRopes Whipper]]: A melee fighter who uses a long whip to strike enemies. STR boosts his damage, DEX boosts how many bullets his MP-based attacks fire, and MAG lets him build up MP. His whips have range equal to the longest of the Gladiator's swords, he gets whips of every element, and the magic whips have very powerful attacks, but they're not the most accurate weapons, the magic whips need a ridiculous amount of MAG to be effective, and most whips except the magic-less ones have low physical damage.
* [[PrecisionGuidedBoomerang Angel]]: A ranged attacker who tosses boomerang rings, which penetrate enemies and fly back to him. STR raises his attack damage, DEX gradually raises how many rings he can throw at a time (up to 5), and MAG lets him build up MP. The magic rings can have super-strong attacks, but they need a ''LOT'' of MP, and his rings have to return to him before he can throw them again, limiting his damage output.

to:

While most classes use weapons with a variety of ranges, most weapons can be divided into short, medium and long ranges, as can the classes:

!Short-Range Classes:
* These classes get very close to enemies to deal damage quickly. They get high LP (Health) from investing points into STR, AGI and MAG, but are likely to take hits due to most enemies out-ranging them. These classes are difficult to use in the early game, but very powerful in the late game.
**
[[BoxingBattler Boxer]]: The fastest melee attacker, who fights using gloves. STR raises his attack damage, DEX raises his attack speed to a limit of 5-10 AGI (frames between attacks), and MAG lets him build up MP. His magic attacks can be really strong, but to capitalize on them he needs a decent amount of MAG, and his bad range means he'll take the most hits from enemies.
* ** [[CoolSword Gladiator]]: A methodical melee fighter, who uses a sword to strike enemies. STR boosts his max attack damage, DEX boosts his minimum attack damage, and MAG lets him charge up MP. The sword's length allows him to hit multiple enemies at once and attack from a safer range than a Boxer, but he doesn't deal as much damage to individual enemies, and some of his better magic swords require high MAG.
* [[TheGunslinger Gunner]]: A ranged fighter who uses a variety of guns, to hit enemies from a distance with mainly physical projectiles. All guns besides his starting gun cost money to fire. STR boosts his damage, DEX lets him shoot faster, and MAG reduces the cost of guns down to a minimum of $1 per shot. His guns already have excellent range, but most shots can be blocked by the terrain, and he only gets guns that deal physical, thunder or fire damage.
* [[ProjectileSpell Magician]]: A ranged fighter who fires magical projectiles. STR boosts his range, DEX lets him shoot faster, and MAG boosts his damage. His magic spells are powerful enough that he can act as support or a direct attacker, and he doesn't need to charge up MP, but the spells have high AGI (low rate of fire), and some of them don't pass through terrain.
* [[MagicStaff Priest]]: A support class, who uses magic staves that hit all enemies within range, but deal relatively weak damage compared to most other classes' weapons. His main purpose is the buffing aura he provides to the rest of the party. His STR boosts the party's attack damage by 1% per point. His DEX boosts the party's physical defense by 1 for every 5 DEX points. MAG boosts his attack range, which is also the range of his buff aura.
* [[TheArcher Sniper]]: A ranged attacker who uses bows. Depending on the bow used, he may aim his arrows in a high arc, or fire straight at enemies ahead of him. STR boosts his range, DEX boosts his damage, and MAG lets him build up MP. His bows have good range, and the magic bows don't need a huge MAG stat, but some enemies are hard to hit with his arrows, and the terrain can block them.
*
** [[KnowsTheRopes Whipper]]: A melee fighter who uses a long whip to strike enemies. STR boosts his damage, DEX boosts how many bullets his MP-based attacks fire, and MAG lets him build up MP. His whips have range equal to the longest of the Gladiator's swords, he gets whips of every element, and the magic whips have very powerful attacks, but they're not the most accurate weapons, the magic whips need a ridiculous amount of MAG to be effective, and most whips except the magic-less ones have low physical damage.
!Medium-Range Classes:
* These classes attack from further away than the short-range classes - far enough away to avoid being hit by almost every enemy attack. Their weapons have the most variety in range, but their average range is moderate. They get various amounts of LP from investing points into STR, AGI and MAG. These classes are fairly consistent across all stages of the game.
**
[[PrecisionGuidedBoomerang Angel]]: A ranged attacker who tosses boomerang rings, which penetrate enemies and fly back to him. STR raises his attack damage, DEX gradually raises how many rings he can throw at a time (up to 5), and MAG lets him build up MP. The magic rings can have super-strong attacks, but they need a ''LOT'' of MP, and his rings have to return to him before he can throw them again, limiting his damage output.
** [[TheGunslinger Gunner]]: A ranged fighter who uses a variety of guns, to hit enemies from a distance with mainly physical projectiles. All guns besides his starting gun cost money to fire. STR boosts his damage, DEX lets him shoot faster, and MAG reduces the cost of guns down to a minimum of $1 per shot. His guns already have excellent range, but the terrain can block most shots, and he only gets guns that deal physical, thunder or fire damage.
!Long-Range Classes:
* These classes attack from the furthest away of all classes, out-ranging many enemies, and can increase their range by investing points into a certain stat (STR for Magicians and Snipers, MAG for Priests). They get low LP from investing points into STR, AGI and MAG. These classes are very strong in the early game, but become eclipsed by many other classes in the late game.
** [[ProjectileSpell Magician]]: A ranged fighter who fires magical projectiles. STR boosts his range, DEX lets him shoot faster, and MAG boosts his damage. His magic spells are powerful enough that he can act as support or a direct attacker, and he doesn't need to charge up MP, but the spells have high AGI (low rate of fire), and some of them don't pass through terrain.
** [[MagicStaff Priest]]: A support class, who uses magic staves that hit all enemies within range, but deal relatively weak damage compared to most other classes' weapons. His main purpose is the buffing aura he provides to the rest of the party. His STR boosts the party's attack damage by 1% per point. His DEX boosts the party's physical defense by 1 for every 5 DEX points. MAG boosts his attack range, which is also the range of his buff aura.
** [[TheArcher Sniper]]: A ranged attacker who uses bows. Depending on the bow used, he may aim his arrows in a high arc, or fire straight at enemies ahead of him. STR boosts his range, DEX boosts his damage, and MAG lets him build up MP. His bows have good range, and the magic bows don't need a huge MAG stat, but some enemies are hard to hit with his arrows, and the terrain can block them.


Added DiffLines:

* ElementalRockPaperScissors: Weapons can have various types; [[FireIceLightning fire, ice, thunder]], poison, freeze and physical, and certain enemies can be strong and/or/either weak to one or multiple kinds. [[AntiArmor The only type of damage that no enemy resists is freeze]], as the resistance is to the freeze effect instead.
Is there an issue? Send a MessageReason:
None


''Stick Ranger'' is a 2-D Java-based ActionRPG, developed by a team led by ha55ii and hosted on Dan-Ball, where you command a party of four tiny stick figures who march through areas and battle all sorts of funny-looking (sometimes hideously cute)enemies, gathering gold and item drops, and fighting imposing boss monsters. The game's programming has roots in ha55ii's Powder Game engines, as the stick figures move using actual 2-D physics, even though you can drag them around with your mouse.

to:

''Stick Ranger'' is a 2-D Java-based ActionRPG, developed by a team led by ha55ii and hosted on Dan-Ball, where you command a party of four tiny stick figures who march through areas and battle all sorts of funny-looking (sometimes hideously cute)enemies, cute) enemies, gathering gold and item drops, and fighting imposing boss monsters. The game's programming has roots in ha55ii's Powder Game engines, as the stick figures move using actual 2-D physics, even though you can drag them around with your mouse.



* RapidFireFisticuffs: Downplayed with the Boxer, whose lowest AGI (i.e. highest rate of attack) is 5-10 frames (though some gloves for the boxer may have a max AGI of 8).



* SpamAttack: Super Volcano, along with some other examples. The boxer, whipper, gladiator and archer in particular can simply punch, whip, slash, and shoot their enemies to gold and onigiri. Some enemies and bosses also do this, particularly the Hell 2 boss, which has the lowest reload time in the entire game.

to:

* SpamAttack: Super Volcano, along with some other examples. The boxer, whipper, gladiator and archer in particular can simply punch, [[RapidFireFisticuffs punch]], whip, slash, [[BladeSpam slash]], and shoot their enemies to gold and onigiri. Some enemies and bosses also do this, particularly the Hell 2 boss, which has the lowest reload time in the entire game.

Added: 413

Changed: 18

Is there an issue? Send a MessageReason:
None


[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/cover_44.png]]
[[caption-width-right:1000:The Title Cover, along with the eight classes[[note]] From L-R, T-B: {{Box|ingBattler}}er, [[MasterSwordsman Gladiator]], [[ArcherArchetype Sniper]], [[ProjectileSpell Magician]], [[MagicStaff Priest]], [[TheGunslinger Gunner]], [[KnowsTheRopes Whipper]], and [[PrecisionGuidedBoomerang Angel]][[/note]].]]



* Whipper: A melee fighter who uses a long whip to strike enemies. STR boosts his damage, DEX boosts how many bullets his MP-based attacks fire, and MAG lets him build up MP. His whips have range equal to the longest of the Gladiator's swords, he gets whips of every element, and the magic whips have very powerful attacks, but they're not the most accurate weapons, the magic whips need a ridiculous amount of MAG to be effective, and most whips except the magic-less ones have low physical damage.

to:

* Whipper: [[KnowsTheRopes Whipper]]: A melee fighter who uses a long whip to strike enemies. STR boosts his damage, DEX boosts how many bullets his MP-based attacks fire, and MAG lets him build up MP. His whips have range equal to the longest of the Gladiator's swords, he gets whips of every element, and the magic whips have very powerful attacks, but they're not the most accurate weapons, the magic whips need a ridiculous amount of MAG to be effective, and most whips except the magic-less ones have low physical damage.
Is there an issue? Send a MessageReason:
late game rings hit every 0.2 seconds so might as well correct this.


* LethalJokeItem: Many of the weapons in the Resort are this. For example, the Chakram 5 Ring for the Angel, with [[ScratchDamage 1-1 AT]] and the same stats as the other rings, looks ''absolutely'' useless. However, it is the only ring [[DeathOfAThousandCuts that can hit and deal damage to an enemy multiple times per attack]]: if you increase the damage with STR ([[DumpStat a stat often ignored by Angel users]]) and equip some compos, it'll be hitting enemies ''hard'' (especially the [[StraightForTheCommander larger]] ones) tons of times per second.

to:

* LethalJokeItem: Many of the weapons in the Resort are this. For example, the Chakram 5 Ring for the Angel, with [[ScratchDamage 1-1 AT]] and the same stats as the shorter range than other rings, looks ''absolutely'' useless. However, it is the only ring hits enemies [[DeathOfAThousandCuts that can hit and deal damage to an enemy multiple times per attack]]: once every 0.1 seconds]] rather than every 0.5 seconds like most other rings: if you increase the damage with STR ([[DumpStat a stat often ignored by Angel users]]) and equip some compos, it'll be hitting enemies ''hard'' (especially the [[StraightForTheCommander larger]] ones) tons of times per second.

Top