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This game has examples of:

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This !!This game has examples of:


* BossFight: Given the franchise in question you'd expect the whole game to be avoiding the Coyote and leaving him to his own doom, but [[UnexpectedGameplayChange this is not the case]]. The larger boss machines actually work as intended, forcing the Road Runner to manually restore the status quo before becoming Coyote food.

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* BossFight: Given the franchise in question you'd expect the whole game to be avoiding the Coyote and leaving him to his own doom, but [[UnexpectedGameplayChange this is not the case]]. The larger boss machines actually work as intended, forcing the Road Runner to manually restore the status quo before becoming Coyote food.fight back and disable them itself.

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* InvincibleMinorMinion: Marvin the Martian in the fifth world. Pecking at him stuns him momentarily by lowering his helmet visor over his eyes, but there is no way to kill him.


%%* [[AccordionMan Accordion Coyote]] (ZCE)


* [[AccordionMan Accordion Coyote]]

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* %%* [[AccordionMan Accordion Coyote]]Coyote]] (ZCE)


* AntiFrustrationFeatures: As difficult as the game is, it's not completely without mercy. Losing a life respawns you with at the last flag you touched -- with half of your SprintMeter filled, giving you a much better chance at clearing whatever obstacle just killed you. Continues will drop you back at the start of the current world, but in exchange you get all your extra lives back.



* EveryTenThousandPoints: Each 50,000 points earned awards and extra life. Each 100,000 awards a Continue.



* GottaCatchEmAll: Each non-boss level has a number of flags in them. If the Road Runner finds them all before ending the level, he gets an extra life.

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* GottaCatchEmAll: Each non-boss level has a number of flags in them. If the Road Runner finds them all before ending the level, he gets an extra life.life, and collective enough over the course of the game earns him Continue. Flags are also the biggest source of scoring in the game which also contributes to lives and Continues, so seeking them out is encouraged, [[NintendoHard because you're going to need them]].



* HumongousMecha: The giant robot from "The Solid Tin Coyote" is the final boss, complete with futuristic improvements. Somewhat fitting since this was the single one thing from the animated shorts that the Road Runner was ''actually afraid of'', [[OhCrap and this time he has nowhere to run...]]

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* HumongousMecha: The giant robot from "The Solid Tin Coyote" is the final boss, complete with futuristic improvements. Somewhat fitting since this was the single one thing from the animated shorts that the Road Runner was ''actually afraid of'', actually ''afraid'' of, [[OhCrap and this time he has nowhere to run...]]



* TooAwesomeToUse: The super meter to give the Road Runner a speed boost and make him temporarily invincible. In later stages bird seed to refill the meter is ''very'' rare, and many areas are inaccessible without the speed boost.

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* TooAwesomeToUse: The super meter to give gives the Road Runner a speed boost and make him temporarily invincible. In Unfortunately in later stages bird seed to refill the meter is ''very'' rare, and many areas are inaccessible without the speed boost.boost; one lategame stage actually requires you to have some meter for the end. [[spoiler:The stage in question is 5-1, where you need the speed boost to clear an otherwise-impossible wall climb.]]


* CatharsisFactor: The main reason to power through the NintendoHard is to see just how Wile. E. gets his comeuppance at the end of each stage.

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* CatharsisFactor: The main reason to power through the NintendoHard is to see just how Wile. E. gets his comeuppance at the end of each stage. There are no repeats either, the LaserGuidedKarma is different every time.


* BossFight: Given the franchise in question you'd expect the whole game to be avoiding the Coyote and leaving him to his own doom, but [[UnexpectedGameplayChange this is not the case]]. The larger boss machines are encountered in places where there is nowhere to run, forcing you to take matters into your own wings and wreck them yourself.

to:

* BossFight: Given the franchise in question you'd expect the whole game to be avoiding the Coyote and leaving him to his own doom, but [[UnexpectedGameplayChange this is not the case]]. The larger boss machines are encountered in places where there is nowhere to run, actually work as intended, forcing you the Road Runner to take matters into your own wings and wreck them yourself.manually restore the status quo before becoming Coyote food.


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* CatharsisFactor: The main reason to power through the NintendoHard is to see just how Wile. E. gets his comeuppance at the end of each stage.


* BossFight: Given the franchise in question you'd expect the whole game to be avoiding the Coyote and leaving him to his own doom, but [[UnexpectedGameplayChange this is not the case]]. The larger boss machines, you have to take matters into your own wings and wreck them yourself.

to:

* BossFight: Given the franchise in question you'd expect the whole game to be avoiding the Coyote and leaving him to his own doom, but [[UnexpectedGameplayChange this is not the case]]. The larger boss machines, machines are encountered in places where there is nowhere to run, forcing you have to take matters into your own wings and wreck them yourself.


* BombWhistle: Naturally, for every time the game shows the Coyote plummeting off a cliff. [[spoiler: As well as the ending... except he's plummeting ''[[UpToEleven from orbit]]''.]]

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* BombWhistle: Naturally, for every time the game shows the Coyote plummeting off a cliff. [[spoiler: As well as the ending... except he's plummeting ''[[UpToEleven from orbit]]''.]]



* BrawnHilda: One, dressed in full Viking regalia (including the [[HornyVikings horned helmet]]), comes out at the end of each boss level to begin to sing, with the Coyote [[TalkingWithSigns holding up a sign saying "Not yet"]] in the first four levels. [[spoiler: Maybe if he let her sing earlier, she wouldn't have been the ShadowOfImpendingDoom that gives Wile E. his final humiliation in the ending.]]

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* BrawnHilda: One, dressed in full Viking regalia (including the [[HornyVikings horned helmet]]), comes out at the end of each boss level to begin to sing, with the Coyote [[TalkingWithSigns holding up a sign saying "Not yet"]] in the first four levels. [[spoiler: Maybe if he let her sing earlier, she wouldn't have been the ShadowOfImpendingDoom that gives Wile E. his final humiliation in the ending.]]



* ColourCodedForYourConvenience: The basic and common checkpoint flag is yellow, uncommon ones are green, uncommon ones are red, and the rarest are purple. Rarer flags give more points and tend to be better hidden.



* HumiliationConga: The ending, which might be the most concentrated amount of abuse that Wile E. Coyote ever suffers - [[spoiler: caught in the explosion of a HumongousMecha, thrown out of space, plummeting towards Earth from orbit, driven neck-deep into the ground, run over by an Acme delivery truck, hit with explosives dropped by the truck, stepped on by the Road Runner, [[ArsonMurderAndJaywalking watching the Road Runner win the titular race]], and finally hearing the fat lady sing... as she lands on him, no doubt quite impatient at having been silenced so many times]].

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* HumiliationConga: The ending, which might be the most concentrated amount of abuse that Wile E. Coyote ever suffers - [[spoiler: caught in the explosion of a HumongousMecha, thrown out of space, plummeting towards Earth from orbit, driven neck-deep into the ground, run over by an Acme delivery truck, hit with explosives dropped by the truck, stepped on by the Road Runner, [[ArsonMurderAndJaywalking watching the Road Runner win the titular race]], and finally hearing the fat lady sing... as she lands on him, no doubt quite impatient at having been silenced so many times]].times.



** [[SpoiledByTheManual Spoiled By The Boxart]]: Right on the back of the box. Granted you'll probably have forgotten about it by the time you ''get'' to the final boss, but still...
* NintendoHard: Oh hell yes. Once you've gotten acquainted with the game after the first world, it stops pulling punches. Levels become more maze-like, enemies and traps are harder to avoid, and the bosses are quite intimidating.

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** [[SpoiledByTheManual Spoiled By The Boxart]]: Right on * HundredPercentCompletion: At the back end of the box. Granted you'll probably have forgotten about each level it by the time counts off how many checkpoints you ''get'' to the final boss, but still...
found -- if you found them all you get a 10,000 point bonus.
* NintendoHard: Oh hell yes. Once you've gotten acquainted with the game after the first world, it stops pulling punches. Levels become more maze-like, very large and difficult to navigate, enemies and traps are harder get tricky to avoid, platforming gets a lot harder, and the bosses are quite intimidating.game becomes increasingly stingy with power-ups and checkpoint flags.



** [[SpoiledByTheManual Spoiled By The Boxart]]: Right on the back of the box is a screenshot of the FinalBoss. Granted you'll probably have forgotten about it by the time you ''get'' to the final boss, but still...



* TalkingWithSigns: Including recycling the classic gag asking for the game (in this case, as opposed to the original specifying the cartoon) to end before Wile E. lands. [[spoiler: This time, however, his request is denied.]]

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* TalkingWithSigns: Including recycling the classic gag asking for the game (in this case, as opposed to the original specifying the cartoon) to end before Wile E. lands. [[spoiler: This time, however, his request is denied.]]



* TooAwesomeToUse: The super meter to give the Road Runner a speed boost and make him temporarily invincible. In later stages bird seed is ''very'' rare, and the boost is the only way to get to some areas.

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* TooAwesomeToUse: The super meter to give the Road Runner a speed boost and make him temporarily invincible. In later stages bird seed to refill the meter is ''very'' rare, and many areas are inaccessible without the boost is the only way to get to some areas.speed boost.


* BreakingTheFourthWall: After losing his FinalBoss fight, Wile. E. Coyote begs the player to end the game before he falls back down to Earth.

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* BreakingTheFourthWall: After losing his FinalBoss fight, fight and falling back down to Earth, Wile. E. Coyote begs the player to end the game before he falls back down to Earth.lands.

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* BreakingTheFourthWall: After losing his FinalBoss fight, Wile. E. Coyote begs the player to end the game before he falls back down to Earth.

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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/snes_road_runner_death_valley_rally_p_jkryue.jpg]]


A PlatformGame developed by Creator/ICOMSimulations and published by Creator/{{Sunsoft}} for the SuperNintendoEntertainmentSystem, ''Road Runner's Death Valley Rally'' was about the titular race, between Wile E. Coyote and the WesternAnimation/RoadRunner, with the player controlling the latter. While theoretically simply a race, Wile E. naturally cannot resist the urge to finally catch the Road Runner and turn him into dinner. The player, in control of the Road Runner, is out to complete the race and not become dinner.

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A PlatformGame developed by Creator/ICOMSimulations and published by Creator/{{Sunsoft}} for the SuperNintendoEntertainmentSystem, UsefulNotes/SuperNintendoEntertainmentSystem, ''Road Runner's Death Valley Rally'' was about the titular race, between Wile E. Coyote and the WesternAnimation/RoadRunner, with the player controlling the latter. While theoretically simply a race, Wile E. naturally cannot resist the urge to finally catch the Road Runner and turn him into dinner. The player, in control of the Road Runner, is out to complete the race and not become dinner.


A PlatformGame developed by Creator/ICOMSimulations and published by Creator/{{Sunsoft}} for the SuperNintendoEntertainmentSystem, ''Road Runner's Death Valley Rally'' was about the titular race, between Wile E. Coyote and the RoadRunner, with the player controlling the latter. While theoretically simply a race, Wile E. naturally cannot resist the urge to finally catch the Road Runner and turn him into dinner. The player, in control of the Road Runner, is out to complete the race and not become dinner.

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A PlatformGame developed by Creator/ICOMSimulations and published by Creator/{{Sunsoft}} for the SuperNintendoEntertainmentSystem, ''Road Runner's Death Valley Rally'' was about the titular race, between Wile E. Coyote and the RoadRunner, WesternAnimation/RoadRunner, with the player controlling the latter. While theoretically simply a race, Wile E. naturally cannot resist the urge to finally catch the Road Runner and turn him into dinner. The player, in control of the Road Runner, is out to complete the race and not become dinner.

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