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* TooAwesomeToUse: Florentine's Staff which isn't rechargeable unlike most of the other weapons in the game, hence a case of a {{Breakable Weapon|s}} because once you've used up all of its charges, it basically deteriorates into a mere walking stick (or as Rebecca puts it, "you might still get some home-runs with it."). Even when it's attack power is depleted, though, its competence as a device to teleport to certain areas of the house still persists. To top it off, it isn't even noticeably more powerful than the other magical weapons, which ''don't'' permanently run out of uses. You'd only want to save the Staff because [[spoiler: the Final Boss is specifically weak against it.]]

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* TooAwesomeToUse: Florentine's Staff which isn't rechargeable unlike most of the other weapons in the game, hence a case of a {{Breakable Weapon|s}} because once you've used up all of its charges, it basically deteriorates into a mere walking stick (or as Rebecca puts it, "you might still get some home-runs with it."). Even when it's its attack power is depleted, though, its competence as a device to teleport to certain areas of the house still persists. To top it off, it isn't even noticeably more powerful than the other magical weapons, which ''don't'' permanently run out of uses. You'd only want to save the Staff because [[spoiler: the Final Boss is specifically weak against it.]]

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Trope was cut/disambiguated due to cleanup. Grammar


Adam Randall ventures to a haunted house in order to investigate the mysterious circumstances around his father's death. As he enters, however, the doors locks behind him and he is forced to journey throughout the entire house while looking for answers as well as means of escaping it. Along the way he meets up with the psychic woman Rebecca Trevisard who provides Adam with guidance as they work together in trying to escape. Adam soon discovers the house contains portals to several different universes, and that he is the Chosen One who must prevent the final apocalypic battle between the forces of good and evil.

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Adam Randall ventures to a haunted house in order to investigate the mysterious circumstances around his father's death. As he enters, however, the doors locks lock behind him and he is forced to journey throughout the entire house while looking for answers as well as a means of escaping it. Along the way he meets up with the psychic woman Rebecca Trevisard who provides Adam with guidance as they work together in trying to escape. Adam soon discovers the house contains portals to several different universes, and that he is the Chosen One who must prevent the final apocalypic apocalyptic battle between the forces of good and evil.



The game has over 40 hours of content and includes many different universes to travel, and has a plot which involves multiple sides fighting for their own causes. The beginning gives the idea of Adam being against demonic forces, but later on player finds himself caught in much deeper plot between different forces, where demons play only one role.

The original British version of the game (which lacks selectable difficulty) is available on Website/GogDotCom and UsefulNotes/{{Steam}}.

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The game has over 40 hours of content and includes many different universes to travel, and has a plot which involves multiple sides fighting for their own causes. The beginning gives the idea of Adam being against demonic forces, but later on on, the player finds himself caught in a much deeper plot between different forces, where demons play only one role.

The original British version of the game (which lacks selectable difficulty) is available on Website/GogDotCom Platform/GogDotCom and UsefulNotes/{{Steam}}.
Platform/{{Steam}}.



* FullMotionVideo



* SuspiciousVideogameGenerosity: One of the cells in Belial's prison harbours a good deal of ammunition and health vials, an accomodation one should not miss, considering there's an imminent fight against a multitude of gun-wielding men in black outside in the rainy night.

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* SuspiciousVideogameGenerosity: SuspiciousVideoGameGenerosity: One of the cells in Belial's prison harbours a good deal of ammunition and health vials, an accomodation one should not miss, considering there's an imminent fight against a multitude of gun-wielding men in black outside in the rainy night.



* TooAwesomeToUse: Florentine's Staff which isn't rechargeable unlike most of the other weapons in the game, hence a case of a [[BreakableWeapons Breakable Weapon]] because once you've used up all of its charges, it basically deteriorates into a mere walking stick (or as Rebecca puts it, "you might still get some home-runs with it."). Even when it's attack power is depleted, though, its competence as a device to teleport to certain areas of the house still persists. To top it off, it isn't even noticeably more powerful than the other magical weapons, which ''don't'' permanently run out of uses. You'd only want to save the Staff because [[spoiler: the Final Boss is specifically weak against it.]]

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* TooAwesomeToUse: Florentine's Staff which isn't rechargeable unlike most of the other weapons in the game, hence a case of a [[BreakableWeapons Breakable Weapon]] {{Breakable Weapon|s}} because once you've used up all of its charges, it basically deteriorates into a mere walking stick (or as Rebecca puts it, "you might still get some home-runs with it."). Even when it's attack power is depleted, though, its competence as a device to teleport to certain areas of the house still persists. To top it off, it isn't even noticeably more powerful than the other magical weapons, which ''don't'' permanently run out of uses. You'd only want to save the Staff because [[spoiler: the Final Boss is specifically weak against it.]]
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You can't list Lets Play as an example.


* LetsPlay: [=deatheven13=] has a set of clips for this game on Website/YouTube.
** Someone else on Website/YouTube also has a Let's Play of this game, which starts [[https://www.youtube.com/watch?v=nMRqhrNfI3E here]].
** Kikoskia has his own Let's Play on that game, which starts [[https://www.youtube.com/watch?v=e_mkpxHcdew here]].
** Disthron probably provided the first recorded LP of the game on Youtube, [[https://www.youtube.com/playlist?list=PLBDE506623EEE768E back in 2008]].
** supergreatfriend's Let's Play starts [[https://www.youtube.com/watch?v=UZdaz0dj7GI&list=PLaSPgE4K0SB3nJzB7yh_9r0acvMajUKKO here]]
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* MiniBoss: There are a handful of enemies that only appear once in the entire game and are a little tougher than normal, though none of them rise to the level of a full boss fight. Notable examples include the giant demon that appears at the end of the "brain maze" in Hell, and the flamethrower-wielding demon "Peridition" at the end of the Hell puzzle section who is notably the only enemy in the game with BossBanter.
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* NoFairCheating: Downplayed. You can activate a "Easy Adventure Mode", which makes you automatically equip the appropriate item when you examine the object you're supposed to use it on. It doesn't work for all puzzles, though. In particular, if you examine the red gargoyle, the game will make you equip a blue crystal if you have it - which is the ''wrong'' item: giving it to the gargoyle activates a trap.

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* NoFairCheating: Downplayed. You can activate a "Easy Adventure Mode", which makes you automatically equip the appropriate item when you examine the object you're supposed to use it on. It doesn't work for all puzzles, though. In particular, if you examine the red gargoyle, the game will make you equip a blue crystal if you have it - -- which is the ''wrong'' item: giving it to the gargoyle activates a trap.
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''Realms of the Haunting'' is a British adventure game, played from the first-person perspective, released in 1997 by Gremlin Interactive. The 3D engine used in this game was borrowed from Gremlin's own ''VideoGame/{{Normality}}''. The game combines point-and-click adventure game elements with first-person shooter action and exploration.

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''Realms of the Haunting'' is a British adventure game, played from the first-person perspective, released in 1997 by Gremlin Interactive.Creator/GremlinInteractive. The 3D engine used in this game was borrowed from Gremlin's own ''VideoGame/{{Normality}}''. The game combines point-and-click adventure game elements with first-person shooter action and exploration.
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** BiggerBad: [[spoiler: The evil energy known to humans as "Satan" is the ultimate focus of the game's events. Both Florentine and Belial are trying to trigger the Apocalypse by incarnating Satan in a physical form. Satan himself never makes an appearance, and is depicted in the game as such an overwhelming force that if he were to appear, everyone would have already lost.]]

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** BiggerBad: GreaterScopeVillain: [[spoiler: The evil energy known to humans as "Satan" is the ultimate focus of the game's events. Both Florentine and Belial are trying to trigger the Apocalypse by incarnating Satan in a physical form. Satan himself never makes an appearance, and is depicted in the game as such an overwhelming force that if he were to appear, everyone would have already lost.]]
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The original British version of the game (which lacks selectable difficulty) has been available on GogDotCom for some time, and was recently released in April 2014 on UsefulNotes/{{Steam}}.

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The original British version of the game (which lacks selectable difficulty) has been is available on GogDotCom for some time, Website/GogDotCom and was recently released in April 2014 on UsefulNotes/{{Steam}}.
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wikilink


** At the beginning of the game, the player can pick up Thomas Wolfe's novel "Look Homeward, Angel" from a small table in the mansion's entrance hall.

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** At the beginning of the game, the player can pick up Thomas Wolfe's Creator/ThomasWolfe's novel "Look Homeward, Angel" from a small table in the mansion's entrance hall.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/realms_of_the_haunting_image.jpg]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/realms_of_the_haunting_image.jpg]] org/pmwiki/pub/images/rsz_57919_realms_of_the_haunting.png]]


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* MenacingHandShot: The first two shots of Belial in his first meeting with Adam are his feet as he walks up and then his right hand as he is putting on his gloves made from human skin. He's later shown flexing the fingers of his right hand, as if anticipating the upcoming confrontation.
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* LightIsNotGood: The realms of both Raquia and Arqua are full of lush greenery, sunshine and classical architecture. They are also very dangerous, even if there is little combat. In a throwaway line Hawk also mentions that if Adam were to venture into Heaven, he would face even greater danger.
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** The final confrontation with [[spoiler: Florentine]] is all resolved in a cutscene, albeit a particularly lengthy one that suitably wraps up the game.

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** The final confrontation with [[spoiler: Florentine]] Florentine and Gaul]] is all resolved in a cutscene, albeit a particularly lengthy one that suitably wraps up the game.



* HypercompetentSidekick: Rebecca, a lecturer with psychic abilities who is also quite knowledgable about history, theology and the occult.

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* HypercompetentSidekick: Rebecca, a lecturer with psychic abilities who is also quite knowledgable about history, theology and the occult. [[spoiler:It turns out she is Florentine's former lover and pupil, and centuries old like him.]]
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The original British version of the game (which lacks selectable difficulty) has been available on GOG.com for some time, and was recently released in April 2014 on UsefulNotes/{{Steam}}.

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!!This VideoGame contains examples of:

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The original British version of the game (which lacks selectable difficulty) has been available on GOG.com GogDotCom for some time, and was recently released in April 2014 on UsefulNotes/{{Steam}}.

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!!This VideoGame game contains examples of:of:
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* NoFairCheating: Downplayed. You can activate a "Easy Adventure Mode", which makes you automatically equip the appropriate item when you examine the object you're supposed to use it on. It doesn't work for all puzzles, though. In particular, if you examine the red gargoyle, the game will make you equip a blue crystal if you have it - which is the ''wrong'' item: giving it to the gargoyle activates a trap.
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None

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*** The Gnarl is associated with masks and Egypt, has no visible face, can send others through time, and is a powerful but unknowable supernatural entity. He shares those traits with the Faceless God, one of the forms of '''[[Franchise/CthulhuMythos Nyarl]]'''[[Franchise/CthulhuMythos athotep]] - although the Gnarl is far more benevolent.
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** Someone else on YouTube also has a Let's Play of this game, which starts [[https://www.youtube.com/watch?v=nMRqhrNfI3E here]].

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** Someone else on YouTube Website/YouTube also has a Let's Play of this game, which starts [[https://www.youtube.com/watch?v=nMRqhrNfI3E here]].
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* LetsPlay: [=deatheven13=] has a set of clips for this game on YouTube.

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* LetsPlay: [=deatheven13=] has a set of clips for this game on YouTube.Website/YouTube.
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* TheDevTeamThinksOfEverything: If you don't pick up the handgun at the very start of the game, a second one will appear in a small alcove just inside the mausoleum (as you would not be able to go back and retrieve the first one even if you wanted to, since the path is blocked.)
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* {{Expy}}: The Eyre is essentially Machin Shin from ''TheWheelOfTime'', a vague, ominous force of evil that roams the waygates between worlds and consumes unwary travellers.

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* {{Expy}}: The Eyre is essentially Machin Shin from ''TheWheelOfTime'', ''Literature/TheWheelOfTime'', a vague, ominous force of evil that roams the waygates between worlds and consumes unwary travellers.
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* Expy: The Eyre is essentially Machin Shin from ''TheWheelOfTime'', a vague, ominous force of evil that roams the waygates between worlds and consumes unwary travellers.

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* Expy: {{Expy}}: The Eyre is essentially Machin Shin from ''TheWheelOfTime'', a vague, ominous force of evil that roams the waygates between worlds and consumes unwary travellers.
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** The final confrontation with [[spoiler: Florentine]] is all resolved in a cutscene, albeit a particularly lengthy one that suitable wraps up the game.

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** The final confrontation with [[spoiler: Florentine]] is all resolved in a cutscene, albeit a particularly lengthy one that suitable suitably wraps up the game.

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