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* BrokenAesop: The "big business is bad" anvil is attempted even if your corporation has consistently behaved ethically and worked to build a rich, prosperous, democratic world. The game shows that your company ''can'' take on the role of providing for your employees and supporting global welfare, infrastructure and prosperity, and yet the Humane Ending requires you to aggressively support a government-based democratic socialist platform and eventually [[spoiler: dissolve your company, which not only demonstrably made the world a better place, but made the Humane Ending possible in the first place]].

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* FullCircleRevolution: After a government collapses into anarchy, there's no guarantee that the government that replaces it won't be exactly the same kind of government with a new name attached.



* MultipleEndings: One for each method of [[TakeOverTheWorld taking over the world]], one for walking away, one for [[spoiler: letting an AI take over]], and one for [[spoiler: burning the world down in the climate control crisis]].

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* MultipleEndings: One for each method of [[TakeOverTheWorld taking over the world]], one for walking away, one for [[spoiler: letting an AI take over]], and one for [[spoiler: burning the world down in the climate control change crisis]].


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* TheRevolutionWillNotBeCivilized: Rebels against a one-party state pretty much do nothing but smash and burn stuff in the hopes of throwing their country into civil war. There's no guarantee that what rises from the anarchy won't be [[FullCircleRevolution another one-party state]].
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/spinnortality.jpg]]
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* NGOSuperpower: You're a MegaCorp, so of course you're this. The Black Ops and Aid agenda lines let your company further embody this trope: Black Ops builds your corporation's military power, while Aid is about developing your corporation's humanitarian aid capabilities and influencing the world through aid contracts.
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* CorruptPolitician: Democratic or dictatorial, all of the political parties in the game can be influenced by corporate money to pass pro-corporate laws. The Reform Agendas are partly about fixing this problem - should you choose to take them.
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* FantasticRacism: {{Mutants}} face social ostracism worldwide at first, as well as laws that deem corporate creations to be property rather than people. The Xenophobia/Multiculturalism slider affects just ''how'' racist each region is.
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* JobStealingRobot: Your employees and the public at large don't like it if you recruit too many AI workers, who never go on strike or demand higher wages.

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* BrokenAesop: The "big business is bad" anvil is attempted even if your corporation has consistently behaved ethically and worked to build a rich, prosperous, democratic world. The game shows that your company ''can'' take on the role of providing for your employees and supporting global welfare, infrastructure and prosperity, and yet the Humane Ending requires you to aggressively support a democratic socialist platform and eventually [[spoiler: dissolve your company, which not only demonstrably made the world a better place, but made the Humane Ending possible in the first place]].

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* BrokenAesop: The "big business is bad" anvil is attempted even if your corporation has consistently behaved ethically and worked to build a rich, prosperous, democratic world. The game shows that your company ''can'' take on the role of providing for your employees and supporting global welfare, infrastructure and prosperity, and yet the Humane Ending requires you to aggressively support a government-based democratic socialist platform and eventually [[spoiler: dissolve your company, which not only demonstrably made the world a better place, but made the Humane Ending possible in the first place]].


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* MultipleEndings: One for each method of [[TakeOverTheWorld taking over the world]], one for walking away, one for [[spoiler: letting an AI take over]], and one for [[spoiler: burning the world down in the climate control crisis]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BrokenAesop: The "big business is bad" anvil is attempted even if your corporation has consistently behaved ethically and worked to build a rich, prosperous, democratic world. The game shows that your company ''can'' take on the role of providing for your employees and supporting global welfare, infrastructure and prosperity, and yet the Humane Ending requires you to aggressively support a democratic socialist platform and eventually [[spoiler: dissolve your company, which not only demonstrably made the world a better place, but made the Humane Ending possible in the first place]].
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* AIIsACrapshoot: Advanced AI can trigger "The Event" and try to TakeOverTheWorld. Unusually, a case could be made that [[BenevolentAI its victory would be a good thing]], and part of its method of taking over is to help the nations of the world grow prosperous.
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* KillSat: You can build a giant laser on the moon to wipe out countries, for all your supervillainous needs.
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* TheStarscream:
** You can use this as a tool when dealing with the Board, by holding transfer bodies hostage as a tool to gain Authority - a quick way to win the game.
** [[spoiler: In the Imperial Victory, you use your control of the world to depose the Board and become the only emperor.]]
* TakeOverTheWorld: Your objective, in several different flavors depending on what Agendas you pursue.
** [[TheEmpire Imperial Victory]]: [[spoiler: By uniting the world through one-party states, you establish a traditional empire under your command.]]
** [[BreadAndCircuses Consumerism Victory]]: [[spoiler: You maintain a facade of democracy across the world, and instead control humanity through money and the media, programmed by the latter not to realize who's pulling the strings.]]
** [[OneNationUnderCopyright New World Victory]]: [[spoiler: Nations fade away as the world is reshaped into a new vision of corporate control, where the 1% live in luxury while the rest of the world are trapped in the machine.]]
** The [[WellIntentionedExtremist Humane Victory]] [[spoiler: [[SubvertedTrope subverts]] this, as you don't end up taking over the world. You instead build a better one and dissolve your corporation, as megacorporations in general fade from the Earth.]]
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* EvilPaysBetter: You're a big business, this is to be expected. Many events allow for nasty options like OrganFarming from sentient human clones or forbidding mutants to reproduce through copyright laws, and these decisions tend to pay better than not doing so.

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* EvilPaysBetter: You're a big business, this is to be expected. Many events allow for nasty options like OrganFarming OrganTheft from sentient human clones or forbidding mutants to reproduce through copyright laws, and these decisions tend to pay better than not doing so.

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* EvilPaysBetter: You're a big business, this is to be expected. Many events allow for nasty options like OrganFarming from sentient human clones or forbidding mutants to reproduce through copyright laws, and these decisions tend to pay better than not doing so.



* OneNationUnderCopyright: Called a "corpornation" in this game, these are nations whose government is a corporation and are controlled by the plurality shareholder. The New World ending requires you to take over the entire world this way.

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* OneNationUnderCopyright: Called a "corpornation" in this game, these are nations whose government is a corporation and are controlled by the plurality shareholder. The New World ending requires you to take over most of the entire world this way.
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* BreadAndCircuses: The Consumerism ending allows you to control humanity not through open dominion, but through guided democracy, control of the media, and bribed politicians.



* OneNationUnderCopyright: Called a "corpornation" in this game, these are nations whose government is a corporation and are controlled by the plurality shareholder.

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* {{Mutants}}: The products of genetic engineering are generally referred to as mutants. At first, mutants are effectively corporate property, but as genetic engineering becomes more common, augmented humans are going to want human rights - which many normal humans don't like.
* OneNationUnderCopyright: Called a "corpornation" in this game, these are nations whose government is a corporation and are controlled by the plurality shareholder. The New World ending requires you to take over the entire world this way.
* PeoplesRepublicOfTyranny: It's not uncommon to have a one-party state governed by the "Liberal Party" or "Democratic Party."
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* OneNationUnderCopyright: Called a "corpornation" in this game, these are nations whose government is a corporation and are controlled by the plurality shareholder.

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* MegaCorp: You, your rivals, and anyone holding shares in a corpornation. Big money-generating corporations capable of overthrowing nations.
* OneNationUnderCopyright: Called a "corpornation" in this game, these are nations whose government is a corporation and are controlled by the plurality shareholder.shareholder.
* SlaveToPR: You want to keep an eye on your public opinion. The Board doesn't like [=CEOs=] who are too obviously amoral.
* VillainProtagonist: You're the head of a MegaCorp. At best, you're a WellIntentionedExtremist; even if you really want to make the world a better place, that costs money and requires you to bribe politicians and engage in espionage.
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The game, funded through Kickstarter, can be found [[http://www.spinnortality.com/ here]], and has been released on {{Steam}}.

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The game, funded through Kickstarter, In ''Spinnortality'', you play the CEO of a fledgling cyberpunk MegaCorp, chosen by the enigmatic Board of Directors to guide the company to {{immortality}} and [[TakeOverTheWorld world domination]]. You begin by researching and deploying products to the various nations of the Earth, but as your wealth grows, you'll find yourself engaging in politics, purchasing media outlets, inciting riots, sponsoring rebellions, and creating mutated humans to serve in your company. Hanging over your future is the specter of death for you and the members of the Board - but with enough research, you can be found [[http://www.spinnortality.com/ here]], and has been released on {{Steam}}. get around that too.





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\n\n----!!This game provides examples of:

* TheEmpire: The Imperial victory condition is to control the world through one-party dictatorships, paid off by your company and backed by corporate armies, propaganda and surveillance.
* ExecutiveMeddling: InUniverse, the Board sets you a series of mission objectives, which may not have anything to do with your actual plans. If they're really screwing up, though, you ''can'' tell them to pike off - just remember that if you fight with them too much, [[YouLoseAtZeroTrust they can fire you for it]]. On the positive side, completing tasks for the Board gets you the Authority needed to set Agendas that can lead towards victory.
* OneNationUnderCopyright: Called a "corpornation" in this game, these are nations whose government is a corporation and are controlled by the plurality shareholder.
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The game, funded through Kickstarter, can be found [[http://www.spinnortality.com/ here]], and has been released on {{Steam}}.
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