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* CommandRoster: The mod uses your hiring of one as justification for ship modification, with different crew having different effects on performance.

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* CommandRoster: The mod uses your hiring of one as justification for ship modification, with different crew having different effects on performance. ''Enterprise'' crew members are generally the best (e.g. TWOK-period Scotty lets you warp two systems per jump), but crew members who have expressed an interest in serving under you personally will break you out of jail should you do something illegal and get court-martialled.
* ContinuityPorn: Though the mod is set in the TOS/Movie period, its fluff and map draws information from all eras of Trek and the ExpandedUniverse. You can, for example, open diplomatic relations with the Breen and the Son'a, or visit an independent Bajor decades before the Cardassian Occupation began.



* UnwinnableTrainingSimulation: The ''Kobayashi Maru'', naturally, which in this case takes the form of a dozen D-7 Birds of Prey versus the player in a ''Constitution''-class. Hilariously some players reported beating the Klingons, only to discover that [[UnwinnableByMistake the devs hadn't taken that into consideration]].
** There was ''supposed'' to be implemented a proper reaction if you actually won (the basic idea was that, impressed by you beating the unbeatable scenario, your superiors would have promoted you, allowing you to start out the game proper one rank above the default), but since development apparently stopped and no version was released after alpha 0.5, it never got put in.

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* UnwinnableTrainingSimulation: The ''Kobayashi Maru'', naturally, which in this case takes the form of a dozen D-7 Birds of Prey versus the player in a ''Constitution''-class. Hilariously some players reported beating the Klingons, only to discover that [[UnwinnableByMistake the devs hadn't taken that into consideration]].
** There
consideration]]. (There was ''supposed'' to be implemented a proper reaction if you actually won (the won--the basic idea was that, impressed by you beating the unbeatable scenario, your superiors would have promoted you, allowing you to start out the game proper one rank above the default), but default--but since development apparently stopped and no version was released after alpha 0.5, it never got put in.)



* WideOpenSandbox: The map covers both the Alpha and Beta Quadrants and comprises every single planet and system that has ever been mentioned in the ''Star Trek'' canon and then some. The size borders on ridiculous.

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* WideOpenSandbox: The map covers both the Alpha and Beta Quadrants and comprises every single planet and system that has ever been mentioned in the ''Star Trek'' canon and then some. The size borders on ridiculous.is far larger than the base ''Nova'' scenario, which was already several times larger than the original ''Escape Velocity''.


''[[http://www.arpia.be/sfa/ Starfleet Adventures]]'' is a GameMod for ''VideoGame/EscapeVelocity Nova'' that converts the scenario to one based on 23rd century ''Franchise/StarTrek'' (''Series/StarTrekTheOriginalSeries'' and the first six movies). Originally created by Uncle Twitchy and later taken over by Peter "Pace" Craddock of ''VideoGame/ARPIA2WorldOfAnAgency'' fame, it's been in [[PerpetualBeta public alpha v0.5 since January 2009]], though work [[DeadFic seems to have stopped]].

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''[[http://www.arpia.be/sfa/ Starfleet Adventures]]'' is a GameMod for ''VideoGame/EscapeVelocity Nova'' that converts the scenario to one based on 23rd century ''Franchise/StarTrek'' (''Series/StarTrekTheOriginalSeries'' and the first six movies). Originally created by Uncle Twitchy and later taken over by Peter "Pace" Craddock of ''VideoGame/ARPIA2WorldOfAnAgency'' ''ARPIA 2, World of An Agency'' fame, it's been in [[PerpetualBeta public alpha v0.5 since January 2009]], though work [[DeadFic seems to have stopped]].


* EasterEgg[=/=]IntercontinuityCrossover: There's an ''[[Franchise/StarWars Imperial]]''[[Franchise/StarWars -class star destroyer]] in one system.
** Captained by a Star Trek character who conceivably could have created an ''Imperial'' based on seeing one on TV: [[Recap/StarTrekS1E17TheSquireOfGothos Trelane]].

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* EasterEgg[=/=]IntercontinuityCrossover: There's an ''[[Franchise/StarWars Imperial]]''[[Franchise/StarWars -class star destroyer]] in one system.
**
system. Captained by a Star Trek ''Star Trek'' character who conceivably could have created an ''Imperial'' ISD based on seeing one on TV: [[Recap/StarTrekS1E17TheSquireOfGothos Trelane]].



* HeroOfAnotherStory: The PlayerCharacter to Kirk et al. Your career runs in parallel to ''TOS'' and the movies and events in the live-action canon have effects on such things as the map (e.g. post-"Errand of Mercy" several systems surrounding the Klingon Empire are converted to a DMZ, and a Klingon dignitary complains about the Organians forcing the UFP and Klingons to talk instead of fight). You can also hire ''Enterprise'' crewmen for your command staff.

to:

* HeroOfAnotherStory: The PlayerCharacter to Kirk et al.al. to the PlayerCharacter. Your career runs in parallel to ''TOS'' and the movies and events in the live-action canon have effects on such things as the map (e.g. post-"Errand of Mercy" several systems surrounding the Klingon Empire are converted to a DMZ, and a Klingon dignitary complains about the Organians forcing the UFP and Klingons to talk instead of fight). You can also hire ''Enterprise'' crewmen for your command staff.



* {{Tagline}}: "The human adventure is just beginning..."

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* {{Tagline}}: "The human adventure is just beginning..."", borrowed from ''Film/StarTrekTheMotionPicture''.

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* PortalNetwork: Warp conduits are the same type of object as the hypergates in the base game. Memorize their locations, as they will shave literally months off your travel time in some cases.

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** Captained by a Star Trek character who conceivably could have created an ''Imperial'' based on seeing one on TV: [[Recap/StarTrekS1E17TheSquireOfGothos Trelane]].

Added DiffLines:

* GalacticSuperpower: The Federation controls a patchwork of systems covering about half the map, with the other major Alpha and Beta Quadrant powers interspersed among them.

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* EasterEgg[=/=]IntercontinuityCrossover: There's an ''[[Franchise/StarWars Imperial]]''[[Franchise/StarWars -class star destroyer]] in one system.

Added DiffLines:

** There was ''supposed'' to be implemented a proper reaction if you actually won (the basic idea was that, impressed by you beating the unbeatable scenario, your superiors would have promoted you, allowing you to start out the game proper one rank above the default), but since development apparently stopped and no version was released after alpha 0.5, it never got put in.

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* OrbitalBombardment: Shipboard phasers can be set to "bombard" mode, and though planets are indestructible space stations aren't.

Added DiffLines:

* {{Tagline}}: "The human adventure is just beginning..."

Added DiffLines:

* UnwinnableTrainingSimulation: The ''Kobayashi Maru'', naturally, which in this case takes the form of a dozen D-7 Birds of Prey versus the player in a ''Constitution''-class. Hilariously some players reported beating the Klingons, only to discover that [[UnwinnableByMistake the devs hadn't taken that into consideration]].
* VideoGameCrueltyPunishment: In most ''Escape Velocity'' games disabling, boarding, and capturing enemy and civilian ships is a good way to earn extra credits or gain escorts. Do that in ''SFA'' and you'll be court-martialed and thrown out of Starfleet, and the only way back in is to complete a dangerous mission deep in Romulan territory.


* AntiArmor: Federation ships carry both torpedoes and phasers. Photorps are better at damaging shields than armor and phasers vice versa, so recommended tactics are to bring down shields with torps then finish with phasers.

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* AntiArmor: Federation ships carry both torpedoes and phasers. Photorps Torps are better at damaging shields than armor and phasers vice versa, so recommended tactics are to bring down shields with torps then finish with phasers.


Added DiffLines:

* WideOpenSandbox: The map covers both the Alpha and Beta Quadrants and comprises every single planet and system that has ever been mentioned in the ''Star Trek'' canon and then some. The size borders on ridiculous.

Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/starfleet_adventures_header_8998.png]]
''[[http://www.arpia.be/sfa/ Starfleet Adventures]]'' is a GameMod for ''VideoGame/EscapeVelocity Nova'' that converts the scenario to one based on 23rd century ''Franchise/StarTrek'' (''Series/StarTrekTheOriginalSeries'' and the first six movies). Originally created by Uncle Twitchy and later taken over by Peter "Pace" Craddock of ''VideoGame/ARPIA2WorldOfAnAgency'' fame, it's been in [[PerpetualBeta public alpha v0.5 since January 2009]], though work [[DeadFic seems to have stopped]].

''SFA'' is characterized by having an absolutely enormous game map, far larger than ''Nova's'', and for design decisions that put major twists on typical ''Escape Velocity'' gameplay: there's no fighters, you're mostly restricted to Federation ships, ship modification takes the form of hiring members of your command crew and is less about drastic changes than it is about tweaks, and in keeping with how ships on the shows behave, most ships are inertialess which reduces most combat to ChasingYourTail.
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!! ''Starfleet Adventures'' provides examples of the following tropes:
* AntiArmor: Federation ships carry both torpedoes and phasers. Photorps are better at damaging shields than armor and phasers vice versa, so recommended tactics are to bring down shields with torps then finish with phasers.
* ChasingYourTail: Making ships inertialess makes the [[AttackPatternAlpha Monty Python Maneuver]] so beloved in ''Escape Velocity'' unusable, and ships can't fire backwards in ''SFA'' (though guns swivel on the forward arc). Combat instead takes the form of trying to get behind the target and staying there long enough to frag them.
* CommandRoster: The mod uses your hiring of one as justification for ship modification, with different crew having different effects on performance.
* DerelictGraveyard: Surplus Depot Z15, a system that contains a couple dozen randomly generated derelict ships at any given time.
* HeroOfAnotherStory: The PlayerCharacter to Kirk et al. Your career runs in parallel to ''TOS'' and the movies and events in the live-action canon have effects on such things as the map (e.g. post-"Errand of Mercy" several systems surrounding the Klingon Empire are converted to a DMZ, and a Klingon dignitary complains about the Organians forcing the UFP and Klingons to talk instead of fight). You can also hire ''Enterprise'' crewmen for your command staff.
* LoadsAndLoadsOfRaces: It's ''Franchise/StarTrek''. Just counting the species that control independent territory on the game map, we have the Federation, Romulans, Klingons, Gorn, Cardassians, Bajorans, Metrons, Tzenkethi, Breen, Ferengi[[labelnote:*]]though in keeping with the canon pre-''Series/StarTrekEnterprise'' their name is unknown and you can't contact them[[/labelnote]], Tholians, Son'a, Orions, and Nausicaans. Add Federation member species such as humans, Vulcans, Andorians, and Betazoids and the number tops thirty easily.
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