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''Rust'' is a first-person, multiplayer-only, persistent-world, SurvivalSandbox game. Perhaps unsurprisingly from that description, it started (by the creators' admission) as a ''VideoGame/DayZ'' clone, complete with zombies. It would end up developing into its own game, though (without zombies). Even though UsefulNotes/{{Steam}} "Early Access" sales have made it one of the most popular indie games around, its makers considered it to still be in an ''early alpha'' stage years after its debut. After years of being in Early Access, however, the game would finally see a full release on February 2018.

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''Rust'' is a first-person, multiplayer-only, persistent-world, SurvivalSandbox game. Perhaps unsurprisingly from that description, it started (by the creators' admission) as a ''VideoGame/DayZ'' clone, complete with zombies. It would end up developing into its own game, though (without zombies). Even though UsefulNotes/{{Steam}} Platform/{{Steam}} "Early Access" sales have made it one of the most popular indie games around, its makers considered it to still be in an ''early alpha'' stage years after its debut. After years of being in Early Access, however, the game would finally see a full release on February 2018.



Not to be confused with the [[UsefulNotes/{{Rust}} programming language]].

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Not to be confused with the [[UsefulNotes/{{Rust}} [[MediaNotes/{{Rust}} programming language]].

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Trope is defunct.


* FingerlessGloves: The burlap, leather, and roadsign gloves are all fingerless.
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Added Fingerless Gloves Entry

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* FingerlessGloves: The burlap, leather, and roadsign gloves are all fingerless.
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* VideoGameCrueltyPotential: You be an absolute ''asshole'' to people. From picking you off at a distance for no reason, holding you up for your items and then killing you anyway, or finding yourself waking up in the middle of nowhere instead of where you signed off safely ''because your shelter just got ruined, all your hard-earned stuff taken away and your respawn point destroyed.'' Also, you can raid bases of users who are offline, steal their stuff, kill them and destroy their sleeping bag (used as a spawn point), as well as destroy their TC/take over their TC, empty it and then lock it to allow the base to decay if you so choose to. Doing so turns this trope into a certainty than a potential.

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* VideoGameCrueltyPotential: You can be an absolute ''asshole'' to people. From picking you off at a distance for no reason, holding you up for your items and then killing you anyway, or finding yourself waking up in the middle of nowhere instead of where you signed off safely ''because your shelter just got ruined, all your hard-earned stuff taken away and your respawn point destroyed.'' Also, you can raid bases of users who are offline, steal their stuff, kill them and destroy their sleeping bag (used as a spawn point), as well as destroy their TC/take over their TC, empty it and then lock it to allow the base to decay if you so choose to. Doing so turns this trope into a certainty than a potential.
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* ScavengedPunk: Lots of equipment player crafts are based on items they need to scavenge, leading to situations where assault rifle is an AK-47 knock-off that uses a slightly modified bolt-action cycler.

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* ScavengedPunk: Lots of equipment player crafts players craft are based on items they need to scavenge, leading to situations where an assault rifle is an AK-47 knock-off that uses a slightly modified bolt-action cycler.
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* ImprovisedWeapon: Quite a few weapons player can craft fall into this. For example, satchel charges are actually four improvised bean can grenades strapped together in a package, among others.

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* ImprovisedWeapon: Quite a few of the weapons player players can craft fall into this. For example, satchel charges are actually four improvised bean can grenades strapped together in a package, among others.
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* ImprovisedWeapon: Quite a few weapons player can craft fall into this. For example, satchel chages are actually four improvised bean can grenades strapped together in a package, among others.

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* ImprovisedWeapon: Quite a few weapons player can craft fall into this. For example, satchel chages charges are actually four improvised bean can grenades strapped together in a package, among others.
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* ImprovisedArmour: Many armor pieces fall into this category. Such as an helmet made out of coffee cans, burlap clothing and bucket helmet, which is a [[ExactlyWhatItSaysOnTheTin bucket that has been turned into a helmet]] and even some of the higher tier items, like the Roadsign Vest, (Road signs that have been shaped into a chestplate) and the Heavy Plate armor set (Most notably, the helmet, which uses a pot for part of the construction).

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* ImprovisedArmour: Many armor pieces fall into this category. Such as an a helmet made out of coffee cans, burlap clothing and bucket helmet, which is a [[ExactlyWhatItSaysOnTheTin bucket that has been turned into a helmet]] and even some of the higher tier items, like the Roadsign Vest, (Road signs that have been shaped into a chestplate) and the Heavy Plate armor set (Most notably, the helmet, which uses a pot for part of the construction).
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* AdventureFriendlyWorld: Rust is a PvP pressure cooker where even getting some firewood can be life threatening. Key activities are designed to alert other players and give them time to show up. Everybody needs resources and guns, so you will probably fight other players while:

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* AdventureFriendlyWorld: Rust is a PvP [=PvP=] pressure cooker where even getting some firewood can be life threatening. Key activities are designed to alert other players and give them time to show up. Everybody needs resources and guns, so you will probably fight other players while:
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* FromClonesToGenre: One of the first ''VideoGame/DayZ'' clones that would eventually become the SurvivalSandbox genre.

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