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* ForMassiveDamage: Torpedoes, [[UptoEleven Insanely-amped]] [[PlasmaCannon Plasma]] and [[FrickinLaserBeams Laser]] cannons, even [[MagneticWeapons Railguns]].
** Special abilities' description even state that character is targeting weak spots.


** ''Star Wolves: Empire's Legacy'': A mod that brings an additional storyline and new ending. Made by fans, but recognised by the publishers as good. [[NoExportForYou Wasn't translated to English.]]

to:

** ''Star Wolves: Empire's Legacy'': A mod that brings an additional storyline and new ending. Made by fans, but recognised recognized by the publishers as good. [[NoExportForYou Wasn't Was never translated to into English.]]


* {{Sequelitis}}: The second game. Averted with the ''Civil War'' stand-alone expansion, which was developed by the independent Elite Games Team, and (hopefully) with the ''Ashes of Victory'' expansion made by the same team.


* CallAHitPointASmeerp: Shields and Armor.


* Sequelitis: The second game. Averted with the ''Civil War'' stand-alone expansion, which was developed by the independent Elite Games Team, and (hopefully) with the ''Ashes of Victory'' expansion made by the same team.

to:

* Sequelitis: {{Sequelitis}}: The second game. Averted with the ''Civil War'' stand-alone expansion, which was developed by the independent Elite Games Team, and (hopefully) with the ''Ashes of Victory'' expansion made by the same team.


* ForMassiveDamage: Torpedoes, [[UptoEleven Insanely-amped]] [[PlasmaCannon Plasma]] and [[Frickin'LaserBeams Laser]] cannons, even [[MagneticWeapons Railguns]].

to:

* ForMassiveDamage: Torpedoes, [[UptoEleven Insanely-amped]] [[PlasmaCannon Plasma]] and [[Frickin'LaserBeams [[FrickinLaserBeams Laser]] cannons, even [[MagneticWeapons Railguns]].



* RealTimeWithPause: Rarely seen in many [=RPG=]s, it also comes with a [[Videogametime Speed-up]] option if the game feels too slow for certain players, 8x in the [[Trilogy second sequel]].

to:

* RealTimeWithPause: Rarely seen in many [=RPG=]s, it also comes with a [[Videogametime Speed-up]] [[VideoGameTime speed-up]] option if the game feels too slow for certain players, 8x players (8x in the [[Trilogy [[{{Trilogy}} second sequel]].sequel]]).


* RealTimeWithPause: Rarely seen in many RPGs, it also comes with a [[Videogametime Speed-up]] option if the game feels too slow for certain players, 8x in the [[Trilogy second sequel]].

to:

* RealTimeWithPause: Rarely seen in many RPGs, [=RPG=]s, it also comes with a [[Videogametime Speed-up]] option if the game feels too slow for certain players, 8x in the [[Trilogy second sequel]].


** The original Berserker AI, which [[TheFirstofitskind one unit]] was once a point-defense protocol by the [[MegaCorp Inno Co.]] that became corrupt enough to develop its own intelligence and racial stand against the humans with a purpose of [[HordeOfAlienLocusts replacing all life with its own by overrunning them with sheer numbers]].
** [[spoiler: EL, which was made to destroy Berserker, but eventually took its place]].

to:

** The original Berserker Berserk AI, which [[TheFirstofitskind [[TheFirstOfItsKind one unit]] was once a point-defense protocol by the [[MegaCorp Inno Co.]] that became corrupt enough to develop its own intelligence and racial stand against the humans with a purpose of [[HordeOfAlienLocusts replacing all life with its own by overrunning them with sheer numbers]].
** [[spoiler: EL, which was claims to be an AI made to destroy Berserker, [[spoiler: but she eventually took its place]].over the rogue Berserks, [[LiarRevealed then reveals her true identity]]]].



* CaptainErsatz: Berserks are commonly known AI's in many Sci-fi games which includes their needs of replicating in a mass number and urge of replacing all life with their own machinery.



* DiscOneNuke: To some degree in first two games, major one in third game, where getting secret supply stash early in the game can give you extremely rare equipment that is hard to obtain even in late-game.

to:

* DiscOneNuke: To some degree in first two games, major one in third game, where getting secret supply stash early in the game can give you extremely rare equipment that is hard to obtain even in late-game.



* EventFlag

to:

* EventFlagEventFlag: Just about almost every mission taken for granted has an event flag to guide players all throughout the three games.



* WalkItOff: Fighters have recharging shields and can recover HP as well if they're docked inside the Star Wolf. The Star Wolf can restore its own shields and hull if it has the right upgrades attached to it. Repairs can take some time, though.

to:

* WalkItOff: Fighters have recharging shields and can recover HP as well if they're docked inside the Star Wolf. The Star Wolf Wolf, they can restore its own shields also recover constantly in-flight if they have an available Nanobot module equipped. Most other ships regenerate shields, and hull can also armor if it has they also have the right upgrades attached to it. Repairs can take some time, though.corresponding modules.


** The original Berserker AI.

to:

** The original Berserker AI.AI, which [[TheFirstofitskind one unit]] was once a point-defense protocol by the [[MegaCorp Inno Co.]] that became corrupt enough to develop its own intelligence and racial stand against the humans with a purpose of [[HordeOfAlienLocusts replacing all life with its own by overrunning them with sheer numbers]].



* CharacterPortrait

to:

* CharacterPortraitCharacterPortrait: Each character has a static profile to recognize them uniquely. Even the Motherships in the sequels have their own portraits.



* CutAndPasteEnvironments:

to:

* CutAndPasteEnvironments:CutAndPasteEnvironments: The environments are entirely written in readable scripts in the game's files, which allows players to remove, ruin or improve these aspects.



* CurbStompBattle: Get the Star Wolf and your fighters equipped with best modules and weapons early in-game by proper saving and decision making then you'll get a force to be reckoned with.



* ForMassiveDamage: Missiles, anyone?

to:

* ForMassiveDamage: Missiles, anyone?Torpedoes, [[UptoEleven Insanely-amped]] [[PlasmaCannon Plasma]] and [[Frickin'LaserBeams Laser]] cannons, even [[MagneticWeapons Railguns]].



* MultipleEndings

to:

* MultipleEndingsMultipleEndings: Although not on Star Wolves 1, its sequels allow players to affect the ending of the game by decisions made in the long stories.



* PointBuildSystem
* RealTimeWithPause

to:

* PointBuildSystem
PointBuildSystem: Both in gaining character experience to make most of the skill tree each character possess and the ability to buy stronger equipment deeper in the game.
* RealTimeWithPauseRealTimeWithPause: Rarely seen in many RPGs, it also comes with a [[Videogametime Speed-up]] option if the game feels too slow for certain players, 8x in the [[Trilogy second sequel]].


In the distant future, mankind has spread out among the stars. Interstellar travel is common now, enabled by the use of special gates that make travelling from star system to star system simple and easy. However, this does not mean humanity has entered some kind of golden age. On the contrary, planetside life for most people means total domination either by the Emperor of Earth or one of three megacorporations. Those who want to be free of imperial bureaucracy or economic exploitation have to head out to the edges of known space, where asteroid mining stations and freelance interstellar traders can still make a decent living. But with freedom comes chaos, in the form of ravaging pirates, hostile aliens, and rogue AI-controlled ships.

Our story begins with Hero, a trader who gets his vessel blown up and looted by pirates, and who swears to restart his life and get his revenge in the same movement. With the aid and financial backing of a few friends, he outfits a large cargo-hauler, the Star Wolf, with armor, shields, and weapons, and throws in a few starfighters to boot. The crew and pilots of the Star Wolf become interstellar mercenaries, making their living by protecting traders, hunting pirates, taking bounty contracts, and salvaging the remains of all who oppose them.

''Star Wolves'' is a real-time strategy game with RPG elements. Story aside, essentially what you do is select a mission, fly out into space, blow stuff up, loot the remains of the stuff you blow up, level up your pilots, and buy shiny new gear for the Star Wolf and its fighters.

There are three games in the series:
* ''Star Wolves'' (2004): The original game, more or less linear, but still gave freedom in missions. Pair of people decide to became mercenaries and do contracts, and eventually became involved in war that decide fate of universe.
** ''Star Wolves: Empire's legacy'': A mod for first game that brings additional storyline and new ending. Made by fans, but recognised by publishers as good. [[NoExportForYou Wasn't translated to English.]]
* ''Star Wolves 2'' (2006): It gave a big universe that you were free to explore, with not much to explore. Strange plot. Was received poorly by the fans. Same heroes, somehow degraded back to green rookies, lost old ship and bought even older and crappier, with all achievements forgotten. Still trying to save universe.
* ''Star Wolves 2: Civil War'': A creation of the previously mentioned fans, with official support of publisher using the tools that were used to make the original game. Exploiting the open-world system of second game, it was filled with A LOT of content. Follows the storyline of ''Empire's Legacy'', totally ignoring second game. The new heroes get involved in preventing global chaos by trying to find out where the previous heroes' convoy disappeared.

to:

In the distant future, mankind has spread out among the stars. Interstellar travel is common now, enabled by the use of special gates that make travelling from star system to star system simple and easy. However, this does not mean humanity has entered some kind of golden age. On the contrary, planetside life for most people means total domination either by the Emperor of Earth or one of three megacorporations. Those who want to be free of imperial bureaucracy or economic exploitation have to head out to the edges of known space, where asteroid mining stations and freelance interstellar traders can still make a decent living. But with freedom comes chaos, in the form of ravaging pirates, hostile aliens, and rogue AI-controlled ships.

Our
ships.

''Star Wolves'' is a series of real-time strategy games with RPG elements. Story aside, essentially what you do is select a mission, fly out into space, blow stuff up, loot the remains of the stuff you blow up, level up your pilots, and buy shiny new gear for the Star Wolf and its fighters. There are three games in the series:
* ''Star Wolves'' (2004): The original game, more or less linear, but still gave freedom in what missions you could choose. A pair of people decide to become mercenaries, and eventually get involved in a war that will decide the fate of the universe.
** ''Star Wolves: Empire's Legacy'': A mod that brings an additional storyline and new ending. Made by fans, but recognised by the publishers as good. [[NoExportForYou Wasn't translated to English.]]
* ''Star Wolves 2'' (2006): It gave a big, but empty, universe that you were free to explore. Considered to have a strange plot, it was received poorly by the fans. It features the same heroes [[BagOfSpilling somehow degraded back to green rookies with all their achievements forgotten. They also lost their previous mothership, which was replaced by an even crappier vessel]].
* ''Star Wolves 3: Civil War'': Created by the previously mentioned fans using the tools that were used to make the original game, with official support from the publisher. Exploiting the second game's open-world system, it was filled with A LOT of content. Follows the storyline of ''Empire's Legacy'', totally ignoring the second game.

The
story of the first game begins with Hero, [[HelloInsertNameHere Hero]], a trader who gets his vessel blown up and looted by pirates, and who swears to restart his life and get his revenge in at the same movement.time. With the aid and financial backing of a few friends, he outfits a large cargo-hauler, the Star Wolf, with armor, shields, and weapons, and throws in a few starfighters to boot. The crew and pilots of the Star Wolf become interstellar mercenaries, making their living by protecting traders, hunting pirates, taking bounty contracts, and salvaging the remains of all who oppose them.

''Star Wolves'' is a real-time strategy game with RPG elements. Story aside, essentially what you do is select a mission, fly out into space, blow stuff up, loot The third takes place in the remains aftermath of the stuff you blow up, level up your pilots, first. The ongoing civil war has not stopped business from being carried out. A trader in charge of a small trading company has sent out an important and buy shiny new gear for the Star Wolf lucrative convoy, which is destroyed under mysterious circumstances. Bankrupted by this and its fighters.

There are three games in the series:
* ''Star Wolves'' (2004): The original game, more or less linear, but still gave freedom in missions. Pair of people decide to became mercenaries and do contracts, and eventually became involved in war that decide fate of universe.
** ''Star Wolves: Empire's legacy'': A mod for first game that brings additional storyline and new ending. Made by fans, but recognised by publishers as good. [[NoExportForYou Wasn't translated to English.]]
* ''Star Wolves 2'' (2006): It gave a big universe that you were free to explore, with not much to explore. Strange plot. Was received poorly by the fans. Same heroes, somehow degraded back to green rookies, lost old ship and bought even older and crappier, with all achievements forgotten. Still trying to save universe.
* ''Star Wolves 2: Civil War'': A creation of the previously mentioned fans, with official support of publisher using the tools that were used to make the original game. Exploiting the open-world system of second game, it was filled with A LOT of content. Follows the storyline of ''Empire's Legacy'', totally ignoring second game. The new heroes get involved in preventing global chaos by trying
unable to find out where what had happened to his people through official channels, he decides to launch an investigation with what resources he has left. As he gathers more information, he finds himself being dragged into events that will shape the previous heroes' convoy disappeared.
future of the universe...



* AIIsACrapshoot: 3 of 3.
** Original Berserker AI
** [[spoiler: EL, made to destroy Berserker eventually took it's place]]
** [[spoiler: UEL, made with safe-locks went too far with trying to ensure prosperity of human race]]

to:

* AIIsACrapshoot: 3 of 3.
AIIsACrapshoot:
** Original The original Berserker AI
AI.
** [[spoiler: EL, which was made to destroy Berserker Berserker, but eventually took it's place]]
its place]].
** [[spoiler: UEL, which was made with safe-locks safeguards against the same thing happening, but went too far with trying to ensure the prosperity of the human race]]race]].



* BeatThemAtTheirOwnGame: Berserks are most easily destroyed by blasting them with heavy weapons quickly, before they attack you in the same manner.
** Also Berserker laser kills them really fast, if you manage to install it.
* BeamSpam: A great way to quickly deal massive damage to a capital ship. It works well on fighters as well, at least until they develop laser-resistant shields.
* CallAHitPointASmeerp: Shields and hull integrity.
* CharacterCustomization: Limited. Besides Hero, your crew members have predetermined classes with their own development trees, but you can customize them within those restrictions.

to:

* BeatThemAtTheirOwnGame: BeatThemAtTheirOwnGame:
**
Berserks are most easily destroyed by quickly blasting them with heavy weapons quickly, weapons, before they attack you in the same manner.
** Also Berserker laser kills them Their own lasers are really fast, if effective against them, though you manage to need someone with the right perk before you can install it.
them.
* BeamSpam: A great way to quickly deal massive damage to a capital ship. It works well on fighters as well, at least until they develop except for those with laser-resistant shields.
shields.
* CallAHitPointASmeerp: Shields and hull integrity.
Armor.
* CharacterCustomization: Limited. Besides Hero, your crew members have predetermined classes with their own development trees, but you can customize them within those restrictions.



* CoolShip: The Star Wolf. It's actually bigger and potentially better-armed than most of the vessels the Star Wolves company fights, and using it as a gunship is a pretty good tactic for players who are concerned about sending it in ahead of the fighters.

to:

* CoolShip: CoolStarship: The Star Wolf. It's actually bigger and potentially better-armed than most of the vessels the Star Wolves company fights, fight, and using it as a gunship is a pretty good tactic for players who are concerned about sending it in ahead of the fighters.



* CutAndPasteEnvironments: Given how the background is mostly empty space, this is understandable. Still, you generally can tell systems of different sectors apart.
** [[ItGotBetter It Got MUCH Better]] at third game.
* DefeatMeansPlayable: How you recruit one of crew members.

to:

* CutAndPasteEnvironments: CutAndPasteEnvironments:
** Played straight in the first two games.
Given how the background is mostly empty space, this is understandable. Still, you generally can tell systems of different sectors apart.
** [[ItGotBetter It Got MUCH Better]] at Mostly averted in the third game.
game, which has unique backgrounds for nearly every system.
* DefeatMeansPlayable: How you recruit one of your crew members. members.



* DiscOneNuke: To some degree in first two games, major one in third game, where getting secret supply stash early in the game can give you extrimely rare equipment that is hard to obtain even in late-game.

to:

* DiscOneNuke: To some degree in first two games, major one in third game, where getting secret supply stash early in the game can give you extrimely extremely rare equipment that is hard to obtain even in late-game.



* HardModePerks: harder difficulties grant experience bonus, and the experience is extremely important in the game.

to:

* HardModePerks: harder Harder difficulties grant experience bonus, and the experience is extremely important in the game.


Not to be confused with [[Literature/SpaceWolf a similarly named chapter]] of SpaceMarines in ''TabletopGame/{{Warhammer 40000}}''.

to:

Not to be confused with [[Literature/SpaceWolf a similarly named chapter]] of SpaceMarines in ''TabletopGame/{{Warhammer 40000}}''. Has nothing to do with Wolf from the VideoGame/StarFox franchise.

Added DiffLines:

[[quoteright:171:http://static.tvtropes.org/pmwiki/pub/images/StarWolves_1515.jpg]]
[[caption-width-right:171:A RagtagBunchOfMisfits and possibly the very best pilots in human space.]]

In the distant future, mankind has spread out among the stars. Interstellar travel is common now, enabled by the use of special gates that make travelling from star system to star system simple and easy. However, this does not mean humanity has entered some kind of golden age. On the contrary, planetside life for most people means total domination either by the Emperor of Earth or one of three megacorporations. Those who want to be free of imperial bureaucracy or economic exploitation have to head out to the edges of known space, where asteroid mining stations and freelance interstellar traders can still make a decent living. But with freedom comes chaos, in the form of ravaging pirates, hostile aliens, and rogue AI-controlled ships.

Our story begins with Hero, a trader who gets his vessel blown up and looted by pirates, and who swears to restart his life and get his revenge in the same movement. With the aid and financial backing of a few friends, he outfits a large cargo-hauler, the Star Wolf, with armor, shields, and weapons, and throws in a few starfighters to boot. The crew and pilots of the Star Wolf become interstellar mercenaries, making their living by protecting traders, hunting pirates, taking bounty contracts, and salvaging the remains of all who oppose them.

''Star Wolves'' is a real-time strategy game with RPG elements. Story aside, essentially what you do is select a mission, fly out into space, blow stuff up, loot the remains of the stuff you blow up, level up your pilots, and buy shiny new gear for the Star Wolf and its fighters.

There are three games in the series:
* ''Star Wolves'' (2004): The original game, more or less linear, but still gave freedom in missions. Pair of people decide to became mercenaries and do contracts, and eventually became involved in war that decide fate of universe.
** ''Star Wolves: Empire's legacy'': A mod for first game that brings additional storyline and new ending. Made by fans, but recognised by publishers as good. [[NoExportForYou Wasn't translated to English.]]
* ''Star Wolves 2'' (2006): It gave a big universe that you were free to explore, with not much to explore. Strange plot. Was received poorly by the fans. Same heroes, somehow degraded back to green rookies, lost old ship and bought even older and crappier, with all achievements forgotten. Still trying to save universe.
* ''Star Wolves 2: Civil War'': A creation of the previously mentioned fans, with official support of publisher using the tools that were used to make the original game. Exploiting the open-world system of second game, it was filled with A LOT of content. Follows the storyline of ''Empire's Legacy'', totally ignoring second game. The new heroes get involved in preventing global chaos by trying to find out where the previous heroes' convoy disappeared.

Not to be confused with [[Literature/SpaceWolf a similarly named chapter]] of SpaceMarines in ''TabletopGame/{{Warhammer 40000}}''.
----
!! This game provides examples of:
* AdventureGuild: The titular Star Wolves.
* AIIsACrapshoot: 3 of 3.
** Original Berserker AI
** [[spoiler: EL, made to destroy Berserker eventually took it's place]]
** [[spoiler: UEL, made with safe-locks went too far with trying to ensure prosperity of human race]]
* BackTracking: Infrequent, but you do find yourself returning to certain special systems occasionally.
* BeatThemAtTheirOwnGame: Berserks are most easily destroyed by blasting them with heavy weapons quickly, before they attack you in the same manner.
** Also Berserker laser kills them really fast, if you manage to install it.
* BeamSpam: A great way to quickly deal massive damage to a capital ship. It works well on fighters as well, at least until they develop laser-resistant shields.
* CallAHitPointASmeerp: Shields and hull integrity.
* CharacterCustomization: Limited. Besides Hero, your crew members have predetermined classes with their own development trees, but you can customize them within those restrictions.
* CharacterPortrait
* CoolShip: The Star Wolf. It's actually bigger and potentially better-armed than most of the vessels the Star Wolves company fights, and using it as a gunship is a pretty good tactic for players who are concerned about sending it in ahead of the fighters.
* CriticalExistenceFailure: No amount of damage to any spacecraft has any impact on it's performance until it blows up.
* CutAndPasteEnvironments: Given how the background is mostly empty space, this is understandable. Still, you generally can tell systems of different sectors apart.
** [[ItGotBetter It Got MUCH Better]] at third game.
* DefeatMeansPlayable: How you recruit one of crew members.
* DialogueTree: In-mission conversations.
* DiscOneNuke: To some degree in first two games, major one in third game, where getting secret supply stash early in the game can give you extrimely rare equipment that is hard to obtain even in late-game.
* EnemyDetectingRadar
* EventFlag
* EveryBulletIsATracer
* ForMassiveDamage: Missiles, anyone?
** Special abilities' description even state that character is targeting weak spots.
* HardModePerks: harder difficulties grant experience bonus, and the experience is extremely important in the game.
* HelloInsertNameHere: Hero is the default name of the leader-character you make at startup, but you can type in whatever you wish.
* HitPoints
* IFoughtTheLawAndTheLawWon: Averted. Actually, attacking civil authorities is a great way to get salvageable loot.
** But generally they are either too well equipped or there are too many of them or loot isn't valuable at that level.
* InfallibleBabble: Newscasts always describe events that you're going to get involved in, if you aren't already involved.
* IrrelevantImportance: [[spoiler: The Ancient skull in the first game]]
* ItsUpToYou: Played with. If you're working for corporations or civilians, they'll usually ask you to take point. The Imperial Navy, on the other hand, is okay with leading the charge as long as you provide backup.
* MacrossMissileMassacre: Some classes of pilots can be trained to do this. Some fighters are BUILT to do this.
** Expect it to cost LOT of money thou.
* MirrorMatch: The first Star Wolves has you run into a different group of mercs who are charged with killing you. Coincidentally, they're armed with a refurbished armed transport, exactly like yours, and fighters like the ones you might be flying.
* MultiMookMelee: Averted. Although you're warned in places that you may be fighting an endless stream of enemies, it's never actually endless. Actually, there's a lot of money to be had by fighting off multiple mook waves.
* MultipleEndings
* OmnicidalNeutral: You can play like this, if you really want to.
* PaletteSwap: Different factions could be using identical fighters, save for the difference in color.
* PointBuildSystem
* RealTimeWithPause
* RPGElements
* RPGsEqualCombat
* ScratchDamage: With recharging shields, you may not notice the scratches, but enough weak enemies can still present a threat.
* ScriptedEvent
* SchrodingersGun
* ShoutOut: Kruger sector contains a space station called "Brennan's Triumph", also the name of a sector in the ''VideoGame/{{X}}-Universe'' series.
* SidetrackBonus: Visiting every possible location of interest in a system, even when they have nothing to do with your actual reason for being in the system, is the best way to get jobs and/or targets to blow up and salvage.
* Sequelitis: The second game. Averted with the ''Civil War'' stand-alone expansion, which was developed by the independent Elite Games Team, and (hopefully) with the ''Ashes of Victory'' expansion made by the same team.
* SpaceNavy: Every major faction has one, or perhaps more than one.
* SpaceIsAnOcean
* SuicidalOverconfidence: Those lowly pirates will never stop harassing you, even if the Star Wolf and its crew are quite obviously better-armed than the Imperial Navy.
* TitleDrop: Since "Star Wolves" is the actual name of your company, you can expect it to appear a lot in the news as your reputation grows.
* TwoDSpace: Averted, sort of. All mobile objects in the game can and do move in three dimensions. However, generally everything happen at same Z-axis. Also all ships will align up-down when idle.
* WeHelpTheHelpless: If you're playing nice during in-game dialogues, the Star Wolves may find themselves doing an awful lot of pointless errands as well as system-saving adventures. Still, this is more rewarding materially than snubbing everyone.
* WalkItOff: Fighters have recharging shields and can recover HP as well if they're docked inside the Star Wolf. The Star Wolf can restore its own shields and hull if it has the right upgrades attached to it. Repairs can take some time, though.
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