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* GreenHillZone: The opening area.

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* GreenHillZone: The opening area.area consists of green fields.
* InexplicableTreasureChests: Treasure chests are found throughout the game, containing items.



* MookBouncer: Stupid cave traps. Stupid, ''stupid'' cave traps...

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* MookBouncer: Stupid cave traps. Stupid, ''stupid'' cave traps...MookBouncer:
**Cave traps send you back to one location when caught. They're invisible until an item is found.
**Viruses in creature's body also send the player back to the start of the room.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/seiklus.png]]



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!!This game contains examples of:

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!!This
!! This game contains examples of:
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The game can be [[http://www.autofish.net/clysm/art/video_games/seiklus/ downloaded from Clysm's website]] for free. (Well, it is freeware, after all...)

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The game can be [[http://www.autofish.net/clysm/art/video_games/seiklus/ downloaded from Clysm's website]] for free. (Well, it is freeware, after all...)
free.
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There once was a fellow by the name of Clysm. While browsing the Internet in 2003, he discovered GameMaker--''the'' GameMaker, in particular--and decided to fool around with it. After about six months worth of work, he created ''Seiklus,'' a simple {{Metroidvania}} with an emphasis on exploration and discovery rather than simple combat. He threw in some chiptunes, called it a night, and posted it to the official GameMaker forums and asked if people liked it.

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There once was a fellow by the name of Clysm. While browsing the Internet in 2003, he discovered GameMaker--''the'' GameMaker, in particular--and and decided to fool around with it. After about six months worth of work, he created ''Seiklus,'' a simple {{Metroidvania}} with an emphasis on exploration and discovery rather than simple combat. He threw in some chiptunes, called it a night, and posted it to the official GameMaker forums and asked if people liked it.
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Tweak. :U


In somewhat longer, the game shot to popularity with both the indie and casual games crowds, and paved the way for other exploration-heavy {{Metroidvania}} games like ''{{Knytt}}'' and ''VideoGame/AnUntitledStory.'' With its simple but colorful graphics, [[SugarWiki/AwesomeMusic simple but retro soundtrack]], and simple yet engrossing gameplay, it gained a well-earned place in the indie-game hall of fame.

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In somewhat longer, the game shot to popularity with both the indie and casual games crowds, and paved the way for other exploration-heavy {{Metroidvania}} games like ''{{Knytt}}'' ''VideoGame/{{Knytt}}'' and ''VideoGame/AnUntitledStory.'' With its simple but colorful graphics, [[SugarWiki/AwesomeMusic simple but retro soundtrack]], and simple yet engrossing gameplay, it gained a well-earned place in the indie-game hall of fame.
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* ExcusePlot

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