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* CriticalDamage: Damage that gets through shields has a chance of disabling some systems. The damage can be repaired, but it takes a turn to do that.

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* CriticalDamage: CriticalHit: Damage that gets through shields has a chance of disabling some systems. The damage can be repaired, but it takes a turn to do that.
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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* EnergyWeapon: The primary weapons of any starship.



* FrickinLaserBeams: The primary weapons of any starship.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sidmeiersstarships.jpg]]

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[[quoteright:350:https://static.[[quoteright:319:https://static.tvtropes.org/pmwiki/pub/images/sidmeiersstarships.jpg]]
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* HyperspaceLanes: Normally, it's only possible to move from one planet to the ones close to it. However, it's also possible to build a PortalNetwork to allow movement between remote planets.
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''Sid Meier's Starships'' is a FourX TurnBasedStrategy developed by a small team at Firaxis Games spearheaded by Creator/SidMeier himself and released by 2K Games on March 12, 2015. While the game is not officially a part of the ''VideoGame/{{Civilization}}'' series and features completely different gameplay, it takes place in the same 'verse as ''VideoGame/CivilizationBeyondEarth'', considered to be a direct sequel of the title.

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''Sid Meier's Starships'' is a FourX TurnBasedStrategy developed by a small team at Firaxis Games spearheaded by Creator/SidMeier himself and released by 2K Games on March 12, 2015.2015 for PC, Mac OS, and [=iPad=]. While the game is not officially a part of the ''VideoGame/{{Civilization}}'' series and features completely different gameplay, it takes place in the same 'verse as ''VideoGame/CivilizationBeyondEarth'', considered to be a direct sequel of the title.
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* UnitNotToScale: Fighters look almost as big as the ships that launched them. Then again, this is nothing unusual for a ''Civ'' game. Said ships being almost as big as a planet, however...

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* UnitNotToScale: UnitsNotToScale: Fighters look almost as big as the ships that launched them. Then again, this is nothing unusual for a ''Civ'' game. Said ships being almost as big as a planet, however...

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* DesignItYourselfEquipment: Ships can be customized by purchasing upgrades for specific systems or selling them for a smaller return.

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* CriticalDamage: Damage that gets through shields has a chance of disabling some systems. The damage can be repaired, but it takes a turn to do that.
* DeflectorShields: Ships' first line of defense.
* DesignItYourselfEquipment: Ships can be customized by purchasing upgrades for specific systems or selling them for a smaller return. All ships start as corvettes, but can eventually be upgraded to battleship class. In addition, certain design choices can also add a descriptor to the class, such as "assault destroyer" or "fast cruiser".



* OurWormholesAreDifferent: Entering one will send your fleet to a different region of space.

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* OurWormholesAreDifferent: Entering one will send your fleet to a different region of space.space on the battle map. For the most part, the exit location is random, although one wonder allows that faction to choose which wormhole to exit out of.



* TwoDSpace

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* TwoDSpaceTwoDSpace
* UnitNotToScale: Fighters look almost as big as the ships that launched them. Then again, this is nothing unusual for a ''Civ'' game. Said ships being almost as big as a planet, however...
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* HomingLasers: Lasers frequently move in arcs before striking their target.
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* TheBattlestar: It's possible to upgrade your ship (or ships) to this by focusing on both firepower and carrier capacity.


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* PlasmaCannon: Powerful but short-ranged weapons.
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* ShoutOut: One achievement is called "[[Film/TheLastStarfighter I, uh, I've been to another planet, Ma.]]" Another is titled "[[SpaceBalls They've gone to plaid!]]"

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* ShoutOut: One achievement is called "[[Film/TheLastStarfighter I, uh, I've been to another planet, Ma.]]" Another is titled "[[SpaceBalls "[[Film/SpaceBalls They've gone to plaid!]]"

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/sidmeiersstarships.jpg]]



* {{Shoutout}}: One achievement is called "[[TheLastStarfighter I, uh, I've been to another planet, Ma.]]" Another is titled "[[SpaceBalls They've gone to plaid!]]"

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* {{Shoutout}}: ShoutOut: One achievement is called "[[TheLastStarfighter "[[Film/TheLastStarfighter I, uh, I've been to another planet, Ma.]]" Another is titled "[[SpaceBalls They've gone to plaid!]]"



* TwoDSpace

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* TwoDSpace
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Added Spaceballs reference.


* {{Shoutout}}: One achievement is called "[[TheLastStarfighter I, uh, I've been to another planet, Ma.]]"

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* {{Shoutout}}: One achievement is called "[[TheLastStarfighter I, uh, I've been to another planet, Ma.]]"]]" Another is titled "[[SpaceBalls They've gone to plaid!]]"
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* SpacePirates: A common mission is to destroy pirates harassing a colony.
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* MadLibsThrillerTitle: Many of the missions have names such as "The Carolingean Illusion" or "The Thuringian Fallacy."

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''Sid Meier's Starships'' is a FourX TurnBasedStrategy currently in development by a small team at Firaxis Games spearheaded by Creator/SidMeier himself and is set to be released by 2K Games in early 2015. While the game is not officially a part of the ''VideoGame/{{Civilization}}'' series and features completely different gameplay, it takes place in the same 'verse as ''VideoGame/CivilizationBeyondEarth'', considered to be a direct sequel of the title.

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''Sid Meier's Starships'' is a FourX TurnBasedStrategy currently in development developed by a small team at Firaxis Games spearheaded by Creator/SidMeier himself and is set to be released by 2K Games in early on March 12, 2015. While the game is not officially a part of the ''VideoGame/{{Civilization}}'' series and features completely different gameplay, it takes place in the same 'verse as ''VideoGame/CivilizationBeyondEarth'', considered to be a direct sequel of the title.



Surprisingly for a Sid Meier game, it received a large number of negative reviews, especially for the PC/Mac version, which was extremely buggy and simplistic for a full-featured PC game. Most PC players felt that the developers focused too much on making the game playable on an [=iPad=].



* DesignItYourselfEquipment: All ships are stated to be highly-customizable.

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* DesignItYourselfEquipment: All ships are stated to Ships can be highly-customizable.customized by purchasing upgrades for specific systems or selling them for a smaller return.


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* TheFederation: The "Domination" victory condition involves building one, by completing missions for non-aligned planets, getting them to like you enough to join. Each new member world adds resources and production capabilities to the Federation. You are also facing competing empires.
* FrickinLaserBeams: The primary weapons of any starship.


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* SpaceFighter: Your ships can launch them. They are fast but easy to destroy.
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* {{Shoutout}}: One achievement is called "[[TheLastStarfighter I, uh, I've been to another planet, Ma.]]"

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* SequelEscalation: Leaders' Affinity appearances [[http://www.civilization.com/en/news/2015-01-from-beyond-earth-to-starships-leader-affinity-evolved/ will be even more extreme]] than in ''Beyond Earth''.

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* ReallySevenHundredYearsOld: Many of the colony leaders from ''Beyond Earth'' make a return despite taking place several generations later. Justified given the setting, however.
* SequelEscalation: Leaders' Affinity appearances [[http://www.civilization.com/en/news/2015-01-from-beyond-earth-to-starships-leader-affinity-evolved/ will be even more extreme]] than in ''Beyond Earth''. Likewise, Affinities will play even more heavily on gameplay.
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* SequelEscalation: Leaders' Affinity appearances [[http://www.civilization.com/en/news/2015-01-from-beyond-earth-to-starships-leader-affinity-evolved/ will be even more extreme]] than in ''Beyond Earth''.
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* SpaceBattle: It's difficult to have a sci-fi game about starships without this trope being in effect.
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''Sid Meier's Starships'' is a {{4X}} TurnBaseStrategy currently in development by a small team at Firaxis Games spearheaded by Creator/SidMeier himself and is set to be released by 2K Games in early 2015. While the game is not officially a part of the ''VideoGame/{{Civilization}}'' series and features completely different gameplay, it takes place in the same 'verse as ''VideoGame/CivilizationBeyondEarth'', considered to be a direct sequel of the title.

to:

''Sid Meier's Starships'' is a {{4X}} TurnBaseStrategy FourX TurnBasedStrategy currently in development by a small team at Firaxis Games spearheaded by Creator/SidMeier himself and is set to be released by 2K Games in early 2015. While the game is not officially a part of the ''VideoGame/{{Civilization}}'' series and features completely different gameplay, it takes place in the same 'verse as ''VideoGame/CivilizationBeyondEarth'', considered to be a direct sequel of the title.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Sid Meier's Starships'' is a {{4X}} TurnBaseStrategy currently in development by a small team at Firaxis Games spearheaded by Creator/SidMeier himself and is set to be released by 2K Games in early 2015. While the game is not officially a part of the ''VideoGame/{{Civilization}}'' series and features completely different gameplay, it takes place in the same 'verse as ''VideoGame/CivilizationBeyondEarth'', considered to be a direct sequel of the title.

Thousands of years have passed since the launch of the ships that settled the various exoplanets. Your colony has flourished and began to wonder about the fate of the other human colonies on other worlds. Then a long-awaited signal arrives. The colonists begin the construction of a starship to take their emissaries to meet their brethren only to decode the message half-way through the construction and discover that it's a call for help. Instead of one ship, a whole fleet is launched, ready for anything and prepared to render aid to the other colonies.

The game is played out on a TwoDSpace map. Instead of a whole civilization, the player is put in control of a fleet of starships exploring the galaxy, encountering the other [[LostColony Lost Colonies]] and, possibly, alien civilizations as well, and dealing with various threats. The player is able to [[DesignItYourselfEquipment customize each ship]] to a great extent to fit a particular task. Naturally, {{Space Battle}}s are a common occurrence. It is also noted that the initially-selected leaders of your colony are the same as in ''Beyond Earth''.

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!!This game provides examples of:

* DesignItYourselfEquipment: All ships are stated to be highly-customizable.
* DistressCall: The signal that spurs your colony to build a fleet of well-armed starships instead of one diplomatic ship.
* LostColony: Both your colony and the other human colonies have no contact with either Earth or each other.
* OurWormholesAreDifferent: Entering one will send your fleet to a different region of space.
* TwoDSpace

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