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* DenserAndWackier: The first game was a standard shooter set in the Vietnam War, and had no mention of zombies anywhere.

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* LastSecondEndingChoice: At the end, you choose whether to shoot at the doctor who can cure the virus, or at Brother Cal.


''Shellshock 2: Blood Trails'' is a FirstPersonShooter for PC, Xbox 360, and Playstation 3. It was made by [[Creator/{{Rebellion}} Rebellion Developments]] and published by Creator/{{Eidos}}. Basically, it's [[UsefulNotes/TheVietnamWar the Vietnam War]] if the Vietnam War had [[ZombieApocalypse zombies]] in it. As its name suggests, its a sequel: the first game was called ''Shellshock: Nam '67'', and didn't have the zombies. The games had different developers, but the same publisher.

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''Shellshock 2: Blood Trails'' is a FirstPersonShooter for PC, Xbox 360, [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/Xbox360, and Playstation 3.UsefulNotes/Playstation3. It was made by [[Creator/{{Rebellion}} Rebellion Developments]] and published by Creator/{{Eidos}}. Basically, it's [[UsefulNotes/TheVietnamWar the Vietnam War]] if the Vietnam War had [[ZombieApocalypse zombies]] in it. As its name suggests, its a sequel: the first game was called ''Shellshock: Nam '67'', and didn't have the zombies. The games had different developers, but the same publisher.

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* ShotgunsAreJustBetter: Averted. The shotgun doesn't do much more damage than a regular bullet, and has a much slower rate of fire, making it highly impractical. The second-to-last mission is particularly tough because for the first half you only have a shotgun as a weapon.

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* RewardedAsATraitorDeserves: Captain Trang feeds your helicopter pilot to a zombie after the pilot betrays you to him in hopes of being spared.


* UniversalAmmo: There are only two types of ammo in the game; pistol and rifle. As a result, the M16, AK47, shotgun, bolt-action rifles, etc. all use the same type of ammo.

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* UniversalAmmo: There are only two types of ammo in the game; pistol and rifle. As a result, the M16, AK47, [=M16=], [=AK47=], shotgun, bolt-action rifles, etc. all use the same type of ammo.



* ZombieInfectee: Sergent Griffin gets bitten before getting into a helicopter. The trope isn't in play very long before reaching its conclusion, though. The pilot urges someone to kill Griffin before he turns into a zombie, but the debate is cut short by Griffin turning into a zombie (and causing the helicopter to crash).

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* ZombieInfectee: Sergent Sergeant Griffin gets bitten before getting into a helicopter. The trope isn't in play very long before reaching its conclusion, though. The pilot urges someone to kill Griffin before he turns into a zombie, but the debate is cut short by Griffin turning into a zombie (and causing the helicopter to crash).


* TechnicallyLivingZombie: The Infected are maddened victims of a Rage Virus-style HatePlague, spewing blood everywhere and also being extremely AxCrazy, but not killing and reanimating them.

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* TechnicallyLivingZombie: The Infected are maddened victims of a Rage Virus-style HatePlague, spewing blood everywhere and also being extremely AxCrazy, but not killing and reanimating them. Noticeably, they can be killed by blood loss and [[spoiler: the condition appears to be reversible.]]


* AxCrazy: Those taken by the HatePlague going around degenerate in blood-spewing nutcases that go around and try to kill everyone and everything they find, although some of them retain enough marbles to be either aware of their current state and somewhat coherent, like Cal, or retaining enough intelligence to use weapons, like the machete-wielding Infected you occasionally run into.

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* AxCrazy: Those taken by the HatePlague going around degenerate in into blood-spewing nutcases that go around and try to kill everyone and everything they find, although some of them retain enough marbles to be either aware of their current state and somewhat coherent, like Cal, or retaining enough intelligence to use weapons, like the machete-wielding Infected you occasionally run into.

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* AxCrazy: Those taken by the HatePlague going around degenerate in blood-spewing nutcases that go around and try to kill everyone and everything they find, although some of them retain enough marbles to be either aware of their current state and somewhat coherent, like Cal, or retaining enough intelligence to use weapons, like the machete-wielding Infected you occasionally run into.


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* TechnicallyLivingZombie: The Infected are maddened victims of a Rage Virus-style HatePlague, spewing blood everywhere and also being extremely AxCrazy, but not killing and reanimating them.


''Shellshock 2: Blood Trails'' is a FirstPersonShooter for PC, Xbox 360, and Playstation 3. It was made by [[Creator/{{Rebellion}} Rebellion Developments]] and published by Creator/{{Eidos}}. Basically, it's [[TheVietnamWar the Vietnam War]] if the Vietnam War had [[ZombieApocalypse zombies]] in it. As its name suggests, its a sequel: the first game was called ''Shellshock: Nam '67'', and didn't have the zombies. The games had different developers, but the same publisher.

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''Shellshock 2: Blood Trails'' is a FirstPersonShooter for PC, Xbox 360, and Playstation 3. It was made by [[Creator/{{Rebellion}} Rebellion Developments]] and published by Creator/{{Eidos}}. Basically, it's [[TheVietnamWar [[UsefulNotes/TheVietnamWar the Vietnam War]] if the Vietnam War had [[ZombieApocalypse zombies]] in it. As its name suggests, its a sequel: the first game was called ''Shellshock: Nam '67'', and didn't have the zombies. The games had different developers, but the same publisher.



* MixAndMatch: The premise of the game could be summed up as "TheVietnamWar meets ZombieApocalypse".

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* MixAndMatch: The premise of the game could be summed up as "TheVietnamWar "UsefulNotes/TheVietnamWar meets ZombieApocalypse".


''Shellshock 2: Blood Trails'' is a FirstPersonShooter for PC, Xbox 360, and Playstation 3. It was made by [[Creator/{{Rebellion}} Rebellion Developments]] and published by {{Eidos}}. Basically, it's [[TheVietnamWar the Vietnam War]] if the Vietnam War had [[ZombieApocalypse zombies]] in it. As its name suggests, its a sequel: the first game was called ''Shellshock: Nam '67'', and didn't have the zombies. The games had different developers, but the same publisher.

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''Shellshock 2: Blood Trails'' is a FirstPersonShooter for PC, Xbox 360, and Playstation 3. It was made by [[Creator/{{Rebellion}} Rebellion Developments]] and published by {{Eidos}}.Creator/{{Eidos}}. Basically, it's [[TheVietnamWar the Vietnam War]] if the Vietnam War had [[ZombieApocalypse zombies]] in it. As its name suggests, its a sequel: the first game was called ''Shellshock: Nam '67'', and didn't have the zombies. The games had different developers, but the same publisher.





* NoodlePeople: The game uses highly stylized character design, similar to ''{{Timesplitters}}'' or ''{{Brink}}'' (or Rebellion's own ''JudgeDredd: Dredd vs Death'' or ''RogueTrooper''). This is most noticeable on Serena, since she's not wearing much clothing. It somewhat clashes with the otherwise realistic art design of the textures, weapons, objects, and game world.

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* NoodlePeople: The game uses highly stylized character design, similar to ''{{Timesplitters}}'' ''VideoGame/{{Timesplitters}}'' or ''{{Brink}}'' ''VideoGame/{{Brink}}'' (or Rebellion's own ''JudgeDredd: Dredd vs Death'' ''VideoGame/JudgeDreddDreddVsDeath'' or ''RogueTrooper'').''VideoGame/RogueTrooper''). This is most noticeable on Serena, since she's not wearing much clothing. It somewhat clashes with the otherwise realistic art design of the textures, weapons, objects, and game world.

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* WeirdHistoricalWar: The basic premise (the Vietnam War but with zombies).

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* ItsUpToYou: The player sometimes needs to follow others, but is generally the one leading charges and attacks. Some narrative (e.g. during the final mission) implies that he gets control of a squad, but he's still the only one deployed.

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* HeartbeatSoundtrack: Frequent use, combined with heavy breathing. Example would be the start of third chapter, where it's heavily used in a non-combat situation but has frequent means to make something seem scary, and where it stops instantly when you step outside. This is also dissonant soundtrack should you decide to backtrack to explore slightly.

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