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* ActionBomb: Three of ''Extreme'''s invaders, the Bomb, the Invader and the Diver. The Bomb explodes when you shoot it, and the Invader begins heading down to earth if you hit it once (straight down or side-to-side depending on the shape) and requires another shot to destroy it. The Diver will dip down to the lowest corner of the stage and zoom across from one side to the other. If you shoot it, you'll end up [[TakingYouwithMe getting exploded.]]%%* AdaptiveAbility: ''Space Invaders Infinity Gene''.

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* ActionBomb: Three of ''Extreme'''s invaders, the Bomb, the Invader and the Diver. The Bomb explodes when you shoot it, and the Invader begins heading down to earth if you hit it once (straight down or side-to-side depending on the shape) and requires another shot to destroy it. The Diver will dip down to the lowest corner of the stage and zoom across from one side to the other. If you shoot it, you'll end up [[TakingYouwithMe getting exploded.]]%%* ]]
%%*
AdaptiveAbility: ''Space Invaders Infinity Gene''.


** The same applies to scoring. Expect your rank to hit the double digits if you get several of those cone-spread UFO minibosses, which are painfully trivial to grind for Nagoya Attack bonuses.



** The same applies to scoring. Expect your rank to hit the double digits if you get several of those cone-spread UFO minibosses, which are painfully trivial to grind for Nagoya Attack bonuses.


* ActionBomb: Two of ''Extreme'''s invaders, the Bomb and the Invader. The Bomb explodes when you shoot it, and the Invader begins heading down to earth if you hit it once (straight down or side-to-side depending on the shape) and requires another shot to destroy it.
%%* AdaptiveAbility: ''Space Invaders Infinity Gene''.

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* AchillesHeel: In both "Extreme" and "Extreme 2", the Laser power up can annihilate all the aliens in one sweep, and is arguably the deadliest power up, but the moment a single reflector shield alien shows up, it can't penetrate the shield until a lenghtly period of sustained fire. In "Extreme 2", aliens equpied with red blast shields can shrug off bombs easily, but are easily eliminated by a single shot.
* ActionBomb: Two Three of ''Extreme'''s invaders, the Bomb Bomb, the Invader and the Invader. Diver. The Bomb explodes when you shoot it, and the Invader begins heading down to earth if you hit it once (straight down or side-to-side depending on the shape) and requires another shot to destroy it.
%%*
it. The Diver will dip down to the lowest corner of the stage and zoom across from one side to the other. If you shoot it, you'll end up [[TakingYouwithMe getting exploded.]]%%* AdaptiveAbility: ''Space Invaders Infinity Gene''.



** The boss in "Extreme 2's" third stage is based entierly around this, with it's whole body (except for its two weak points)reflecting shots and lasers back at you, while it's minions are equiped with reflecting gates of their own.
** This is how you defeat the fourth boss of "Extreme", by either reflecting your lasers/shots to the side off of falling aliens (PSP, Xbox, PC), or directly below you (DS)



* BodyofBodies: In "Extreme 2", the fourth level's boss is a large jellyfish alien, but later on it splits into multiple smaller jellyfish alien.

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* BodyofBodies: BodyOfBodies: In "Extreme 2", the fourth level's boss is a large jellyfish alien, but later on it splits into multiple smaller jellyfish alien.


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* FeedItWithFire: In "Extreme 2", aliens marked with 4 red triangles normally die with a single regular shot. If with a bomb power up, they will instead become a [[GiantMook large alien]].


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* LuckilyMyShieldWillProtectMe: Both the player and the aliens can equip shields. Alien shields come in all sorts of varieties, from the standard shield which blocks everything but the [[WaveMotionGun Laser]], Reflector shields which bounce either a single or all of your shots back, and hard counter the Laser, A spiked shield that after being dammaged will drop off the alien it's protecting in an attempt to crush you, and the blast shield which can stop the Bomb powerup easily, but doesn't protect against regular shots or lasers.
** The player's shield (obtained after defeating 4 black aliens) can block anything, but in "Extreme" it's still curtains if an alien reaches the bottom. "Extreme 2" eliminates this by simply [[InstantDeathRadius insta-killing any alien that crosses the shield line.]]

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* AttackReflector: in "Extreme" and "Extreme 2", some aliens come equiped with yellow shields/gates that reflect a shot back at you. It is notably highly resistant to the standard laser power up, but can't reflect bombs. While the shield can block only one shot, the gate can block as many as the player fires at them, but occasionally will open up, or if the player is precise enough, they can snipe a shot through the thin gap in a closed gate.


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*BodyofBodies: In "Extreme 2", the fourth level's boss is a large jellyfish alien, but later on it splits into multiple smaller jellyfish alien.


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* TimedPowerUp: In "Extreme" and "Extreme 2" the player can earn different weapon upgrades by shooting 4 aliens of the same colour (or shooting mini-ufos). The player can also switch back to the standard single shot in order to preserve the power up's timer.
** Green aliens give the [[ShotgunsAreJustBetter Broad Shot]] power up, letting the player fire a tight choke of 5 shots.
** Red aliens give the [[StuffBlowingUp Bomb]] power up, which anihilates tight groups of aliens and demolish alien reflector shields with ease.
** Blue aliens give the [[WaveMotionGun Laser]] power up, which is the most destructive of the four power ups, piercing through small aliens and killing large ones quickly but is easily countered by reflector shields.
** Black aliens give the [[LuckilyMyShieldWillProtectMe Shield]] power up, which blocks anything from hitting the player. Keep in mind in "Extreme" if an alien touches the ground the player still dies, whereas in "Extreme 2" the shield will instantly kill any aliens that touch it.
*** Fever mode increases the power of each power up, or grant weapons normally not found in regular gameplay, allowing players to just blast through wave after wave of enemies.


In 2009, Taito graced the iPhone with ''Space Invaders Infinity Gene''. The game begins with the original classic gameplay, then the infinity gene takes over and the game gradually evolves into a modern ShootEmUp, as the player gains selectable ships, powerups, and an unrestricted range of movement, while the Invaders themselves enlist large ships, fleets, armadas, and bosses to take you on. There's also the added threat of terrain CollisionDamage. You can also load up your favorite music to generate custom levels, similar to ''VideoGame/{{Audiosurf}}''. The game gained critical praise, and was later updated to include [[BraggingRightsReward achievements]]. It has been ported to the UsefulNotes/PlayStationNetwork and UsefulNotes/XboxLiveArcade, and befitting its evolution theme, [[https://www.youtube.com/watch?v=1VoUvIQiDIY it has addressed]] the VideoGame3DLeap.

to:

In 2009, Taito graced the iPhone with ''Space Invaders Infinity Gene''.''VideoGame/SpaceInvadersInfinityGene''. The game begins with the original classic gameplay, then the infinity gene takes over and the game gradually evolves into a modern ShootEmUp, as the player gains selectable ships, powerups, and an unrestricted range of movement, while the Invaders themselves enlist large ships, fleets, armadas, and bosses to take you on. There's also the added threat of terrain CollisionDamage. You can also load up your favorite music to generate custom levels, similar to ''VideoGame/{{Audiosurf}}''. The game gained critical praise, and was later updated to include [[BraggingRightsReward achievements]]. It has been ported to the UsefulNotes/PlayStationNetwork and UsefulNotes/XboxLiveArcade, and befitting its evolution theme, [[https://www.youtube.com/watch?v=1VoUvIQiDIY it has addressed]] the VideoGame3DLeap.



* ''Space Invaders Infinity Gene'' (2009; [[UsefulNotes/IOSGames iPhone, iPod Touch]], 2010; UsefulNotes/XBox360, UsefulNotes/PlayStation3)

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* ''Space Invaders Infinity Gene'' ''VideoGame/SpaceInvadersInfinityGene'' (2009; [[UsefulNotes/IOSGames iPhone, iPod Touch]], 2010; UsefulNotes/XBox360, UsefulNotes/PlayStation3)


* ExcusePlot: You're fighting aliens. ''Space Raiders'' and ''Space Invaders Get Even'' are the only games to have any plot beyond that.

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* ExcusePlot: You're fighting aliens. ''Space Raiders'' and ''Space Invaders Get Even'' are the only games to have any plot beyond that.that, while ''Super Space Invaders '91'' gives a bare-bones plot at the very least in the UsefulNotes/SegaMasterSystem version, the action taking place in the year 2073 and you working for what looks like a PrivateMilitaryContractor.


* ''Space Invaders Infinity Gene'' (2009; [[IOSGames iPhone, iPod Touch]], 2010; UsefulNotes/XBox360, UsefulNotes/PlayStation3)

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* ''Space Invaders Infinity Gene'' (2009; [[IOSGames [[UsefulNotes/IOSGames iPhone, iPod Touch]], 2010; UsefulNotes/XBox360, UsefulNotes/PlayStation3)



* ''[[{{VideoGame/Arkanoid}} Arkanoid]] [[VersusTitle VS]] Space Invaders'' (2017; [[{{IOSGames}} iPhone, Android]])

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* ''[[{{VideoGame/Arkanoid}} Arkanoid]] [[VersusTitle VS]] Space Invaders'' (2017; [[{{IOSGames}} [[UsefulNotes/IOSGames iPhone, Android]])


* LethalJokeCharacter: The Classic ship in ''InfinityGene''. OneBulletAtATime? Yep. Said bullet is a OneHitKill on anything, including bosses!

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* LethalJokeCharacter: The Classic ship in ''InfinityGene''.''Infinity Gene''. OneBulletAtATime? Yep. Said bullet is a OneHitKill on anything, including bosses!

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* BattleshipRaid:


* BattleshipRaid:

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* BattleshipRaid: TheBadGuyWins: [[EndlessGame You're going to lose eventually]]. ''Get Even'' subverts this in the intro by revealing humanity did ultimately succeed in driving off the invaders. But of course, ''Get Even'''s very premise makes this a DoubleSubversion in the end.


* EasierThanEasy: "Beginner Mode" in ''Extreme 2''. You get infinite lives, but there are no branching paths.


* OneBulletAtATime: Most games let you only have one bullet on the screen at once. ''Extreme'' and ''Extreme 2'' lets you have more if your shot level is high enough or if you're in Fever mode. ''Infinity Gene'' outright averts this trope by employing rapid-fire weapons with gusto, with the sole ship that follows this trope having [[OneHitKill instant-kill'' bullets to balance it out.

to:

* OneBulletAtATime: Most games let you only have one bullet on the screen at once. ''Extreme'' and ''Extreme 2'' lets you have more if your shot level is high enough or if you're in Fever mode. ''Infinity Gene'' outright averts this trope by employing rapid-fire weapons with gusto, with the sole ship that follows this trope having [[OneHitKill instant-kill'' instant-kill]] (even on bosses!) bullets to balance it out.


* OneBulletAtATime: Most games let you only have one bullet on the screen at once. ''Extreme'' and ''Extreme 2'' lets you have more if your shot level is high enough or if you're in Fever mode. ''Infinity Gene'' outright averts this trope by employing rapid-fire weapons with gusto.

to:

* OneBulletAtATime: Most games let you only have one bullet on the screen at once. ''Extreme'' and ''Extreme 2'' lets you have more if your shot level is high enough or if you're in Fever mode. ''Infinity Gene'' outright averts this trope by employing rapid-fire weapons with gusto.gusto, with the sole ship that follows this trope having [[OneHitKill instant-kill'' bullets to balance it out.


In 2009, Taito graced the iPhone with ''Space Invaders Infinity Gene''. The game begins with the original classic gameplay, then the infinity gene takes over and the game gradually evolves into a modern ShootEmUp, as the player gains selectable ships, powerups, and an unrestricted range of movement, while the Invaders themselves enlist large ships, fleets, armadas, and bosses to take you on. There's also the added threat of terrain CollisionDamage. You can also load up your favorite music to generate custom levels, similar to ''VideoGame/{{Audiosurf}}''. The game gained critical praise, and has recently been updated to include [[BraggingRightsReward achievements]]. It has been ported to the UsefulNotes/PlayStationNetwork and UsefulNotes/XboxLiveArcade, and befitting its evolution theme, [[https://www.youtube.com/watch?v=1VoUvIQiDIY it has addressed]] the VideoGame3DLeap.

to:

In 2009, Taito graced the iPhone with ''Space Invaders Infinity Gene''. The game begins with the original classic gameplay, then the infinity gene takes over and the game gradually evolves into a modern ShootEmUp, as the player gains selectable ships, powerups, and an unrestricted range of movement, while the Invaders themselves enlist large ships, fleets, armadas, and bosses to take you on. There's also the added threat of terrain CollisionDamage. You can also load up your favorite music to generate custom levels, similar to ''VideoGame/{{Audiosurf}}''. The game gained critical praise, and has recently been was later updated to include [[BraggingRightsReward achievements]]. It has been ported to the UsefulNotes/PlayStationNetwork and UsefulNotes/XboxLiveArcade, and befitting its evolution theme, [[https://www.youtube.com/watch?v=1VoUvIQiDIY it has addressed]] the VideoGame3DLeap.


* FollowTheLeader: Almost every game console and home computer in The Second Generation Of Video Games had an adaptation of this game available.

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