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Mix And Match is now a disambig.


* MixAndMatch: The premise of the game could be summed up as "UsefulNotes/TheVietnamWar meets ZombieApocalypse".
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The game puts players in the role of Nathaniel "Nate" Walker, the brother of Cal (the first game's protagonist). It begins with Nate being taken to see Cal, who has been infected by a zombie virus (or close enough - whether they're technically zombies is unclear and probably depends on your definitions anyway, but they fit the template). It's hoped that the family link will allow Nate to get some crucial information out of the captive Cal: specifically, the location of "Whiteknight", the source of the infection. The U.S. military would quite like his brother Nate to go find it, please. A North Vietnamese officer named Trang is also interested, and tries to compel Nate to divulge what he knows. Nate spends the game fighting his way through various enemies (zombies, communists, zombified communists...) in an attempt to reach Whiteknight and do something about it.

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The game puts players in the role of Nathaniel "Nate" Walker, the brother of Cal (the first game's protagonist). It begins with Nate being taken to see Cal, who has been infected by a zombie virus (or close enough - whether they're technically zombies is unclear and probably depends on your definitions anyway, but they fit the template). It's hoped that the family link will allow Nate to get some crucial information out of the captive Cal: specifically, the location of "Whiteknight", the source of the infection. The U.S. military would quite like his brother Nate to go find it, please. A North Vietnamese officer named Trang is also interested, and tries to compel Nate to divulge what he knows. Nate spends the game fighting his way through various enemies (zombies, communists, [[BreadEggsBreadedEggs zombified communists...communists]]...) in an attempt to reach Whiteknight and do something about it.
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* ShotgunsAreJustBetter: Averted. The shotgun doesn't do much more damage than a regular bullet (it takes a good 3-4 torso shots to kill a zombie), and has a much slower rate of fire, making it highly impractical against zombies, while the limited range makes it impractical against Viet Cong (who have assault rifles). The second-to-last mission is particularly tough because for the first half you only have a shotgun as a weapon.

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* ShotgunsAreJustBetter: Averted. The shotgun doesn't do much more damage than a regular bullet (it takes a good 3-4 torso shots to kill a zombie), zombie, compared to about 9 shots from the M16 assault rifle), and has a much slower rate of fire, making it highly impractical against zombies, while the limited range makes it impractical against Viet Cong (who have assault rifles). The second-to-last mission is particularly tough because for the first half you only have a shotgun as a weapon.
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* ShotgunsAreJustBetter: Averted. The shotgun doesn't do much more damage than a regular bullet, and has a much slower rate of fire, making it highly impractical. The second-to-last mission is particularly tough because for the first half you only have a shotgun as a weapon.

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* ShotgunsAreJustBetter: Averted. The shotgun doesn't do much more damage than a regular bullet, bullet (it takes a good 3-4 torso shots to kill a zombie), and has a much slower rate of fire, making it highly impractical.impractical against zombies, while the limited range makes it impractical against Viet Cong (who have assault rifles). The second-to-last mission is particularly tough because for the first half you only have a shotgun as a weapon.
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* RevolversAreJustBetter: The revolver is a one-hit-kill against Viet Cong, while even long rifles require at least 2 shots to kill one. It also has good accuracy and reloads surprisingly quickly.

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* RevolversAreJustBetter: The revolver is a one-hit-kill against Viet Cong, while even long rifles require at least 2 shots to kill one. It seems to do about the same amount of damage as a shotgun blast. It also has good accuracy and reloads surprisingly quickly.
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* DenserAndWackier: The first game was a standard shooter set in the Vietnam War, and had no mention of zombies anywhere.
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* LastSecondEndingChoice: At the end, you choose whether to shoot at the doctor who can cure the virus, or at Brother Cal.
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''Shellshock 2: Blood Trails'' is a FirstPersonShooter for PC, Xbox 360, and Playstation 3. It was made by [[Creator/{{Rebellion}} Rebellion Developments]] and published by Creator/{{Eidos}}. Basically, it's [[UsefulNotes/TheVietnamWar the Vietnam War]] if the Vietnam War had [[ZombieApocalypse zombies]] in it. As its name suggests, its a sequel: the first game was called ''Shellshock: Nam '67'', and didn't have the zombies. The games had different developers, but the same publisher.

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''Shellshock 2: Blood Trails'' is a FirstPersonShooter for PC, Xbox 360, [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/Xbox360, and Playstation 3.UsefulNotes/Playstation3. It was made by [[Creator/{{Rebellion}} Rebellion Developments]] and published by Creator/{{Eidos}}. Basically, it's [[UsefulNotes/TheVietnamWar the Vietnam War]] if the Vietnam War had [[ZombieApocalypse zombies]] in it. As its name suggests, its a sequel: the first game was called ''Shellshock: Nam '67'', and didn't have the zombies. The games had different developers, but the same publisher.
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* ShotgunsAreJustBetter: Averted. The shotgun doesn't do much more damage than a regular bullet, and has a much slower rate of fire, making it highly impractical. The second-to-last mission is particularly tough because for the first half you only have a shotgun as a weapon.
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* RewardedAsATraitorDeserves: Captain Trang feeds your helicopter pilot to a zombie after the pilot betrays you to him in hopes of being spared.
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* UniversalAmmo: There are only two types of ammo in the game; pistol and rifle. As a result, the M16, AK47, shotgun, bolt-action rifles, etc. all use the same type of ammo.

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* UniversalAmmo: There are only two types of ammo in the game; pistol and rifle. As a result, the M16, AK47, [=M16=], [=AK47=], shotgun, bolt-action rifles, etc. all use the same type of ammo.



* ZombieInfectee: Sergent Griffin gets bitten before getting into a helicopter. The trope isn't in play very long before reaching its conclusion, though. The pilot urges someone to kill Griffin before he turns into a zombie, but the debate is cut short by Griffin turning into a zombie (and causing the helicopter to crash).

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* ZombieInfectee: Sergent Sergeant Griffin gets bitten before getting into a helicopter. The trope isn't in play very long before reaching its conclusion, though. The pilot urges someone to kill Griffin before he turns into a zombie, but the debate is cut short by Griffin turning into a zombie (and causing the helicopter to crash).
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* TechnicallyLivingZombie: The Infected are maddened victims of a Rage Virus-style HatePlague, spewing blood everywhere and also being extremely AxCrazy, but not killing and reanimating them.

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* TechnicallyLivingZombie: The Infected are maddened victims of a Rage Virus-style HatePlague, spewing blood everywhere and also being extremely AxCrazy, but not killing and reanimating them. Noticeably, they can be killed by blood loss and [[spoiler: the condition appears to be reversible.]]
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* AxCrazy: Those taken by the HatePlague going around degenerate in blood-spewing nutcases that go around and try to kill everyone and everything they find, although some of them retain enough marbles to be either aware of their current state and somewhat coherent, like Cal, or retaining enough intelligence to use weapons, like the machete-wielding Infected you occasionally run into.

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* AxCrazy: Those taken by the HatePlague going around degenerate in into blood-spewing nutcases that go around and try to kill everyone and everything they find, although some of them retain enough marbles to be either aware of their current state and somewhat coherent, like Cal, or retaining enough intelligence to use weapons, like the machete-wielding Infected you occasionally run into.
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* AxCrazy: Those taken by the HatePlague going around degenerate in blood-spewing nutcases that go around and try to kill everyone and everything they find, although some of them retain enough marbles to be either aware of their current state and somewhat coherent, like Cal, or retaining enough intelligence to use weapons, like the machete-wielding Infected you occasionally run into.


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* TechnicallyLivingZombie: The Infected are maddened victims of a Rage Virus-style HatePlague, spewing blood everywhere and also being extremely AxCrazy, but not killing and reanimating them.

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