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Announced during [[UsefulNotes/{{E3}} E3 2017]], ''Starlink: Battle for Atlas'' is a third-person action adventure game developed by Creator/{{Ubisoft}} Toronto for the UsefulNotes/NintendoSwitch, UsefulNotes/Playstation4, and UsefulNotes/XboxOne and released on October 16, 2018. A PC port for the game was released six months later on April 30, 2019. The game allows the player to freely customize various aspects of their ships for land and space combat, as well as make use of different pilots for special effects such as slowing down time. Players can also seamlessly travel across the star system, visiting its various planets and making alliances with other alien races. ''Starlink'' features an optional "Toys to Life" component, with ship parts being available for purchase as either physical real-world figures or digital in-game items, with the former allowing for instantaneous swapping of ship parts during gameplay.

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Announced during [[UsefulNotes/{{E3}} E3 2017]], ''Starlink: Battle for Atlas'' is a third-person action adventure game developed by Creator/{{Ubisoft}} Toronto for the UsefulNotes/NintendoSwitch, UsefulNotes/Playstation4, Platform/NintendoSwitch, Platform/PlayStation4, and UsefulNotes/XboxOne Platform/XboxOne and released on October 16, 2018. A PC port for the game was released six months later on April 30, 2019. The game allows the player to freely customize various aspects of their ships for land and space combat, as well as make use of different pilots for special effects such as slowing down time. Players can also seamlessly travel across the star system, visiting its various planets and making alliances with other alien races. ''Starlink'' features an optional "Toys to Life" component, with ship parts being available for purchase as either physical real-world figures or digital in-game items, with the former allowing for instantaneous swapping of ship parts during gameplay.
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%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.

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* AdaptationalVillainy: Downplayed with Wolf: while he was never a heroic character, the ''VideoGame/StarFox'' franchise usually depicts Wolf as being, at worst, a hired gun or an independent SpacePirate with a personal code of honor. Here, he’s an aspiring GalacticConqueror who seeks to harness the Forgotten Legion’s technology and destroy Corneria.

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* AdaptationalVillainy: Downplayed with Wolf: while he was never a heroic character, the ''VideoGame/StarFox'' ''Franchise/StarFox'' franchise usually depicts Wolf as being, at worst, a hired gun or an independent SpacePirate with a personal code of honor. Here, he’s an aspiring GalacticConqueror who seeks to harness the Forgotten Legion’s technology and destroy Corneria.



** Fox says his homeworld is Papetoon, which hasn't been mentioned since the ''Nintendo Power'' comics.

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** Fox says his homeworld is Papetoon, which hasn't been mentioned since the ''Nintendo Power'' ''Magazine/NintendoPower'' comics.



** In the Crimson Moon DLC, when escorting [[spoiler:Leon]] to the Void, he asks Falco whether he's really appreciated in Star Fox, or if it's fun hanging out with them. If you ''really'' read between the lines, however (and have knowledge of obscure bits of series lore), you'll realize that this dialogue foreshadows events that happen between Videogame/StarFox64 and Videogame/StarFoxAdventures. That's right: this foreshadows ''Farewell, Beloved Falco'', in which he goes rogue and disobeys orders that drive a wedge between him and Fox, making him leave the team for years.

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** In the Crimson Moon DLC, when escorting [[spoiler:Leon]] to the Void, he asks Falco whether he's really appreciated in Star Fox, or if it's fun hanging out with them. If you ''really'' read between the lines, however (and have knowledge of obscure bits of series lore), you'll realize that this dialogue foreshadows events that happen between Videogame/StarFox64 ''VideoGame/StarFox64'' and Videogame/StarFoxAdventures. ''VideoGame/StarFoxAdventures''. That's right: this foreshadows ''Farewell, Beloved Falco'', ''Manga/FarewellBelovedFalco'', in which he goes rogue and disobeys orders that drive a wedge between him and Fox, making him leave the team for years.



** Fox and his wingmen are, [[VideoGame/StarFox of course]], experienced mercenaries doing business as usual, [[GuestFighter just not in their usual star system]].

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** Fox and his wingmen are, [[VideoGame/StarFox [[Franchise/StarFox of course]], experienced mercenaries doing business as usual, [[GuestFighter just not in their usual star system]].



** Some dialogue in the Star Fox portion of the Crimson Moon DLC ''seem'' to be hinting at Falco eventually desiring to leave the team in ''Farewell, Beloved Falco'', an extremely obscure manga drawn for the Japanese release of Videogame/StarFoxAdventures that illustrates what happens between 64 and Adventures.

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** Some dialogue in the Star Fox portion of the Crimson Moon DLC ''seem'' to be hinting at Falco eventually desiring to leave the team in ''Farewell, Beloved Falco'', ''Manga/FarewellBelovedFalco'', an extremely obscure manga drawn for the Japanese release of Videogame/StarFoxAdventures ''Videogame/StarFoxAdventures'' that illustrates what happens between 64 ''64'' and Adventures.''Adventures''.



* ThemeMusicPowerUp: Using Fox's Limit Break summons a member of the Star Fox team while the Corneria theme from the original Videogame/StarFox1 overrides the soundtrack. Thanks to upgrades that extend its duration, and the initial salvo's ability to land a one-hit-kill on just about anything, you'll likely hear it for the entirety of the battle you used it for.

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* ThemeMusicPowerUp: Using Fox's Limit Break summons a member of the Star Fox team while the Corneria theme from the original Videogame/StarFox1 ''VideoGame/StarFox1'' overrides the soundtrack. Thanks to upgrades that extend its duration, and the initial salvo's ability to land a one-hit-kill on just about anything, you'll likely hear it for the entirety of the battle you used it for.



* ZergRush: Imps are weak enemies that are spawned in large numbers to overwhelm the player.

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* ZergRush: Imps are weak enemies that are spawned in large numbers to overwhelm the player.player.
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* TeleportersAndTransporters: What the titular Starlink system boils down to; a high-precision transporter that allows for literally on-the-fly starship reconfiguration. [[spoiler: And with enough power, it becomes a reliable FTL alternative for making jumps that are otherwise impossible for the setting's main form of FTL travel.]]

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* TeleportersAndTransporters: What the titular Starlink system boils down to; a high-precision transporter that allows for literally on-the-fly starship reconfiguration. [[spoiler: And [[spoiler:And with enough power, it becomes a reliable FTL alternative for making jumps that are otherwise impossible for the setting's main form of FTL travel.]]
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You can watch the 2017 E3 reveal trailer [[https://www.youtube.com/watch?v=ZpTlQG6c3lE here]], the 2018 E3 gameplay trailer [[https://www.youtube.com/watch?v=RCza4n4h4yU here]], and the ''Star Fox'' reveal trailer [[https://www.youtube.com/watch?v=n3ZffcWXx_I here]].

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You can watch the 2017 E3 reveal trailer Videos: [[https://www.youtube.com/watch?v=ZpTlQG6c3lE here]], the 2018 The 2017 E3 gameplay trailer reveal trailer]] [[https://www.youtube.com/watch?v=RCza4n4h4yU here]], and the ''Star Fox'' reveal trailer The 2018 E3 gameplay trailer]] [[https://www.youtube.com/watch?v=n3ZffcWXx_I here]].The Star Fox reveal trailer.]]

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* BabyPlanet: All of the planets that orbit Atlas A are absolutely tiny compared to actual planets; you can circle the diameter of any planet in the span of a few minutes.



** Any time you're in a planet's atmosphere, it's easier to just attack enemies with you on the ground. Sure, you won't be doing any fancy dogfighting, but given that there are almost no flight-based non-space enemies (Master and Inferal Primes, as well a the FinalBoss [[spoiler:on Atlus B itself]], force you to take to the air due to [[spoiler:setting the ground on fire]], and that's about it) and none of the weapons are designed around air-to-ground assault, it's much easier to just strafe and jump your way around enemies and their attacks as if you're in a humanoid-based ThirdPersonShooter. There are a few exceptions, however; Crush Giants jump around like crazy and their vortex attacks only really affect the ground, and Legion stationed around Spires can usually be dealt with from a distance using rocket weapons.

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** Any time you're in a planet's atmosphere, it's easier to just attack enemies with you on the ground. Sure, you won't be doing any fancy dogfighting, but given that there are almost no flight-based non-space enemies (Master and Inferal Primes, as well a the FinalBoss [[spoiler:on Atlus Atlas B itself]], force you to take to the air due to [[spoiler:setting the ground on fire]], and that's about it) and none of the weapons are designed around air-to-ground assault, it's much easier to just strafe and jump your way around enemies and their attacks as if you're in a humanoid-based ThirdPersonShooter. There are a few exceptions, however; Crush Giants jump around like crazy and their vortex attacks only really affect the ground, and Legion stationed around Spires can usually be dealt with from a distance using rocket weapons.
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** Buying the Equinox Upgrades for fast travel to Warden Spires and destroyed Outlaw bases can save a ''lot'' of time travelling.

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** Buying the Equinox Upgrades for fast travel to Warden Spires and destroyed Outlaw bases can save a ''lot'' of time travelling.travelling, as well as the hassle of dealing with enemy hyperspace traps and the ensuing firefights if you get ensnared by them.
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* SandWorm: A denizen of the first world Kirite. Their scales are very valuable and a sandworm would blindly chase one down, beliving it to be another of its species.
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Not So Different has been renamed, and it needs to be dewicked/moved


** In the Crimson Moon DLC, when escorting [[spoiler:Leon]] to the Void, he asks Falco [[NotSoDifferent whether he's really appreciated in Star Fox, or if it's fun hanging out with them]]. If you ''really'' read between the lines, however (and have knowledge of obscure bits of series lore), you'll realize that this dialogue foreshadows events that happen between Videogame/StarFox64 and Videogame/StarFoxAdventures. That's right: this foreshadows ''Farewell, Beloved Falco'', in which he goes rogue and disobeys orders that drive a wedge between him and Fox, making him leave the team for years.

to:

** In the Crimson Moon DLC, when escorting [[spoiler:Leon]] to the Void, he asks Falco [[NotSoDifferent whether he's really appreciated in Star Fox, or if it's fun hanging out with them]].them. If you ''really'' read between the lines, however (and have knowledge of obscure bits of series lore), you'll realize that this dialogue foreshadows events that happen between Videogame/StarFox64 and Videogame/StarFoxAdventures. That's right: this foreshadows ''Farewell, Beloved Falco'', in which he goes rogue and disobeys orders that drive a wedge between him and Fox, making him leave the team for years.
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* GettingCrapPastTheRadar: One optional Electral Sparks you can investigate [[spoiler:tied to the Arborwood Homestead]] has Eli exclaim, "Well, curl my stamen!"[[note]]The stamen is the male organ of a flowering plant which produces pollen. This makes what he said the Bion equivalent of "You're yanking my crank!"[[/note]]

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%% * GettingCrapPastTheRadar: One optional Electral Sparks GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you can investigate [[spoiler:tied to are reading this in the Arborwood Homestead]] has Eli exclaim, "Well, curl my stamen!"[[note]]The stamen is future, please check the male organ of a flowering plant which produces pollen. This makes what he said trope page to make sure your example fits the Bion equivalent of "You're yanking my crank!"[[/note]]current definition.
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Announced during [[UsefulNotes/{{E3}} E3 2017]], ''Starlink: Battle for Atlas'' is a third-person action adventure game developed by Creator/{{Ubisoft}} Toronto for the UsefulNotes/NintendoSwitch, UsefulNotes/Playstation4, and UsefulNotes/XboxOne and released on October 16, 2018. The game allows the player to freely customize various aspects of their ships for land and space combat, as well as make use of different pilots for special effects such as slowing down time. Players can also seamlessly travel across the star system, visiting its various planets and making alliances with other alien races. ''Starlink'' features an optional "Toys to Life" component, with ship parts being available for purchase as either physical real-world figures or digital in-game items, with the former allowing for instantaneous swapping of ship parts during gameplay.

to:

Announced during [[UsefulNotes/{{E3}} E3 2017]], ''Starlink: Battle for Atlas'' is a third-person action adventure game developed by Creator/{{Ubisoft}} Toronto for the UsefulNotes/NintendoSwitch, UsefulNotes/Playstation4, and UsefulNotes/XboxOne and released on October 16, 2018. A PC port for the game was released six months later on April 30, 2019. The game allows the player to freely customize various aspects of their ships for land and space combat, as well as make use of different pilots for special effects such as slowing down time. Players can also seamlessly travel across the star system, visiting its various planets and making alliances with other alien races. ''Starlink'' features an optional "Toys to Life" component, with ship parts being available for purchase as either physical real-world figures or digital in-game items, with the former allowing for instantaneous swapping of ship parts during gameplay.
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* MonsterCompendium: The Collection is an in-game database of everything you encounter. Specifically the Enemy Codex has entries and enemies you've fought and aninals listed on other parts of the Collection.

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* MonsterCompendium: The Collection is an in-game database of everything you encounter. Specifically the Enemy Codex has entries and enemies you've fought and aninals animals listed on other parts of the Collection.

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