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* AntiFrustrationFeatures: Quitting a level before it's completed normally results in the chosen baby getting booted out of the playset, at which point they have to pay coins to get back in. However, if an already completed level is quit midway through[[note]]failing the level gets the baby booted anyway, it has to be quit through the menu[[/note]], the baby will merely be placed back at the level's entrance in the hub and won't need to pay anything as a result. This is because each level has several small batteries and hidden Funny Money to collect, the latter of which can only be collected upon by purchasing the option in the shop, which only appears upon unlocking the third tier on the playset.


* BigBad: Angelica (really, were you expecting anyone else?)

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* BigBad: Angelica (really, Angelica, who steals the babies' toys and forces them to climb the playset to get them back. Really, were you expecting anyone else?)else?


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* GuideDangIt: The locations of all the Funny Money in the game is never explained to the player, and one of the only online walkthroughs of the game simply says "[[HintsAreForLosers Coming Soon]]" (said walkthrough was last edited in ''2003''). Additionally, you can't collect all of a level's Funny Money on the first run through: certain stashes of it are rendered uncollectable until you purchase a secret unlock in the store that reveals said Funny Money. Needless to say, finding all of the Funny Money in this game is ''really'' difficult.

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* IdiosyncraticDifficultyLevels: Baby Easy, Rugrat Medium and Reptar Tough.

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* SecretCharacter: While not playable in the main adventure, Angelica, Susie, Dil, Stu and Lou can all be purchased in the store to use in certain multiplayer minigames.


* EasyModeMockery: Twofold with Baby Easy: there's less Funny Money to collect (to the point where it's impossible to buy everything in the shop), and you have to deal with the game essentially calling you a baby for not being able to handle the higher difficulties.



* HardModePerks: As a side-effect of the levels being much longer on Reptar Tough, there's much more Funny Money to collect. Good for if you want to get everything in the shop.



* MiniGameGame: [[JustifiedTrope Justifed,]] as the game takes place entirely inside a huge playground-like machine made to cater to children's imaginations.

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* MiniGameGame: [[JustifiedTrope Justifed,]] Justified]], as the game takes place entirely inside a huge playground-like machine made to cater to children's imaginations.


* NonStandardGameOver: In the event that you've somehow blown all of your coins by, for instance, getting all 5 babies on the playset, getting them all killed in a level, and have them booted out of the playset with less than a hundred, you'll be presented with a cutscene in which Tommy complains about having to start over again. If you didn't think to save as this game doesn't have an autosave feature, you'll be starting over.



* NonStandardGameOver: In the event that you've somehow blown all of your coins by, for instance, getting all 5 babies on the playset, getting them all killed in a level, and have them booted out of the playset with less than a hundred, you'll be presented with a cutscene in which Tommy complains about having to start over again. If you didn't think to save as this game doesn't have an autosave feature, you'll be starting over.

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* NonStandardGameOver: In the event that you've somehow blown all of your coins by, for instance, getting all 5 babies on the playset, getting them all killed in a level, and have them booted out of the playset with less than a hundred, you'll be presented with a cutscene in which Tommy complains about having to start over again. If you didn't think to save as this game doesn't have an autosave feature, you'll be starting over.


* DifficultySpike: Baby Easy is very simple, almost to the point of [[ItsEasySoItSucks being boring]]. Rugrat Medium is more challenging, but still easy to beat in one sitting. ''Reptar Tough'', [[NintendoHard on the other hand]]... let's just say you'll probably swear at your TV screen and RageQuit. A ''lot''.

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* DifficultySpike: Baby Easy is very simple, almost to the point of [[ItsEasySoItSucks being boring]]. while Rugrat Medium is more challenging, but still easy to beat in one sitting. ''Reptar Tough'', [[NintendoHard on the other hand]]... let's just say you'll probably swear at your TV screen and RageQuit. A ''lot''.



* MeaninglessLives: Played with, depending on the difficulty mode you're on. If you're on Baby Easy, it's played straight, as you'll probably never manage to lose any of the coins you need to get back onto the [=PlayPalace=] (the game's equivalent of losing a life). Averted for the most part on Rugrat Meduim, due to the harder gameplay on that mode overall. Averted on Reptar Tough.

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* MeaninglessLives: Played with, depending on the difficulty mode you're on. If you're on Baby Easy, it's played straight, as you'll probably never manage to lose any of the coins you need to get back onto the [=PlayPalace=] (the game's equivalent of losing a life). Averted for the most part on Rugrat Meduim, Medium, due to the harder gameplay on that mode overall. Averted on Reptar Tough.



* NintendoHard: The Reptar Tough difficulty level is ''much'' more hard than one would expect from a children's game in general, much less a Rugrats one. In fact, one of the only two written [[Website/GameFAQS FAQs]] for this game on the Internet has its author admitting that she had to have help from a more experienced gamer to even ''finish'' the FAQ!
* NonIndicativeName: Despite the fact that Reptar lends his name to one of the difficulty modes, he himself never appears once throughout the entire game.

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* NintendoHard: The Reptar Tough difficulty level is ''much'' more hard harder than one would expect from a children's game in general, much less a Rugrats one. In fact, one of the only two written [[Website/GameFAQS FAQs]] for this game on the Internet has its author admitting that she had to have help from a more experienced gamer to even ''finish'' the FAQ!
* NonIndicativeName: NonIndicativeName:
**
Despite the fact that Reptar lends his name to one of the difficulty modes, he himself never appears once throughout the entire game.



* ViolationOfCommonSense: Very often, due to the gameplay mechanics. For example, in ''Punting Papayas'', there are certain parts in the level where you have to jump on platforms that lean forwards if you stay on them too long, plunging you into the river below. For some unfathomable reason, you have to wait until they've started ''leaning forward'' in order to successfully jump onto the next one.

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* ViolationOfCommonSense: ViolationOfCommonSense:
**
Very often, due to the gameplay mechanics. For example, in ''Punting Papayas'', there are certain parts in the level where you have to jump on platforms that lean forwards if you stay on them too long, plunging you into the river below. For some unfathomable reason, you have to wait until they've started ''leaning forward'' in order to successfully jump onto the next one.


* MeaninglessLives: Played with, depending on the difficulty mode you're on. If you're on Baby Easy, it's played straight, as you'll probably never manage to lose any of the coins you need to get back onto the [=PlayPalace=] (the game's equivalent of losing a life). Averted for the most part on Rugrat Meduim, due to the harder gameplay on that mode overall. ''Brutally'' averted on Reptar Tough.

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* MeaninglessLives: Played with, depending on the difficulty mode you're on. If you're on Baby Easy, it's played straight, as you'll probably never manage to lose any of the coins you need to get back onto the [=PlayPalace=] (the game's equivalent of losing a life). Averted for the most part on Rugrat Meduim, due to the harder gameplay on that mode overall. ''Brutally'' averted Averted on Reptar Tough.


'''''Rugrats: Royal Ransom''''' is a 2002 video game based on [[WesternAnimation/{{Rugrats}} the animated series of the same name]]. The game was released for both the UsefulNotes/NintendoGameCube and the UsefulNotes/PlayStation2. The publisher was Creator/{{THQ}}, and the developer was Avalanche Software (who would be known for ''WesternAnimation/ToyStory3: The Video Game'' and ''VideoGame/DisneyInfinity'' years later.

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'''''Rugrats: Royal Ransom''''' is a 2002 video game based on [[WesternAnimation/{{Rugrats}} the animated series of the same name]]. The game was released for both the UsefulNotes/NintendoGameCube and the UsefulNotes/PlayStation2. The publisher game was Creator/{{THQ}}, published Creator/{{THQ}} and the developer was developed by Avalanche Software (who Software, the latter who would be known for ''WesternAnimation/ToyStory3: The Video Game'' and ''VideoGame/DisneyInfinity'' years later.


'''Rugrats: Royal Ransom''' is a 2002 video game based on [[WesternAnimation/{{Rugrats}} the animated series of the same name]]. The game was released for both the [[UsefulNotes/NintendoGameCube GameCube]] & the UsefulNotes/PlayStation2. The publisher was Creator/{{THQ}}, and the developer was Avalanche Software.

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'''Rugrats: '''''Rugrats: Royal Ransom''' Ransom''''' is a 2002 video game based on [[WesternAnimation/{{Rugrats}} the animated series of the same name]]. The game was released for both the [[UsefulNotes/NintendoGameCube GameCube]] & UsefulNotes/NintendoGameCube and the UsefulNotes/PlayStation2. The publisher was Creator/{{THQ}}, and the developer was Avalanche Software.
Software (who would be known for ''WesternAnimation/ToyStory3: The Video Game'' and ''VideoGame/DisneyInfinity'' years later.



* AbsenteeActor: Spike, Reptar, and all the adult characters besides Grandpa & Stu are nowhere to be found in the game, despite being prominent cast members in the series.

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* AbsenteeActor: Spike, Reptar, and all the adult characters besides Grandpa & and Stu are nowhere to be found in the game, despite being prominent cast members in the series.



* ConvectionSchmonvection: In the Arabian World levels ''Meanie Genie'' & ''Rugrat Rug Race'', as well as the two Dino World levels.

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* ConvectionSchmonvection: In the Arabian World levels ''Meanie Genie'' & and ''Rugrat Rug Race'', as well as the two Dino World levels.



* FakeLongevity: Reptar Tough difficulty suffers from this ''big time''. See immediately below for just one example. ''Monkey Business'' on Tough mode is an even worse example, as it's the same thing as the Easy & Medium versions, just made ''thrice'' as long.

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* FakeLongevity: Reptar Tough difficulty suffers from this ''big time''. See immediately below for just one example. ''Monkey Business'' on Tough mode is an even worse example, as it's the same thing as the Easy & and Medium versions, just made ''thrice'' as long.



* LethalLavaLand: In the levels ''Meanie Genie'' & ''Rugrat Rug Race'', as well as the two Dino World levels.

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* LethalLavaLand: In the levels ''Meanie Genie'' & and ''Rugrat Rug Race'', as well as the two Dino World levels.



* MyLittlePanzer: The playset itself, given just how dangerous and child-unfriendly it's levels tend to be. ''Meanie Genie'' on Rugrat Medium & Reptar Tough is the most egregious, as it requires [[PlatformHell precision jumps]] over lava having to made by ''babies''.

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* MyLittlePanzer: The playset itself, given just how dangerous and child-unfriendly it's levels tend to be. ''Meanie Genie'' on Rugrat Medium & and Reptar Tough is the most egregious, as it requires [[PlatformHell precision jumps]] over lava having to made by ''babies''.



* NonIronicClown: Played with. While clowns ''are'' the enemy mooks in ''Cone Caper'' & ''Cream Pie Flyer'' in Circus World, they don't look or act like {{Monster Clown}}s. They simply throw pies at you to hurt you.

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* NonIronicClown: Played with. While clowns ''are'' the enemy mooks in ''Cone Caper'' & and ''Cream Pie Flyer'' in Circus World, they don't look or act like {{Monster Clown}}s. They simply throw pies at you to hurt you.



* NotTheFallThatKillsYou: Both averted & played straight, depending on the length of the fall. If you fall from a high distance onto something below, the game will remove some of your LifeMeter. If you fall from a great enough distance into the abyss, though, the game will just put you back where you left off without taking any damage.

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* NotTheFallThatKillsYou: Both averted & and played straight, depending on the length of the fall. If you fall from a high distance onto something below, the game will remove some of your LifeMeter. If you fall from a great enough distance into the abyss, though, the game will just put you back where you left off without taking any damage.



* RacingMinigame: Some of the mini games, like ''River Fun Run'' & ''Ready, Set, Snow''.

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* RacingMinigame: Some of the mini games, minigames, like ''River Fun Run'' & and ''Ready, Set, Snow''.


* NintendoHard: The Reptar Tough difficulty level is ''much'' more hard than one would expect from a children's game in general, much less a Rugrats one. In fact, one of the only two written [[GameFAQS FAQs]] for this game on the Internet has its author admitting that she had to have help from a more experienced gamer to even ''finish'' the FAQ!

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* NintendoHard: The Reptar Tough difficulty level is ''much'' more hard than one would expect from a children's game in general, much less a Rugrats one. In fact, one of the only two written [[GameFAQS [[Website/GameFAQS FAQs]] for this game on the Internet has its author admitting that she had to have help from a more experienced gamer to even ''finish'' the FAQ!


'''Rugrats: Royal Ransom''' is a 2002 video game based on [[WesternAnimation/{{Rugrats}} the animated series of the same name]]. The game was released for both the UsefulNotes/GameCube & the PlaystationTwo. The publisher was Creator/{{THQ}}, and the developer was Avalanche Software.

to:

'''Rugrats: Royal Ransom''' is a 2002 video game based on [[WesternAnimation/{{Rugrats}} the animated series of the same name]]. The game was released for both the UsefulNotes/GameCube [[UsefulNotes/NintendoGameCube GameCube]] & the PlaystationTwo.UsefulNotes/PlayStation2. The publisher was Creator/{{THQ}}, and the developer was Avalanche Software.


* SaveScumming: One useful strategy for the game on the harder difficulty modes is to save immediately after winning any level when you're sent back to the [=PlayPalace=]. This way, if, say, you beat ''Punting Papayas'' on Tough mode after [[ThatOneLevel much trail and error]], only to pick ''River Fun Run'' and learn you suck at it, so [[RageQuit you get mad and shut off your console]], you won't have to go back and play it all over again.

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* SaveScumming: One useful strategy for the game on the harder difficulty modes is to save immediately after winning any level when you're sent back to the [=PlayPalace=]. This way, if, say, you beat ''Punting Papayas'' on Tough mode after [[ThatOneLevel much trail trial and error]], only to pick ''River Fun Run'' and learn you suck at it, so [[RageQuit you get mad and shut off your console]], you won't have to go back and play it all over again.


* SaveScumming: One useful strategy for the game on the harder difficulty modes is to save immediately after winning any level when you're sent back to the [=PlayPalace=]. This way, if, say, you beat ''Punting Papayas'' on Tough mode after [[ThatOneLevel much trail and error]], only to pick ''River Fun Run'' and learn you suck at it, so [[RageQuit you get mad and shut off your console]], you won't have to go back and play ''PP'' all over again.

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* SaveScumming: One useful strategy for the game on the harder difficulty modes is to save immediately after winning any level when you're sent back to the [=PlayPalace=]. This way, if, say, you beat ''Punting Papayas'' on Tough mode after [[ThatOneLevel much trail and error]], only to pick ''River Fun Run'' and learn you suck at it, so [[RageQuit you get mad and shut off your console]], you won't have to go back and play ''PP'' it all over again.

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