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* AlternateContinuity: The world of this game has the characters of previous games all living in the same world and working jobs they never had before or since. Sargent Byrd for example works with a platoon of other penguins, not hummingbirds as originally shown in Year of The Dragon.

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* AlternateContinuity: The world of this game has the characters of previous games all living in the same world and working jobs they never had before or since. Sargent Sgt. Byrd for example works with a platoon of other penguins, not hummingbirds as originally shown in Year ''Year of The Dragon.Dragon''.


* {{Safecracking}}: The Master Thief locked the Heart of his Realm into his safe, and needs his tools to get it out. He ultimately ends up destroying the safe completely in his efforts to open it. When you consider the fact that it's ''his'' safe to begin with, this seems really odd, as he should have already known the combination.
* {{WhatCouldHaveBeen}}: The game was released in North America one week before ''Arrested Development'' first aired on television. If it had aired sooner, there would almost certainly have been a "''There's always gems in the banana stand!''" reference in the Banana Savannah.

to:

* {{Safecracking}}: The Master Thief locked the Heart of his Realm into his safe, and needs his tools to get it out. He ultimately ends up destroying the safe completely in his efforts to open it. When you consider the fact that it's ''his'' safe to begin with, this seems really odd, as he should have already known the combination.
* {{WhatCouldHaveBeen}}: The game was released in North America one week before ''Arrested Development'' first aired on television. If it had aired sooner, there would almost certainly have been a "''There's always gems in the banana stand!''" reference in the Banana Savannah.
combination.


* {{Safecracking}}: The Master Thief locked the Heart of his Realm into his safe, and needs his tools to get it out. He ultimately ends up destroying the safe completely in his efforts to open it. When you consider the fact that it's ''his'' safe to begin with, this seems really odd, as he should have already known the combination.

to:

* {{Safecracking}}: The Master Thief locked the Heart of his Realm into his safe, and needs his tools to get it out. He ultimately ends up destroying the safe completely in his efforts to open it. When you consider the fact that it's ''his'' safe to begin with, this seems really odd, as he should have already known the combination.combination.
* {{WhatCouldHaveBeen}}: The game was released in North America one week before ''Arrested Development'' first aired on television. If it had aired sooner, there would almost certainly have been a "''There's always gems in the banana stand!''" reference in the Banana Savannah.


** The walls in the Sgt. Byrd mission in Chateau Ripto also contain famous paintings such as the Mona Lisa and The Scream defaced with Ripto's face.



* {{Safecracking}}: The Master Thief locked the Heart of his Realm into his safe, and needs his tools to get it out. He ultimately ends up destroying the safe completely in his efforts to open it. When you consider the fact that it's ''his'' safe to begin with, this seems really odd, as he should have already known the combination.
* ShoutOut: The melted clocks in Rhynocs 'n' Clocks are a clear reference to Dali's clock and the walls in the Sgt. Byrd mission in Chateau Ripto contain famous paintings such as the Mona Lisa and The Scream defaced with Ripto's face.

to:

* {{Safecracking}}: The Master Thief locked the Heart of his Realm into his safe, and needs his tools to get it out. He ultimately ends up destroying the safe completely in his efforts to open it. When you consider the fact that it's ''his'' safe to begin with, this seems really odd, as he should have already known the combination.
* ShoutOut: The melted clocks in Rhynocs 'n' Clocks are a clear reference to Dali's clock and the walls in the Sgt. Byrd mission in Chateau Ripto contain famous paintings such as the Mona Lisa and The Scream defaced with Ripto's face.
combination.


* {{Metroidvania}}: Instead of the hub and level formula of previous GBA Spyro games the game takes place in an open world that Pyro must open up with new abilities while still being a isometric platformer.
* {{Safecracking}}: The Master Thief locked the Heart of his Realm into his safe, and needs his tools to get it out. He ultimately ends up destroying the safe completely in his efforts to open it. When you consider the fact that it's ''his'' safe to begin with, this seems really odd, as he should have already known the combination.

to:

* {{Metroidvania}}: Instead of the hub and level formula of previous GBA Spyro games the game takes place in an open world that Pyro Spyro must open up with new abilities while still being a isometric platformer.
* {{Safecracking}}: The Master Thief locked the Heart of his Realm into his safe, and needs his tools to get it out. He ultimately ends up destroying the safe completely in his efforts to open it. When you consider the fact that it's ''his'' safe to begin with, this seems really odd, as he should have already known the combination.combination.
* ShoutOut: The melted clocks in Rhynocs 'n' Clocks are a clear reference to Dali's clock and the walls in the Sgt. Byrd mission in Chateau Ripto contain famous paintings such as the Mona Lisa and The Scream defaced with Ripto's face.


The seventh ''SpyroTheDragon'' game, released on the UsefulNotes/GameBoyAdvance in 2003.

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The seventh ''SpyroTheDragon'' ''Franchise/SpyroTheDragon'' game, released on the UsefulNotes/GameBoyAdvance in 2003.


The seventh ''SpyroTheDragon'' game, released on the GameBoyAdvance in 2003.

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The seventh ''SpyroTheDragon'' game, released on the GameBoyAdvance UsefulNotes/GameBoyAdvance in 2003.


* AlternateContinutiy: The world of this game has the characters of previous games all living in the same world and working jobs they never had before or since. Sargent Byrd for example works with a platoon of other penguins, not hummingbirds as originally shown in Year of The Dragon.

to:

* AlternateContinutiy: AlternateContinuity: The world of this game has the characters of previous games all living in the same world and working jobs they never had before or since. Sargent Byrd for example works with a platoon of other penguins, not hummingbirds as originally shown in Year of The Dragon.


* AlternateContinutiy: The world of this game has the characters of previous games all living in the same world and working jobs they never had before or since. Sargent Byrd for example works with a platoon of other penguins, not hummingbirds as originally shown in Year of The Dragon.



* {{Metroidvania}}

to:

* {{Metroidvania}}{{Metroidvania}}: Instead of the hub and level formula of previous GBA Spyro games the game takes place in an open world that Pyro must open up with new abilities while still being a isometric platformer.


* Homage: The Rhynocs n' Clocks world is an obvious yet rather obscure reference (considering the intended audience demographic) to Salvador Dali's ''Persistence of Memory''.

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* Homage: {{Homage}}: The Rhynocs n' Clocks world is an obvious yet rather obscure reference (considering the intended audience demographic) to Salvador Dali's ''Persistence of Memory''.

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* Homage: The Rhynocs n' Clocks world is an obvious yet rather obscure reference (considering the intended audience demographic) to Salvador Dali's ''Persistence of Memory''.


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* MementoMacGuffin: You receive the heart for the Rhynocs n' Clocks realm halfway through the adventure, after defeating Ripto in a mid-game boss battle. Also serves as {{foreshadowing}}.

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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/1225.jpg]]


* MookCarryover: Rhynocs were originally the mooks of The Sorceress

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* MookCarryover: Rhynocs were originally the mooks of The Sorceress

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