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* ProgrammingGame: The screens on planet Nyquist-Meyer need to be given instructions to move the cursor in a given direction. There's also the function call, and the "last main" command.

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* AdventureGame - While there ARE enemies, they can usually be avoided and Saira has to visit different planets to gather all of the PlotCoupons necessary.
* AfterTheEnd - A major point of Saira's journey (if not the ENTIRE driving force) is to figure out exactly what the 'End' was.
* AlienSky - Used to great effect on some planets.
* AllPlanetsAreEarthlike - Averted. Some planets are explicitly mentioned as being unsafe for human exploration, while others require the use of a full-body hazard suit.
* AmbiguouslyBrown - Since it is never mentioned what nationality Saira is.
* BottomlessPits - Usually filled with [[LavaPit Lava]]!
* ContinuityNod: In the backstory, Saira visits an underwater laboratory that belonged to the creator of the teleporter, who was also rumored to be capable of time travel. This isn't a subtle reference to Dr. Cliché and ''VideoGame/WithinADeepForest''. No, it's not subtle at all.
* {{Cutscene}} - The BackStory is mainly explained through these.
* CharacterTitle - The game is named after the main character, whom the player controls.
* FirstPersonSnapshooter - Saira can take photos of her environment. This is used in-game to save critical clues to solving puzzles, and to determine if a creature is hostile or docile, or even just to save a picture of something pretty if the player is inclined to do so. The PDA has limited memory though and the game encourages you to delete photos of clues after the puzzle associated with them has been solved.
* FloatingPlatforms - Its not entirely clear if the sections of land you see while exploring, that aren't connected to anything else, are actually floating or if its just because of the 2D Perspective.
* FlyingSaucer - Curiously enough, Saira's spaceship resembles one of these. We even get to see how cramped it is via a cutscene early in the game through a cutaway view of the inside.
* GhibliHills - While not every planet Saira visits is like this, the first planet you start out at applies.
* HumansAreAverage - Saira is a completely normal young woman who just happens to be the only (maybe?) human left in the galaxy.
* [[LastOfHisKind Last of Her Kind]] - This is what Saira is at the beginning of the game.
* MultipleEndings - Six in all.
* MiniGame - Also available in your spaceship is a pinball-like game. You can go for the [[ScoringPoints high score]] if you like, but since the minigame is mainly there to amuse a bored or short-attention spanned player, [[PinballScoring the points are rather meaningless]].
* MacGuffin - Some of the items used to complete puzzles are essentially this.
* PlatformGame - Given its in 2D and features a lot of exploration, this is a given.
* PlotCoupon - The pieces to fix the teleporter.
* PuzzleGame - You'll have to be diligent in noticing the clues to solve the puzzles, a few of which even involve [[spoiler:multiple planets]].
* SceneryPorn - The backgrounds of the planets sometimes go for this, which are based on actual photos distilled through various filters by the developer.
* StockVideoGamePuzzle
* SavePoint - Crucial in case of a misstep, indicated by a glowing spot on the ground. Stand on it and press a button and your progress is saved.
* SubspaceAnsible - The Galaxy Radio probably falls under this.
* TimeTravel - Maybe. Its part of the plot to figure out exactly what happened to the rest of humanity, and this is implied at several points.
* TheSpiny - A few of the native flora and fauna.
* UsedFuture - The game's few examples of normal civilization fall somewhere between this and TwentyMinutesIntoTheFuture.
* WallJump - Unlike a lot of platformers, Saira has to run and get momentum up to jump a little higher then normal, being that she's a regular human and not a [[VideoGame/{{N}} ninja]] or a [[Franchise/SuperMarioBros plumber]] or a [[Franchise/SonicTheHedgehog blue hedgehog]] or an [[VideoGame/KnyttStories ambiguous tiny humanoid]]/[[VideoGame/{{Knytt}} cute critter]].

to:

* AdventureGame - AdventureGame: While there ARE enemies, they can usually be avoided and Saira has to visit different planets to gather all of the PlotCoupons necessary.
* AfterTheEnd - AfterTheEnd: A major point of Saira's journey (if not the ENTIRE driving force) is to figure out exactly what the 'End' was.
* AlienSky - AlienSky: Used to great effect on some planets.
* AllPlanetsAreEarthlike - AllPlanetsAreEarthlike: Averted. Some planets are explicitly mentioned as being unsafe for human exploration, while others require the use of a full-body hazard suit.
* AmbiguouslyBrown - AmbiguouslyBrown: Since it is never mentioned what nationality Saira is.
* BottomlessPits - AmbiguousEnding: In the golden ending, Saira arrives at the planet where Bobo is after being separated for two years. They search what's left of alien civilization in there to complete a teleporter to get back home. [[spoiler:They couldn't build one, but they build a transmitter and connect to the internet to find out what happened to humans. To their surpise, everything on there is up to date and humans are still alive, including Saira's family. They send an article that describes how Saira disappeared after a failed teleportation to Mars. Does this mean "The End" never actually happened? Will they find people if they travel back to Earth? The story ends there without an answer.]]
* BottomlessPits:
Usually filled with [[LavaPit Lava]]!
* ContinuityNod: ContinuityNod:
**
In the backstory, Saira visits visited an underwater laboratory that belonged to the creator of the teleporter, who was also rumored to be capable of time travel. This isn't is a subtle reference to Dr. Cliché and ''VideoGame/WithinADeepForest''. No, it's not subtle at all.
''VideoGame/WithinADeepForest''.
** In one of the endings, Saira finds Otto, a stranded Knytt (from ''VideoGame/{{Knytt}}'', of course). What's more, Otto's hometown is shown to be the village from ''VideoGame/WithinADeepForest''.
* {{Cutscene}} - {{Cutscene}}: The BackStory is mainly explained through these.
* CharacterTitle - CharacterTitle: The game is named after the main character, whom the player controls.
* FirstPersonSnapshooter - FirstPersonSnapshooter: Saira can take photos of her environment. This is used in-game to save critical clues to solving puzzles, and to determine if a creature is hostile or docile, or even just to save a picture of something pretty if the player is inclined to do so. The PDA has limited memory though and the game encourages you to delete photos of clues after the puzzle associated with them has been solved.
* FloatingPlatforms - FloatingPlatforms: Its not entirely clear if the sections of land you see while exploring, that aren't connected to anything else, are actually floating or if its just because of the 2D Perspective.
* FlyingSaucer - FlyingSaucer: Curiously enough, Saira's spaceship resembles one of these. We even get to see how cramped it is via a cutscene early in the game through a cutaway view of the inside.
* GhibliHills - GhibliHills: While not every planet Saira visits is like this, the first planet you start out at applies.
* HumansAreAverage - HumansAreAverage: Saira is a completely normal young woman who just happens to be the only (maybe?) human left in the galaxy.
* [[LastOfHisKind Last of Her Kind]] - LastOfHisKind: This is what Saira is at the beginning of the game.
* MultipleEndings - MultipleEndings: Six in all.
all. Which components you use on the teleporter determines its outcome, and naturally, the item you get in the last level is what you need to get the golden ending.
* MiniGame - MiniGame: Also available in your spaceship is a pinball-like game. You can go for the [[ScoringPoints high score]] if you like, but since the minigame is mainly there to amuse a bored or short-attention spanned player, [[PinballScoring the points are rather meaningless]].
* MacGuffin - MacGuffin: Some of the items used to complete puzzles are essentially this.
* PlatformGame - PlatformGame: Given its in 2D and features a lot of exploration, this is a given.
* PlotCoupon - PlotCoupon: The pieces to fix the teleporter.
* PuzzleGame - PuzzleGame: You'll have to be diligent in noticing the clues to solve the puzzles, a few of which even involve [[spoiler:multiple planets]].
* SceneryPorn - SceneryPorn: The backgrounds of the planets sometimes go for this, which are based on actual photos distilled through various filters by the developer.
* StockVideoGamePuzzle
* SavePoint -
SavePoint: Crucial in case of a misstep, indicated by a glowing spot on the ground. Stand on it and press a button and your progress is saved.
* SubspaceAnsible - SubspaceAnsible: The Galaxy Radio probably falls under this.
* TimeTravel - TimeTravel: Maybe. Its part of the plot to figure out exactly what happened to the rest of humanity, and this is implied at several points.
* TheSpiny - TheSpiny: A few of the native flora and fauna.
* UsedFuture - UsedFuture: The game's few examples of normal civilization fall somewhere between this and TwentyMinutesIntoTheFuture.
* WallJump - WallJump: Unlike a lot of platformers, Saira has to run and get momentum up to jump a little higher then normal, being that she's a regular human and not a [[VideoGame/{{N}} ninja]] or a [[Franchise/SuperMarioBros plumber]] or a [[Franchise/SonicTheHedgehog blue hedgehog]] or an [[VideoGame/KnyttStories ambiguous tiny humanoid]]/[[VideoGame/{{Knytt}} cute critter]].

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More accurate.


* TeleportersAndTransporters - Saira can open up her PDA and teleport back to the last save point she used, or (more convenient in some cases) back to her spaceship.


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* WarpWhistle: Saira can open up her PDA and teleport back to the last save point she used, or (more convenient in some cases) back to her spaceship.
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It is now available for free [[http://nifflas.ni2.se/?page=Saira at the official website.]]
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[[quoteright:266:http://static.tvtropes.org/pmwiki/pub/images/saira_6797.jpg]]
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I always miss something


[[http://nifflas.ni2.se/?page=Saira Saira]] is a 2D puzzle platformer for the PC, developed by Creator/{{Nifflas}}, the creator of ''VideoGame/WithinADeepForest'', ''VideoGame/{{Knytt}}'', and ''VideoGame/KnyttStories''. The game combines the classic platforming of his earlier games and the whole Metroidvania genre, plus creative and sometimes frustrating puzzles, and lots of photographic detail in the game's visuals. In fact, while the developer spent quite a bit of time outdoors snapping photographs, you as the player will likely be snapping photographs in-game. Unlike Nifflas' earlier games, Saira's storyline, while fairly simple, isn't really an ExcusePlot. Instead it adds a degree of depth to your adventures.

to:

[[http://nifflas.''[[http://nifflas.ni2.se/?page=Saira Saira]] Saira]]'' is a 2D puzzle platformer for the PC, developed by Creator/{{Nifflas}}, the creator of ''VideoGame/WithinADeepForest'', ''VideoGame/{{Knytt}}'', and ''VideoGame/KnyttStories''. The game combines the classic platforming of his earlier games and the whole Metroidvania {{Metroidvania}} genre, plus creative and sometimes frustrating puzzles, and lots of photographic detail in the game's visuals. In fact, while the developer spent quite a bit of time outdoors snapping photographs, you as the player will likely be snapping photographs in-game. Unlike Nifflas' earlier games, Saira's storyline, while fairly simple, isn't really an ExcusePlot. Instead it adds a degree of depth to your adventures.

Changed: 185

Removed: 34

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tweaks n\' namespaces


[[http://nifflas.ni2.se/?page=Saira Saira]] is a 2D puzzle platformer for the PC, developed by {{Nifflas}}, the creator of ''WithinADeepForest'', ''{{Knytt}}'', and ''KnyttStories''. The game combines the classic platforming of his earlier games and the whole Metroidvania genre, plus creative and sometimes frustrating puzzles, and lots of photographic detail in the game's visuals. In fact, while the developer spent quite a bit of time outdoors snapping photographs, you as the player will likely be snapping photographs in-game. Unlike Nifflas' earlier games, Saira's storyline, while fairly simple, isn't really an ExcusePlot. Instead it adds a degree of depth to your adventures.

to:

[[http://nifflas.ni2.se/?page=Saira Saira]] is a 2D puzzle platformer for the PC, developed by {{Nifflas}}, Creator/{{Nifflas}}, the creator of ''WithinADeepForest'', ''{{Knytt}}'', ''VideoGame/WithinADeepForest'', ''VideoGame/{{Knytt}}'', and ''KnyttStories''.''VideoGame/KnyttStories''. The game combines the classic platforming of his earlier games and the whole Metroidvania genre, plus creative and sometimes frustrating puzzles, and lots of photographic detail in the game's visuals. In fact, while the developer spent quite a bit of time outdoors snapping photographs, you as the player will likely be snapping photographs in-game. Unlike Nifflas' earlier games, Saira's storyline, while fairly simple, isn't really an ExcusePlot. Instead it adds a degree of depth to your adventures.




!! This game contains examples of:

to:

\n!! This !!This game contains examples of:
of:



* AfterTheEnd - A major point of Saira's journey (If not the ENTIRE driving force) is to figure out exactly what the 'End' was.

to:

* AfterTheEnd - A major point of Saira's journey (If (if not the ENTIRE driving force) is to figure out exactly what the 'End' was.



* ContinuityNod: In the backstory, Saira visits an underwater laboratory that belonged to the creator of the teleporter, who was also rumored to be capable of time travel. This isn't a subtle reference to Dr. Cliche and ''WithinADeepForest''. No, it's not subtle at all.

to:

* ContinuityNod: In the backstory, Saira visits an underwater laboratory that belonged to the creator of the teleporter, who was also rumored to be capable of time travel. This isn't a subtle reference to Dr. Cliche Cliché and ''WithinADeepForest''.''VideoGame/WithinADeepForest''. No, it's not subtle at all.



* TeleportersAndTransporters - Saira can open up her PDA and teleport back to the last save point she used, or (More convenient in some cases) back to her spaceship.

to:

* TeleportersAndTransporters - Saira can open up her PDA and teleport back to the last save point she used, or (More (more convenient in some cases) back to her spaceship.



* WallJump - Unlike a lot of platformers, Saira has to run and get momentum up to jump a little higher then normal, being that she's a regular human and not a [[{{N}} Ninja]] or a [[SuperMarioBros Plumber]] or [[SonicTheHedgehog blue hedgehog]] or [[{{Knytt}} ambiguous tiny humanoid]]

to:

* WallJump - Unlike a lot of platformers, Saira has to run and get momentum up to jump a little higher then normal, being that she's a regular human and not a [[{{N}} Ninja]] [[VideoGame/{{N}} ninja]] or a [[SuperMarioBros Plumber]] [[Franchise/SuperMarioBros plumber]] or [[SonicTheHedgehog a [[Franchise/SonicTheHedgehog blue hedgehog]] or [[{{Knytt}} an [[VideoGame/KnyttStories ambiguous tiny humanoid]]
humanoid]]/[[VideoGame/{{Knytt}} cute critter]].
Is there an issue? Send a MessageReason:
None


[[http://nifflas.ni2.se/?page=Saira Saira]] is a 2D puzzle platformer for the PC, developed by {{Nifflas}}, the creator of WithinADeepForest, {{Knytt}}, and KnyttStories. The game combines the classic platforming of his earlier games and the whole Metroidvania genre, plus creative and sometimes frustrating puzzles, and lots of photographic detail in the game's visuals. In fact, while the developer spent quite a bit of time outdoors snapping photographs, you as the player will likely be snapping photographs in-game. Unlike Nifflas' earlier games, Saira's storyline, while fairly simple, isn't really an ExcusePlot. Instead it adds a degree of depth to your adventures.

to:

[[http://nifflas.ni2.se/?page=Saira Saira]] is a 2D puzzle platformer for the PC, developed by {{Nifflas}}, the creator of WithinADeepForest, {{Knytt}}, ''WithinADeepForest'', ''{{Knytt}}'', and KnyttStories.''KnyttStories''. The game combines the classic platforming of his earlier games and the whole Metroidvania genre, plus creative and sometimes frustrating puzzles, and lots of photographic detail in the game's visuals. In fact, while the developer spent quite a bit of time outdoors snapping photographs, you as the player will likely be snapping photographs in-game. Unlike Nifflas' earlier games, Saira's storyline, while fairly simple, isn't really an ExcusePlot. Instead it adds a degree of depth to your adventures.



* ContinuityNod: In the backstory, Saira visits an underwater laboratory that belonged to the creator of the teleporter, who was also rumored to be capable of time travel. This isn't a subtle reference to Dr. Cliche and WithinADeepForest. No, it's not subtle at all.

to:

* ContinuityNod: In the backstory, Saira visits an underwater laboratory that belonged to the creator of the teleporter, who was also rumored to be capable of time travel. This isn't a subtle reference to Dr. Cliche and WithinADeepForest.''WithinADeepForest''. No, it's not subtle at all.
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None

Added DiffLines:

* ContinuityNod: In the backstory, Saira visits an underwater laboratory that belonged to the creator of the teleporter, who was also rumored to be capable of time travel. This isn't a subtle reference to Dr. Cliche and WithinADeepForest. No, it's not subtle at all.
Is there an issue? Send a MessageReason:
None


* FirstPersonSNapshooter - Saira can take photos of her environment. This is used in-game to save critical clues to solving puzzles, and to determine if a creature is hostile or docile, or even just to save a picture of something pretty if the player is inclined to do so. The PDA has limited memory though and the game encourages you to delete photos of clues after the puzzle associated with them has been solved.

to:

* FirstPersonSNapshooter FirstPersonSnapshooter - Saira can take photos of her environment. This is used in-game to save critical clues to solving puzzles, and to determine if a creature is hostile or docile, or even just to save a picture of something pretty if the player is inclined to do so. The PDA has limited memory though and the game encourages you to delete photos of clues after the puzzle associated with them has been solved.

Added: 415

Removed: 412



* AmateurPhotographer - Saira can take photos of her environment. This is used in-game to save critical clues to solving puzzles, and to determine if a creature is hostile or docile, or even just to save a picture of something pretty if the player is inclined to do so. The PDA has limited memory though and the game encourages you to delete photos of clues after the puzzle associated with them has been solved.


Added DiffLines:

* FirstPersonSNapshooter - Saira can take photos of her environment. This is used in-game to save critical clues to solving puzzles, and to determine if a creature is hostile or docile, or even just to save a picture of something pretty if the player is inclined to do so. The PDA has limited memory though and the game encourages you to delete photos of clues after the puzzle associated with them has been solved.
Is there an issue? Send a MessageReason:
None


[[http://nifflas.ni2.se/?page=Saira Saira]] is a 2D puzzle platformer for the PC, developed by {{Nifflas}}, the creator of WithinADeepForest, {{Knytt}}, and KnyttStories. The game combines the classic platforming of his earlier games and the whole Metroidvania genre, plus creative and sometimes frustrating puzzles. Unlike Nifflas' earlier games, Saira's storyline, while fairly simple, isn't really an ExcusePlot. Instead it adds a degree of depth to your adventures.

to:

[[http://nifflas.ni2.se/?page=Saira Saira]] is a 2D puzzle platformer for the PC, developed by {{Nifflas}}, the creator of WithinADeepForest, {{Knytt}}, and KnyttStories. The game combines the classic platforming of his earlier games and the whole Metroidvania genre, plus creative and sometimes frustrating puzzles. puzzles, and lots of photographic detail in the game's visuals. In fact, while the developer spent quite a bit of time outdoors snapping photographs, you as the player will likely be snapping photographs in-game. Unlike Nifflas' earlier games, Saira's storyline, while fairly simple, isn't really an ExcusePlot. Instead it adds a degree of depth to your adventures.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[http://nifflas.ni2.se/?page=Saira Saira]] is a 2D puzzle platformer for the PC, developed by {{Nifflas}}, the creator of WithinADeepForest, {{Knytt}}, and KnyttStories. The game combines the classic platforming of his earlier games and the whole Metroidvania genre, plus creative and sometimes frustrating puzzles. Unlike Nifflas' earlier games, Saira's storyline, while fairly simple, isn't really an ExcusePlot. Instead it adds a degree of depth to your adventures.

The summary of the plot is described as thus:

"Saira teleported herself to Mars, but when she reached the planet all other humans in the galaxy had mysteriously disappeared. Now, how does something like that happen?"

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!! This game contains examples of:

* AdventureGame - While there ARE enemies, they can usually be avoided and Saira has to visit different planets to gather all of the PlotCoupons necessary.
* AfterTheEnd - A major point of Saira's journey (If not the ENTIRE driving force) is to figure out exactly what the 'End' was.
* AlienSky - Used to great effect on some planets.
* AllPlanetsAreEarthlike - Averted. Some planets are explicitly mentioned as being unsafe for human exploration, while others require the use of a full-body hazard suit.
* AmateurPhotographer - Saira can take photos of her environment. This is used in-game to save critical clues to solving puzzles, and to determine if a creature is hostile or docile, or even just to save a picture of something pretty if the player is inclined to do so. The PDA has limited memory though and the game encourages you to delete photos of clues after the puzzle associated with them has been solved.
* AmbiguouslyBrown - Since it is never mentioned what nationality Saira is.
* BottomlessPits - Usually filled with [[LavaPit Lava]]!
* {{Cutscene}} - The BackStory is mainly explained through these.
* CharacterTitle - The game is named after the main character, whom the player controls.
* FloatingPlatforms - Its not entirely clear if the sections of land you see while exploring, that aren't connected to anything else, are actually floating or if its just because of the 2D Perspective.
* FlyingSaucer - Curiously enough, Saira's spaceship resembles one of these. We even get to see how cramped it is via a cutscene early in the game through a cutaway view of the inside.
* GhibliHills - While not every planet Saira visits is like this, the first planet you start out at applies.
* HumansAreAverage - Saira is a completely normal young woman who just happens to be the only (maybe?) human left in the galaxy.
* [[LastOfHisKind Last of Her Kind]] - This is what Saira is at the beginning of the game.
* MultipleEndings - Six in all.
* MiniGame - Also available in your spaceship is a pinball-like game. You can go for the [[ScoringPoints high score]] if you like, but since the minigame is mainly there to amuse a bored or short-attention spanned player, [[PinballScoring the points are rather meaningless]].
* MacGuffin - Some of the items used to complete puzzles are essentially this.
* PlatformGame - Given its in 2D and features a lot of exploration, this is a given.
* PlotCoupon - The pieces to fix the teleporter.
* PuzzleGame - You'll have to be diligent in noticing the clues to solve the puzzles, a few of which even involve [[spoiler:multiple planets]].
* SceneryPorn - The backgrounds of the planets sometimes go for this, which are based on actual photos distilled through various filters by the developer.
* StockVideoGamePuzzle
* SavePoint - Crucial in case of a misstep, indicated by a glowing spot on the ground. Stand on it and press a button and your progress is saved.
* SubspaceAnsible - The Galaxy Radio probably falls under this.
* TeleportersAndTransporters - Saira can open up her PDA and teleport back to the last save point she used, or (More convenient in some cases) back to her spaceship.
* TimeTravel - Maybe. Its part of the plot to figure out exactly what happened to the rest of humanity, and this is implied at several points.
* TheSpiny - A few of the native flora and fauna.
* UsedFuture - The game's few examples of normal civilization fall somewhere between this and TwentyMinutesIntoTheFuture.
* WallJump - Unlike a lot of platformers, Saira has to run and get momentum up to jump a little higher then normal, being that she's a regular human and not a [[{{N}} Ninja]] or a [[SuperMarioBros Plumber]] or [[SonicTheHedgehog blue hedgehog]] or [[{{Knytt}} ambiguous tiny humanoid]]

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