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** Additionally, the game begins as Chris muses this question and hoping he finds an answer as he enters Africa. The game ends with him musing upon it again and with a clear decision on it as he's leaving Africa.


Chris and Sheva -- who work for BSAA, an international group dedicated to dealing with bio-terrorist threats -- have traveled to Africa to deal an outbreak of what appears to be an altered version of [[VideoGame/ResidentEvil4 Las Plagas]]. Their fight against this new outbreak is complicated when they discover who's involved with it: global pharmaceutical corporation [=TriCell=], former Umbrella Corporation mastermind Albert Wesker, and [[spoiler:former [=S.T.A.R.S.=] member Jill Valentine]].

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Chris and Sheva -- who work Redfield, now working for BSAA, BSAA - an international group dedicated to dealing with bio-terrorist threats -- have - has traveled to Africa the African nation of Kijuju to deal an outbreak of what appears to be an altered version of [[VideoGame/ResidentEvil4 Las Plagas]]. Their Allying himself with a Kijuju native and fellow BSAA operative named Sheva Alomar, their fight against this new outbreak is complicated when they discover who's involved with it: global pharmaceutical corporation [=TriCell=], former Umbrella Corporation mastermind Albert Wesker, and [[spoiler:former [=S.T.A.R.S.=] member Jill Valentine]].


* BookEnds: [[spoiler:"More and more I find myself wondering if it's all worth fighting for."]]

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* BookEnds: [[spoiler:"More and more more, I find myself wondering if it's all worth fighting for."]]



** Flash grenades are very versatile once you know what all they can do. Any normal enemy stunned by them will be open to a melee attack, any parasite monster will instantly die if hit by one, the same goes for buchikawa (the spider like ones that grapple you), boss humanoid enemies will usually end up open to a finisher melee, and with the grenade launcher you can keep 12 on hand and buy more as ammo for it.

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** Flash grenades are very versatile once you know what all they can do. Any normal enemy stunned by them will be open to a melee attack, any parasite monster will instantly die if hit by one, the same goes for buchikawa Bui Kichwas (the spider like spider-like ones that grapple you), boss humanoid boss enemies will usually end up open to a finisher melee, and with the grenade launcher launcher, you can keep 12 on hand and buy more as ammo for it.



** The Village Youth's Diary, which can be found in the village right after the marshlands and details from a first person perspective the slow process of a villager's mind being overtaken by a Plaga infection is a deliberate reference to the famous Keeper's Diary from ''VideoGame/ResidentEvil1'', which told a similar story with a T-Virus infection. Furthermore, the actual Keeper's Diary makes a reappearance in the ''Lost In Nightmares'' DLC.

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** The Village Youth's Diary, which can be found in the village right after the marshlands and details from a first person perspective the slow process of a villager's mind being overtaken by a Plaga infection is a deliberate reference to the famous Keeper's Diary from ''VideoGame/ResidentEvil1'', which told a similar story with a T-Virus infection. Furthermore, the actual Keeper's Diary makes a reappearance in the ''Lost "Lost In Nightmares'' Nightmares" DLC.



* ClippedWingAngel: [[spoiler:Wesker becomes much more slower with Uroboros, when previously he was able to dodge bullets and other attacks with ''[[Franchise/TheMatrix Matrix]]''-like ease]].
* CoOpMultiplayer: Another player can join another player's game in the main campaign.

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* ClippedWingAngel: [[spoiler:Wesker becomes much more slower with Uroboros, when previously previously, he was able to dodge bullets and other attacks with ''[[Franchise/TheMatrix Matrix]]''-like ease]].
* CoOpMultiplayer: Another player can join another player's game in the main campaign.campaign and the two extra scenarios.



* ColorCodedForYourConvenience: Drops in general will have a pillar of light highlighting them, except for pickups pre-placed in the map, and the color of the pillar will tell you what it is. Red for ammo and explosive consumables, green for aid and rotten eggs, blue for money. In addition, the ammo boxes themselves will be marked with differing colors depending on what gun they are for. All boxes have a white back, red for handgun ammo, blue for machine gun, green for shotguns, white for sniper rifles, bright colors for the grenade launcher ammos with each ammo type having it's own color, and red/grey for magnum ammo.

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* ColorCodedForYourConvenience: Drops in general will have a pillar of light highlighting them, except for pickups pre-placed in the map, and the color of the pillar will tell you what it is. Red for ammo and explosive consumables, green for aid and rotten eggs, blue for money. In addition, the ammo boxes themselves will be marked with differing colors depending on what gun they are for. All boxes have a white back, red for handgun ammo, blue for machine gun, green for shotguns, white for sniper rifles, bright colors for the grenade launcher ammos with each ammo type having it's its own color, and red/grey for magnum ammo.



** Then there's also the one cutscene where the motorcyle majini ambush the characters and Sheva's handgun jams - something that is simply impossible during regular gameplay.

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** Then there's also the one cutscene where the motorcyle majini Majini ambush the characters and Sheva's handgun jams - something that is simply impossible during regular gameplay.



** In a similar vein, but not quite controls, the club wielding mini-bosses in the sun corridors got changed in the HD re-release so that the sun rays no longer instantly vaporize them, but deals moderate damage to them instead. Before the player could get them caught in the sun beams for an instant kill that denied you their treasure drops, but now they will only flinch and take damage, and still drop their treasure even if the beam kills them.

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** In a similar vein, but not quite controls, the club wielding mini-bosses in the sun corridors got changed in the HD re-release re-releases so that the sun rays no longer instantly vaporize them, but deals moderate damage to them instead. Before Before, the player could get them caught in the sun beams for an instant kill that denied you their treasure drops, but now they will only flinch and take damage, and still drop their treasure even if the beam kills them.



* DownloadableContent: "Versus" mode, extra costumes, new characters in ''The Mercenaries Reunion'', and a pair of bonus chapters.

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* DownloadableContent: "Versus" mode, extra costumes, new characters in ''The Mercenaries Reunion'', and a pair of bonus chapters. Later re-releases include them instead of being sold separately.



** AMATEUR: A Mode for those who enjoy the journey.

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** AMATEUR: A Mode mode for those who enjoy the journey.



** VETERAN: A Mode for those who believe that challenge breeds excellence.
* EliteTweak: Minor, but with infinite ammo one of the best guns in the game is the Lightning Hawk. It's the weakest magnum, and it's highly rare ammo would be wasted since, if you're using magnum ammo, you most likely want every shot to count for as much as possible against a strong enemy. But with infinite ammo it can replace both your handgun/machine gun and magnum, as the higher power revolvers have a lot of recovery between shot while the L. Hawk has it low enough that you can string the shots together like a handgun while still having higher damage than every other gun class.

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** VETERAN: A Mode mode for those who believe that challenge breeds excellence.
excellence.
** PROFESSIONAL: A mode for those who are close companions with adversity.
* EliteTweak: Minor, but with infinite ammo ammo, one of the best guns in the game is the Lightning Hawk. It's the weakest magnum, and it's its highly rare ammo would be wasted since, if you're using magnum ammo, you most likely want every shot to count for as much as possible against a strong enemy. But with infinite ammo ammo, it can replace both your handgun/machine gun and magnum, as the higher power revolvers have a lot of recovery between shot while the L. Hawk has it low enough that you can string the shots together like a handgun while still having higher damage than every other gun class.



** In the DLC story, ''Lost in Nightmares'', Jill and Chris enter an area where there is a really bad smell. Chris states that he hopes that they don't run into whatever's making it. They do. A monster with a bloated back wielding an ax and a horrible stench.
** The thick, black slime produced by Ourobouros creatures is mentioned to have a horrid odor when you first inspect it.

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** In the DLC story, ''Lost "Lost in Nightmares'', Nightmares", Jill and Chris enter an area where there is a really bad smell. Chris states that he hopes that they don't run into whatever's making it. They do. A monster with a bloated back wielding an ax and a horrible stench.
** The thick, black slime produced by Ourobouros Uroboros creatures is mentioned to have a horrid odor when you first inspect it.



* FanDisservice: [[spoiler:Jill's battle suit during the "Desperate Escape" DLC is unzipped to the point where it shows off a little bit of her cleavage, but she's still got a horrible injury on her chest from where the P99 implant used to be.]]

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* FanDisservice: [[spoiler:Jill's battle suit during the "Desperate Escape" DLC scenario is unzipped to the point where it shows off a little bit of her cleavage, but she's still got a horrible injury on her chest from where the P99 implant used to be.]]



** [[spoiler:You can tell Jill's evil because she's wearing a skintight purple "battle suit"]].

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** [[spoiler:You can tell Jill's turned evil because she's wearing a skintight purple "battle suit"]].



** ''Lost in Nightmares'' for some reason has harmless ones about five times the size of Jill's NiceHat.

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** ''Lost "Lost in Nightmares'' Nightmares", for some reason reason, has harmless ones about five times the size of Jill's NiceHat.



** The, for lack of a better term, "Synergy" system in Mercenaries, in the original only reunion had it in the original and in HD it's always possible due to all characters being on a single roster, which would enhance set melee attacks in duo mode if you pair the correct two characters. Chris, Sheva, Josh Stone, Excela, Barry, and Rebecca will have improved melee, but it's only 1-2 moves and the game doesn't tell you which characters it works on or which moves they are.
** The game doesn't explain melee until chapter 3-1, with a completely random clipboard that doesn't fit in with the level at all. And even then it only explains the most basic idea of melee attacks, despite how useful the system is as a whole. In addition this comes after it would be the most useful, the beginning of the game where it could save you a lot of ammo and heavily increase your damage output that your guns cannot provide yet.

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** The, for lack of a better term, "Synergy" system in Mercenaries, Mercenaries in the original only reunion had it in the original release and in HD it's always possible due to all characters being on a single roster, ''Gold Edition'' which would enhance set melee attacks in duo mode if you pair the correct two characters. Chris, Sheva, Josh Stone, Excela, Barry, and Rebecca will have improved melee, but it's only 1-2 moves and the game doesn't tell you which characters it works on or which moves they are.
** The game doesn't explain melee until chapter 3-1, with a completely random clipboard that doesn't fit in with the level at all. And even then then, it only explains the most basic idea of melee attacks, despite how useful the system is as a whole. In addition addition, this comes after it would be the most useful, the beginning of the game where it could save you a lot of ammo and heavily increase your damage output that your guns cannot provide yet.



* HandCannon: There are three magnums in Resident Evil 5: the Smith & Wesson M29 of Dirty Harry fame, the ever popular Desert Eagle .50AE (named Lightning Hawk in-game), and the almighty Smith & Wesson M500, which is the real life name of the Handcannon from [[ResidentEvil4 Resident Evil 4]].
* HeroicSacrifice: [[spoiler:In the DLC ''Desperate Escape'', Doug the helicopter pilot sacrifices himself to stop a Majini from taking out the chopper Jill and Josh are meant to fly out on]].

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* HandCannon: There are three magnums in Resident Evil 5: ''5'': the Smith & Wesson M29 of Dirty Harry fame, the ever popular Desert Eagle .50AE (named Lightning Hawk in-game), and the almighty Smith & Wesson M500, which is the real life name of the Handcannon from [[ResidentEvil4 Resident Evil 4]].
[[VideoGame/ResidentEvil4 ''4'']].
* HeroicSacrifice: [[spoiler:In the DLC ''Desperate Escape'', "Desperate Escape", Doug the helicopter pilot sacrifices himself to stop a Majini from taking out the chopper Jill and Josh are meant to fly out on]].



** One boss will declare that he only has seven minutes to deal with you. If you can survive for seven minutes (running away helps) he will insult you and leave. He cannot be beaten, but will drop some treasure if you do enough damage.
** The "Desperate Escape" DLC finishes with a five minute wait for a helicopter to show up, while assorted Majinis swarm you.

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** One boss will declare that he only has seven minutes to deal with you. If you can survive for seven minutes (running away helps) helps), he will insult you and leave. He cannot be beaten, but will drop some treasure if you do enough damage.
** The "Desperate Escape" DLC scenario finishes with a five minute minutes wait for a helicopter to show up, while assorted Majinis swarm you.



** And in the ''Lost in Nightmares'' DLC:

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** And in the ''Lost in Nightmares'' DLC:scenario:



* LateToTheTragedy: The "''Lost In Nightmares''" game starts out this way, with Spencer's bodyguards already slaughtered by the time you got there.
* LeftStuckAfterAttack: Inverted. Wesker punches through a metal wall just after Chris opens the hatch of the plane they're in, depressurizing it. While heroes cling to the scenery, Wesker angrily rips his arm out and is immediately sucked out of the plane by decompression.
* LowerDeckEpisode: The two DLC campaigns, ''Lost in Nightmares'' and ''Desperate Escape'', respectively follow [[spoiler:Chris and Jill as they go after Wesker]], and [[spoiler:Jill and Josh as they escape from the Tricell facility]].

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* LateToTheTragedy: The "''Lost In Nightmares''" game "Lost in Nightmares" scenario starts out this way, with Spencer's bodyguards already slaughtered by the time you got there.
* LeftStuckAfterAttack: Inverted. Wesker punches through a metal wall just after Chris opens the hatch of the plane they're in, depressurizing it. While the heroes cling to the scenery, Wesker angrily rips his arm out and is immediately sucked out of the plane by decompression.
* LowerDeckEpisode: The two DLC campaigns, ''Lost "Lost in Nightmares'' Nightmares" and ''Desperate Escape'', "Desperate Escape", respectively follow [[spoiler:Chris and Jill as they go after Wesker]], Wesker in the Spencer Estate in 2006]], and [[spoiler:Jill and Josh as they escape from the Tricell facility]].



* MindScrew: The battle music in the underground ruins. It includes effects that sound exactly like the sound effects produced by cephalo (the tentacles that sprout out of majini heads occasionally). Rarely do cephalo appear in that area, though.

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* MindScrew: The battle music in the underground ruins. It includes effects that sound exactly like the sound effects produced by cephalo (the tentacles that sprout out of majini Majini heads occasionally). Rarely do cephalo appear in that area, though.



* MoneySpider: Almost literally, the spider-like bui kichwa enemies have a habit of dropping money when killed.

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* MoneySpider: Almost literally, the spider-like bui kichwa Bui Kichwa enemies have a habit of dropping money when killed.



* NeverTrustATrailer: Part of the viral marketing campaign focused on Chris working on a mission post-Kijuju with his sister Claire. She doesn't reappear until the non-canon ''Mercenaries 3D''.

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* NeverTrustATrailer: Part of the viral marketing campaign focused on Chris working on a mission post-Kijuju with his sister Claire. She This doesn't reappear until happen in the non-canon ''Mercenaries 3D''.final release.



* NoGearLevel: ''Lost in Nightmares'' does this, complete with a reskinned version of the Executioner Majini.

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* NoGearLevel: ''Lost in Nightmares'' does this, complete with a reskinned version of the Executioner Majini.this in its third section.



** The ''Lost in Nightmares'' DLC, which is significantly based upon the mansion from ''Resident Evil''. The characters even comment on the striking similarity.
** Bonus content. If the player tries to trigger an optional cutscene from the first game, the camera will switch to the same view from the first game.

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** The ''Lost "Lost in Nightmares'' Nightmares" DLC, which happens three years before the main game, is significantly based upon the mansion from ''Resident Evil''. The characters even comment on the striking similarity.
** Bonus content. If *** Even more, if the player tries to trigger an optional cutscene from the first game, game three times, the camera will switch to the same fixed camera view from the first game.older games.



* PlayingPossum: The chainsaw Majini will do this at higher difficulties. You won't ever see it on easy, but if you're doing well on normal or above, or are on professional, they will have a high chance of doing this after you have inflicted enough damage to kill them. Once you pick up whatever they dropped, or start to move away, they'll get back up and start swinging their chainsaw like crazy the entire time, which is still a one-hit kill, and move quickly at one of the player characters. You can tell if they're doing this by their chainsaw still running after they fall to the ground, or if you're using a rocket launcher directly on them they will leave a corpse behind instead of being blown to bloody chunks.

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* PlayingPossum: The chainsaw Majini will do this at higher difficulties. You won't ever see it on easy, Amateur, but if you're doing well on normal Normal or above, or are on professional, Professional, they will have a high chance of doing this after you have inflicted enough damage to kill them. Once you pick up whatever they dropped, or start to move away, they'll get back up and start swinging their chainsaw like crazy the entire time, which is still a one-hit kill, and move quickly at one of the player characters. You can tell if they're doing this by their chainsaw still running after they fall to the ground, or if you're using a rocket launcher directly on them them, they will leave a corpse behind instead of being blown to bloody chunks.



** Unfortunately that can also mean that it can lure you into a false sense of security then spring one on you when you aren't ready for it.
** With the HD re-release they fixed it where pressing the wrong button can be corrected now, which can make some things much, much easier and overall reduce the amount of deaths due to panic.

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** Unfortunately Unfortunately, that can also mean that it can lure you into a false sense of security then spring one on you when you aren't ready for it.
** With the HD re-release re-releases, they fixed it where pressing the wrong button can be corrected now, which can make some things much, much easier and overall reduce the amount of deaths due to panic.



** Wesker takes it UpToEleven: his fight against Chris and Jill in Spencer Manor has him put his SuperStrength to work and send Jill into a bookshelf across the room with a [[FingerPokeOfDoom casual nudge]].

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** Wesker takes it UpToEleven: his fight against Chris and Jill in the Spencer Manor Estate has him put his SuperStrength to work and send Jill into a bookshelf across the room with a [[FingerPokeOfDoom casual nudge]].nudge]]. This can also happen to Chris in the playable version of the fight in "Lost in Nightmares".



-->'''Albert Wesker''': Uroboros will be released into the atmosphere. Ensuring complete. Global. Saturation.

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-->'''Albert Wesker''': -->'''Wesker''': Uroboros will be released into the atmosphere. Ensuring complete. Global. Saturation.



* RevenueEnhancingDevices: Capcom decided to sell the Versus mode as DLC. Also two bucks for extra costumes.

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* RevenueEnhancingDevices: RevenueEnhancingDevices:
**
Capcom decided to sell the Versus mode as DLC. Also Also, two bucks for extra costumes.costumes.
** Later versions have those as unlockables instead.



* SeriesFauxnale: When you think about it, this seems like it was designed to be the finale of the series. Original protagonists Chris and Jill [[spoiler: reunite (under some very unique circumstances)]] and series BigBad Wesker finally takes direct action after several games of plotting from behind the scenes. The game also brings the Umbrella Corporation to a final end with the death of founder Oswell E. Spencer, and reveals the true origins and motives of the evil pharmaceutical company. In the end only a few plot threads were still left hanging, mostly involving [[VideoGame/ResidentEvil2 Sherry and Ada Wong]], but otherwise it ends on a much more hopeful note. And Subsequent games have either been [[VideoGame/ResidentEvilRevelations interquels]] or had the feel of a [[PostScriptSeason post-script]] ''[[VideoGame/ResidentEvil6 game]]'' ([[BreadEggsBreadedEggs or a post-script]] [[VideoGame/ResidentEvilRevelations2 interquel]]).

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* SeriesFauxnale: When you think about it, this seems like it was designed to be the finale of the series. Original protagonists Chris and Jill [[spoiler: reunite (under some very unique circumstances)]] and series BigBad Wesker finally takes direct action after several games of plotting from behind the scenes. The game also brings the Umbrella Corporation to a final end with the death of founder Oswell E. Spencer, and reveals the true origins and motives of the evil pharmaceutical company. In the end end, only a few plot threads were still left hanging, mostly involving [[VideoGame/ResidentEvil2 Sherry and Ada Wong]], but otherwise otherwise, it ends on a much more hopeful note. And Subsequent games have either been [[VideoGame/ResidentEvilRevelations interquels]] or had the feel of a [[PostScriptSeason post-script]] ''[[VideoGame/ResidentEvil6 game]]'' ([[BreadEggsBreadedEggs or a post-script]] [[VideoGame/ResidentEvilRevelations2 interquel]]).



** Played straight most of the time. Uroboros, in addition to all its biological properties, also gleefully flips off the laws of physics and is more than capable of turning your average human being into a hulking monstrosity the size of a in a matter of seconds. [[RuleOfCool It's that kind of series, though]].
** Averted/Played with once in 6-2: [[spoiler:Excella absorbs a pile of corpses while transforming. While this is the first time Resident Evil has ever tried to explain where the extra mass comes from, Capcom failed to realized 50-ish humans doesn't quite add up to a 100 foot monstrosity half the size of a battleship...]]

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** Played straight most of the time. Uroboros, in addition to all its biological properties, also gleefully flips off the laws of physics and is more than capable of turning your average human being into a hulking monstrosity the size of a truck in a matter of seconds. [[RuleOfCool It's that kind of series, though]].
** Averted/Played with once in 6-2: [[spoiler:Excella absorbs a pile of corpses while transforming. While this is the first time Resident Evil ''Resident Evil'' has ever tried to explain where the extra mass comes from, Capcom failed to realized 50-ish humans doesn't quite add up to a 100 foot monstrosity half the size of a battleship...]]


* AdvertisedExtra: The boxart for the ''Gold Edition'' and the later eighth-gen console ports replaces Sheva with Jill, despite the fact that Jill is only playable in the optional "Lost in Nightmares" chapter.

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* AdvertisedExtra: The boxart for the ''Gold Edition'' and the later eighth-gen console ports replaces Sheva with Jill, despite the fact that Jill is only playable in the optional "Lost in Nightmares" chapter.and "Desperate Escape" chapters.


* HeroicSacrifice: ''[[spoiler:In the DLC ''Desperate Escape'', Doug the helicopter pilot sacrifices himself to stop a Majini from taking out the chopper Jill and Josh are meant to fly out on.''

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* HeroicSacrifice: ''[[spoiler:In [[spoiler:In the DLC ''Desperate Escape'', Doug the helicopter pilot sacrifices himself to stop a Majini from taking out the chopper Jill and Josh are meant to fly out on.''on]].

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* HeroicSacrifice: ''[[spoiler:In the DLC ''Desperate Escape'', Doug the helicopter pilot sacrifices himself to stop a Majini from taking out the chopper Jill and Josh are meant to fly out on.''


* SequelDifficultyDrop: While still a tough game on the first playthrough, it gives more breaks to the player compared to ''VideoGame/ResidentEvil4'': You have a partner this time around, who's very useful for bailing you out of trouble (if you utilize them properly), there is a last-chance "dying" state so you can heal one another, and [[EliteMooks exposed-Plaga Majini]] are much, ''much'' less common here and come in fewer varieties compared to Ganados. At the same time, the game expects you to be a veteran of ''4'', which means that it will ''not'' hesitate in tossing some dangerous enemies and situations your way.

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* SequelDifficultyDrop: While still a tough game on the first playthrough, it gives more breaks to the player compared to ''VideoGame/ResidentEvil4'': You have a partner this time around, who's very useful for bailing you out of trouble (if you utilize them properly), there is a last-chance "dying" state so you can heal one another, and [[EliteMooks exposed-Plaga Majini]] are much, ''much'' less common here and come in fewer varieties compared to Ganados. At the same time, the game expects you to be a veteran of ''4'', which means that it will ''not'' hesitate in tossing some dangerous enemies and situations your way.way, and if you ''don't'' know how to use your partner effectively, she (or he if you've unlocked the ability to play as Sheva) [[ArtificialStupidity will be the bane of your existence]].


* LargeAndInCharge: Subverted and toyed with in the case of Wesker, who seems to get a lot of low-angle shots or otherwise has the camera at chest height.

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* LargeAndInCharge: Subverted and toyed with Downplayed in the case of Wesker, who seems is 6ft3 to Chris' 6ft1, but unlike Chris is more lean than muscular. However, he does get a lot of low-angle shots or otherwise has the camera at chest height.


* CrossCulturalKerfluffle: A lot of people felt that the imagery used in the trailers [[UnfortunateImplications hearkened back]] to the more openly racist days when depictions of Africans as animalistic and barely human were rather common and accepted. Most importantly, they felt the concept of a white American male shooting shambling, black Africans to be more than a bit distasteful. It didn't help that the trailer never actually explicitly said anything about zombies, making it even more unsettling to those unfamiliar with the series. [[InternetBackdraft Controversy ensued.]] [[http://www.livescience.com/3385-worse-resident-evil-5-exposes-racism.html]][[http://ca.ign.com/articles/2009/02/10/editorial-is-resident-evil-5-racist]]

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* CrossCulturalKerfluffle: A lot of people felt that the imagery used in the trailers [[UnfortunateImplications hearkened back]] back to the more openly racist days when depictions of Africans as animalistic and barely human were rather common and accepted. Most importantly, they felt the concept of a white American male shooting shambling, black Africans to be more than a bit distasteful. It didn't help that the trailer never actually explicitly said anything about zombies, making it even more unsettling to those unfamiliar with the series. [[InternetBackdraft Controversy ensued.]] ensued. [[http://www.livescience.com/3385-worse-resident-evil-5-exposes-racism.html]][[http://ca.ign.com/articles/2009/02/10/editorial-is-resident-evil-5-racist]]


** Though the first Type 2 Plaga victim (the [[WarmUpBoss "target practice" mook]]) was black. Then again, [[CaptainObvious this is Africa]]; black people being present, let alone dying, in great numbers is completely {{justified|Trope}}.

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** Though the first Type 2 Plaga victim (the [[WarmUpBoss "target practice" mook]]) was black. Then again, [[CaptainObvious this is Africa]]; Africa; black people being present, let alone dying, in great numbers is completely {{justified|Trope}}.


''Resident Evil 5'' is the [[SequelNumberSnarl seventh]] main game in Creator/{{Capcom}}'s ''Franchise/ResidentEvil'' franchise, released for the UsefulNotes/PlayStation3, UsefulNotes/Xbox360 and [[UsefulNotes/IBMPersonalComputer PC]] in 2009 and for ''UsefulNotes/NintendoSwitch'' in 2019. Initially announced in 2005, a few months after the release of ''VideoGame/ResidentEvil4'', ''[=RE5=]'' was notably the first ''Resident Evil'' game in the main series produced after Creator/ShinjiMikami left Capcom. In an effort to reach a wider userbase, Capcom developed ''[=RE5=]'' as a {{multiplatform}} release from the get-go rather than targeting a specific console as was the case with previous numbered installments. Featuring the same play mechanics and interface introduced in ''[=RE4=]'', ''[=RE5=]'' added an online co-op system that allowed the main story to be experienced by up to two players simultaneously. The developers also addressed criticism of ''[=RE4=]'''s loose ties to previous games by writing a storyline for ''[=RE5=]'' focusing on the longtime rivalry between Chris Redfield and his arch-nemesis Albert Wesker 10 years after the events of ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]''. It went on to become Capcom's best-selling game of all time by a significant margin, only being beaten out by ''VideoGame/MonsterHunterWorld'' in 2018.

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''Resident Evil 5'' is the [[SequelNumberSnarl seventh]] main game in Creator/{{Capcom}}'s ''Franchise/ResidentEvil'' franchise, released for the UsefulNotes/PlayStation3, UsefulNotes/Xbox360 and [[UsefulNotes/IBMPersonalComputer PC]] in 2009 and for ''UsefulNotes/NintendoSwitch'' UsefulNotes/NintendoSwitch in 2019. Initially announced in 2005, a few months after the release of ''VideoGame/ResidentEvil4'', ''[=RE5=]'' was notably the first ''Resident Evil'' game in the main series produced after Creator/ShinjiMikami left Capcom. In an effort to reach a wider userbase, Capcom developed ''[=RE5=]'' as a {{multiplatform}} release from the get-go rather than targeting a specific console as was the case with previous numbered installments. Featuring the same play mechanics and interface introduced in ''[=RE4=]'', ''[=RE5=]'' added an online co-op system that allowed the main story to be experienced by up to two players simultaneously. The developers also addressed criticism of ''[=RE4=]'''s loose ties to previous games by writing a storyline for ''[=RE5=]'' focusing on the longtime rivalry between Chris Redfield and his arch-nemesis Albert Wesker 10 years after the events of ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]''. It went on to become Capcom's best-selling game of all time by a significant margin, only being beaten out by ''VideoGame/MonsterHunterWorld'' in 2018.


''Resident Evil 5'' is the [[SequelNumberSnarl seventh]] main game in Creator/{{Capcom}}'s ''Franchise/ResidentEvil'' franchise, released for the UsefulNotes/PlayStation3, UsefulNotes/Xbox360 and [[UsefulNotes/IBMPersonalComputer PC]] in 2009 and for [[UsefulNotes/NintendoSwitch]] in 2019. Initially announced in 2005, a few months after the release of ''VideoGame/ResidentEvil4'', ''[=RE5=]'' was notably the first ''Resident Evil'' game in the main series produced after Creator/ShinjiMikami left Capcom. In an effort to reach a wider userbase, Capcom developed ''[=RE5=]'' as a {{multiplatform}} release from the get-go rather than targeting a specific console as was the case with previous numbered installments. Featuring the same play mechanics and interface introduced in ''[=RE4=]'', ''[=RE5=]'' added an online co-op system that allowed the main story to be experienced by up to two players simultaneously. The developers also addressed criticism of ''[=RE4=]'''s loose ties to previous games by writing a storyline for ''[=RE5=]'' focusing on the longtime rivalry between Chris Redfield and his arch-nemesis Albert Wesker 10 years after the events of ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]''. It went on to become Capcom's best-selling game of all time by a significant margin, only being beaten out by ''VideoGame/MonsterHunterWorld'' in 2018.

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''Resident Evil 5'' is the [[SequelNumberSnarl seventh]] main game in Creator/{{Capcom}}'s ''Franchise/ResidentEvil'' franchise, released for the UsefulNotes/PlayStation3, UsefulNotes/Xbox360 and [[UsefulNotes/IBMPersonalComputer PC]] in 2009 and for [[UsefulNotes/NintendoSwitch]] ''UsefulNotes/NintendoSwitch'' in 2019. Initially announced in 2005, a few months after the release of ''VideoGame/ResidentEvil4'', ''[=RE5=]'' was notably the first ''Resident Evil'' game in the main series produced after Creator/ShinjiMikami left Capcom. In an effort to reach a wider userbase, Capcom developed ''[=RE5=]'' as a {{multiplatform}} release from the get-go rather than targeting a specific console as was the case with previous numbered installments. Featuring the same play mechanics and interface introduced in ''[=RE4=]'', ''[=RE5=]'' added an online co-op system that allowed the main story to be experienced by up to two players simultaneously. The developers also addressed criticism of ''[=RE4=]'''s loose ties to previous games by writing a storyline for ''[=RE5=]'' focusing on the longtime rivalry between Chris Redfield and his arch-nemesis Albert Wesker 10 years after the events of ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]''. It went on to become Capcom's best-selling game of all time by a significant margin, only being beaten out by ''VideoGame/MonsterHunterWorld'' in 2018.


''Resident Evil 5'' is the [[SequelNumberSnarl seventh]] main game in Creator/{{Capcom}}'s ''Franchise/ResidentEvil'' franchise, released for the UsefulNotes/PlayStation3, UsefulNotes/Xbox360 and [[UsefulNotes/IBMPersonalComputer PC]] in 2009. Initially announced in 2005, a few months after the release of ''VideoGame/ResidentEvil4'', ''[=RE5=]'' was notably the first ''Resident Evil'' game in the main series produced after Creator/ShinjiMikami left Capcom. In an effort to reach a wider userbase, Capcom developed ''[=RE5=]'' as a {{multiplatform}} release from the get-go rather than targeting a specific console as was the case with previous numbered installments. Featuring the same play mechanics and interface introduced in ''[=RE4=]'', ''[=RE5=]'' added an online co-op system that allowed the main story to be experienced by up to two players simultaneously. The developers also addressed criticism of ''[=RE4=]'''s loose ties to previous games by writing a storyline for ''[=RE5=]'' focusing on the longtime rivalry between Chris Redfield and his arch-nemesis Albert Wesker 10 years after the events of ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]''. It went on to become Capcom's best-selling game of all time by a significant margin, only being beaten out by ''VideoGame/MonsterHunterWorld'' in 2018.

to:

''Resident Evil 5'' is the [[SequelNumberSnarl seventh]] main game in Creator/{{Capcom}}'s ''Franchise/ResidentEvil'' franchise, released for the UsefulNotes/PlayStation3, UsefulNotes/Xbox360 and [[UsefulNotes/IBMPersonalComputer PC]] in 2009.2009 and for [[UsefulNotes/NintendoSwitch]] in 2019. Initially announced in 2005, a few months after the release of ''VideoGame/ResidentEvil4'', ''[=RE5=]'' was notably the first ''Resident Evil'' game in the main series produced after Creator/ShinjiMikami left Capcom. In an effort to reach a wider userbase, Capcom developed ''[=RE5=]'' as a {{multiplatform}} release from the get-go rather than targeting a specific console as was the case with previous numbered installments. Featuring the same play mechanics and interface introduced in ''[=RE4=]'', ''[=RE5=]'' added an online co-op system that allowed the main story to be experienced by up to two players simultaneously. The developers also addressed criticism of ''[=RE4=]'''s loose ties to previous games by writing a storyline for ''[=RE5=]'' focusing on the longtime rivalry between Chris Redfield and his arch-nemesis Albert Wesker 10 years after the events of ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]''. It went on to become Capcom's best-selling game of all time by a significant margin, only being beaten out by ''VideoGame/MonsterHunterWorld'' in 2018.


* PhlebotinumOverload: [[spoiler:The duo tries to do this to Wesker at the end of the game, but it's either subverted or averted, depending on how you look at it. Injecting him with too much serum doesn't do much more than make Wesker really angry. The final battle with him isn't the end result of him destabilizing, but rather unleashing the full power of the Uroboros on himself, which is inconsequential to injecting him with the serum from earlier.]]

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* PhlebotinumOverload: [[spoiler:The duo tries to do this to Wesker at the end of the game, but it's either subverted or averted, depending on how you look at it. Injecting him with too much serum doesn't do much more than make Wesker really angry. The final battle with him game. It's downplayed, though, as this isn't what kills him: it just causes him a lot of pain, TaintedVeins and VaderBreath, and gradually weakens him, giving them slightly more of a chance against him in the end result of him destabilizing, but rather unleashing the full power of the fight. It eventually severely limits his SuperSpeed, so his Uroboros on himself, which form is inconsequential to injecting him a ClippedWingAngel, but he's still capable of attacking and nearly killing them, and it takes falling into a volcano and being shot in the head with the serum from earlier.two rockets to actually kill him.]]


* MotiveDecay: For almost the entirety of the series, and most of the game, Wesker, being the resident MagnificentBastard of the franchise -- until his motives are revealed to be nothing more than generic SocialDarwinist bullshit (influenced by Spencer). Chris even calls him out on it, saying that "He's taking his plans from comic book villains". Could be justified given his rather... Poor reaction to certain revelations from Spencer.

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