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* StopTheHeroTwist: Wander follows the instructions of an unseen voice telling him to slay the thirteen Colossi roaming the lands. He's told that doing so would bring his loved one back to life. As the game progresses, we see there is a group of priests who are traveling to the land, and Wander eventually discovers that each Colossus was a living seal keeping the evil Dormin sealed away. Defeating the final Colossus results in Dormin breaking loose and possessing Wander's body just after the priests arrive to warn him of what he was doing. From there, Dormin eventually gets sealed back in, and the girl awakens to find a little baby with horns nearby.

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* StopTheHeroTwist: Wander follows the instructions of an unseen voice telling him to slay the thirteen sixteen Colossi roaming the lands. He's told that doing so would bring his loved one back to life. As the game progresses, we see there is a group of priests who are traveling to the land, and Wander eventually discovers that each Colossus was a living seal keeping the evil Dormin sealed away. Defeating the final Colossus results in Dormin breaking loose and possessing Wander's body just after the priests arrive to warn him of what he was doing. From there, Dormin eventually gets sealed back in, and the girl Mono awakens to find a little baby with horns nearby.

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* StopTheHeroTwist: Wander follows the instructions of an unseen voice telling him to slay the thirteen Colossi roaming the lands. He's told that doing so would bring his loved one back to life. As the game progresses, we see there is a group of priests who are traveling to the land, and Wander eventually discovers that each Colossus was a living seal keeping the evil Dormin sealed away. Defeating the final Colossus results in Dormin breaking loose and possessing Wander's body just after the priests arrive to warn him of what he was doing. From there, Dormin eventually gets sealed back in, and the girl awakens to find a little baby with horns nearby.


* MyGodWhatHaveIDone: It can be very easy for the player to fall into a sense of doubt and unease in their actions of killing the colossi as time goes on, especially when Wander is becomes completely possessed by Dormin at the end.

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* MyGodWhatHaveIDone: It can be very easy for the player to fall into a sense of doubt and unease in their actions of killing the colossi Colossi as time goes on, especially when Wander is becomes completely possessed by Dormin at the end.


* MenuTimeLockout: After beating Time Attack Mode, you get goodies which an be accessed in the pause menu. At any point during the game, you can switch between them instantly.

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* MenuTimeLockout: After beating Time Attack Mode, you get goodies which an can be accessed in the pause menu. At any point during the game, you can switch between them instantly.instantly.
* MyGodWhatHaveIDone: It can be very easy for the player to fall into a sense of doubt and unease in their actions of killing the colossi as time goes on, especially when Wander is becomes completely possessed by Dormin at the end.


** The [[https://www.youtube.com/watch?v=teeyOWD1P_o "dam"]]. No one knows why it is there or what it would have been for. It does not even have collision data (meaning you cannot stand on it), and it is only accessible through hacking and a lot of patience.

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** The [[https://www.youtube.com/watch?v=teeyOWD1P_o "dam"]]. No one knows why it is there or what it would have been for. It does not even have collision data (meaning you cannot stand on it), and it is only accessible through hacking and a lot of patience. [[https://www.youtube.com/watch?v=-LUaQ8cNe_c Someone did manage to add collision]], giving a better idea of the sheer size of the area.


* FilkSong: [[https://youtu.be/D0ihPazjoy4 Giants Fall]], courtesy of Music/MiracleOfSound

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* FilkSong: [[https://youtu.be/D0ihPazjoy4 Giants Fall]], courtesy of Music/MiracleOfSoundMusic/MiracleOfSound.


** The [[https://www.youtube.com/watch?v=GvpcwR7Omdg "dam"]]. No one knows why it is there or what it would have been for. It does not even have collision data (meaning you cannot stand on it), and it is only accessible through hacking and a lot of patience.

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** The [[https://www.youtube.com/watch?v=GvpcwR7Omdg com/watch?v=teeyOWD1P_o "dam"]]. No one knows why it is there or what it would have been for. It does not even have collision data (meaning you cannot stand on it), and it is only accessible through hacking and a lot of patience.

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* GraveClouds: The Sealed Lands are covered by clouds. Most of the landscape is brightly-illuminated, yet the sun is nowhere to be seen. Only the beams of light over the remains of slain colossi pierce the cloud cover.


A movie based on the game was announced years ago, but it currently sits in DevelopmentHell. On one hand, it has plenty of potential for SceneryPorn and a compelling plot; on the other hand, how do you adapt [[PuzzleBoss what amounts to a puzzle game writ large]]? While [[Film/StreetFighterTheLegendOfChunLi Justin Marks]] had the initial credit for the film's screenplay, the studio ended up [[http://www.siliconera.com/2012/05/23/shadow-of-the-colossus-live-action-film-moving-forward-with-chronicle-director/ replacing him with Josh Trank]], the director of ''Film/{{Chronicle}}''.

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A movie based on the game was announced years ago, but it currently sits in DevelopmentHell. On one hand, it has plenty of potential for SceneryPorn and a compelling plot; on the other hand, how do you adapt [[PuzzleBoss what amounts to a puzzle game writ large]]? While [[Film/StreetFighterTheLegendOfChunLi Justin Marks]] had the initial credit for the film's screenplay, the studio ended up [[http://www.siliconera.com/2012/05/23/shadow-of-the-colossus-live-action-film-moving-forward-with-chronicle-director/ replacing him with Josh Trank]], the director of ''Film/{{Chronicle}}''.
''Film/{{Chronicle}}'', at least until ''Film/FantasticFour2015'' came along, as its massive failure, largely laid at Trank's feet, essentially ended any involvement from him.


Although the Colossi go unnamed within the game itself, several sites claimed that WordOfGod released a name list for them. Please see [[Characters/ShadowOfTheColossus the characters page]] for more details.


** In the Gaius fight, you're normally supposed to have it smack it's sword against the iron plate in the arena to knock off its wrist guard so you can climb up. If you have good timing, though, it's possible to jump off his sword when he raises it back up and get over the wrist guard or onto his and or belly, allowing you to climb up without having to break the wrist guard.

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** In the The Gaius fight, fight is based around a mountain-sized swordsman smacking the ground with his sword, and it gets stuck in the ground after every swing until he yanks it free. Wander can run up his sword while it's stuck, but any attempt to climb up his arm is blocked by his wrist guard. [[spoiler:Normally, you're normally supposed to have it him smack it's his sword against the iron plate in the arena to knock off its arena, which causes the wrist guard so you can climb up. If you have to shatter. However, with good timing, though, timing it's possible to jump off his sword when he raises it back up and get over the wrist guard or onto his and or belly, allowing you to climb up without having to break the wrist guard.guard. Speedrunners ''love'' the obvious-if-crazy option; stand on the ''tip'' of his sword while it's stuck, and he will fling Wander into the air in the general direction of his head when he yanks it free. This cuts out 90% of the fight, but it's basically a LuckBasedMission]].


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* HintSystem: Of the "Hint on Delay" form. A voice will provide a tip that tells you how to defeat the Colossus if you remain idle or fail to deal damage within a long time. And it will keep on mentioning the tip at specific intervals if you still fail to make any progress against that Colossus.


** The PS4 version adds a manual save from the pause menu, but BE FOREWARNED: this will only start you from the closest Save Shrine '''that you have activated''' to your location at the time of the save, despite what you'll hear in some Let's Plays. This means that if you haven't activated any Save Shrines, you travel a great distance to a Colossus, save and quit, it's back to the Shrine of Worship with you.

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** The PS4 [=PS4=] version adds a manual save from the pause menu, but BE FOREWARNED: this will only start you from the closest Save Shrine '''that you have activated''' to your location at the time of the save, despite what you'll hear in some Let's Plays. This means that if you haven't activated any Save Shrines, you travel a great distance to a Colossus, save and quit, it's back to the Shrine of Worship with you.


%% Don't add And The Fandom Rejoiced. It's a SugarWiki page.

%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.

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%% Don't add And The Fandom Rejoiced. It's a SugarWiki SugarWiki/SugarWiki page.

%% ZeroContextExample Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.


* ShoutOut: When Argus first appears in the destroyed city, the first we see is one hand gripping the ledge, and then the other, before the Colossus brings its head up, roars, and mounts the ledge. This intro was first seen in ''VideoGame/KingdomHeartsI'' for the Ice Titan, a similarly huge creature.

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* ShoutOut: ShoutOut:
**
When Argus first appears in the destroyed city, the first we see is one hand gripping the ledge, and then the other, before the Colossus brings its head up, roars, and mounts the ledge. This intro was first seen in ''VideoGame/KingdomHeartsI'' for the Ice Titan, a similarly huge creature.creature.
** In the [=PS4=] version, the [[AchievementSystem Trophy]] for completing the game is titled [[VideoGame/DarkSoulsII "Bearer of the Curse."]]

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