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''Stargunner'' boasts some impressive VGA graphics and a great soundtrack, and could also run smoothly on a computer with a 486DX/33 processor.[[note]]This is quite a feat given that said processor was manufactured seven years before the game's release and most other MS-DOS games released at around the same time as ''Stargunner'' required a 486DX/66 (which has double the processing speed) to run just as well.[[/note]] The game has 33 stages divided into four parts, with the first one, a six-stage episode called Scout Mission, being the only available episode in the {{shareware}} version, detailing the Stargunners' reconnaissance against all three strongholds of Zile. The full version adds three nine-stage episodes, titled Stellar Attack, Terran Assault and Aquatic Combat, with each episode detailing the strike on each of the Zilions' three strongholds. In between each stage, you are allowed to purchase upgrades for your ship using credits accumulated throughout the game. These upgrades range from top and bottom sidearms and engine upgrades that make your ship more responsive in flight to satellites, or moons, that orbit your ship and extra lives.

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''Stargunner'' boasts some impressive VGA graphics and a great Platform/{{MOD}} soundtrack, and could also run smoothly on a computer with a 486DX/33 processor.[[note]]This is quite a feat given that said processor was manufactured seven years before the game's release and most other MS-DOS games released at around the same time as ''Stargunner'' required a 486DX/66 (which has double the processing speed) to run just as well.[[/note]] The game has 33 stages divided into four parts, with the first one, a six-stage episode called Scout Mission, being the only available episode in the {{shareware}} version, detailing the Stargunners' reconnaissance against all three strongholds of Zile. The full version adds three nine-stage episodes, titled Stellar Attack, Terran Assault and Aquatic Combat, with each episode detailing the strike on each of the Zilions' three strongholds. In between each stage, you are allowed to purchase upgrades for your ship using credits accumulated throughout the game. These upgrades range from top and bottom sidearms and engine upgrades that make your ship more responsive in flight to satellites, or moons, that orbit your ship and extra lives.




Uses Platform/{{MOD}} in its music.

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Not a trope.


Uses Platform/{{MOD}} in its music.



* UsefulNotes/{{MOD}}: Used for the game's music.
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Removed green link to Apogee Software (since a link to Three D Realms exists) and added a link to Apogee Entertainment further down the opening paragraph.


''Stargunner'' is a HorizontalScrollingShooter released on November 19, 1996 by Creator/ApogeeSoftware. It was the last game sold under the Apogee brand—subsequent games released by the same company, the first being ''VideoGame/{{Duke Nukem 3D}}'', would bear the Creator/ThreeDRealms brand—until ''Duke Nukem: Critical Mass'' was released in 2011.

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''Stargunner'' is a HorizontalScrollingShooter released on November 19, 1996 by Creator/ApogeeSoftware. Apogee Software. It was the last game sold under the Apogee brand—subsequent games released by the same company, the first being ''VideoGame/{{Duke Nukem 3D}}'', would bear the Creator/ThreeDRealms brand—until ''Duke Nukem: Critical Mass'' was released in 2011.
2011 by Creator/ApogeeEntertainment.
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Looks like someone got rid of the list WITHOUT reading the text...


* BossBattle: There's one at the end of every stage. More specific examples include:

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* BossBattle: There's one at the end of every stage. More specific examples include:



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Reorganised the opening description and updated some links.


''Stargunner'' is a HorizontalScrollingShooter released in 1996 by Apogee Software.

to:

''Stargunner'' is a HorizontalScrollingShooter released in on November 19, 1996 by Creator/ApogeeSoftware. It was the last game sold under the Apogee Software.
brand—subsequent games released by the same company, the first being ''VideoGame/{{Duke Nukem 3D}}'', would bear the Creator/ThreeDRealms brand—until ''Duke Nukem: Critical Mass'' was released in 2011.



Released on November 19, 1996, ''Stargunner'' boasts some impressive VGA graphics and a great soundtrack. It was also the last game sold under the Apogee brand—subsequent games released by the same company, the first being ''VideoGame/{{Duke Nukem 3D}}'', would bear the 3D Realms brand—until ''Duke Nukem: Critical Mass'' was released in 2011.

The game has 33 stages divided into four parts, with the first one, a six-stage episode called Scout Mission, being the only available episode in the Shareware version, detailing the Stargunners' reconnaissance against all three strongholds of Zile. The full version adds three nine-stage episodes, titled Stellar Attack, Terran Assault and Aquatic Combat, with each episode detailing the strike on each of the Zilions' three strongholds.

In between each stage, you are allowed to purchase upgrades for your ship using credits accumulated throughout the game. These upgrades range from top and bottom sidearms and engine upgrades that make your ship more responsive in flight to satellites, or moons, that orbit your ship and extra lives.

''Stargunner'' is freeware as of June 22, 2005 and can be run on modern operating systems via UsefulNotes/{{DOSBox}}. Get it from 3D Realms' [[http://www.3drealms.com/stargunner/ game page]] or [[http://www.gog.com/game/stargunner GOG.com]].

The actual game itself can be run smoothly on a computer with a 486DX/33 processor, which is quite a feat given that said processor was manufactured seven years before the game's release and most other MS-DOS games released at around the same time as ''Stargunner'' required a 486DX/66 (which has double the processing speed) to run just as well.

to:

Released on November 19, 1996, ''Stargunner'' boasts some impressive VGA graphics and a great soundtrack. It was soundtrack, and could also run smoothly on a computer with a 486DX/33 processor.[[note]]This is quite a feat given that said processor was manufactured seven years before the last game sold under the Apogee brand—subsequent game's release and most other MS-DOS games released by at around the same company, time as ''Stargunner'' required a 486DX/66 (which has double the first being ''VideoGame/{{Duke Nukem 3D}}'', would bear the 3D Realms brand—until ''Duke Nukem: Critical Mass'' was released in 2011.

processing speed) to run just as well.[[/note]] The game has 33 stages divided into four parts, with the first one, a six-stage episode called Scout Mission, being the only available episode in the Shareware {{shareware}} version, detailing the Stargunners' reconnaissance against all three strongholds of Zile. The full version adds three nine-stage episodes, titled Stellar Attack, Terran Assault and Aquatic Combat, with each episode detailing the strike on each of the Zilions' three strongholds.

strongholds. In between each stage, you are allowed to purchase upgrades for your ship using credits accumulated throughout the game. These upgrades range from top and bottom sidearms and engine upgrades that make your ship more responsive in flight to satellites, or moons, that orbit your ship and extra lives.

''Stargunner'' is freeware as of June 22, 2005 and can be run on modern operating systems via UsefulNotes/{{DOSBox}}. Get it from [[https://3drealms.com/catalog/stargunner_45/ 3D Realms' game page]], [[http://www.3drealms.com/stargunner/ game page]] or [[http://www.gog.com/game/stargunner GOG.com]].

com]], or [[https://archive.org/details/Stargunner The actual game itself can be run smoothly on a computer with a 486DX/33 processor, which is quite a feat given that said processor was manufactured seven years before the game's release and most other MS-DOS games released at around the same time as ''Stargunner'' required a 486DX/66 (which has double the processing speed) to run just as well.
Internet Archive]].
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None


* IdiosyncraticDifficultyNames: Ensign, Captain, and Admiral, which corresponds to easy, normal and hard respectively.

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* IdiosyncraticDifficultyNames: IdiosyncraticDifficultyLevels: Ensign, Captain, and Admiral, which corresponds to easy, normal and hard respectively.
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Updated Apogee history in the opening description.


Released on November 19, 1996, ''Stargunner'' boasts some impressive VGA graphics and a great soundtrack. It was also the last game sold under the Apogee brand. Subsequent games released by the same company, the first being ''VideoGame/{{Duke Nukem 3D}}'', would bear the 3D Realms brand.

to:

Released on November 19, 1996, ''Stargunner'' boasts some impressive VGA graphics and a great soundtrack. It was also the last game sold under the Apogee brand. Subsequent brand—subsequent games released by the same company, the first being ''VideoGame/{{Duke Nukem 3D}}'', would bear the 3D Realms brand.
brand—until ''Duke Nukem: Critical Mass'' was released in 2011.

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