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* GettingCrapPastTheRadar: A plot point in the comics, after Mama Nettie made herself young again (she'd been elderly in the Valiant era) was that she had to have sex with Mike constantly to maintain her youth--this point is never brought up in the game. In the opening cutscene they're both lying in bed together, and later on when Nettie uses the blade to bring eternal night, she's sitting on Mike's crotch with his hips wiggling to match her movements, and if you read the comics it implies she's having sex with him during the ritual. It does get a winking reference from Jaunty:

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* GettingCrapPastTheRadar: A plot point in the comics, after Mama Nettie made herself young again (she'd been elderly in the Valiant era) was that she had to have sex with Mike constantly to maintain her youth--this point is never brought up in the game. In the opening cutscene they're both lying in bed together, and later on when Nettie uses the blade to bring eternal night, she's sitting on Mike's crotch with his hips wiggling to match her movements, and if you read the comics it implies she's having sex with him during the ritual. It does get a winking reference from Jaunty: Jaunty early on:



** Cadeaux are even worse, because once you've collected the obvious ones, you still have about 200 to go. You technically don't even need to find one, though that extra five life is sure nice to have.

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** Cadeaux are even worse, because once you've collected the obvious ones, you still have about 200 to go. You technically don't even need to find one, though that those extra five life is bars are sure nice to have.have. In a small concession to fairness, there are a handful more scattered around than you would actually need to find.


* {{Catchphrase}}: Legion and the five all use "for we are many" quite a lot which doubles as a ShoutOut to the bible.

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* {{Catchphrase}}: Legion and the five all use "for we are many" quite a lot lot, which doubles as a ShoutOut to the bible.Literature/TheBible.


* BagOfSpilling: Seemingly justified in the sequel by Shadow Man's entire arsenal being stolen while he was dormant in Deadside... [[FridgeLogic though you have to wonder how that could've been possible.]] Thankfully, his shadow power is still maxed out from the first game.

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* BagOfSpilling: Seemingly justified in the sequel by Shadow Man's entire arsenal being stolen while he was dormant in Deadside... [[FridgeLogic though you have to wonder how that could've been possible.]] Thankfully, his shadow power is still maxed out from the first game.game, so there's no need to go hunting down all those Govi a second time.


''Shadow Man'' is a two-part series of multi-platform action-adventure games, the first released in 1999 by Creator/{{Acclaim}} Entertainment for the PC and Nintendo 64 (later ported to the Sony [=PlayStation=] and Sega Dreamcast), and the sequel, ''Shadow Man [[Letters2Numbers 2econd Coming]]'', released on the [=PlayStation=] 2 in 2002.

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''Shadow Man'' is a two-part series of multi-platform action-adventure games, the first released in 1999 by Creator/{{Acclaim}} Entertainment for the PC [[UsefulNotes/IBMPersonalComputer PC]] and Nintendo 64 UsefulNotes/Nintendo64 (later ported to the Sony [=PlayStation=] UsefulNotes/{{PlayStation}} and Sega Dreamcast), UsefulNotes/SegaDreamcast, and the sequel, ''Shadow Man [[Letters2Numbers 2econd Coming]]'', released on the [=PlayStation=] 2 UsefulNotes/PlayStation2 in 2002.



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In the first game, Mama Nettie, the powerful voodoo priestess who commands Michael, has a prophetic dream -- a dream in which five serial killers, under the command of the evil [[IAmLegion Legion]], bring about the Apocalypse on Liveside. Under Mama Nettie's instruction, Michael travels to Deadside to search for a way to stop Legion and his minions from in initiating the Apocalypse -- the End of All Things.

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In the first game, Mama Nettie, the powerful voodoo priestess who commands Michael, has a prophetic dream -- a dream in which five serial killers, under the command of the evil [[IAmLegion Legion]], bring about the Apocalypse on Liveside. Under Mama Nettie's instruction, Michael travels to Deadside to search for a way to stop Legion and his minions from in initiating the Apocalypse -- the End of All Things.



* HellIsThatNoise: The squeaky-toy ambient sound effect in the Aslyum's Playpens. After a couple of normal sounding squeaks, it suddenly goes ballistic like something is frantically stabbing or strangling it (or worse).

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* HellIsThatNoise: The squeaky-toy ambient sound effect in the Aslyum's Asylum's Playpens. After a couple of normal sounding squeaks, it suddenly goes ballistic like something is frantically stabbing or strangling it (or worse).


In both games, the player takes the role of Michael Le Roi, a member of a long line of 'Shadow Men' - African voodoo warriors charged with protecting our world (Liveside) from the threats of the afterlife (Deadside).

In the first game, Mama Nettie, the powerful voodoo priestess who commands Michael, has a prophetic dream - a dream in which five serial killers, under the command of the evil [[IAmLegion Legion]], bring about the Apocalypse on Liveside. Under Mama Nettie's instruction, Michael travels to Deadside to search for a way to stop Legion and his minions from in initiating the Apocalypse - the End of All Things.

In the second game, Michael returns to Liveside after the fallout of Legion's defeat, only to find a new threat on the horizon - Asmodeus and his Grigori Sephiroth, looking to seize the opportunity to release Asmodeus from The Pit and bring about the Apocalypse as told in the Book of Revelation.

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In both games, the player takes the role of Michael Le Roi, a member of a long line of 'Shadow Men' - "Shadow Men" -- African voodoo warriors charged with protecting our world (Liveside) from the threats of the afterlife (Deadside).

In the first game, Mama Nettie, the powerful voodoo priestess who commands Michael, has a prophetic dream - -- a dream in which five serial killers, under the command of the evil [[IAmLegion Legion]], bring about the Apocalypse on Liveside. Under Mama Nettie's instruction, Michael travels to Deadside to search for a way to stop Legion and his minions from in initiating the Apocalypse - -- the End of All Things.

In the second game, Michael returns to Liveside after the fallout of Legion's defeat, only to find a new threat on the horizon - -- Asmodeus and his Grigori Sephiroth, looking to seize the opportunity to release Asmodeus from The Pit and bring about the Apocalypse as told in the Book of Revelation.



-->'''Jaunty:''' "Ol' Bruegel, the medieval painter blokie, was just tellin' me the other day that it looked remarkably like a paintin' he once did."
-->'''Shadow Man:''' "Is that Pieter Bruegel?"
-->'''Jaunty:''' [[SarcasmMode "No, Seamus, his distant Irish cousin."]]

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-->'''Jaunty:''' "Ol' Ol' Bruegel, the medieval painter blokie, was just tellin' me the other day that it looked remarkably like a paintin' he once did."
-->'''Shadow
\\
'''Shadow
Man:''' "Is Is that Pieter Bruegel?"
-->'''Jaunty:'''
Bruegel?\\
'''Jaunty:'''
[[SarcasmMode "No, No, Seamus, his distant Irish cousin."]]]]



* ToxicPhlebotinum: Played with. Dark Souls are evil, but it's implied that Mike suppresses most of their evil power when he collects them, resulting in a small net gain of power with no chance of going evil. And if you're evil to begin with - like the Five - then you can use the full power of one with no drawbacks. [[spoiler:On the other hand, if anything except the Dark Engine tries to contain the full power of a hundred or more Souls, it'll result in a PhlebotinumOverload. Just ask Legion]].

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* ToxicPhlebotinum: Played with. Dark Souls are evil, but it's implied that Mike suppresses most of their evil power when he collects them, resulting in a small net gain of power with no chance of going evil. And if you're evil to begin with - -- like the Five - -- then you can use the full power of one with no drawbacks. [[spoiler:On the other hand, if anything except the Dark Engine tries to contain the full power of a hundred or more Souls, it'll result in a PhlebotinumOverload. Just ask Legion]].


** Possibly the biggest offender would have to be figuring out how to get to the locations of The Five. Of the five portals to their realms, only two are open, one of which is in the middle of the three-part prison level that you cannot progress in without having visited the first part. You need to find three items called retractors to access the portals leading to the other three members. The first two are fairly easy to find through diligent exploration of the levels; the third is hidden in the Undercity, which is behind a Shadow Level 9 door--requiring a LOT of exploration to get 95 Dark Souls before it can be found. You don't need to find the one in the Undercity if you unlock the right portal, but if you don't know any better, you'll have to find the fifth.

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** Possibly the biggest offender would have to be figuring out how to get to the locations of The Five. Of the five portals to their realms, only two are open, one of which is in the middle of the three-part prison level that you cannot progress in without having visited the first part. You need to find three items called retractors to access the portals leading to the other three members. The first two are fairly easy to find through diligent exploration of the levels; the third is hidden in the Undercity, which is behind a Shadow Level 9 door--requiring a LOT of exploration to get 95 Dark Souls before it can be found. You don't need to find the one in the Undercity if you unlock the right portal, but if you don't know any better, you'll have to find the fifth.


** Possibly the biggest offender would have to be figuring out how to get to the locations of The Five. Of the five portals to their realms, only two are open, one of which is in the middle of a three-part level that you cannot progress in without having visited the first part. You need to find three items called retractors to access the portals leading to the other three members. The first two are fairly easy to find through diligent exploration of the levels; the third is hidden in the Undercity, which is behind a Shadow Level 9 door--requiring a LOT of exploration to get 95 Dark Souls before it can be found.

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** Possibly the biggest offender would have to be figuring out how to get to the locations of The Five. Of the five portals to their realms, only two are open, one of which is in the middle of a the three-part prison level that you cannot progress in without having visited the first part. You need to find three items called retractors to access the portals leading to the other three members. The first two are fairly easy to find through diligent exploration of the levels; the third is hidden in the Undercity, which is behind a Shadow Level 9 door--requiring a LOT of exploration to get 95 Dark Souls before it can be found. You don't need to find the one in the Undercity if you unlock the right portal, but if you don't know any better, you'll have to find the fifth.

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* ToxicPhlebotinum: Played with. Dark Souls are evil, but it's implied that Mike suppresses most of their evil power when he collects them, resulting in a small net gain of power with no chance of going evil. And if you're evil to begin with - like the Five - then you can use the full power of one with no drawbacks. [[spoiler:On the other hand, if anything except the Dark Engine tries to contain the full power of a hundred or more Souls, it'll result in a PhlebotinumOverload. Just ask Legion]].

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* KarmicDeath [[spoiler:Legion is ultimately killed by the very same Dark Souls he so desperately wanted to possess]].


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-->"''My momma kisses me! She would never EVER kiss YOU!''"


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* OneWingedAngel: [[spoiler:Legion transforms into a flying EldritchAbomination for the second part of his boss fight]].


* DeadpanSnarker: Jaunty who guards the entrance to the halls of shadows is this.

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* DeadpanSnarker: Jaunty who guards the entrance to the halls of shadows is this. Mike is also this when not waxing poetic or being philosophical to Nettie or Jaunty.

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** The Flambeau, once found, may be the second weapon that never leaves you in Deadside...if only because so many of the areas are dark as hell that you need some light to see what you're doing.

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* WhoForgotTheLights: Shadow Man's areas are dark. When done well, it adds to Deadside's and Asylum's somber look. However, at certain points, the player truly cannot see what they are doing. Two items found in the games (Flashlight in Liveside, Flambeau in Deadside) help with this to a degree, but the Flambeau runs on your Voodoo energy which drains easily and can still leave the player fumbling in the dark looking for either a wall, pathway or door.

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* BossArenaIdiocy: Avery likes to teleport around his house to spook and attack the player. It's possible he'll do this when the night falls...when you have your shadowpowers at the ready. Doubly so with your semi-automatics. It's quite possible to kill him before you reach the roof where you put him down for good.

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