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** Just before a player reaches the fight with their rival, they'll be attacked by either [[VideoGame/StreetFighterII Vega]] or [[VideoGame/FatalFury Billy Kane]], who will then be easily dispatched by the rival in question.

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** Just before a player reaches the fight with their rival, they'll be attacked by either [[VideoGame/StreetFighterII Vega]] or [[VideoGame/FatalFury Billy Kane]], who will then be easily dispatched by the rival in question. They also appear in Geese vs. Bison intros.



* ContinuityNod: Ryo suggests bringing Kyokugen Karate to Brazil in his ending (referencing where Marco Rodriguez[=/=]Khushnood Butt from Garou: Mark of the Wolves comes from and who he learned it from). In fact, the entire idea to build the dojo in Brazil came from Takuma, who wanted to use the tournament's prize money for that end.

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* ContinuityNod: Ryo suggests bringing Kyokugen Karate to Brazil in his ending (referencing where Marco Rodriguez[=/=]Khushnood Butt from Garou: ''Garou: Mark of the Wolves Wolves'' comes from and who he learned it from). In fact, the entire idea to build the dojo in Brazil came from Takuma, who wanted to use the tournament's prize money for that end.



* LuckBasedMission: Oddly enough, ''unlocking characters'' is this. Usually when you beat the game you see a bunch of blocks and random blocks disappear to reveal a hidden fighter's silhouette. If all the blocks are gone you unlock that fighter. Problem is, its entirely random which blocks it'll make disappear. [[http://www.gamewinners.com/NGP/SNKVsCapcomMatchMillennium.htm It's suggested]] that not following a pattern in choosing characters can help speed up the process; the blocks the game shatters for you are still decided at random, though.

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* LuckBasedMission: Oddly enough, ''unlocking characters'' is this. Usually when you beat the game you see a bunch of blocks and random blocks disappear to reveal a hidden fighter's silhouette. If all the blocks are gone you unlock that fighter. Problem is, its entirely random which blocks it'll make disappear.disappear, and the game often decides to hit spaces whose blocks had already been eliminated, even if you play on higher difficulty levels, which break more blocks. [[http://www.gamewinners.com/NGP/SNKVsCapcomMatchMillennium.htm It's suggested]] that not following a pattern in choosing characters can help speed up the process; the blocks the game shatters for you are still decided at random, though.


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* NostalgiaLevel: With the exception of Dotonbori (which is a real location in Osaka) and the underground lab where the final levels take place, all other arenas are classic stages from both companies' games.


The first {{fighting game}}[[note]]because the first game is ''[[VideoGame/SNKVsCapcomCardFightersClash Card Fighters Clash]]''[[/note]] in the ''VideoGame/SNKVsCapcom'' series (and part of the broader ''VideoGame/CapcomVsWhatever'' franchise) is ''SNK vs. Capcom: The Match of the Millennium'', for the UsefulNotes/NeoGeoPocket Color, released in late 1999.

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The first {{fighting game}}[[note]]because the first game is ''[[VideoGame/SNKVsCapcomCardFightersClash Card Fighters Clash]]''[[/note]] in the ''VideoGame/SNKVsCapcom'' series (and part of the broader ''VideoGame/CapcomVsWhatever'' ''VideoGame/CapcomVs'' franchise) is ''SNK vs. Capcom: The Match of the Millennium'', for the UsefulNotes/NeoGeoPocket Color, released in late 1999.


* '''VideoGame/StreetFighterII:''' Guile, Chun-Li, Zangief, M. Bison,[[note]]Boss[[/note]] Akuma (unlockable)

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* '''VideoGame/StreetFighterII:''' Guile, Chun-Li, Zangief, M. Bison,[[note]]Boss[[/note]] Bison[[note]]Boss[[/note]], Akuma (unlockable)


* '''VideoGame/StreetFighterII:''' Guile, Chun-Li, Zangief, M. Bison[[note]]Boss[[/note]], Akuma (unlockable)

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* '''VideoGame/StreetFighterII:''' Guile, Chun-Li, Zangief, M. Bison[[note]]Boss[[/note]], Bison,[[note]]Boss[[/note]] Akuma (unlockable)


The first game in the ''VideoGame/SNKVsCapcom'' series (and part of the broader ''VideoGame/CapcomVsWhatever'' franchise) is ''SNK vs. Capcom: The Match of the Millennium'', for the UsefulNotes/NeoGeoPocket Color, released in late 1999.

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The first {{fighting game}}[[note]]because the first game is ''[[VideoGame/SNKVsCapcomCardFightersClash Card Fighters Clash]]''[[/note]] in the ''VideoGame/SNKVsCapcom'' series (and part of the broader ''VideoGame/CapcomVsWhatever'' franchise) is ''SNK vs. Capcom: The Match of the Millennium'', for the UsefulNotes/NeoGeoPocket Color, released in late 1999.


The first game in the ''VideoGame/SNKVsCapcom'' series (and part of the broader ''VideoGame/CapcomVsWhatever'' franchise) is '''''SNK vs. Capcom: The Match of the Millennium''''', for the UsefulNotes/NeoGeoPocket Color, released in late 1999.

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The first game in the ''VideoGame/SNKVsCapcom'' series (and part of the broader ''VideoGame/CapcomVsWhatever'' franchise) is '''''SNK ''SNK vs. Capcom: The Match of the Millennium''''', Millennium'', for the UsefulNotes/NeoGeoPocket Color, released in late 1999.


The first game in the ''VideoGame/SNKVsCapcom'' series (and part of the broader ''VideoGame/CapcomVsWhatever'' franchise) is '''''SNK vs. Capcom: The Match of the Millennium''''', for the NeoGeoPocket Color, released in late 1999.

to:

The first game in the ''VideoGame/SNKVsCapcom'' series (and part of the broader ''VideoGame/CapcomVsWhatever'' franchise) is '''''SNK vs. Capcom: The Match of the Millennium''''', for the NeoGeoPocket UsefulNotes/NeoGeoPocket Color, released in late 1999.



** This game won't function on a regular NeoGeoPocket, but attempting to play it on that console instead gives you cute cameo images like [[VideoGame/TheKingOfFighters K']] and [[VideoGame/StreetFighterIII Alex]] staring down each other, [[VideoGame/ArtOfFighting King]] and [[VideoGame/TheKingOfFighters Chizuru]] smiling and giving you a heartfelt apology, an adorably despondent [[VideoGame/FatalFury Xiangfei]] playing a Neo Geo Pocket while Chun-Li does her taunt, [[VideoGame/TheLastBlade Kaede]] playing with [[VideoGame/{{Darkstalkers}} Lilith Aensland]] and even Kyo in his KOF 99 outfit (he wears his school uniform in game) teasing Iori about needing an NGPC to play the game.

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** This game won't function on a regular NeoGeoPocket, UsefulNotes/NeoGeoPocket, but attempting to play it on that console instead gives you cute cameo images like [[VideoGame/TheKingOfFighters K']] and [[VideoGame/StreetFighterIII Alex]] staring down each other, [[VideoGame/ArtOfFighting King]] and [[VideoGame/TheKingOfFighters Chizuru]] smiling and giving you a heartfelt apology, an adorably despondent [[VideoGame/FatalFury Xiangfei]] playing a Neo Geo Pocket while Chun-Li does her taunt, [[VideoGame/TheLastBlade Kaede]] playing with [[VideoGame/{{Darkstalkers}} Lilith Aensland]] and even Kyo in his KOF 99 outfit (he wears his school uniform in game) teasing Iori about needing an NGPC to play the game.

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** Beating an Olympic event with Ryu will cause the record screen to show a poduim with Bison and Sagat while the first position is vacant, as a nod to his ''VideoGame/StreetFighterII'' ending.


It also features Olympic mode, a collection of minigames, which included many SNK and Capcom characters such as the [[VideoGame/GhostsNGoblins Red Arremer and Arthur]] and [[VideoGame/MetalSlug Marco, Fio and Mars People]]. This mode allowed players to unlock extra super attacks for the main cast. Beforehand you picked either the SNK side or Capcom side and would be managed by either [[VideoGame/SamuraiShodown Rimururu]] or [[StreetFighterAlpha Karin Kanzuki]] respectively.

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It also features Olympic mode, a collection of minigames, which included many SNK and Capcom characters such as the [[VideoGame/GhostsNGoblins Red Arremer and Arthur]] and [[VideoGame/MetalSlug Marco, Fio and Mars People]]. This mode allowed players to unlock extra super attacks for the main cast. Beforehand you picked either the SNK side or Capcom side and would be managed by either [[VideoGame/SamuraiShodown Rimururu]] or [[StreetFighterAlpha [[VideoGame/StreetFighterAlpha Karin Kanzuki]] respectively.


The first game in the ''VideoGame/SNKVsCapcom'' series (and part of the broader ''CapcomVsWhatever'' franchise) is '''''SNK vs. Capcom: The Match of the Millennium''''', for the NeoGeoPocket Color, released in late 1999.

to:

The first game in the ''VideoGame/SNKVsCapcom'' series (and part of the broader ''CapcomVsWhatever'' ''VideoGame/CapcomVsWhatever'' franchise) is '''''SNK vs. Capcom: The Match of the Millennium''''', for the NeoGeoPocket Color, released in late 1999.


The game has three different fighting styles: '''Average''', a system reminiscent of ''VideoGame/StreetFighterAlpha'' that fills up and acts normally allowing for level 1 and 2 supers; '''Counter''', which works by charging up your power gauge and allowing Level 2 supers when your health is low in conjunction with the full bar, exactly like ''VideoGame/TheKingOfFighters '94-'95'' and the Extra Modes of ''[='=]97-'98''; and '''Rush''' which is a blend of the ''Versus'' and ''KOF '96''-present (known as Advanced in ''[='=]97'' and ''[='=]98'') systems, but locks out level 2 supers. The single player Tournament mode could be played in a standard single character style, as well as in ''VideoGame/MarvelVsCapcom''-style tag-teams or ''KOF''-style three-on-three battles. In Tourney mode, the player would fight a certain rival halfway through, then a team of three clone fighters, a tag-team of Geese and Bison and finally, either Evil Ryu or Orochi Iori (only if you beat your rival beforehand, though), for a whopping total of nine stages.

to:

The game has three different fighting styles: '''Average''', a system reminiscent of ''VideoGame/StreetFighterAlpha'' that fills up and acts normally allowing for level 1 and 2 supers; '''Counter''', which works by charging up your power gauge and allowing Level 2 supers when your health is low in conjunction with the full bar, exactly like ''VideoGame/TheKingOfFighters '94-'95'' and the Extra Modes of ''[='=]97-'98''; and '''Rush''' which is a blend of the ''Versus'' and ''KOF '96''-present (known as Advanced in ''[='=]97'' and ''[='=]98'') systems, but locks out level 2 supers. The single player Tournament mode could be played in a standard single character style, as well as in ''VideoGame/MarvelVsCapcom''-style tag-teams {{Tag Team}}s or ''KOF''-style three-on-three battles. In Tourney mode, the player would fight a certain rival halfway through, then a team of three clone fighters, a tag-team of Geese and Bison and finally, either Evil Ryu or Orochi Iori (only if you beat your rival beforehand, though), for a whopping total of nine stages.


The game has three different fighting styles: '''Average''', a system reminiscent of ''VideoGame/StreetFighterAlpha'' that fills up and acts normally allowing for level 1 and 2 supers; '''Counter''', which works by charging up your power gauge and allowing Level 2 supers when your health is low in conjunction with the full bar, exactly like ''VideoGame/TheKingOfFighters '94-'95'' and the Extra Modes of ''[='=]97-'98''; and '''Rush''' which is a blend of the ''Versus'' and ''KOF '96''-present (known as Advanced in ''[='=]97'' and ''[='=]98'') systems, but locks out level 2 supers. In Tourney mode, the player would fight a certain rival halfway through, then a team of three clone fighters, a tag-team of Geese and Bison and finally, either Evil Ryu or Orochi Iori (only if you beat your rival beforehand, though), for a whopping total of nine stages.

to:

The game has three different fighting styles: '''Average''', a system reminiscent of ''VideoGame/StreetFighterAlpha'' that fills up and acts normally allowing for level 1 and 2 supers; '''Counter''', which works by charging up your power gauge and allowing Level 2 supers when your health is low in conjunction with the full bar, exactly like ''VideoGame/TheKingOfFighters '94-'95'' and the Extra Modes of ''[='=]97-'98''; and '''Rush''' which is a blend of the ''Versus'' and ''KOF '96''-present (known as Advanced in ''[='=]97'' and ''[='=]98'') systems, but locks out level 2 supers. The single player Tournament mode could be played in a standard single character style, as well as in ''VideoGame/MarvelVsCapcom''-style tag-teams or ''KOF''-style three-on-three battles. In Tourney mode, the player would fight a certain rival halfway through, then a team of three clone fighters, a tag-team of Geese and Bison and finally, either Evil Ryu or Orochi Iori (only if you beat your rival beforehand, though), for a whopping total of nine stages.


The first game in the ''VideoGame/SNKVsCapcom'' series is '''''SNK vs. Capcom: The Match of the Millennium''''', for the NeoGeoPocket Color, released in late 1999.

to:

The first game in the ''VideoGame/SNKVsCapcom'' series (and part of the broader ''CapcomVsWhatever'' franchise) is '''''SNK vs. Capcom: The Match of the Millennium''''', for the NeoGeoPocket Color, released in late 1999.


** This game won't function on a regular NeoGeoPocket, but attempting to play it on that console instead gives you cute cameo images like [[VideoGame/TheKingOfFighters K']] and [[VideoGame/StreetFighterIII Alex]] staring down each other, [[VideoGame/ArtOfFighting King]] and [[VideoGame/TheKingOfFighters Chizuru]] smiling and giving you a heartfelt apology, an adorably despondent [[VideoGame/FatalFury Xiangfei]] playing a Neo Geo Pocket while Chun-Li does her taunt, Xiangfei catching a baby [[VideoGame/TheLastBlade Kaede]] playing with [[VideoGame/{{Darkstalkers}} Lilith Aensland]] and even Kyo in his KOF 99 outfit (he wears his school uniform in game) teasing Iori about needing an NGPC to play the game.

to:

** This game won't function on a regular NeoGeoPocket, but attempting to play it on that console instead gives you cute cameo images like [[VideoGame/TheKingOfFighters K']] and [[VideoGame/StreetFighterIII Alex]] staring down each other, [[VideoGame/ArtOfFighting King]] and [[VideoGame/TheKingOfFighters Chizuru]] smiling and giving you a heartfelt apology, an adorably despondent [[VideoGame/FatalFury Xiangfei]] playing a Neo Geo Pocket while Chun-Li does her taunt, Xiangfei catching a baby [[VideoGame/TheLastBlade Kaede]] playing with [[VideoGame/{{Darkstalkers}} Lilith Aensland]] and even Kyo in his KOF 99 outfit (he wears his school uniform in game) teasing Iori about needing an NGPC to play the game.


** Just before a player reaches the fight with their rival, they'll be attacked by either [[VideoGame/StreetFighterII Vega]] or [[VideoGame/[[VideoGame/FatalFury Billy Kane]], who will then be easily dispatched by the rival in question.
** The Olympic mode is full of cameos. [[VideoGame/SamuraiShowdown Jubei]], [[VideoGame/MetalSlug Marco, Fio, and Mars People]], appear on the SNK side, while [[VideoGame/StreetFighterII Sagat]], [[VideoGame/GhostNGoblins Arthur and Red Arremer]] appear on the Capcom side. And, as mentioned above, [[VideoGame/StreetFighterAlpha Karin]] and [[VideoGame/SamuraiShowdown Rimururu]] act as coaches for their respective sides. As a bonus, [[VideoGame/{{Darkstalkers}} Lord Raptor]] can be seen jamming on his guitar during the "Cat Walk" event.

to:

** Just before a player reaches the fight with their rival, they'll be attacked by either [[VideoGame/StreetFighterII Vega]] or [[VideoGame/[[VideoGame/FatalFury [[VideoGame/FatalFury Billy Kane]], who will then be easily dispatched by the rival in question.
** The Olympic mode is already full of cameos. [[VideoGame/SamuraiShowdown Jubei]], [[VideoGame/MetalSlug Marco, Fio, and Mars People]], appear on the SNK side, while [[VideoGame/StreetFighterII Sagat]], [[VideoGame/GhostNGoblins Arthur and Red Arremer]] appear on the Capcom side. And, as cameos (as mentioned above, [[VideoGame/StreetFighterAlpha Karin]] and [[VideoGame/SamuraiShowdown Rimururu]] act above), but as coaches for their respective sides. As a bonus, [[VideoGame/{{Darkstalkers}} Lord Raptor]] can be seen jamming on his guitar during the "Cat Walk" event.

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