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''Seven Kingdoms'' is a RealTimeStrategy game, published by Enlight. This game basically puts you into the role of a king of one of the many civilizations offered by the game: Chinese, Japanese, Greek, Norman, Vikings, Mayans or Persians. You build your army, mine and manufacture goods, secure trade routes, expand your kingdom, research technologies and... send spies to your rivals to get information to your enemies or other benefits. There's also monsters named Fryhtans which roamed through the lands that you can kick in the butt and get money for it. And sometimes, it gives out the Scroll of Power, which you can use to call forth your civilization's God/Greater Being.

Later on, there's a patch which includes 3 civilizations, yet the name is ''still'' Seven Kingdoms: Egyptians, Mughuls and Zulus. It's then released under the expansion pack 'Ancient Adversaries.

There's also a sequel named ''Seven Kingdoms 2: Fryhtan Wars''. Gone are the Mayans, Mughuls and Zulus... and the naval option that was available in the first game. Enter new Civilizations Celt, Roman, Carthaginian, Indian and Mongol, as well as civilization-specific units (such as [[BareFistedMonk Shaolin Monk]] for Chinese, {{Ninja}} for Japanese, etc) and a more close-to-myth Greater Beings (such as Amaterasu for the Japanese instead of the generic 'Mind Turner'). The biggest feature, however, is to play as the Fryhtans themselves, giving off a new gaming experience.

The last part of the series, called ''Seven Kingdoms: Conquest'', came out in 2008. It vastly simplified both the distinct features of the series such as spying and diplomacy, essentially removing the ability to win diplomatically, for instance. Moreover, the regular [=RTS=] gameplay was primitive as well, and so the game [[http://www.metacritic.com/game/pc/seven-kingdoms-conquest tanked]], ending the series. However, the first and second game can still be played via Steam.

Not to be confused with [[Music/SevenKingdoms the band]], the [[VisualNovel/SevenKingdomsThePrincessProblem visual novel]], ''LightNovel/TheTwelveKingdoms, Series/TheTenthKingdom, or [[Literature/RomanceOfTheThreeKingdoms The Three Kingdoms]]''.

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''Seven Kingdoms'' is a RealTimeStrategy game, published in 1997 by Enlight. This game basically puts you into the role of a king of one of the many civilizations offered by the game: originally seven civilizations: Chinese, Japanese, Greek, Norman, Vikings, Mayans or Persians. You build your army, mine and manufacture goods, secure trade routes, expand your kingdom, research technologies and... technologies... and send spies to your rivals to get information to on your enemies or other benefits. There's There are also monsters named Fryhtans which roamed roam through the lands that you lands, who can kick in the butt and get money for it.be attacked to gain money. And sometimes, it gives out the Scroll of Power, which you can use to call forth your civilization's God/Greater Being.

Later on, there's a patch which includes 3 added another three civilizations, yet the name is ''still'' Seven Kingdoms: Egyptians, Mughuls and Zulus. It's then released under Zulus, which was later bundled with the expansion pack 'Ancient Adversaries.

game as ''[[NonindicativeName Seven Kingdoms]]: Ancient Adversaries''.

There's also a 1999 sequel named ''Seven Kingdoms 2: Fryhtan Wars''. Gone are the Mayans, Mughuls and Zulus... and the naval option that was available in the first game. Enter new Civilizations Celt, Roman, Carthaginian, Indian in the Celts, Romans, Carthaginians, Indians and Mongol, Mongols, as well as civilization-specific units (such as [[BareFistedMonk Shaolin Monk]] Monks]] for Chinese, {{Ninja}} for Japanese, etc) and a more close-to-myth Greater Beings (such as Amaterasu for the Japanese instead of the generic 'Mind Turner'). The biggest feature, however, is the ability to play as the Fryhtans themselves, giving off a new gaming experience.

The last part of the series, called ''Seven Kingdoms: Conquest'', came out in 2008. It vastly simplified both the distinct features of the series such as spying and diplomacy, essentially removing the ability to win diplomatically, for instance. Moreover, the regular [=RTS=] RTS gameplay was primitive as well, and so the game [[http://www.metacritic.com/game/pc/seven-kingdoms-conquest tanked]], ending the series. However, the first and second game can still be played via Steam.

UsefulNotes/{{Steam}} and Website/GogDotCom. An [[VideoGameRemake HD edition]] of ''Fryhtan Wars'' was later released in 2015.

Not to be confused with [[Music/SevenKingdoms the band]], the [[VisualNovel/SevenKingdomsThePrincessProblem visual novel]], ''LightNovel/TheTwelveKingdoms, Series/TheTenthKingdom, ''LightNovel/TheTwelveKingdoms'', ''Series/TheTenthKingdom'', or [[Literature/RomanceOfTheThreeKingdoms ''[[Literature/RomanceOfTheThreeKingdoms The Three Kingdoms]]''.



* ArtifactTitle: The game started with seven playable Kingdoms, but a patch added three more. ''[=SK2=]'' adds another two, but subverts the trope by claiming that there are now seven kingdoms... of Frythans.

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* ArtifactTitle: The game started with seven playable Kingdoms, but a patch added three more. ''[=SK2=]'' adds another two, ends with 12 in total, but subverts the trope by claiming that there are now seven kingdoms... of Frythans.Fryhtans.



* ExcusePlot: More like 'Plot? What Plot?': Your empire has been ravaged by civil war and the Frythans, and you must reconquer everything.
** Scenarios mostly work like this. You were given the background of what caused your current condition (like why you start out with super low reputation, or how your King is fighting his [[TheLastStand last stand]] alone.), but that has no bearing to the gameplay. Just go conquer the region or fulfill the winning condition from that!

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* ExcusePlot: More like 'Plot? What Plot?': Your Basically, your empire has been ravaged by civil war and the Frythans, and you must reconquer everything.
** Scenarios mostly work like this. You were given the background of what caused your current condition (like why you start out with super low reputation, or how your King is fighting his [[TheLastStand last stand]] alone.), alone), but that has no bearing to the gameplay. Just go conquer the region or fulfill the winning condition from that!that.



* HistoricalDomainCharacter: UsefulNotes/OdaNobunaga is one generic Japanese hero unit. And so are UsefulNotes/ToyotomiHideyoshi, UsefulNotes/TokugawaIeyasu, Achilles, Alexander the Great, Minamoto no Yoritomo, Cu Chulainn, Guan Yu, Ramesees II, Genghis Khan, etc for their respective civilizations. The catch is that some of them had different spellings that either makes sense or a result of BlindIdiotTranslation (Guan Yu becoming 'Kuan Yu' actually felt like how he's actually spelt, but Tokugawa Ieyasu becoming 'Tokugawa Leyasu' is... well...)

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* HistoricalDomainCharacter: UsefulNotes/OdaNobunaga is one generic Japanese hero unit. And so So are UsefulNotes/ToyotomiHideyoshi, UsefulNotes/TokugawaIeyasu, Achilles, Alexander the Great, Minamoto no Yoritomo, Cu Chulainn, Guan Yu, Ramesees II, Genghis Khan, etc for their respective civilizations. The catch is that some of them had different spellings that either makes sense or a result of BlindIdiotTranslation (Guan Yu becoming 'Kuan Yu' actually felt like how he's actually spelt, but Tokugawa Ieyasu becoming 'Tokugawa Leyasu' is... well...)



* {{Ninja}}: In ''Frythan Wars'', the Japanese's special unit take form of these.

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* {{Ninja}}: In ''Frythan ''Fryhtan Wars'', the Japanese's special unit take form of these.



** Another way to abuse this is the 'Bribery/Assassination'. If a Bribe fails at a certain price, reload, try a lower price. If an Assassination failed, reload.
* ScrewTheRulesIHaveMoney: You send spies to enemy fort and you can bribe their generals so they join you. And with enough funds, you can actually purchase an entire enemy kingdom in the second game.

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** Another way to abuse this is the 'Bribery/Assassination'. If a Bribe fails at a certain price, reload, try a lower price. If an Assassination failed, reload.
* ScrewTheRulesIHaveMoney: You send spies to enemy fort forts and you can bribe their generals so they join you. And with enough funds, you can actually purchase an entire enemy kingdom in the second game.

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** Another way to abuse this is the 'Bribery/Assassination'. If a Bribe fails at a certain price, reload, try a lower price. If an Assassination failed, reload.


* HistoricalDomainCharacter: UsefulNotes/OdaNobunaga is one generic Japanese hero unit. And so are UsefulNotes/ToyotomiHideyoshi, UsefulNotes/TokugawaIeyasu, Achilles, Alexander the Great, Minamoto no Yoritomo, Cu Chulainn, Guan Yu, Ramesees II, Genghis Khan, etc... The catch is that some of them had different spellings that either makes sense or a result of BlindIdiotTranslation (Guan Yu becoming 'Kuan Yu' actually felt like how he's actually spelt, but Tokugawa Ieyasu becoming 'Tokugawa Leyasu' is... well...)

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* HistoricalDomainCharacter: UsefulNotes/OdaNobunaga is one generic Japanese hero unit. And so are UsefulNotes/ToyotomiHideyoshi, UsefulNotes/TokugawaIeyasu, Achilles, Alexander the Great, Minamoto no Yoritomo, Cu Chulainn, Guan Yu, Ramesees II, Genghis Khan, etc...etc for their respective civilizations. The catch is that some of them had different spellings that either makes sense or a result of BlindIdiotTranslation (Guan Yu becoming 'Kuan Yu' actually felt like how he's actually spelt, but Tokugawa Ieyasu becoming 'Tokugawa Leyasu' is... well...)


* HistoricalDomainCharacter: UsefulNotes/OdaNobunaga is one generic Japanese hero unit (so is UsefulNotes/ToyotomiHideyoshi and UsefulNotes/TokugawaIeyasu). And so are Achilles, Alexander the Great, Minamoto no Yoritomo, Cu Chulainn, Guan Yu, Ramesees II, Genghis Khan, etc...

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* HistoricalDomainCharacter: UsefulNotes/OdaNobunaga is one generic Japanese hero unit (so is UsefulNotes/ToyotomiHideyoshi and UsefulNotes/TokugawaIeyasu). unit. And so are UsefulNotes/ToyotomiHideyoshi, UsefulNotes/TokugawaIeyasu, Achilles, Alexander the Great, Minamoto no Yoritomo, Cu Chulainn, Guan Yu, Ramesees II, Genghis Khan, etc...etc... The catch is that some of them had different spellings that either makes sense or a result of BlindIdiotTranslation (Guan Yu becoming 'Kuan Yu' actually felt like how he's actually spelt, but Tokugawa Ieyasu becoming 'Tokugawa Leyasu' is... well...)


* HistoricalDomainCharacter: UsefulNotes/OdaNobunaga is one generic Japanese hero unit (so is UsefulNotes/ToyotomiHideyoshi and UsefulNotes/TokugawaIeyasu).

to:

* HistoricalDomainCharacter: UsefulNotes/OdaNobunaga is one generic Japanese hero unit (so is UsefulNotes/ToyotomiHideyoshi and UsefulNotes/TokugawaIeyasu). And so are Achilles, Alexander the Great, Minamoto no Yoritomo, Cu Chulainn, Guan Yu, Ramesees II, Genghis Khan, etc...


* ArbitraryHeadcountLimit: Played with a twist: Cities can hold up to 99 people, forts can hold up to 18 units (whether Infantry or War Machines), but once you reach the capacity, you can just send people off to build a new city or promote a soldier into a General, and begin anew with more forces.

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* ArbitraryHeadcountLimit: Played with a twist: Cities can hold up to 99 people, people (60 in the original), forts can hold up to 18 units (whether Infantry or War Machines), Machines, also 8 in the original), but once you reach the capacity, you can just send people off to build a new city or promote a soldier into a General, and begin anew with more forces.



* ChargedAttack: Both the Japanese and Vikings attack normally, until

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* ChargedAttack: Both In the Japanese and first game, the Japanese, Vikings attack normally, untiland Mughuls have power attacks that only occur after a certain amount of time constantly attacking.

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* LivingLieDetector: The Phoenix in the first game (Greek's Greater Being), it'll let you know the true selves and potentials of the enemy, including their status as a spy, and it does that by merely existing. Amaterasu in the second game is a toned down version. She can reveal and kill spies, but you have to make her use her ability.


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* SaveScumming: Oh yes, you can also abuse this in single player game as anti-Spy maneuver. Dismissing a unit also means executing the spy, if it is a spy. If you are notified that a villager is joining you, there's a chance that he's a spy. If you dismissed it, but he's not a spy, you can reload and not do that, it'll save you from throwing a senseless waste of human life. If a spy suddenly took over your fort, just reload, execute that spy before he does any more harm.


* ChargedAttack: Both the Japanese and Vikings attack normally, until



** Thor already appeared in the first game. Kukulkan (spelled as Kukulcan) was the Mayan Greater Being in the original game, and when the Egyptians debuted in ''Ancient Adversaries'', they also had Isis.



** Scenarios mostly work like this. You were given the background of what caused your current condition (like why you start out with super low reputation, or how your King is fighting his [[TheLastStand last stand]] alone.), but that has no bearing to the gameplay. Just go conquer the region or fulfill the winning condition from that!



* HornyVikings

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* HornyVikingsHornyVikings: As usual, the Vikings, they also have a special boat for their own, and in-game, you'll be doing a lot of plunders.
* {{Ninja}}: In ''Frythan Wars'', the Japanese's special unit take form of these.


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* {{Samurai}}: The Japanese units take form of these.

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* PragmaticHero: The game is designed to make the player feel as such. You're given a lot of dishonorable methods to win your game. Use them wisely instead of clinging of silly honors, or you'll lose. If you don't send spies, you won't be able to have an advantage in technological advancement or knowing what your enemies are up to, or when facing enemies far greater than you in number, you could've used your spies to turn them against your enemy kingdom. You can tax your people and it will lower their loyalty, but if you don't tax your people at all instead of just moderately, you will lack funds and people would turn against you when you ran out of golds to pay them anyway. Take all those, and the computer will happily throw all those unsavory tactics at your face. The game's winner is usually the one who'd use everything at their disposal to win.


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* ThisIsUnforgivable: The computer is set to believe that taking over a fort via a spy is a MoralEventHorizon, so if you take over a fort this way, they will declare war.

Added DiffLines:

* StockScream: Humans' death scream used the death screams from ''VideoGame/CommandAndConquerTiberianDawn'' in the first game. The second game used ''VideoGame/{{Starcraft}}'''s Marine death screams.


Not to be confused with [[Music/SevenKingdoms the band]], the [[VisualNovel/SevenKingdomsThePrincessProblem visual novel]], ''LightNovel/TheTwelveKingdoms, Series/TheTenthKingdom, [[Literature/RomanceOfTheThreeKingdoms The Three Kingdoms]],'' or the trope [[TheKingdom The Kingdom]].

to:

Not to be confused with [[Music/SevenKingdoms the band]], the [[VisualNovel/SevenKingdomsThePrincessProblem visual novel]], ''LightNovel/TheTwelveKingdoms, Series/TheTenthKingdom, or [[Literature/RomanceOfTheThreeKingdoms The Three Kingdoms]],'' or the trope [[TheKingdom The Kingdom]].
Kingdoms]]''.


** The Bregma Fryhtans in particular are built for this trope, having cheaper and more quickly-produced Crouls (soldiers).

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** The Bregma Fryhtans in particular are built for this trope, having cheaper and more quickly-produced quickly-trained Crouls (soldiers).(soldiers) than the other types of Fryhtans.

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** The Bregma Fryhtans in particular are built for this trope, having cheaper and more quickly-produced Crouls (soldiers).


The last part of the series, called ''Seven Kingdoms: Conquest'', came out in 2008. It vastly simplified both the distinct features of the series such as spying and diplomacy, essentially removing the ability to win diplomatically, for instance. Moreover, the regular [=RTS=] gameplay was primitive as well, and so the game [[http://www.metacritic.com/game/pc/seven-kingdoms-conquest tanked]], ending the series.

to:

The last part of the series, called ''Seven Kingdoms: Conquest'', came out in 2008. It vastly simplified both the distinct features of the series such as spying and diplomacy, essentially removing the ability to win diplomatically, for instance. Moreover, the regular [=RTS=] gameplay was primitive as well, and so the game [[http://www.metacritic.com/game/pc/seven-kingdoms-conquest tanked]], ending the series.
series. However, the first and second game can still be played via Steam.


There's also a new game named ''Seven Kingdoms Conquest''. According to sources... it tanked.

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There's also a new game named The last part of the series, called ''Seven Kingdoms Conquest''. According Kingdoms: Conquest'', came out in 2008. It vastly simplified both the distinct features of the series such as spying and diplomacy, essentially removing the ability to sources... it tanked.
win diplomatically, for instance. Moreover, the regular [=RTS=] gameplay was primitive as well, and so the game [[http://www.metacritic.com/game/pc/seven-kingdoms-conquest tanked]], ending the series.



* FakeDifficulty: In the second game, human kingdoms need money to build buildings and war machines, train enemy troops, pay workers, pay maintainence costs for war machines buildings, and hire mercenaries at inns. The only three ways to make money are to tax your towns (which gets you a few pennies), have a mine and factory to manufacture goods to sell, or kill things. Thus if you can't find a clay, iron or copper deposit to build a mine on, you're going to constantly have to send your troops into combat to make money to keep building up your forces.

to:

* FakeDifficulty: In the second game, human kingdoms need money to build buildings and war machines, train enemy troops, pay workers, pay maintainence maintenance costs for war machines buildings, and hire mercenaries at inns. The only three ways to make money are to tax your towns (which gets you a few pennies), have a mine and factory to manufacture goods to sell, or kill things. Thus if you can't find a clay, iron or copper deposit to build a mine on, you're going to constantly have to send your troops into combat to make money to keep building up your forces.



** ScrewTheMoneyIHaveRules: Failure in bribery (as in, bribing a loyal general with low money) will result your spy getting executed.

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** ScrewTheMoneyIHaveRules: Failure in bribery A failed bribe, though (as in, bribing trying to bribe a loyal general with low insufficient money) will result in your spy getting executed.executed.
* SuperpoweredMooks: Demon hunters and Tanebrae in Conquest. The former [[ExactlyWhatItSaysFromTheTin hunt demons]] and cleanse their taint, the latter seek to exploit their infernal magic instead. In practice, though, they're effectively identical on the battlefield.

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