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Reassembly is a 2D open world space shooter PC game, created by video game developer Anisoptera Games. The game is available on Steam or from the developer's website via Humble Widget. Native versions are available for Microsoft Windows, Mac OS, and Linux.

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\nReassembly ''Reassembly'' is a 2D open world space shooter PC game, shooter, created by video game developer Anisoptera Games. Games and released for [[UsefulNotes/IBMPersonalComputer PC]] on February 19, 2015. The game is available on Steam UsefulNotes/{{Steam}} or from the developer's website via Humble Widget. Native versions are available for Microsoft Windows, Mac OS, and Linux.



It was released on February 19, 2015.

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* ZergRush: A large fleet of small cheap ships can be just as powerful as a single powerful battleship, or even more. Obviously the [[HordeOfAlienLocusts Flies]] rely on this trope to take down other ships. Each individual block also has a small impact on the computer's performance that is usually unnoticeable, and when too many are on screen, the game slows down to the point of BulletTime.

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* ZergRush: A large fleet of small cheap ships can be just as powerful as a single powerful battleship, or even more. Obviously the [[HordeOfAlienLocusts Flies]] rely on this trope to take down other ships. Each individual block also has a small impact on the computer's performance that is usually unnoticeable, and when too many are on screen, the game slows down to the point of BulletTime.BulletTime.
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** '''Farmer''': ''Balanced'' and ''Technical''. Possessing the largest variety of weapons out of the vanilla factions, Farmers can build a diverse fleet of ships and even have access to a seed launcher that produces small fast-growing plants for them to harvest.

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** '''Farmer''': ''Balanced'' and ''Technical''.''Industrial''. Possessing the largest variety of weapons out of the vanilla factions, Farmers can build a diverse fleet of ships and even have access to a seed launcher that produces small fast-growing plants for them to harvest.



** '''Crystalline''': ''Balanced'' and ''Brute''. A powerful faction with few weapons to choose from, but have extremely tough hulls and their missile launchers require no energy to function. However, they lack resource storage, and the only way to increase it is with their generator blocks, costing 60P for 100 additional resource storage ''each''. If you want to design a Crystalline ship that can build 8000P ships (requiring at least 8000 resource storage capacity), [[CripplingOverspecialization you'll have to sacrifice a decent chunk of firepower.]]

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** '''Crystalline''': ''Balanced'' and ''Brute''. A powerful faction with few weapons to choose from, but have extremely tough hulls and their missile launchers require no energy to function. However, they lack resource storage, and the only way to increase it is with their generator blocks, costing 60P for 100 additional resource storage ''each''. If you want to design a Crystalline ship that can build 8000P ships (requiring at least 8000 resource storage capacity), capacity[[note]]Which requires a minimum of 4080P worth of generators, at least one 105P factory (having 100 capacity as well), and the 10P Command Module (having a capacity of 1000), totaling at 4195P required for a single "ship" that can produce 8000P ships[[/note]]), [[CripplingOverspecialization you'll have to sacrifice a decent chunk of firepower.]]

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* HeartDrive: Every spaceship (or station, if it has no thrusters) needs a "command module" to function. If the command module is destroyed, the ship "dies", and whatever is left of it becomes inert, [[ThereIsNoKillLikeOverkill but can also be destroyed]].


* FromASingleCell: As long as a ship's command module block is alive, it can reassemble its entire ship given enough time and safety.

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* FromASingleCell: As long as a ship's [[HeartDrive command module module]] block is alive, it can reassemble its entire ship given enough time and safety.


* HealingHands: The Red and Farmer factions have a healing beam (the former also having healing drones) available to them, allowing them to repair damaged ships or (slightly) accelerate their growth.

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* HealingHands: The Red and Farmer factions have a [[HealingShiv healing beam beam]] (the former also having healing drones) available to them, allowing them to repair damaged ships or (slightly) accelerate their growth.


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* PointOfNoReturn: Overlaps with a downplayed PointOfNoContinues. Upon entering a wormhole, you are prompted to either send a copy of your fleet through it to be shared to other players, or go through it yourself, [[ResetButton putting you in a completely new map]]. Whichever option you choose, the wormhole closes, and cannot be used again. You can TakeAThirdOption by closing the dialog box, and the wormhole will stay right where it is for if you choose to use it later...


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* QuantityVsQuality: A single large battleship can easily [[CurbStompBattle curb-stomp a fleet of small ships]], but a large enough fleet of small fighters ''[[GradualGrinder can]]'' overwhelm it. FactionCalculus also applies to each individual faction.


* ShootEverythingThatMoves: In Tournament mode, the individual ships are set specific AI flags to encourage immediate combat between them. The main AI flag causing such behavior is ''[[ExactlyWhatItSaysOnTheTin ATTACK]]"

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* ShootEverythingThatMoves: In Tournament mode, the individual ships are set specific AI flags to encourage immediate combat between them. The main AI flag causing such behavior is ''[[ExactlyWhatItSaysOnTheTin "[[ExactlyWhatItSaysOnTheTin ATTACK]]"


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* TheWorfEffect: Mods that add new factions tend to be ''much'' more powerful than the vanilla factions.


* ArtificialBrilliance: Spaceships are able to path-find around obstacles and are governed by "AI flags" that are set based on their faction. For example, factions with the "FLOCKING" AI flag will group together and match orientation, factions with the "AGGRESSIVE" AI flag will be more likely to attack other ships, etc. Even ''missiles'' will pathfind around inert obstacles to reach their target.

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* ArtificialBrilliance: Spaceships are able to path-find around obstacles and are governed by "AI flags" that are set based on their faction. For example, factions with the "FLOCKING" AI flag will group together and match orientation, factions with the "AGGRESSIVE" AI flag will be more likely to attack other ships, etc. Even ''missiles'' will pathfind around inert obstacles (most of the time) to reach their target.



* BizarreAlienReproduction: A non-biological(?) example; Spaceships are built piece by piece from the command module outward. Spaceships with a "Factory" block can grow new spaceship command modules, only requiring space on the factory block for the new command modules to grow on. Once grown, the new command modules detach and begin growing into their designated blueprints.



* ShootEverythingThatMoves: In Tournament mode, the individual ships are set specific AI flags to encourage immediate combat between them. The main AI flag causing such behavior is ''[[ExactlyWhatItSaysOnTheTin ATTACK]]"



* ZergRush: A large fleet of small cheap ships can be just as powerful as a single powerful battleship, or even more. Obviously the [[HordeOfAlienLocusts Flies]] rely on this trope to take down other ships.

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* ZergRush: A large fleet of small cheap ships can be just as powerful as a single powerful battleship, or even more. Obviously the [[HordeOfAlienLocusts Flies]] rely on this trope to take down other ships. Each individual block also has a small impact on the computer's performance that is usually unnoticeable, and when too many are on screen, the game slows down to the point of BulletTime.

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* NewGamePlus: Regenerating a game's map can be considered this, either through the file selection screen or through a wormhole.

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* ArbitraryMaximumRange: Projectile and beam weapons have a limited range. The lifespan of a projectile is inversely proportional to its "Range" and "Velocity" (Formula: lifespan = range / velocity), and this doesn't take the source weapon's velocity into account!


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* ProceduralGeneration: A game's map is generated this way. The map is not infinite, though, but Wormholes allow you to generate a fresh new map.

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* EndlessGame: There's technically no "end" to a game.


* FromASIngleCell: As long as a ship's command module block is alive, it can reassemble its entire ship given enough time and safety.

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* FromASIngleCell: FromASingleCell: As long as a ship's command module block is alive, it can reassemble its entire ship given enough time and safety.

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* SpaceFriction: Any physical object will slow down to a halt if it isn't actively flying. It's even a modifiable variable, so of course there's a mod that averts this.


* ArtificialBrilliance: Spaceships are able to path-find around obstacles and are governed by "AI flags" that are set based on their faction. For example, factions with the "FLOCKING" AI flag will group together and match orientation, factions with the "AGGRESSIVE" AI flag will be more likely to attack other ships, etc.

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* ArtificialBrilliance: Spaceships are able to path-find around obstacles and are governed by "AI flags" that are set based on their faction. For example, factions with the "FLOCKING" AI flag will group together and match orientation, factions with the "AGGRESSIVE" AI flag will be more likely to attack other ships, etc. Even ''missiles'' will pathfind around inert obstacles to reach their target.


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* FromASIngleCell: As long as a ship's command module block is alive, it can reassemble its entire ship given enough time and safety.


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* IncreasinglyLethalEnemy: By default, the Terran, Farmer, and Tinkrell factions have a "TRACTOR_TRANSIENT" AI flag that allows them to pick up useful parts from wrecked ships, and use those weapons/blocks for themselves. [[DownplayedTrope By default, they can only carry up to three parts at a time...]]

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* ArtificialBrilliance: Spaceships are able to path-find around obstacles and are governed by "AI flags" that are set based on their faction. For example, factions with the "FLOCKING" AI flag will group together and match orientation, factions with the "AGGRESSIVE" AI flag will be more likely to attack other ships, etc.
* ArtificialStupidity: The Farmer faction's ships specialize in growing plants to produce resources. Because of their set AI flags, it's not uncommon for farmer ships to fly straight into asteroids and crush themselves, especially if there are multiple Farmer ships near each other.

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* DownloadableContent: Its first DLC pack, "Fields Expansion", was released on January 24, 2019. It adds [[UnexpectedGameplayChange gravity wells and slow zones]] which can be encountered in-game, as well as implementing a few new extra parts for some of the vanilla factions.

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