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* BattleshipRaid:


* BattleshipRaid:

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* BattleshipRaid: TheBadGuyWins: [[EndlessGame You're going to lose eventually]]. ''Get Even'' subverts this in the intro by revealing humanity did ultimately succeed in driving off the invaders. But of course, ''Get Even'''s very premise makes this a DoubleSubversion in the end.


* EasierThanEasy: "Beginner Mode" in ''Extreme 2''. You get infinite lives, but there are no branching paths.


* OneBulletAtATime: Most games let you only have one bullet on the screen at once. ''Extreme'' and ''Extreme 2'' lets you have more if your shot level is high enough or if you're in Fever mode. ''Infinity Gene'' outright averts this trope by employing rapid-fire weapons with gusto, with the sole ship that follows this trope having [[OneHitKill instant-kill'' bullets to balance it out.

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* OneBulletAtATime: Most games let you only have one bullet on the screen at once. ''Extreme'' and ''Extreme 2'' lets you have more if your shot level is high enough or if you're in Fever mode. ''Infinity Gene'' outright averts this trope by employing rapid-fire weapons with gusto, with the sole ship that follows this trope having [[OneHitKill instant-kill'' instant-kill]] (even on bosses!) bullets to balance it out.


* OneBulletAtATime: Most games let you only have one bullet on the screen at once. ''Extreme'' and ''Extreme 2'' lets you have more if your shot level is high enough or if you're in Fever mode. ''Infinity Gene'' outright averts this trope by employing rapid-fire weapons with gusto.

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* OneBulletAtATime: Most games let you only have one bullet on the screen at once. ''Extreme'' and ''Extreme 2'' lets you have more if your shot level is high enough or if you're in Fever mode. ''Infinity Gene'' outright averts this trope by employing rapid-fire weapons with gusto.gusto, with the sole ship that follows this trope having [[OneHitKill instant-kill'' bullets to balance it out.


In 2009, Taito graced the iPhone with ''Space Invaders Infinity Gene''. The game begins with the original classic gameplay, then the infinity gene takes over and the game gradually evolves into a modern ShootEmUp, as the player gains selectable ships, powerups, and an unrestricted range of movement, while the Invaders themselves enlist large ships, fleets, armadas, and bosses to take you on. There's also the added threat of terrain CollisionDamage. You can also load up your favorite music to generate custom levels, similar to ''VideoGame/{{Audiosurf}}''. The game gained critical praise, and has recently been updated to include [[BraggingRightsReward achievements]]. It has been ported to the UsefulNotes/PlayStationNetwork and UsefulNotes/XboxLiveArcade, and befitting its evolution theme, [[https://www.youtube.com/watch?v=1VoUvIQiDIY it has addressed]] the VideoGame3DLeap.

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In 2009, Taito graced the iPhone with ''Space Invaders Infinity Gene''. The game begins with the original classic gameplay, then the infinity gene takes over and the game gradually evolves into a modern ShootEmUp, as the player gains selectable ships, powerups, and an unrestricted range of movement, while the Invaders themselves enlist large ships, fleets, armadas, and bosses to take you on. There's also the added threat of terrain CollisionDamage. You can also load up your favorite music to generate custom levels, similar to ''VideoGame/{{Audiosurf}}''. The game gained critical praise, and has recently been was later updated to include [[BraggingRightsReward achievements]]. It has been ported to the UsefulNotes/PlayStationNetwork and UsefulNotes/XboxLiveArcade, and befitting its evolution theme, [[https://www.youtube.com/watch?v=1VoUvIQiDIY it has addressed]] the VideoGame3DLeap.


* FollowTheLeader: Almost every game console and home computer in The Second Generation Of Video Games had an adaptation of this game available.


* AliensStealCattle: Bonus stages in ''Super Space Invaders'' have you defending a group of cows from alien flying saucers that try to abduct them.

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* AliensStealCattle: AliensStealCattle:
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Bonus stages in ''Super Space Invaders'' have you defending a group of cows from alien flying saucers that try to abduct them.them.
** Wandering cows act as time-increase pickups in ''Get Even''.



* ExcusePlot: You're fighting aliens. ''Space Raiders'' and ''Space Invaders Get Even'' are the only games to have any plot beyond that.



* GameOver: [[EndlessGame In first installments, the only way out is death]].

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* GameOver: [[EndlessGame In the first installments, the only way out is death]].


%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.

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%% ZeroContextExample Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.


* OlderThanTheNES: By a little more than a decade and a half.

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* OlderThanTheNES: By a little more than half a decade and a half.decade.


Not to confuse with ''Film/SpacedInvaders''.

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Not to confuse be confused with ''Film/SpacedInvaders''.

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Not to confuse with ''Film/SpacedInvaders''.


* EndlessGame
** Demonstrated with style in [[http://www.retrosabotage.com/spacein/invasion.html this Retro Sabotage game]], where you are pitted against a single, slow moving Invader. Shoot it, and another Invader will come in its place. After shooting that one and the next one comes, [[spoiler:the game screen starts to subtly zoom out, and you can see a row of 18 Invaders, with one of them coming down to replace an Invader you shot, with yet another one coming to take its place in the row. The screen continues to zoom out, and you can see an identical row of Invaders behind the first, doubling the amount of Invaders at the top of the screen into 36. But the zoom won't stop, and gradually starts to pick up speed. Then yet another row of Invaders comes up, bring the total to 57. Then 72... 90... 108... At this point, hopeless music kicks in as the zoom continues and more and more Invaders are revealed, and it becomes increasingly apparent that they're in some sort of formation... until finally, you see '''''[[OhCrap 7,254]]''''' Invaders in a formation in the likeness of themselves, easily dwarfing your playfield. All this goes on while the player is still controlling the cannon and able to shoot the single Invader within his playfield]].

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* EndlessGame
**
EndlessGame: Demonstrated with style in [[http://www.retrosabotage.com/spacein/invasion.html this Retro Sabotage game]], where you are pitted against a single, slow moving Invader. Shoot it, and another Invader will come in its place. After shooting that one and the next one comes, [[spoiler:the game screen starts to subtly zoom out, and you can see a row of 18 Invaders, with one of them coming down to replace an Invader you shot, with yet another one coming to take its place in the row. The screen continues to zoom out, and you can see an identical row of Invaders behind the first, doubling the amount of Invaders at the top of the screen into 36. But the zoom won't stop, and gradually starts to pick up speed. Then yet another row of Invaders comes up, bring the total to 57. Then 72... 90... 108... At this point, hopeless music kicks in as the zoom continues and more and more Invaders are revealed, and it becomes increasingly apparent that they're in some sort of formation... until finally, you see '''''[[OhCrap 7,254]]''''' Invaders in a formation in the likeness of themselves, easily dwarfing your playfield. All this goes on while the player is still controlling the cannon and able to shoot the single Invader within his playfield]].


** ''Extreme 2'' has Full House Fever, which requires making a three-way bingo, and features jackpots that are worth ''tons'' of points. It is also extremely difficult to trigger, because it requires that the Fever bingo board have 7 of its 9 spaces filled and only two configurations are possible because triggering any Bingo Fever clears the spaces used to make them.

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** ''Extreme 2'' has Full House Fever, which requires making a three-way bingo, and features jackpots that are worth ''tons'' of points. It is also extremely difficult to trigger, because it requires that the Fever bingo board have 7 of its 9 spaces filled and only two configurations are possible because triggering any Bingo Fever clears the spaces used to make them. Starting the wrong type of Round will cause you to waste time trying to time it out or just deal with ruining your Full House progress.


* BonusLevel:

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* BonusLevel: BonusStage:

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