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''Seven: The Days Long Gone'' is an open world isometric stealth RPG, released on UsefulNotes/{{Steam}} on December 1st, 2017. It was developed by IMGN.PRO and Fool’s Theory, with the team composed of many former members of Creator/CDProjektRed. The game is a surreal blend of fantasy, post apocalyptic, science fiction, and cyberpunk that mixes extremely well.

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''Seven: The Days Long Gone'' is an open world isometric stealth RPG, [[StealthBasedGame stealth]] [[WesternRPG WRPG]], released on UsefulNotes/{{Steam}} on December 1st, 2017. It was developed by IMGN.PRO and Fool’s Theory, with the team composed of many former members of Creator/CDProjektRed. The game is a surreal blend of fantasy, post apocalyptic, science fiction, and cyberpunk that mixes extremely well.


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[[SimilarlyNamedWorks Unrelated to]] another late 2010s game, ''VideoGame/LongGoneDays''.


''Seven: The Days Long Gone'' is an open world isometric stealth RPG developed by IMGN.PRO and Fool’s Theory, with the team composed of many former members of Creator/CDProjektRed. The game is a surreal blend of fantasy, post apocalyptic, science fiction, and cyberpunk that mixes extremely well.

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''Seven: The Days Long Gone'' is an open world isometric stealth RPG RPG, released on UsefulNotes/{{Steam}} on December 1st, 2017. It was developed by IMGN.PRO and Fool’s Theory, with the team composed of many former members of Creator/CDProjektRed. The game is a surreal blend of fantasy, post apocalyptic, science fiction, and cyberpunk that mixes extremely well.



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* AdvertOverloadedFuture: advertisements adorn any piece of technology advanced enough to play videos.
* AfterTheEnd: the Great War destroyed the golden society the Ancients had, the Vetrall Empire lives in the shadow of that corpse.
* ANaziByAnyOtherName: the Technomagi on Peh gave gone full fascist on the island due to lack of any serious oversight and have created an underclass of the less fortunate through the generic visa system.

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* AdvertOverloadedFuture: advertisements Advertisements adorn any piece of technology advanced enough to play videos.
* AfterTheEnd: the The Great War destroyed the golden society the Ancients had, the Vetrall Empire lives in the shadow of that corpse.
* ANaziByAnyOtherName: the The Technomagi on Peh gave gone full fascist on the island due to lack of any serious oversight and have created an underclass of the less fortunate through the generic visa system.



* TheBeforetimes: the titular Days Long Gone.
* CollectorOfTheStrange: the Grukbarra family has a vault of heretical artifacts and various oddities.

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* TheBeforetimes: the The titular Days Long Gone.
* CollectorOfTheStrange: the The Grukbarra family has a vault of heretical artifacts and various oddities.



* {{Cyberpunk}}: an odd example, but it is there.

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* {{Cyberpunk}}: an An odd example, but it is there.



* DeadlyDecadentCourt: while there is no unanimously approved leading body of Peh outside of Drugun (who is who-knows-how-many continents away) the aristocracy of Wardens Hold come pretty close and are pretty vicious to eachother about getting even closer.

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* DeadlyDecadentCourt: while While there is no unanimously approved leading body of Peh outside of Drugun (who is who-knows-how-many continents away) the aristocracy of Wardens Hold come pretty close and are pretty vicious to eachother about getting even closer.



* LostTechnology: in a manner similar to {{Literature/RoadsidePicnic}} most artifacts were garbage to the Ancients but are borderline (or outright) magical to the current world. That means when you find something the Ancients actually valued, it often has world changing potential.

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* LostTechnology: in In a manner similar to {{Literature/RoadsidePicnic}} most artifacts were garbage to the Ancients but are borderline (or outright) magical to the current world. That means when you find something the Ancients actually valued, it often has world changing potential.



* NeglectfulPrecursors: the Ancients accidentally created some really dangerous garbage. Technorot was accidentally released simply because someone poked the wrong artifacts.

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* NeglectfulPrecursors: the The Ancients accidentally created some really dangerous garbage. Technorot was accidentally released simply because someone poked the wrong artifacts.



* PoliceState: the Vetrall empire at large is one, but Peh is even more repressive.
* PoweredArmor: utilized by every Technomagi soldier except the Skirmishers. It doesn’t make you a whole lot stronger but it definitely makes you a whole lot more durable.
* {{Precursors}}: the Ancients, sort of transhuman techno demigods who were the new normal for humanity until the great war. The non ascended they left behind are the ancestors of everyone in the game.
* RedShirt: the basic Technomagi footsoldiers.

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* PoliceState: the The Vetrall empire at large is one, but Peh is even more repressive.
* PoweredArmor: utilized Utilized by every Technomagi soldier except the Skirmishers. It doesn’t make you a whole lot stronger but it definitely makes you a whole lot more durable.
* {{Precursors}}: the The Ancients, sort of transhuman techno demigods who were the new normal for humanity until the great war. The non ascended they left behind are the ancestors of everyone in the game.
* RedShirt: the The basic Technomagi footsoldiers.



* ScrewThisImOuttaHere: the Ancients reaction to the war going badly was to simply leave Earth. The daemons have long since calmed down enough that they can be reasoned with again, but the Ancients have never come back. Druguns “seventh step” seems a lot like this too, though he plans on taking all of mankind along for the ride.

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* ScrewThisImOuttaHere: the Ancients The Ancients' reaction to the war going badly was to simply leave Earth. The daemons have long since calmed down enough that they can be reasoned with again, but the Ancients have never come back. Druguns “seventh step” seems a lot like this too, though he plans on taking all of mankind along for the ride.



* TranshumanTreachery: the Technomagi are mostly cyborgs and are decidedly nastier than the (still nasty) Biomancers

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* TranshumanTreachery: the The Technomagi are mostly cyborgs and are decidedly nastier than the (still nasty) Biomancers



* WrongSideOfTheTracks: the slum of Lewmer is where people who couldn’t earn (or buy) a level 1 visa get trapped upon arrival at Peh. Your choices of livelyhood are to work yourself to the bone in the techrot infested mines, participate in the (legal) slave trade, or become a criminal. They can’t even scavenge in Lewmer, because everything worth scavenging is just on the other side of that Visa 1 gate. The second act of the game is largely spent trying to earn or find a way out.

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* WrongSideOfTheTracks: the The slum of Lewmer is where people who couldn’t earn (or buy) a level 1 visa get trapped upon arrival at Peh. Your choices of livelyhood are to work yourself to the bone in the techrot infested mines, participate in the (legal) slave trade, or become a criminal. They can’t even scavenge in Lewmer, because everything worth scavenging is just on the other side of that Visa 1 gate. The second act of the game is largely spent trying to earn or find a way out.out.
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''Seven: The Days Long Gone'' is an open world isometric stealth RPG created by many former members of Creator/CDProjektRed.

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\n''Seven: The Days Long Gone'' is an open world isometric stealth RPG created by developed by IMGN.PRO and Fool’s Theory, with the team composed of many former members of Creator/CDProjektRed.Creator/CDProjektRed. The game is a surreal blend of fantasy, post apocalyptic, science fiction, and cyberpunk that mixes extremely well.




Seven is a surreal blend of fantasy, post apocalyptic, science fiction, and cyberpunk that mixes extremely well.




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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/d41e55ce_002f_403a_92f1_e334ff28f24b.jpeg]]
[[caption-width-right:350:''[[EarWorm And we try, try, try, to keep a little beauty in the world…]]'']]


* AdvertOverloadedFuture: advertisements adorn any piece of technology advanced enough to play videos.



* PoweredArmor: utilized by every Technomagi except the Skirmishers. It doesn’t make you a whole lot stronger but it definitely makes you a whole lot more durable.

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* PoliceState: the Vetrall empire at large is one, but Peh is even more repressive.
* PoweredArmor: utilized by every Technomagi soldier except the Skirmishers. It doesn’t make you a whole lot stronger but it definitely makes you a whole lot more durable.


* TheBeforetimes: the titular Days Long Gone.



* GrimyWater: Water tainted with techrot instantly kills at the slightest contact. Teriel can even get killed by splashes from it.



* WideOpenSandbox: The entire island is yours to explore from the start if you have the smarts, stealth, and cunning to evade the visa checkpoints.

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* WideOpenSandbox: The entire island is yours to explore from the start if you have the smarts, stealth, and cunning to evade the visa checkpoints.checkpoints.
* WrongSideOfTheTracks: the slum of Lewmer is where people who couldn’t earn (or buy) a level 1 visa get trapped upon arrival at Peh. Your choices of livelyhood are to work yourself to the bone in the techrot infested mines, participate in the (legal) slave trade, or become a criminal. They can’t even scavenge in Lewmer, because everything worth scavenging is just on the other side of that Visa 1 gate. The second act of the game is largely spent trying to earn or find a way out.

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* CrystalSpiresAndTogas: Biomancers live in beautiful monasteries and dress in elegant robes. Just another way they contrast with Technomagi.


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* PoweredArmor: utilized by every Technomagi except the Skirmishers. It doesn’t make you a whole lot stronger but it definitely makes you a whole lot more durable.


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* SpaceMarine: All Technomagi Pioneers are being groomed to be this in preparation for the “Seventh Step of Drugun”

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* ManOfWealthAndTaste: Du Mortier tries to be this, but the man exudes such and aura of sleeze he could make drinking water seem obscene.
* MissKitty: Lady Firefly is an odd case, being (or at least looking) younger than the usual examples.


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* OurDemonsAreDifferent: They are part technology and part magic, have unique personalities just like humans, live inside people’s heads, and are not all evil (though are all wilfull and stubborn to the extreme).

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* AntiMagic: Despite the name, Technomagi are specialists in killing users of artifacts, demon, and nectar (the three main sources of magic) alike. Their bases are often coated in an “magic disruption device” field that prevents your mana from recharging except through medicine.

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* LostTechnology: in a manner similar to {{Literature/RoadsidePicnic}} most artifacts were garbage to the Ancients but are borderline (or outright) magical to the current world. That means when you find something the Ancients actually valued, it often has world changing potential.


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* ThePlague: Techrot, a strange disease originating from the giants graveyard. Most, but not everyone, is susceptible and among those who are it has a 99.9% fatality rate.


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* SyntheticPlague: Most aspects of the techrot baffle researchers, but what is known for sure is that it itself is an artifact of some kind, likely one gone haywire.

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* AfterTheEnd: the Great War destroyed the golden society the Ancients had, the Vetrall Empire lives in the shadow of that corpse.


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* ScavengerWorld: Granted one that has been going on so long society has rebuilt


The story puts you in the shoes of a master thief named Teriel. When he is caught in the vault of the previously impenetrable Grukbara manor, he is forcibly possessed by a demon and sent on a mission to the penal colony of Peh by Drugun himself. A civil war is brewing, and the artifacts found on Peh will be the decisive factor in whether Druguns empire survives, or something even worse comes along.

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The story puts you in the shoes of a master thief named Teriel. When he is caught in the vault of the previously impenetrable Grukbara manor, he is forcibly possessed by a demon and sent on a mission to the penal colony PenalColony of Peh by Drugun himself. A civil war is brewing, and the artifacts found on Peh will be the decisive factor in whether Druguns empire survives, or something even worse comes along.


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* PenalColony: Peh. Incarcerated people arriving are judged based on crime, either exiting the processing center as “prisoners” (free to do anything a Vetrall citizen can... except leave the island) or slaves (exactly what it sounds like)


* CollectorOfTheStrange: the Grukbarra family has a vault of heretical artifacts and various oddities.



* EliteMooks: Technomagi Pioneers, usually assigned to lead squads and armed with sniper rifles. Skirmishers too.

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* EliteMooks: Technomagi Pioneers, usually assigned to lead squads and armed with sniper rifles. Skirmishers too.Skirmishers, the main melee unit of the Technomagi, count too.
* TheEmpire: Druguns Vetrall empire.


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* {{Foil}}: The Biomancers and Technomagi are opposites in every way that counts. Biomancers favor genetic engineering, reject the Days Long Gone as a hedonistic era that caused all present problems and as something that must be burried for man to move on, and build from scratch beautiful cathedrals and help the populace while hiding a dark secret. Technomagi wish to move past humanity with technology, obsess over the Days Long Gone, are openly contemptuous of the common folk and base themselves out of reclaimed Ancient forts they slightly modify. Technomagi favor sheer numbers and tons of firearms, whereas Biomancers fight in small elite squads of swordsmen/rogues. One has a white and green aesthetic, the other black and blue.


* LayeredCity: Wardens Hold, the capital of Peh, has four main layers. The manors (top), Paladial (middle), the Shallows (lower) and the crucible (lowest)

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* LayeredCity: HiveCity: Wardens Hold. Good luck telling where one building ends and another starts in any district lower than the manors.
* LayeredMetropolis:
Wardens Hold, the capital of Peh, has four main layers. The Paladial manors (top), Paladial (middle), the Shallows (lower) and the crucible (lowest)


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* UrbanSegregation: Wardens Hold is divided between the socialites, the commoners, the slaves, and the techrot victims. Each lives progressively worse than the last.

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* LayeredCity: Wardens Hold, the capital of Peh, has four main layers. The manors (top), Paladial (middle), the Shallows (lower) and the crucible (lowest)

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