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A turn-based, FauxFirstPerson3D RogueLike that visually resembles ''VideoGame/MazeWar,'' set inside an Egyptian pyramid. Released for UsefulNotes/{{Macintosh}} in 1987 by Semicolon Software.

to:

A turn-based, FauxFirstPerson3D RogueLike that visually resembles ''VideoGame/MazeWar,'' set inside an Egyptian pyramid. Released for UsefulNotes/{{Macintosh}} Platform/{{Macintosh}} in 1987 by Semicolon Software.
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* VideoGameGeography: The game takes place in a pyramid with each level below the level above it, but the entrance to each level is in the northwest corner, and the exit is in the southeast corner. This means that when you go through the door from one level to the next, you're actually being teleported to the opposite side of the pyramid.
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* LockedDoor: Plenty, usually requiring one of the InterchangeableAntimatterKeys to open.

to:

* LockedDoor: Plenty, usually requiring one of the InterchangeableAntimatterKeys to open.

Changed: 50

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* InGameBankingServices: Some of the texts on walls throughout the pyramid will turn out to be deposits where you can bank your money. In this game, money has no purpose except increasing your score; if you die then you lose a percentage of the value of any money you had on you. Banking ensures that you get the full value, and also means you don't have to carry it around -- gold is very heavy.

to:

* InGameBankingServices: Some of the texts on walls throughout the pyramid will turn out to be deposits where you can bank your money. In this game, money has no purpose except increasing your score; if you die then you lose a percentage of the value of any money don't get points for gold you had on you. Banking ensures that you get the full value, and also means you don't have to carry it around -- gold is very heavy.

Changed: 56

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* ImplacableMan: [[{{Mummy}} The Guardian]], which will chase the player down in any level in which one of the sacred relics are present. Unlike the animals, it ''can'' be killed, but only by throwing the Scarab of Ra at it.

to:

* ImplacableMan: [[{{Mummy}} The Guardian]], which will chase the player down in any level in which one of once they collect the sacred relics are present.Scarab. Unlike the animals, it ''can'' be killed, but only by throwing the Scarab of Ra at it.

Added: 142

Removed: 78

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Whip It Good is not a trope


* ScarabPower: The eponymous Scarab is one of the three relics you must collect, and is the only item in the game that can harm the Guardians.



* WhipItGood: Subverted; the bullwhip frightens animals but can't injure them.
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Minor edit.


[[caption-width-right:304:OhCrap.]]

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[[caption-width-right:304:OhCrap.]]
[[caption-width-right:304:OhCrap]]

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* InGameBankingServices: Some of the texts on walls throughout the pyramid will turn out to be deposits where you can bank your money. In this game, money has no purpose except increasing your score; if you die then you lose a percentage of the value of any money you had on you. Banking ensures that you get the full value, and also means you don't have to carry it around -- gold is very heavy.
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* MegaDungeon: The game takes place in a procedurally generated pyramid, starting at the top, so each level is larger than the previous one. Due to interface limitations, there is presumably some cap to the level size, but you will run out of food and other necessities before reaching it.
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%% * BanditMook: The dreaded monkey, pictured right.

to:

%% * BanditMook: The dreaded monkey, pictured right.above, which will nab items from the player and run off.



%% * GottaCatchThemAll: The three sacred relics of Ra.
%% * HealThyself: First aid kits.

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%% * GottaCatchThemAll: The player must find the three sacred relics of Ra.
%%
Ra to get the best possible score.
* HealThyself: First aid kits.kits can be used to recover from wounds.



%% * ImplacableMan: Mummies.

to:

%% * ImplacableMan: Mummies.[[{{Mummy}} The Guardian]], which will chase the player down in any level in which one of the sacred relics are present. Unlike the animals, it ''can'' be killed, but only by throwing the Scarab of Ra at it.



%% * InterchangeableAntimatterKeys
%% * InstantSedation

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%% * InterchangeableAntimatterKeys
%%
InterchangeableAntimatterKeys: Any given key found works on any given door, but only once.
* InstantSedationInstantSedation: Hitting animals with tranquilizer rounds immediately puts them to sleep.



%% * LockedDoor

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%% * LockedDoorLockedDoor: Plenty, usually requiring one of the InterchangeableAntimatterKeys to open.



%% * MonogenderMonsters: Lionesses.
%% * {{Mummy}}

to:

%% * MonogenderMonsters: Lionesses.
%%
Lionesses are encountered, but never male lions.
* {{Mummy}}{{Mummy}}: The Guardian, which appears in levels where the sacred relics are and will chase the player relentlessly. Fortunately, it is the only thing in the game which actually ''can'' be killed, but the only way to do that is to throw the Scarab of Ra at it.



%% * RandomlyGeneratedLevels

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%% * RandomlyGeneratedLevelsRandomlyGeneratedLevels: You enter at the top of the pyramid and work your way downward, so each maze level is slightly larger than the last, each with a random layout, item, trap, and monster placement.



%% * WizardNeedsFoodBadly

to:

%% * WizardNeedsFoodBadly
WizardNeedsFoodBadly: The player risks dying of hunger if they can't find enough food to sustain them.
Is there an issue? Send a MessageReason:
ZCE cleanup, indentation cleanup


* BanditMook: The dreaded monkey, pictured right.

to:

%% * BanditMook: The dreaded monkey, pictured right.



* GottaCatchThemAll: The three sacred relics of Ra.
* HealThyself: First aid kits.
* HintSystem
** HintsAreForLosers: The game tries hard to dissuade you from using them.
* ImplacableMan: Mummies.

to:

%% * GottaCatchThemAll: The three sacred relics of Ra.
%% * HealThyself: First aid kits.
* HintSystem
**
HintsAreForLosers: The game tries hard to dissuade you from using them.
%% * HintSystem
%%
* ImplacableMan: Mummies.



* InterchangeableAntimatterKeys
* InstantSedation

to:

%% * InterchangeableAntimatterKeys
%% * InstantSedation



* LockedDoor
* MischiefMakingMonkey: Watch out, or it'll steal all your stuff.
* MonogenderMonsters: Lionesses.
* {{Mummy}}

to:

%% * LockedDoor
* MischiefMakingMonkey: Watch out, or it'll the monkey'll steal all your stuff.
%% * MonogenderMonsters: Lionesses.
%% * {{Mummy}}



* RandomlyGeneratedLevels

to:

%% * RandomlyGeneratedLevels



* WizardNeedsFoodBadly

to:

%% * WizardNeedsFoodBadly
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* Myth/EgyptianMythology

Removed: 35

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Despite the name, not an example of the trope. In-game, they’re just binoculars.


* NightVisionGoggles: Nightglasses.

Removed: 135

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* WalletOfHolding: Doubly subverted; gold weighs you down, but you can magically ''bank'' it from certain locations within the pyramid.
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* AdventurerArchaeologist: Subverted; you are a "lowly undergraduate student in Archaeology".

to:

* AdventurerArchaeologist: Subverted; you You are a "lowly undergraduate student in Archaeology".Archaeology", but can earn more impressive ranks depending on your score.
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* [[NightmareFuel/VideoGames Nightmare Fuel]]: Mummies.
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A turn-based, FauxFirstPerson3D RogueLike that visually resembles ''VideoGame/MazeWar,'' set inside an Egyptian pyramid. Released for {{Macintosh}} in 1987 by Semicolon Software.

to:

A turn-based, FauxFirstPerson3D RogueLike that visually resembles ''VideoGame/MazeWar,'' set inside an Egyptian pyramid. Released for {{Macintosh}} UsefulNotes/{{Macintosh}} in 1987 by Semicolon Software.
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* CaptainErsatz: "Intrepid archaeologist, professor, explorer, and adventurer [[IndianaJones Mississippi Smith]]".

to:

* CaptainErsatz: "Intrepid archaeologist, professor, explorer, and adventurer [[IndianaJones [[Franchise/IndianaJones Mississippi Smith]]".
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* EgyptianMythology

to:

* EgyptianMythologyMyth/EgyptianMythology
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A turn-based, FauxFirstPerson3d RogueLike that visually resembles ''VideoGame/MazeWar,'' set inside an Egyptian pyramid. Released for {{Macintosh}} in 1987 by Semicolon Software.

to:

A turn-based, FauxFirstPerson3d FauxFirstPerson3D RogueLike that visually resembles ''VideoGame/MazeWar,'' set inside an Egyptian pyramid. Released for {{Macintosh}} in 1987 by Semicolon Software.
Is there an issue? Send a MessageReason:
None


A turn-based, FauxFirstPersonPerspective RogueLike that visually resembles ''VideoGame/MazeWar,'' set inside an Egyptian pyramid. Released for {{Macintosh}} in 1987 by Semicolon Software.

to:

A turn-based, FauxFirstPersonPerspective FauxFirstPerson3d RogueLike that visually resembles ''VideoGame/MazeWar,'' set inside an Egyptian pyramid. Released for {{Macintosh}} in 1987 by Semicolon Software.
Is there an issue? Send a MessageReason:
None


A turn-based, first-person RogueLike that visually resembles ''VideoGame/MazeWar,'' set inside an Egyptian pyramid. Released for {{Macintosh}} in 1987 by Semicolon Software.

to:

A turn-based, first-person FauxFirstPersonPerspective RogueLike that visually resembles ''VideoGame/MazeWar,'' set inside an Egyptian pyramid. Released for {{Macintosh}} in 1987 by Semicolon Software.
Is there an issue? Send a MessageReason:
None


* AdventurerArchaeologist (Subverted; you are a "lowly undergraduate student in Archaeology")
* BanditMook (The dreaded monkey, pictured right)
* CaptainErsatz ("Intrepid archaeologist, professor, explorer, and adventurer [[IndianaJones Mississippi Smith]]")
* CouldntFindAPen (You can leave notes to yourself on the walls using pieces of charcoal)

to:

* AdventurerArchaeologist (Subverted; AdventurerArchaeologist: Subverted; you are a "lowly undergraduate student in Archaeology")
Archaeology".
* BanditMook (The BanditMook: The dreaded monkey, pictured right)
right.
* CaptainErsatz ("Intrepid CaptainErsatz: "Intrepid archaeologist, professor, explorer, and adventurer [[IndianaJones Mississippi Smith]]")
Smith]]".
* CouldntFindAPen (You CouldntFindAPen: You can leave notes to yourself on the walls using pieces of charcoal)charcoal.



* GottaCatchThemAll (The three sacred relics of Ra)
* HealThyself (First aid kits)

to:

* GottaCatchThemAll (The GottaCatchThemAll: The three sacred relics of Ra)
Ra.
* HealThyself (First HealThyself: First aid kits)kits.



** HintsAreForLosers (The game tries hard to dissuade you from using them)
* ImplacableMan (Mummies)
* InfiniteFlashlight (Averted; your lantern needs oil)

to:

** HintsAreForLosers (The HintsAreForLosers: The game tries hard to dissuade you from using them)
them.
* ImplacableMan (Mummies)
ImplacableMan: Mummies.
* InfiniteFlashlight (Averted; InfiniteFlashlight: Averted; your lantern needs oil)oil.



* LampshadeHanging (You can use a plank to cross a trap and then safely retrieve the plank ''before stepping off it;'' the game explains that [[VoodooShark "Fortunately, you are putting yourself through college by performing as a contortionist in a local sideshow"]])

to:

* LampshadeHanging (You LampshadeHanging: You can use a plank to cross a trap and then safely retrieve the plank ''before stepping off it;'' the game explains that [[VoodooShark "Fortunately, you are putting yourself through college by performing as a contortionist in a local sideshow"]])sideshow"]].



* MischiefMakingMonkey (Watch out, or it'll steal all your stuff)
* MonogenderMonsters (Lionesses)

to:

* MischiefMakingMonkey (Watch MischiefMakingMonkey: Watch out, or it'll steal all your stuff)
stuff.
* MonogenderMonsters (Lionesses)MonogenderMonsters: Lionesses.



* [[NightmareFuel/VideoGames Nightmare Fuel]] (Mummies)
* NightVisionGoggles (Nightglasses)
* NoAnimalsWereHarmed (You can find tranquilizer guns, but no conventional firearms)

to:

* [[NightmareFuel/VideoGames Nightmare Fuel]] (Mummies)
Fuel]]: Mummies.
* NightVisionGoggles (Nightglasses)
NightVisionGoggles: Nightglasses.
* NoAnimalsWereHarmed (You NoAnimalsWereHarmed: You can find tranquilizer guns, but no conventional firearms)firearms.



* TechnicalPacifist (There's no killing the animals, but you can permanently immobilize them in nets)
* WalletOfHolding (Doubly subverted; gold weighs you down, but you can magically ''bank'' it from certain locations within the pyramid)
* WhipItGood (Averted; the bullwhip frightens animals but can't injure them)

to:

* TechnicalPacifist (There's TechnicalPacifist: There's no killing the animals, but you can permanently immobilize them in nets)
nets.
* WalletOfHolding (Doubly WalletOfHolding: Doubly subverted; gold weighs you down, but you can magically ''bank'' it from certain locations within the pyramid)
pyramid.
* WhipItGood (Averted; WhipItGood: Subverted; the bullwhip frightens animals but can't injure them)them.
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Added DiffLines:

[[quoteright:304:http://static.tvtropes.org/pmwiki/pub/images/ScarabOfRa_4878.gif]]
[[caption-width-right:304:OhCrap.]]

A turn-based, first-person RogueLike that visually resembles ''VideoGame/MazeWar,'' set inside an Egyptian pyramid. Released for {{Macintosh}} in 1987 by Semicolon Software.

!!This game contains examples of:

* AdventurerArchaeologist (Subverted; you are a "lowly undergraduate student in Archaeology")
* BanditMook (The dreaded monkey, pictured right)
* CaptainErsatz ("Intrepid archaeologist, professor, explorer, and adventurer [[IndianaJones Mississippi Smith]]")
* CouldntFindAPen (You can leave notes to yourself on the walls using pieces of charcoal)
* EgyptianMythology
* GottaCatchThemAll (The three sacred relics of Ra)
* HealThyself (First aid kits)
* HintSystem
** HintsAreForLosers (The game tries hard to dissuade you from using them)
* ImplacableMan (Mummies)
* InfiniteFlashlight (Averted; your lantern needs oil)
* InterchangeableAntimatterKeys
* InstantSedation
* LampshadeHanging (You can use a plank to cross a trap and then safely retrieve the plank ''before stepping off it;'' the game explains that [[VoodooShark "Fortunately, you are putting yourself through college by performing as a contortionist in a local sideshow"]])
* LockedDoor
* MischiefMakingMonkey (Watch out, or it'll steal all your stuff)
* MonogenderMonsters (Lionesses)
* {{Mummy}}
* [[NightmareFuel/VideoGames Nightmare Fuel]] (Mummies)
* NightVisionGoggles (Nightglasses)
* NoAnimalsWereHarmed (You can find tranquilizer guns, but no conventional firearms)
* RandomlyGeneratedLevels
* TechnicalPacifist (There's no killing the animals, but you can permanently immobilize them in nets)
* WalletOfHolding (Doubly subverted; gold weighs you down, but you can magically ''bank'' it from certain locations within the pyramid)
* WhipItGood (Averted; the bullwhip frightens animals but can't injure them)
* WizardNeedsFoodBadly

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