Follow TV Tropes

Following

History VideoGame / StarTrek25thAnniversary

Go To



** Near the start of "Love's Labor Jeopardized", Spock is infected with the Oroborus virus, which is deadly to both Romulans and Vulcans. A cure must be discovered before he dies of the virus. Strangely, the virus is supposed to be deadly within one or two days - but will kill Spock within about an hour of gameplay if the cure cannot be found.

to:

** Near the start of "Love's Labor Jeopardized", Spock is infected with the Oroborus virus, which is deadly to both Romulans and Vulcans. A cure must be discovered before he dies of the virus. Strangely, the virus is supposed to be deadly within one or two days - but will kill Spock within about an hour of gameplay if the cure cannot be found. Maybe it works differently on his half-vulcan physiology.


* RaceAgainstTheClock:
** Near the start of "Love's Labor Jeopardized", Spock is infected with the Oroborus virus, which is deadly to both Romulans and Vulcans. A cure must be discovered before he dies of the virus. Strangely, the virus is supposed to be deadly within one or two days - but will kill Spock within about an hour of gameplay if the cure cannot be found.
** In "That Old Devil Moon", the nuclear base on Scythe is about to launch its nuclear arsenal at the planet below. As Kirk and team beam down to investigate the facility, the Enterprise is attacked by a ComputerVirus and loses its phaser banks and tractor beam - the only two systems capable of intercepting those missiles if launched - prompting a race against time. Nevertheless, [[GameplayAndStorySegregation the mission itself does not have a time limit]].



* TickingClock:
** Near the start of "Love's Labor Jeopardized", Spock is infected with the Oroborus virus, which is deadly to both Romulans and Vulcans. A cure must be discovered before he dies of the virus. Strangely, the virus is supposed to be deadly within one or two days - but will kill Spock within about an hour of gameplay if the cure cannot be found.
** In "That Old Devil Moon", the nuclear base on Scythe is about to launch its nuclear arsenal at the planet below. As Kirk and team beam down to investigate the facility, the Enterprise is attacked by a ComputerVirus and loses its phaser banks and tractor beam - the only two systems capable of intercepting those missiles if launched - prompting a race against time. Nevertheless, [[GameplayAndStorySegregation the mission itself does not have a time limit]].

Added DiffLines:

* StarfishAliens: The native Nauians look approximately like five foot tall praying mantises.

Added DiffLines:

* CallForward: Doctor Carol Marcus is shown working on what could be considered a precursor to [[Film/StarTrekIITheWrathOfKhan the Genesis Device]], a torpedo-like device with its "warhead" full of extremely varied microscopic life, intended to kickstart the development of a biosphere on a dead planet.

Added DiffLines:

* UnwinnableByDesign:
** Arguably in "That Old Devil Moon", where failing to research the culture of Lucrs (the people whose base you're going to visit) before beaming down to the planet will put you in a nigh-unwinnable situation: The code to the first two doors of the base is a number that holds great significance for them, and the Enterprise's computer is the only place to find it. On the other hand, the developers did have Spock mention that the Lucrs used base-3 mathematics, so brute-forcing the code is quite possible for anyone who's paying close attention.
** The final battle in the game was designed to be practically unwinnable... if you haven't achieved a very good score on all missions up to that point. With excellent scores it becomes a difficult but perfectly winnable fight. Unfortunately, many players simply [[ReadTheFreakingManual failed to heed the paragraph in the manual]] that explains the link between mission performance and combat performance, leading many of them to assume that the battle is invariably NintendoHard, rather than realizing they should just go back and replay the missions to try to get a higher score.


** Carol Marcus and her team on Ark-7 are exploring the origins of life. At the center of their lab is a large device that looks like a torpedo, containing millions of unique lifeforms. [[Film/StarTrekIITheWrathOfKhan Sounds familiar?]]

to:

** Carol Marcus and her team on Ark-7 are exploring the origins of life. At the center of their lab is a large device that looks like a torpedo, containing millions of unique lifeforms. [[Film/StarTrekIITheWrathOfKhan Sounds familiar?]]What use could such a device have?]]


* {{Foreshadowing}}: The [[JustifiedTutorial mock battle]] between the ''Enterprise'' and the ''Republic'' at the very start of the game foreshadows the events of the final mission.

to:

* {{Foreshadowing}}: {{Foreshadowing}}:
**
The [[JustifiedTutorial mock battle]] between the ''Enterprise'' and the ''Republic'' at the very start of the game foreshadows the events of the final mission.mission.
** Carol Marcus and her team on Ark-7 are exploring the origins of life. At the center of their lab is a large device that looks like a torpedo, containing millions of unique lifeforms. [[Film/StarTrekIITheWrathOfKhan Sounds familiar?]]

Added DiffLines:

* ReadTheFreakingManual: Much has been said (including repeatedly on this very page) about the NintendoHard final battle in this game. However, the game's manual contains a couple of paragraphs which stress that getting high scores on each mission increases the overall effectiveness of the ''Enterprise'' crew. Reaching the final battle with 100% completion makes that battle ''much'' easier. Many players failed to read those paragraphs or take them to heart, and instead assumed that the scoring on each mission only serve as a BraggingRightsReward; They never bothered to replay previous missions to try and get a higher score, and were then frustrated when they couldn't win the final battle - leading to its infamous reputation.


** In "The Feathered Serpent", Kirk must intervene to save Admiral Kenka from a death sentence - even though Kenka had been deliberately and unapologetically setting up Kirk's death all along.

to:

** In "The Feathered Serpent", Kirk must intervene to save Admiral Kenka from a death sentence - even though Kenka had is guilty of genocide and has been deliberately and unapologetically setting up Kirk's death all along.


* TheMainCharactersDoEverything: Played straight as per the ''Star Trek'' idiom. Every single landing mission includes the ship's Captain, First Officer, and Chief Medical Officer, plus a RedShirt whole ''only'' job is to die (and cost you precious points) if you decide to do something foolish.

to:

* TheMainCharactersDoEverything: Played straight as per the ''Star Trek'' idiom. Every single landing mission includes the ship's Captain, First Officer, and Chief Medical Officer, plus a RedShirt whole whose ''only'' job is to die (and cost you precious points) if you decide to do something foolish.

Added DiffLines:

* TheMainCharactersDoEverything: Played straight as per the ''Star Trek'' idiom. Every single landing mission includes the ship's Captain, First Officer, and Chief Medical Officer, plus a RedShirt whole ''only'' job is to die (and cost you precious points) if you decide to do something foolish.

Added DiffLines:

* ItsUpToYou: You get a RedShirt in every single landing mission, but they never do ''anything''. Given that their only job as security officers is to fight off threats, you'd expect the Red Shirt to at least draw his phaser when the party is accosted by such a threat - but that never happens. Instead, Kirk has to shoot the threat himself every single time ''to protect the Red Shirt'' from being shot! Failure to do so can cost a ''lot'' of points, too!


* EvilKnockoff: The [[spoiler: Vardaine-built ''Enterprise-2'']] is this to the ''U.S.S. Enterprise''. This naturally culminates in a MirroMatch at the end of the game. Fortunately for our ''Enterprise'', its skilled crew is the deciding factor.

to:

* EvilKnockoff: The [[spoiler: Vardaine-built ''Enterprise-2'']] is this to the ''U.S.S. Enterprise''. This naturally culminates in a MirroMatch MirrorMatch at the end of the game. Fortunately for our ''Enterprise'', its skilled crew is the deciding factor.


* DefeatAsBackstory: Dr. Ies Bredell is holding a grudge against Kirk after Kirk foiled his attempts at some undisclosed [[MadScience]] scheme, many years ago.

to:

* DefeatAsBackstory: Dr. Ies Bredell is holding a grudge against Kirk after Kirk foiled his attempts at some undisclosed [[MadScience]] MadScience scheme, many years ago.



* EvilKnockoff: The [[spoiler: Vardaine-built ''Enterprise-2'']] is this to the ''U.S.S. Enterprise''. This naturally culminates in a [[Mirror Match]] at the end of the game. Fortunately for our ''Enterprise'', its skilled crew is the deciding factor.

to:

* EvilKnockoff: The [[spoiler: Vardaine-built ''Enterprise-2'']] is this to the ''U.S.S. Enterprise''. This naturally culminates in a [[Mirror Match]] MirroMatch at the end of the game. Fortunately for our ''Enterprise'', its skilled crew is the deciding factor.



* Foreshadowing: The [[JustifiedTutorial mock battle]] between the ''Enterprise'' and the ''Republic'' at the very start of the game foreshadows the events of the final mission.

to:

* Foreshadowing: {{Foreshadowing}}: The [[JustifiedTutorial mock battle]] between the ''Enterprise'' and the ''Republic'' at the very start of the game foreshadows the events of the final mission.



* GeneticEngineeringIsTheNewNuke: The [[spoiler: Vardaine]] are reportedly dabbling in eugenics in an attempt to create genetically-superior members of their species. This is cited as enough of a reason for the Federation to consider an ethics violation investigation, which the [[spoiler: Vardaine]] refuse to allow. In the sequel, ''[[VideoGame/JudgmentRites]]'', we discover that their project was indeed successful.

to:

* GeneticEngineeringIsTheNewNuke: The [[spoiler: Vardaine]] are reportedly dabbling in eugenics in an attempt to create genetically-superior members of their species. This is cited as enough of a reason for the Federation to consider an ethics violation investigation, which the [[spoiler: Vardaine]] refuse to allow. In the sequel, ''[[VideoGame/JudgmentRites]]'', ''VideoGame/JudgmentRites'', we discover that their project was indeed successful.



* LostTechnology: Most of the stuff found on board the alien derelict in "Another Fine Mess" is this, including several advanced gadgets, a weapon system that works on principles the Federation is just starting to consider, a completely new computing and data storage system, as well as advanced medical technology and substances. Much of this technology is lost forever after [[LethallyStupid Harry Mudd]]'s had a chance to get close to it.

to:

* LostTechnology: LostTechnology:
**
Most of the stuff found on board the alien derelict in "Another Fine Mess" is this, including several advanced gadgets, a weapon system that works on principles the Federation is just starting to consider, a completely new computing and data storage system, as well as advanced medical technology and substances. Much of this technology is lost forever after [[LethallyStupid Harry Mudd]]'s had a chance to get close to it.it.
** Bilabi, the self-proclaimed caretaker of Hrakkour, may or may not be this (he may be a living creature; we never find out). The computer that allows access to Bialbi also counts.



* NotSoWellIntentionedExtremist: Vlict Kenka kills everyone on his home planet just to stop a pacifist philosophy from propagating throughout the Klingon Empire. This is portrayed as being extreme even by Klingon standards, although one could see how someone from a ProudWarriorRace might come to decide that such an action was necessary.

to:

* NotSoWellIntentionedExtremist: Vlict Kenka kills everyone on his home planet just to stop a pacifist philosophy from propagating throughout the Klingon Empire. This is portrayed as being extreme even by Klingon standards, although one could see how someone from a ProudWarriorRace might come to decide that such an action was necessary.necessary to preserve his culture.



** The expanded version of the final story, "Vengeance," [[SubvertedTrope subverts this trope. At one point, you have to beam your Red Shirt alone to another part of the damaged ''USS Republic'' to fix the photon torpedo system. While this seems like an obvious point to kill him off, he gets the job done efficiently and you bring him back without a problem.

to:

** The expanded version of the final story, "Vengeance," [[SubvertedTrope subverts this trope.trope]]. At one point, you have to beam your Red Shirt alone to another part of the damaged ''USS Republic'' to fix the photon torpedo system. While this seems like an obvious point to kill him off, he gets the job done efficiently and you bring him back without a problem.


* CavalryBetrayal: After a prolonged battle with two cloak-capable pirate ships, the wounded ''U.S.S. Republic'' encounters what seems to be the ''Enterprise'' - much to its relief - and hails the ship to ask for Scotty's help with the repairs. The ''Enterprise'' instead [[spoilers: opens fire and nearly destroys the ''Republic'']].

to:

* CavalryBetrayal: After a prolonged battle with two cloak-capable pirate ships, the wounded ''U.S.S. Republic'' encounters what seems to be the ''Enterprise'' - much to its relief - and hails the ship to ask for Scotty's help with the repairs. The ''Enterprise'' instead [[spoilers: [[spoiler: opens fire and nearly destroys the ''Republic'']].

Showing 15 edit(s) of 76

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report