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** ''VideoGame/SoulcaliburVI reveals that [[spoiler:''this game'' is seen as a BadFuture. It's referred to as a future dark and cruel, one where an endless amount of death and destruction is brought on, and needs to be prevented. This happens by way of Cassandra from the Original Timeline, trapped in Astral Chaos, warning her New Timeline counterpart of everything that will happen, so she can SetRightWhatOnceWentWrong.]]

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** ''VideoGame/SoulcaliburVI ''VideoGame/SoulcaliburVI'' reveals that [[spoiler:''this game'' is seen as a BadFuture. It's referred to as a future dark and cruel, one where an endless amount of death and destruction is brought on, and needs to be prevented. This happens by way of Cassandra from the Original Timeline, trapped in Astral Chaos, warning her New Timeline counterpart of everything that will happen, so she can SetRightWhatOnceWentWrong.]]


* AbortedArc: For the entire Post-Timeskip storyline since ''VideoGame/SoulcaliburVI'' is an in-continuity reboot set during and after the events of ''VideoGame/SoulCalibur'', leaving all lingering plots post-timeskip unresolved.

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* AbortedArc: For the entire Post-Timeskip storyline since ''VideoGame/SoulcaliburVI'' is an in-continuity reboot a ContinuityReboot set during and after the events of ''VideoGame/SoulCalibur'', leaving all lingering plots post-timeskip unresolved.unresolved. [[spoiler:Then it's revealed that ''V'' is a BadFuture that needs to be prevented, with the Original Timeline Cassandra warning her New Timeline counterpart in Astral Chaos of everything that will happen, entrusting her to SetRightWhatOnceWentWrong.]]



* AllThereInTheManual: The ''New Legends of Project Soul'' databook contains a significant amount of information on the ''Soul'' series as a whole -- and what occurred between ''IV'' and ''V'' in particular -- that is unmentioned in-game, including hints at what the incomplete story mode might have been..

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* AllThereInTheManual: The ''New Legends of Project Soul'' databook contains a significant amount of information on the ''Soul'' series as a whole -- and what occurred between ''IV'' and ''V'' in particular -- that is unmentioned in-game, including hints at what the incomplete story mode might have been..been.
* ArmedWithCanon:
** Daishi Odashima, the director at the time, made many changes to the lore that he felt were needed to [[SoftReboot reboot]] and push the series going forward. This resulted in the 17-year TimeSkip that cut out many of the most popular characters and replaced them with a new generation, while having the old cast PutOnABus, retired or KilledOffForReal. This was what he felt the series ''should be''.
** In a twist of fate, years after Odashima left Project Soul, his eventual successor Motohiro Okubo in turn did this to ''him''. Not only did he undo all the effects of ''V'', but he also revisited the idea of [[spoiler:Cassandra being trapped in Astral Chaos. Originally, it was to have her PutOnABus, but Okubo decided to have her be instrumental to ''undoing'' the effects of ''V'' by way of having her inform the New Timeline Cassandra of a ''V'' being a BadFuture for her to prevent and SetRightWhatOnceWentWrong.]] In other words, using Daishi's canon to erase his own canon.



* BadFuture: The story mode contains a false ending wherein Patroklos becomes to Soul Calibur what Nightmare is to Soul Edge, killing Pyrrha without hesitation or mercy. He rejects this fate and uses Astral Chaos to travel back in time to when he first awakened Soul Calibur, rejecting Elysium's control. When she tries to hijack his body, he defeats her in a BattleInTheCentreOfTheMind.

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* BadFuture: BadFuture:
**
The story mode contains a false ending wherein Patroklos becomes to Soul Calibur what Nightmare is to Soul Edge, killing Pyrrha without hesitation or mercy. He rejects this fate and uses Astral Chaos to travel back in time to when he first awakened Soul Calibur, rejecting Elysium's control. When she tries to hijack his body, he defeats her in a BattleInTheCentreOfTheMind.BattleInTheCentreOfTheMind.
** ''VideoGame/SoulcaliburVI reveals that [[spoiler:''this game'' is seen as a BadFuture. It's referred to as a future dark and cruel, one where an endless amount of death and destruction is brought on, and needs to be prevented. This happens by way of Cassandra from the Original Timeline, trapped in Astral Chaos, warning her New Timeline counterpart of everything that will happen, so she can SetRightWhatOnceWentWrong.]]



** Sophitia was stated in the Story Mode to have been killed off casually by a Malfested in the past. According to the artbook however, she actually gave her life so that Pyrrha could live without Soul Edge. This may have also happened to Cassandra, who disappeared into Astral Chaos after being knocked unconscious by her sister.

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** Sophitia was stated in the Story Mode to have been killed off casually by a Malfested in the past. According to the artbook however, she actually gave her life so that Pyrrha could live without Soul Edge.
**
This may have also happened to Cassandra, who disappeared into Astral Chaos after being knocked unconscious by her sister.sister. [[spoiler:Many years later, she turns up in ''VI'' after her New Timeline counterpart finds her [[SanitySlippage driven mad]], and defeats her before she regains just enough sanity to warn of the future before disappearing.]]



** Cassandra was sucked into [[EldritchLocation Astral Chaos]] following Soul Edge's destruction.

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** Cassandra was sucked into [[EldritchLocation Astral Chaos]] following Soul Edge's destruction. [[spoiler:She returns in ''VI'', just long enough to tell that version of Cassandra what happened and how ''V'' can be undone.]]


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* StuffedIntoTheFridge: Sophitia died after ''IV'', and was used as a martyr to provide {{Angst}} for Patroklos and Pyrrha. [[spoiler:This was then revisited in ''VI'', where it's established by the original Cassandra to her ''VI'' counterpart that her death must be prevented from happening so the events of ''V'' can be undone.]]


* Guest Characters: Ezio Auditore da Firenze from ''VideoGame/AssassinsCreedII''; and a fighting style based off Devil Jin from the ''VideoGame/{{Tekken}}'' series

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* Guest Characters: Ezio Auditore da Firenze from ''VideoGame/AssassinsCreedII''; ''Franchise/AssassinsCreed''[[note]]His ''[[VideoGame/AssassinsCreedBrotherhood Brotherhood]]'' self, specifically[[/note]]; and a fighting style based off Devil Jin from the ''VideoGame/{{Tekken}}'' series


* {{Retcon}}: Xiba was originally stated to be just a highly skilled orphan that Kilik trained. However, following a fan backlash, the developers altered his bio to make him Kilik and Xianghua's bastard son and Leixia's older half-brother with only Xianhua knowing the truth.

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* {{Retcon}}: Xiba was originally stated to be just a highly skilled orphan that Kilik trained. However, following a fan backlash, the developers altered his bio to make him Kilik and Xianghua's bastard son and Leixia's older half-brother with only Xianhua Xianghua knowing the truth.


After a series of lackluster spinoffs, in 2017 ''VideoGame/SoulcaliburVI'' was announced as a in-ContinuityReboot set during and after the events of the second game: ''VideoGame/Soulcalibur''.

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After a series of lackluster spinoffs, in 2017 ''VideoGame/SoulcaliburVI'' was announced as a an in-ContinuityReboot set during and after the events of the second game: ''VideoGame/Soulcalibur''.
''VideoGame/SoulCalibur''.



* AbortedArc: For the entire Post-Timeskip storyline as ''VideoGame/Soulcalibur6'' is instead a in-continuity reboot set during and after the events of ''VideoGame/Soulcalibur'', leaving all lingering plots post-timeskip unresolved.

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* AbortedArc: For the entire Post-Timeskip storyline as ''VideoGame/Soulcalibur6'' since ''VideoGame/SoulcaliburVI'' is instead a an in-continuity reboot set during and after the events of ''VideoGame/Soulcalibur'', ''VideoGame/SoulCalibur'', leaving all lingering plots post-timeskip unresolved.


After a series of lacklustre spinoffs, in 2017 ''VideoGame/SoulcaliburVI'' was announced as a ContinuityReboot to the entire series.

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After a series of lacklustre lackluster spinoffs, in 2017 ''VideoGame/SoulcaliburVI'' was announced as a ContinuityReboot to in-ContinuityReboot set during and after the entire series.
events of the second game: ''VideoGame/Soulcalibur''.



* AbortedArc: For the entire Post-Timeskip storyline as ''VideoGame/SoulCalibur6'' is instead a in-continuity reboot set during and after the events of ''VideoGame/SoulCalibur'', leaving all lingering plots post-timeskip unresolved.

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* AbortedArc: For the entire Post-Timeskip storyline as ''VideoGame/SoulCalibur6'' ''VideoGame/Soulcalibur6'' is instead a in-continuity reboot set during and after the events of ''VideoGame/SoulCalibur'', ''VideoGame/Soulcalibur'', leaving all lingering plots post-timeskip unresolved.


* AbortedArc: For the entire Post-Timeskip storyline as ''VideoGame/SoulCalibur6'' is instead a in-continuity reboot set during and after the events of ''VideoGame/SoulCalibur'', leaving all lingering plots post-timeskip unresolved.



* {{Retcon}}: Xiba was originally stated to be just a highly skilled orphan that Kilik trained. However, following a fan backlash, the developers altered his bio to make him Kilik and Xianghua's bastard son and Leixia's older half-brother with only Xianhua knowing the truth.



** Patroklos was raised on stories of his mother and emulates her fighting style out of admiration for her, but is far more proficient with the ''iaido'' he learned from Setsuka. Siegfried even notes that his imitation of Sophitia's fighting style is inferior at best.

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** Patroklos was raised on stories of his mother and emulates her fighting style out of admiration for her, but is far more proficient with the ''iaido'' ''Iaido'' he learned from Setsuka. Siegfried even notes that his imitation of Sophitia's fighting style is inferior at best.


!All spoilers will be unmarked. Administrivia/YouHaveBeenWarned!



** Sophitia was stated in the Story Mode to have been killed off casually by a Malfested in the past. [[spoiler:According to the artbook however, she actually gave her life so that Pyrrha could live without Soul Edge. This may have also happened to Cassandra, who disappeared into Astral Chaos after being knocked unconscious by her sister]].

to:

** Sophitia was stated in the Story Mode to have been killed off casually by a Malfested in the past. [[spoiler:According According to the artbook however, she actually gave her life so that Pyrrha could live without Soul Edge. This may have also happened to Cassandra, who disappeared into Astral Chaos after being knocked unconscious by her sister]].sister.



** Raphael was stated to have "died" following the events of ''Soul Calibur IV'', [[spoiler:with his body being strongly indicated to be Soul Edge's new host, Graf Dumas]]. Given this, it's unclear exactly what the playable Raphael is supposed to be.

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** Raphael was stated to have "died" following the events of ''Soul Calibur IV'', [[spoiler:with with his body being strongly indicated to be Soul Edge's new host, Graf Dumas]].Dumas. Given this, it's unclear exactly what the playable Raphael is supposed to be.



** Nightmare was slain by Siegfried and Soul Edge shattered, but it eventually reconstituted itself and claimed a new host [[spoiler:strongly implied to be Raphael]]. This host is killed by Z.W.E.I., and Soul Edge is claimed by Pyrrha Ω.

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** Nightmare was slain by Siegfried and Soul Edge shattered, but it eventually reconstituted itself and claimed a new host [[spoiler:strongly strongly implied to be Raphael]].Raphael. This host is killed by Z.W.E.I., and Soul Edge is claimed by Pyrrha Ω.


''Soulcalibur V'' is the sixth main instalment of the ''VideoGame/SoulSeries'', released on January 31, 2012 for the [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames seventh-gen consoles]] UsefulNotes/PlayStation3 and UsefulNotes/Xbox360.

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''Soulcalibur V'' is the sixth main instalment installment of the ''VideoGame/SoulSeries'', released on January 31, 2012 for the [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames seventh-gen consoles]] UsefulNotes/PlayStation3 and UsefulNotes/Xbox360.

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* TrainingStage: This game has the Character Creation Stage to test out how a custom character looks in motion. It's only available in Creation Mode, though, and the opponent is always a DeliberatelyMonochrome Edge Master.


* DummiedOut: Daishi Odashima, the game's director, [[http://train2game-news.co.uk/2012/03/26/train2game-news-soulcalibur-v-story-mode-one-fourth-of-planned-size-each-character-was-to-have-own-story/ reported]] that ''SCV''[='s=] Story Mode was supposed to be ''4 times bigger'' than that of the released product, and each character would've had their own chronicle instead of just focusing on Patroklos and Pyrrha; time constraints and lack of staff made the plan go down under. They even had fully voiced lines ready for the extensive Story Mode that, in the end, weren't used.

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* DummiedOut: Daishi Odashima, the game's director, [[http://train2game-news.co.uk/2012/03/26/train2game-news-soulcalibur-v-story-mode-one-fourth-of-planned-size-each-character-was-to-have-own-story/ reported]] that ''SCV''[='s=] Story Mode was supposed to be ''4 times bigger'' than that of the released product, and each character would've had their own chronicle instead of just focusing on Patroklos and Pyrrha; time constraints and lack of staff made the plan caused his plans to go down under.up in flames.. They even had fully voiced lines ready for the extensive Story Mode that, in the end, weren't used.

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* CharacterCustomization: The game's Create-a-Soul system is the most-robust it's ever been, with almost every aspect of the characters being able to be altered in some way or another. Additionally, most of the game's DLC consisted of parts for this feature.


* BigBadEnsemble: ''Soulcalibur V'' has three separate entities competing for the title of main villain. [[EvilChancellor Graf Dumas]] - [[LegacyCharacter the new]] [[BloodKnight Nightmare]] -, [[DragonAscendant Tira]], and [[KnightTemplar Elysium]], the living incarnation of [[LightIsNotGood Soul Calibur]]. The former uses politics, manipulation, and the power of [[ArtifactOfDoom Soul Edge]] with the goal to TakeOverTheWorld using his army of malfested slaves. The second wishes to resurrect the old Nightmare by using Pyrrha as a vessel, viewing the current one as a [[ReplacementScrappy fraud]], so she can reign chaos just as the original Nightmare did. The latter wishes to destroy Soul Edge and bring absolute peace to the world -- [[UtopiaJustifiesTheMeans regardless of the consequences]]. Behind the scenes is [[AGodAmI Algol]], who serves as the GreaterScopeVillain overall. How this all would've come together is unclear, due to the fact that [[CutShort only 1/4 of the story made the final cut of the game]].

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* BigBadEnsemble: ''Soulcalibur V'' has three separate entities competing for the title of main villain. [[EvilChancellor Graf Dumas]] - -- [[LegacyCharacter the new]] [[BloodKnight Nightmare]] -, new Nightmare]], [[DragonAscendant Tira]], and [[KnightTemplar Elysium]], Elysium]] -- the living incarnation of [[LightIsNotGood Soul Calibur]]. The former uses politics, manipulation, and the power of [[ArtifactOfDoom Soul Edge]] with the goal to TakeOverTheWorld using his army of malfested slaves. The second wishes to resurrect the old Nightmare by using Pyrrha as a vessel, viewing the current one as a [[ReplacementScrappy fraud]], so she can reign chaos just as the original Nightmare did. The latter wishes to destroy Soul Edge and bring absolute peace to the world -- [[UtopiaJustifiesTheMeans regardless of the consequences]]. Behind the scenes is [[AGodAmI Algol]], who serves as the GreaterScopeVillain overall. How this all would've come together is unclear, due to the fact that [[CutShort only 1/4 of the story made the final cut of the game]].




















* BigBadEnsemble: ''Soulcalibur V'' has three separate entities competing for the title of main villain. The first is Graf Dumas -- [[LegacyCharacter the new Nightmare]] -- who uses politics, manipulation, and the power of [[ArtifactOfDoom Soul Edge]] with the goal to TakeOverTheWorld using his army of Malfested slaves. The second is [[DragonAscendant Tira]], who wishes to resurrect the old Nightmare by using Pyrrha as a vessel -- viewing the current Nightmare as a [[ReplacementScrappy fraud]] -- so she can reign chaos just as the original Nightmare did. The third is [[KnightTemplar Elysium]], the living incarnation of [[LightIsNotGood Soul Calibur]], who wishes to destroy Soul Edge and bring absolute peace to the world -- [[UtopiaJustifiesTheMeans regardless of the consequences]]. Behind the scenes is [[AGodAmI Algol]], who serves as the GreaterScopeVillain. How this all would've come together is unclear, due to the fact that [[CutShort only 1/4 of the story made the final cut of the game]].

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* BigBadEnsemble: ''Soulcalibur V'' has three separate entities competing for the title of main villain. The first is [[EvilChancellor Graf Dumas -- Dumas]] - [[LegacyCharacter the new new]] [[BloodKnight Nightmare]] -- who -, [[DragonAscendant Tira]], and [[KnightTemplar Elysium]], the living incarnation of [[LightIsNotGood Soul Calibur]]. The former uses politics, manipulation, and the power of [[ArtifactOfDoom Soul Edge]] with the goal to TakeOverTheWorld using his army of Malfested malfested slaves. The second is [[DragonAscendant Tira]], who wishes to resurrect the old Nightmare by using Pyrrha as a vessel -- vessel, viewing the current Nightmare one as a [[ReplacementScrappy fraud]] -- fraud]], so she can reign chaos just as the original Nightmare did. The third is [[KnightTemplar Elysium]], the living incarnation of [[LightIsNotGood Soul Calibur]], who latter wishes to destroy Soul Edge and bring absolute peace to the world -- [[UtopiaJustifiesTheMeans regardless of the consequences]]. Behind the scenes is [[AGodAmI Algol]], who serves as the GreaterScopeVillain.GreaterScopeVillain overall. How this all would've come together is unclear, due to the fact that [[CutShort only 1/4 of the story made the final cut of the game]].

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