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** In ''Redux'', several more are added, but one EX Mission presents the successor to [[spoiler:the Demiurge]] on a second playthrough. [[spoiler:Or rather, ''successors''; there are no less than four ultimate bosses stronger than the Demiurge: Nebiros, Belial, Lucifuge, and Beelzebub, all of whom are at Level 99 and guard the new ultimate equipment. Beating them all leads to unlocking Magellan, a sub-app that automatically maps everything, but doesn't count unexplored territory as travelled.]]

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** In ''Redux'', several more are added, but one EX Mission presents the successor to [[spoiler:the Demiurge]] on a second playthrough. [[spoiler:Or rather, ''successors''; there are no less than four ultimate bosses stronger than the Demiurge: Nebiros, Belial, Lucifuge, and Beelzebub, all of whom are at Level 99 and guard the new ultimate equipment. Their stats are upwards of ''twenty'' points higher than the Demiurge and even the new TrueFinalBoss, and generally require either using DLC or ''days'' of dedicated Incense grinding to bring your team up to snuff. Beating them all leads to unlocking Magellan, a sub-app that automatically maps everything, but doesn't count unexplored territory as travelled.]]


* HelloNurse: Zelenin is a dark version. If Asura's taunts are to be believed, she's deeply insecure about her good looks and feels as though her male colleagues only keep her around to ogle her.

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* HelloNurse: HeadTurningBeauty: Zelenin is a dark version. If Asura's taunts are to be believed, she's deeply insecure about her good looks and feels as though her male colleagues only keep her around to ogle her.


* HappyEndingOverride: [[spoiler: The original Neutral ending sees the Red Sprite crew complete their mission, and it is implied they attempt to inspire the rest of humanity to change its ways to prevent the re-emergence of the Schwarzwelt. In ''Redux'', on the Neutral route, Alex comes to inform the protagonist that their efforts were futile, and she hails from a future where the Schwarzwelt reappeared and erased humanity after it had grown complacent.]]



* HopelessSuitor: Anthony keeps crushing on female demons, only to be turned down by them without fail. Lampshaded by the game itself as each and every time he reveals a new crush, even the music stops to show the Protagonist's mute horror. It gets more complicated for him when he tries to invoke tropes such as ReallySevenHundredYearsOld and DefrostingIceQueen, much to his intended's disgust. At this point, it's obvious that this quest-line is both an [[LampshadeHanging acknowledgement]] and [[ThisLoserIsYou admonishment]] of certain people who [[PerverseSexualLust fetishize]] the demons in the franchise.

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* HopelessSuitor: Anthony keeps crushing on female demons, only to be turned down by them without fail. Lampshaded by the game itself as each and every time he reveals a new crush, even the music stops to show the Protagonist's mute horror. It gets more complicated for him when he tries to invoke tropes such as ReallySevenHundredYearsOld and DefrostingIceQueen, much to his intended's crush's disgust. At this point, it's obvious that this quest-line is both an [[LampshadeHanging acknowledgement]] and [[ThisLoserIsYou admonishment]] of certain people who [[PerverseSexualLust fetishize]] the demons in the franchise.


* BossBonanza: As you go through Sector Fornax, you battle with a total of six new bosses -- [[spoiler:the reborn tyrants: Moloch, Mithra, Orcus, Asherah; Captain Jack, and Tiamat at the end.]]



* BossBonanza: As you go through Sector Fornax, you battle with a total of six new bosses -- [[spoiler:the reborn tyrants: Moloch, Mithra, Orcus, Asherah; Captain Jack, and Tiamat at the end.]]
* BossCorridor: After traversing invisible pathways, maneuvering around pillars that appear out of nowhere, and a maze with invisible walls, the player arrives at Horologium [=B8F=]. The floor is just a straight path, with the chosen alignment's [=NPCs=] giving encouragement to the player as they proceed to [[BossRoom the final floor]].



** The Frost Cannon has great power and can hit 3 elements and can be obtained from an easy EX mission early in the third sector. It can last you until very late game, even up to the [[spoiler:7th]] sector.

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** The Frost Cannon has great power and can hit with skills corresponding to 3 elements and can be obtained from an easy EX mission early in the third sector. It can last you until very late game, even up to the [[spoiler:7th]] sector.



* DumpStat: For your Demonica, Magic. You'd expect it to influence how powerful your Gun skills are, seeing as Gun skills are basically your suit's version of magic spells, but that's actually the domain of the ''Strength'' stat. Magic instead influences how powerful your attack items are, which don't come very often and thus can fall into TooAwesomeToUse territory easily, while MP can be recharged onboard the ''Red Sprite'' and at healing stations in the field for a small fee.

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* DumpStat: DumpStat:
**
For your Demonica, Magic. You'd expect it to influence how powerful your Gun skills are, seeing as Gun skills are basically your suit's version of magic spells, but that's actually the domain of the ''Strength'' stat. Magic instead influences how powerful your attack items are, which don't come very often and thus can fall into TooAwesomeToUse territory easily, while MP can be recharged onboard the ''Red Sprite'' and at healing stations in the field for a small fee.


** In addition to conventional saves that can only be performed aboard the ''Red Sprite'' and at Terminals, you now have a "Field Save" slot that you can use when out on the field. The drawback to the Field Save is that once you load it you are at an increased danger of a nearby random encounter.
** One of the Sub-Apps that are available upon unlocking the Sub-Apps feature is March To Death, which averts WeCannotGoOnWithoutYou by allowing the game to continue after your death, as long as you have at least one demon out and alive. It's not available on Impossible difficulty, however.
*** The game also introduces several Sub-Apps to make dungeon navigation a bit easier. For instance, the Omen Bug temporarily stops you if you're about to step on a warp tile or pitfall, and marks the tile on your map for map completion purposes; the Guidance Angel lets you see where a warp tile will land you by tapping on it in the map; Marco Polo automatically marks adjacent hidden doors on your map without needing you to face them; the Visualizer Apps now integrate the features of Scanning Zero, mapping out the tiles you've traveled without needing that NewGamePlus App.
** Sub-Apps no longer have costs. With the exception of mutually-exclusive Sub-Apps (such as the EncounterRepellant and EncounterBait Sub-Apps, or Sub-Apps that serve the same function in different magnitudes), you can now activate as many or as few as you please.

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** In addition to conventional saves that can only be performed aboard the ''Red Sprite'' and at Terminals, you now have a single "Field Save" slot that you can use when out on the field. The drawback to the Field Save is that once you load it you are at an increased danger of a nearby random encounter.
** Many things involving the Sub-App system have been changed to give the player a better time:
***
One of the Sub-Apps that are available upon unlocking the Sub-Apps feature is March To Death, which averts WeCannotGoOnWithoutYou by allowing the game to continue after your death, as long as you have at least one demon out and alive. It's not available on Impossible difficulty, however.
*** The game also introduces several Sub-Apps to make dungeon navigation a bit easier. For instance, the Omen Bug temporarily stops you if you're about to step on a warp tile or pitfall, and marks the tile on your map for map completion purposes; the purposes so you don't have to walk into every dead end.
***
Guidance Angel lets you see where a warp tile will land you tile's destination by tapping its icon on it in the map; map, so you don't have to memorize which tile leads where.
***
Marco Polo automatically marks adjacent hidden doors on your map without needing you to face them; the them so you spend less time awkwardly side-stepping along walls.
*** The
Visualizer Main Apps now integrate the features of Scanning Zero, mapping out the tiles you've traveled without needing that NewGamePlus App.
**
Sub-App.
*** Replacing Scanning Zero is the Columbus Sub-App, which automatically maps out all squares within the player's 3-square scan range, making mapping a lot easier.
***
Sub-Apps no longer have costs. With the exception of mutually-exclusive Sub-Apps (such as the EncounterRepellant and EncounterBait Sub-Apps, or Sub-Apps that serve the same function in different magnitudes), you can now activate as many or as few as you please.


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* BossCorridor: After traversing invisible pathways, maneuvering around pillars that appear out of nowhere, and a maze with invisible walls, the player arrives at Horologium [=B8F=]. The floor is just a straight path, with the chosen alignment's [=NPCs=] giving encouragement to the player as they proceed to [[BossRoom the final floor]].


** ''Redux'' also adds a new BonusBoss that, while nowhere near as tough as the above, is still notable as it ties in to the story. [[spoiler:By beating Alex at her full power in one of the old endings and completing the Womb of Grief in a NewGamePlus to reach the BossRush again, you get to fight Amon, who is killed by Alex and used as one of her demons in the story, as a full-fledged solo boss.]]



* BossRush: In Sector Antlia on a NewGamePlus, a strange device allows you to fight the sector endbosses back-to-back (as well as [[spoiler:Pillar Zelenin, Soil Jimenez, and Mastema]]. Doing so allows you to [[PeninsulaOfPowerLeveling grind levels and Macca like nobody's business]] in the span of minutes. ''Redux'' adds another one for the Womb of Grief bosses in the Ingress, though you have to go through the Sixth Sphere to reach it, and this one ends with [[spoiler:Shekinah]].

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* BossRush: In Sector Antlia on a NewGamePlus, a strange device allows you to fight the sector endbosses back-to-back (as well as [[spoiler:Pillar Zelenin, Soil Jimenez, and Mastema]]. Doing so allows you to [[PeninsulaOfPowerLeveling grind levels and Macca like nobody's business]] in the span of minutes. ''Redux'' adds another one for the Womb of Grief bosses in the Ingress, though you have to go through the Sixth Sphere to reach it, and this one ends with [[spoiler:Shekinah]].[[spoiler:Amon at his full power and Shekinah]].

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** The boss following the Law and Chaos alignment locks, [[spoiler:Commander Gore]], exploits this with an attack that targets you, ''and only you'', and does enough damage to guarantee a kill if you're not guarding and don't have physical-resistant gear.


* ShoutOut: The translation team, [[http://www.atlus.com/forum/showthread.php?t=5948 stuck at what exactly Makurein was meant to be]] (as it could have been "[[SpellMyNameWithAnS McClain, MacClane, MacLaine or any of several other Scottish surnames"]]) went with the assumption it was a shout out to ''Film/DieHard''. Two [[{{AI}} AIs]] are named [[Creator/ArthurCClarke Arthur]] and [[Creator/JulesVerne Verne]].

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* ShoutOut: The translation team, [[http://www.atlus.com/forum/showthread.php?t=5948 stuck at what exactly Makurein was meant to be]] (as it could have been "[[SpellMyNameWithAnS McClain, MacClane, MacLaine or any of several other Scottish surnames"]]) went with the assumption it was a shout out to ''Film/DieHard''. Two [[{{AI}} AIs]] are named [[Creator/ArthurCClarke Arthur]] and [[Creator/JulesVerne Verne]].Verne]]; the manga gives a third the name [[Creator/IsaacAsimov Isaac]].

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* SuddenSoundtrackStop: The music in this game never stops playing, except for one moment. In one sidequest, one of the Red Sprite's crew members confesses that he has fallen in love with the demon. To cover up for the HeroicMime protagonist's apparent silent reaction, the music goes quiet in his stead.
-->"Hey, what's up with the sudden silence?"


* PettingZooPeople: A few of the demons are like this (e.g. Nekomata, Halphas), but it rarely reflects to their personality.


* BrokenAesop: The Neutral+ ending in ''Redux'' is one of the less-liked endings, as it runs counter to the humanist themes of SMT's neutrality. [[spoiler:Because humanity doesn't learn its lesson, the Schwarzwelt returns. Rather than trying to help humanity correct itself to prevent the return of the Schwarzwelt, the "solution" the protagonist and Alex takes is to become an immortal being and destroy it each time it appears. Humanity doesn't improve, doesn't forge its own future, and ends up relying on another immortal being for their safety. Some say this is intended as a [[SlidingScaleOfIdealismVersusCynicism cynical response to the blind faith in humanity]] expressed in the original Neutral ending.]]

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* BrokenAesop: The Neutral+ ending in ''Redux'' is one of the less-liked endings, as it runs counter to the humanist themes of SMT's neutrality. [[spoiler:Because humanity doesn't learn its lesson, the Schwarzwelt returns. Rather than trying to help humanity correct itself to prevent the return of the Schwarzwelt, the "solution" the protagonist and Alex takes is to become an immortal being and destroy it each time it appears. Humanity doesn't improve, doesn't forge its own future, and ends up relying on another immortal being for their safety. Some say this is intended as a [[SlidingScaleOfIdealismVersusCynicism cynical response to the blind faith in humanity]] expressed in the original Neutral ending.ending, serving as a contrast to the new idealistic endings for the Law/Chaos routes and their heavy cynical original paths.]]

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* BrokenAesop: The Neutral+ ending in ''Redux'' is one of the less-liked endings, as it runs counter to the humanist themes of SMT's neutrality. [[spoiler:Because humanity doesn't learn its lesson, the Schwarzwelt returns. Rather than trying to help humanity correct itself to prevent the return of the Schwarzwelt, the "solution" the protagonist and Alex takes is to become an immortal being and destroy it each time it appears. Humanity doesn't improve, doesn't forge its own future, and ends up relying on another immortal being for their safety. Some say this is intended as a [[SlidingScaleOfIdealismVersusCynicism cynical response to the blind faith in humanity]] expressed in the original Neutral ending.]]


* DevelopersForesight: Your first encounter with Alex in ''Redux'' is a HopelessBossFight as she massacres the protagonist and the party before they can even move. If the party survives the initial onslaught, the game eventually reveals that she has infinite health and unlimited turns to go to town on your party, preventing you from ever trying to defeat her. And for targets immune to phys and gun, she unleashes a guaranteed Almighty instakill.



** Oni is one of the earliest example, being recruitable as soon as the second floor of Antlia, at level 8. Oni have Fang Breaker, which deals a decent amount of damage while also reducing attack. Very useful since it acts as a Tarunda that also deals damage with a marginally cheaper MP cost, making its one of the best possible ways to beat the upcoming first sector boss. Once it overstayed its welcome, Oni's demon source offers Tarukaja, and can be rigged to have Fang Breaker which allows you to carry over the move through inheritance or source if you want to.
** Zan-Ei is alvailable from Jueyuan which is a level 10 demon, 2 level above Oni. Normally, its a significant increase in damage when compared to Fang Breaker, and is comparable to the best physical moves in the game, but when used under New Moon, a condition that is easilly rigged for important boss fights, Zan-Ei does 50% more damage, making it stronger than most random multi-hit physical moves on average with the exception of Madness Crush which is only alvailable at level 50 onwards. As with Fang Breaker above, Jueyuan doesn't have this as a natural skill on its demon source, forcing you to rig it to pass the move through the source.

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** Oni is one of the earliest example, examples, being recruitable as soon as the second floor of Antlia, at level 8. Oni have One of their attacks is Fang Breaker, a physical skill which deals a decent amount reduces offenses of damage while also reducing attack. Very useful since it acts as a the target, effectively functioning like an offensive Tarunda that also deals damage with a marginally cheaper MP cost, making its one of the best possible ways to beat the upcoming first sector boss. Once it overstayed its welcome, Oni's demon source offers Tarukaja, and can be rigged to have Fang Breaker which allows you to carry over the move through inheritance or source if you want to.
** Zan-Ei is alvailable from Jueyuan which is a level 10 demon, 2 level levels above Oni. Normally, its a significant increase in damage when compared to Fang Breaker, and is comparable to the best physical moves in the game, but when used under New Moon, a condition that is easilly easily rigged for important boss fights, Zan-Ei does 50% more damage, making it stronger than most random multi-hit physical moves on average with the exception of average. Only something like Madness Crush which beats it, and that skill is only alvailable at earliest available from level 50 onwards. 50+ demons. As with Fang Breaker above, Jueyuan doesn't have this Zan-Ei as a natural skill on its demon source, forcing you to rig it to pass the move through the source.

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** Stuck on a certain warp puzzle in Horologium's 4th floor? [[spoiler:You're supposed to use the right warp in the right moon phase.]] A nearby NPC gives a hint to the solution, but you're also likely to miss it.


* BossCorridor:
** The penultimate floor of the final sector of the game has a very simple layout compared to the much more complex earlier floors. It's a straight path to the final floor where the FinalBoss resides, and along the way you pass by several [=NPCs=] offering words of encouragement to bring the final act to a close.
** The final floor of the BonusDungeon in ''Redux'' consists of a straight corridor leading up to the TrueFinalBoss. The trope gets subverted when you trigger the sidequest that leads you to the new ultimate {{Bonus Boss}}es, leading you to explore the floor in its entirety.



* BossRush: In Sector Antlia on a NewGamePlus, a strange device allows you to fight the sector endbosses back-to-back (as well as [[spoiler:Pillar Zelenin, Soil Jimenez, and Mastema]]. Doing so allows you to [[PeninsulaOfPowerLeveling grind levels like nobody's business]] in the span of minutes. ''Redux'' adds another one for the Womb of Grief bosses in the Ingress, though you have to go through the Sixth Sphere to reach it, and this one ends with [[spoiler:Shekinah]].

to:

* BossRush: In Sector Antlia on a NewGamePlus, a strange device allows you to fight the sector endbosses back-to-back (as well as [[spoiler:Pillar Zelenin, Soil Jimenez, and Mastema]]. Doing so allows you to [[PeninsulaOfPowerLeveling grind levels and Macca like nobody's business]] in the span of minutes. ''Redux'' adds another one for the Womb of Grief bosses in the Ingress, though you have to go through the Sixth Sphere to reach it, and this one ends with [[spoiler:Shekinah]].



** Beating the ultimate bosses of ''Redux'' grants the player the Magellan Sub-App, which fully displays the map at all times. However, it's likely the player doesn't need that, as it's a fair bit easier to unlock the Columbus Sub-App which automatically maps everything in the player's scan range and would have easily contributed to map completion. The Magellan Sub-App doesn't even contribute to map completion for the game's own CartographySidequest.

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** Beating the ultimate bosses of ''Redux'' grants the player the Magellan Sub-App, which fully displays the map at all times. However, it's likely a superfluous reward, because by that point the player doesn't need that, as it's a fair bit easier is likely to unlock already have made the Columbus Sub-App Sub-App, which automatically maps everything in the player's scan range and would have easily contributed to map completion.makes mapping incredibly convenient. The Magellan Sub-App doesn't even contribute to map completion for the game's own CartographySidequest.



* HopelessSuitor: Poor Anthony...
** Lampshaded by the game itself as [[spoiler:each and every time the crew member reveals a new crush, even the music stops to show the Protagonist's mute horror]]. It gets more complicated for him when he tries to invoke tropes such as ReallySevenHundredYearsOld and DefrostingIceQueen, much to his intended's disgust. At this point, it's obvious that this quest-line is both an [[LampshadeHanging acknowledgement]] and [[ThisLoserIsYou admonishment]] of certain people who [[PerverseSexualLust fetishize]] the demons in the franchise.

to:

* HopelessSuitor: Poor Anthony...
**
Anthony keeps crushing on female demons, only to be turned down by them without fail. Lampshaded by the game itself as [[spoiler:each each and every time the crew member he reveals a new crush, even the music stops to show the Protagonist's mute horror]].horror. It gets more complicated for him when he tries to invoke tropes such as ReallySevenHundredYearsOld and DefrostingIceQueen, much to his intended's disgust. At this point, it's obvious that this quest-line is both an [[LampshadeHanging acknowledgement]] and [[ThisLoserIsYou admonishment]] of certain people who [[PerverseSexualLust fetishize]] the demons in the franchise.



** One particular door in the top floor of Sector Carina requires Unlock C to open. After gaining that App near the end of Sector Grus, you open the door only to find a short corridor that leads to another locked door, this time requiring Unlock ''D'', which isn't obtained until the alignment lock shortly after, thus combining this trope with a literal DoubleUnlock.

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** One particular door in the top floor of Sector Carina requires Unlock C to open. After gaining that App near the end of Sector Grus, you open the door only to find a short corridor that leads to another locked door, this time requiring door. This door requires Unlock ''D'', which isn't obtained until the alignment lock shortly after, thus combining this trope with a literal DoubleUnlock.

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