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** The cymbals only appear once near the end of Mr. Sax's Hullaballoo.


* Advancing Wall of Doom: From below.



* ContinuingIsPainful: Rayman loses all of his Tings upon losing a life (except in the [=GBA=] and [=DSi=] versions.



* DifficultySpike: The Dream Forest is very generous with its powerups, and not Everything Is Trying to Kill You. As noted below, however, Band Land starts with the Bongo Hills, a six-part level with some freakishly Malevolent Architecture (most notably tons and tons of barbed musical notes). And again when you hit Picture City.

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* DifficultySpike: The Dream Forest is very generous with its powerups, and not Everything Is Trying [[EverythingTryingToKillYou everything is trying to Kill You. kill you]]. As noted below, however, Band Land starts with the Bongo Hills, a six-part level with some freakishly Malevolent Architecture MalevolentArchitecture (most notably tons and tons of barbed musical notes). And again when you hit Picture City.



* EdutainmentGame: Titled "Amazing Learning Games with Rayman" for the PC and "Rayman Brain Games" for the [=PS1=], the game features simpler (but still challenging) platforming sections, a LighterAndSofter rewrite, most (if not all) Rayman's abilities available from the start, and an actual ending.

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* EdutainmentGame: Titled "Amazing ''Amazing Learning Games with Rayman" Rayman'' for the PC and "Rayman ''Rayman Brain Games" Games'' for the [=PS1=], the game features simpler (but still challenging) platforming sections, a LighterAndSofter rewrite, most (if not all) Rayman's abilities available from the start, and an actual ending.



* GettingCrapPastTheRadar: Rayman and Bzzit's victory animation at the end of the flying section is [[spoiler:Rayman subtly showing off his large genitals.]]



* LastLousyPoint: In order to reach the last level, you need to find all 102 cages (six in each of the seventeen levels). See GuideDangIt and GottaCatchEmAll for more information on how frustrating this can be.

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* LastLousyPoint: LastLousyPoint:
**
In order to reach the last level, you need to find all 102 cages (six in each of the seventeen levels). See GuideDangIt and GottaCatchEmAll for more information on how frustrating this can be.



* LawOfOneHundred: Collecting 100 Tings nabs you an extra life.

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* LawOfOneHundred: Collecting 100 Tings nabs you an extra life. In the [=DSi=] version, this is reduced to 50.
* LeaningOnTheFourthWall: The Photographers in the Nintendo [=DSi=] version will take a literal picture of you using the system's camera.



* MisguidedMissile: An interesting form of this is used in the fight against Mr. Skops.

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* MisguidedMissile: An interesting form of this is used in the fight against Mr. Skops. Rayman uses his fist to boomerang Mr. Skop's energy balls back to him.
* MoodDissonance: Mr. Dark resides on Candy Chateau, a quite colorful and sweet location with carnival music.



* NintendoHard: Just try to play through the entire game without ever using up a continue or getting a game over even with dozens of one-ups all over the place. Even the easiest version of the game, the Game Boy Advance port, is still plenty hard. It still doesn't feel as if there was a drop in difficulty even in that version.

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* NintendoHard: NintendoHard:
**
Just try to play through the entire game without ever using up a continue or getting a game over even with dozens of one-ups all over the place. Even the easiest version of the game, the Game Boy Advance Nintendo [=DSi=] port, is still plenty hard. It still doesn't feel as if there was a drop in difficulty even in that version.



* OneUp: In the form of Rayman-shaped trophies... and by [[LawOf100 collecting 100 Tings]].

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* OneUp: In the form of Rayman-shaped trophies... and by [[LawOf100 collecting 100 Tings]].Tings]] (or 50 in the [=DSi=] version).



* PaletteSwap: In some versions of the game, the two Moskitos look identical other than their colors. But in other versions they look completely identical. Naturally, this has led to some confusion and some players have believed them to be the same character. They're not.
* PixelHunt: Just TRY to find all of the Electoon cages by yourself. Especially nerve wracking since half the time they appear out of thin air (see GuideDangIt above).

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* PaletteSwap: In some versions of the game, the two Moskitos Moskito (the boss of The Dream Forest) and Bzzit (the miniboss and eventual friend) look identical other than their colors. But in other versions they look completely identical. Naturally, this has led to some confusion and some players have believed them to be the same character. They're not.
* PixelHunt: Just TRY to find all of the Electoon cages by yourself. Especially nerve wracking nerve-wrecking since half the time they appear out of thin air (see GuideDangIt above).



* ThatOneBoss: Space Mama.



* TheVoiceless: Rayman himself has no dialogue, aside from the ports where he exclaims "No Problem!" in the opening, screams "HELP!" when he dies, and shouts "YEAH!" upon touching a goalpost.

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* TheVoiceless: Rayman himself has no very little dialogue, aside from the ports where he exclaims "No Problem!" in the opening, screams "HELP!" when he dies, and shouts "YEAH!" upon touching a goalpost.


* UniqueEnemy: The Livingstone-spitting flower tentacle in Moskito's Nest.

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* UniqueEnemy: UniqueEnemy:
**
The Livingstone-spitting flower tentacle in Moskito's Nest.Nest.
** The water balloon-throwing Water Boy enemy only appears once in the last area of Mr. Dark's Dare.


The debut game of [[Franchise/{{Rayman}} the limbless wonder]], created by Creator/MichelAncel and Creator/UbiSoft and released in 1995 for the UsefulNotes/AtariJaguar, [=PS1=], UsefulNotes/SegaSaturn, and MS-DOS, and later saw releases on UsefulNotes/GameBoyColor, UsefulNotes/GameBoyAdvance, PSN, UsefulNotes/DSiWare and another PC re-release.

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The debut game of [[Franchise/{{Rayman}} [[VideoGame/{{Rayman}} the limbless wonder]], created by Creator/MichelAncel and Creator/UbiSoft and released in 1995 for the UsefulNotes/AtariJaguar, [=PS1=], UsefulNotes/SegaSaturn, and MS-DOS, and later saw releases on UsefulNotes/GameBoyColor, UsefulNotes/GameBoyAdvance, PSN, UsefulNotes/DSiWare and another PC re-release.

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* AntiFrustrationFeatures: The game has what the developers call "[[WesternAnimation/WileECoyoteAndTheRoadRunner Coyote Time]]", where you're given a grace period after Rayman leaves a ledge to perform a jump.


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rayman_box.png]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rayman_box.org/pmwiki/pub/images/rayman_boxart.png]]


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/4fbd0e2262bfe_470.jpg]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/4fbd0e2262bfe_470.jpg]]org/pmwiki/pub/images/rayman_box.png]]


This debut game is notable in that, prior to the ArcWelding of ''VideoGame/RaymanOrigins'', this and its sequel ''VideoGame/{{Rayman 2}}: The Great Escape'', were almost [[EarlyInstallmentWeirdness completely separate in terms of tone, content and even gameplay]], being much more lighthearted and childish, as well as [[NintendoHard more difficult,]] and having a [[ExcusePlot much lighter story]] and smaller cast.

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This debut game is notable in that, prior to the ArcWelding of ''VideoGame/RaymanOrigins'', this and its sequel ''VideoGame/{{Rayman 2}}: The Great Escape'', were almost [[EarlyInstallmentWeirdness completely separate in terms of tone, content and even gameplay]], being much more lighthearted and childish, as well as [[NintendoHard more difficult,]] and having a [[ExcusePlot much lighter story]] and smaller cast.
cast. It should be stressed again how difficult this game was. No, [[https://venturebeat.com/community/2013/11/11/rayman-the-most-punishing-game-on-the-psone/ really]].


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* Advancing Wall of Doom: From below.


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* HarderThanHard: To summarize:
** Enemies love to trap you in this game. They tend to trigger when walking on certain pixels, spawning out of thin air right behind or in front of you.
** (In the original version) You have only 3 hitpoints, temporarily 5 if you manage to find a power-up.
** Not only is some of the platforming really difficult and usually an instant death upon failure, you'll only unlock some much needed abilities like gliding, grabbing onto platforms and running (yes, really) much later in the game.
** You start with 5 lives and 5 Game Overs, each providing another 5 lives. And ''that's what you're stuck with''. There are lives to be found in (often very) hard to reach places, but these won't save you from inevitably running out. Saving the game with passwords or on your memory card also saves your progress in lives and Game Overs, so it's easy to screw up and be forced to start all the way from the beginning. Some of the bosses, such as Space Mama, can easily take away 25 lives by themselves.


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* Spikes of Doom: The game ''loves'' these.


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* Surprise Difficulty: A beautiful valley, calming music and a casually walking hero. What could go wrong? The first level lulls you into a sense of calm.. only for the second level (Band Land) to smash your face into the ground while you're distracted.


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* ThatOneBoss: Space Mama.


* GottaCatchEmAll: The Electoon cages. It's ''required'' to even clear the game. Forgot a cage in "Eat at Joe's"? Go get it, lazy bum, or no end for you!
* GuideDangIt: '''Cages'''. To clarify, there are some cages in the game that are invisible until you find the triggers for them, which are also invisible. Not even knowing the sound cue helps, because they can also trigger other things. And there are a LOT of cages - ''102 of them'' to be exact, [[LastLousyPoint all of which must be opened in order to access the final stage]].

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* GottaCatchEmAll: The Electoon cages. It's ''required'' to even clear the game. And there's a ''lot'' of them - '''102''' to be exact. Forgot a cage in "Eat at Joe's"? Go get it, lazy bum, or no end for you!
you! Some of them can be a real pain in the neck to find (see GuideDangIt below)
* GuideDangIt: '''Cages'''. To clarify, Again, '''cages'''. As stated above in GottaCatchEmAll, you need to open [[LastLousyPoint all 102 cages]] to access the final stage. However, there are some cages in the game that are invisible until you find the triggers for them, which are also invisible. Not even knowing the sound cue helps, because they can also trigger other things. And there are a LOT of cages - ''102 of them'' to be exact, [[LastLousyPoint all of which must be opened in order to access the final stage]].



* HeartContainer: The big Power item extends Rayman's HP meter. It is lost if he dies.
* HelicopterHair: Rayman gets this in ''Band Land'', and in one level of ''Blue Mountains'', it can be used to let him fly.

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* HeartContainer: The big Power item extends Rayman's HP meter.meter by two. It is lost if he dies.
* HelicopterHair: Rayman gets this in ''Band Land'', and in one level of ''Blue Mountains'', as well as a couple of others in Picture City, it can be used to let him fly.



* InterfaceScrew: Halfway through the final level, Mr. Dark reverses Rayman's controls, and then forces him to run constantly.

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* InterfaceScrew: Halfway through the final level, Mr. Dark first reverses Rayman's controls, and then forces him to run constantly.



* LastLousyPoint - in order to reach the last level, you need to find every single cage - six in each of the seventeen levels, for a grand total of '''''102''' cages''. Frequently you'll have only two or three after passing the level for the first time, and only five after a thorough search. Time for an even more thorough search.

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* LastLousyPoint - in LastLousyPoint: In order to reach the last level, you need to find every single cage - six all 102 cages (six in each of the seventeen levels, levels). See GuideDangIt and GottaCatchEmAll for a grand total of '''''102''' cages''. Frequently you'll have only two or three after passing the level for the first time, and only five after a thorough search. Time for an even more thorough search.information on how frustrating this can be.



* LethalJokeWeapon: Although Rayman's Grimace ability may seem useless at first, you can use it against Tall Livingstones to send them [[ScrewThisImOuttaHere running for their lives]].

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* LethalJokeWeapon: Although Rayman's Grimace ability may seem useless at first, you can use it against Tall Livingstones to send them [[ScrewThisImOuttaHere running for their lives]]. Unfortunately, it gets replaced by the Run ability after you defeat Mr. Stone.



* PixelHunt: Just TRY to find all of the Electoon cages by yourself. Especially nerve wracking since half the time they appear out of thin air.

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* PixelHunt: Just TRY to find all of the Electoon cages by yourself. Especially nerve wracking since half the time they appear out of thin air.air (see GuideDangIt above).



* RocketPunch: Rayman's main attack is throwing extending punches with his floating hands. By winding up via holding down the Button, he can throw his fist further to hit far-away opponents.

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* RocketPunch: Rayman's main attack is throwing extending punches with his floating hands. By winding up via holding down the Button, he can throw his fist further to hit far-away opponents. After beating Moskito, he can also use it to swing from floating rings and grab 1-ups.



* UniqueEnemy: The flower tentacle in Moskito's nest.

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* UniqueEnemy: The Livingstone-spitting flower tentacle in Moskito's nest.Nest.


There also exists an EdutainmentGame version of Rayman titled "Amazing Learning Games with Rayman" for the PC and "Rayman Brain Games" for the PS1, where it features simpler (but still challenging) platforming sections, a LighterAndSofter rewrite, most (if not all) Rayman's abilities available from the start, and an actual ending.

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There also exists an EdutainmentGame version of Rayman titled "Amazing Learning Games with Rayman" for the PC and "Rayman Brain Games" for the PS1, [=PS1=], where it features simpler (but still challenging) platforming sections, a LighterAndSofter rewrite, most (if not all) Rayman's abilities available from the start, and an actual ending.



* EdutainmentGame: Titled "Amazing Learning Games with Rayman" for the PC and "Rayman Brain Games" for the PS1, the game features simpler (but still challenging) platforming sections, a LighterAndSofter rewrite, most (if not all) Rayman's abilities available from the start, and an actual ending.

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* EdutainmentGame: Titled "Amazing Learning Games with Rayman" for the PC and "Rayman Brain Games" for the PS1, [=PS1=], the game features simpler (but still challenging) platforming sections, a LighterAndSofter rewrite, most (if not all) Rayman's abilities available from the start, and an actual ending.


-->--Game Manual & [[https://www.youtube.com/watch?v=91GNAY2Z1CQ Jaguar Opening]][[note]](The Magician narrates a variant of this story in versions with an [[https://www.youtube.com/watch?v=S1e6H2jbHNg animated intro)]][[/note]].

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-->--Game Manual & [[https://www.youtube.com/watch?v=91GNAY2Z1CQ com/watch?v=NEu0o6cGUPM Jaguar Opening]][[note]](The Magician narrates a variant of this story in versions with an [[https://www.youtube.com/watch?v=S1e6H2jbHNg animated intro)]][[/note]].

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* ProactiveBoss: Mr. Sax, Mr. Stone, and Mr. Dark are all this.


* BigYes: Every time you complete a level, a hilarious and satisfying "YEAH!" is heard as part of the level complete jingle.

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* BigYes: Every time you complete a level, a hilarious and satisfying "YEAH!" is heard as part of the level complete jingle.jingle [[note]](but not in the Jaguar original version)[[/note]].

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There also exists an EdutainmentGame version of Rayman titled "Amazing Learning Games with Rayman" for the PC and "Rayman Brain Games" for the PS1, where it features simpler (but still challenging) platforming sections, a LighterAndSofter rewrite, most (if not all) Rayman's abilities available from the start, and an actual ending.


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* AlphabetSoupCans: The EdutainmentGame version, where choosing the right answer will progress you, while choosing the wrong answer will lead to instant kill traps.


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** The EdutainmentGame version did have ending where Rayman is celebrated for his success of returning the Book of Knowledge.


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* EdutainmentGame: Titled "Amazing Learning Games with Rayman" for the PC and "Rayman Brain Games" for the PS1, the game features simpler (but still challenging) platforming sections, a LighterAndSofter rewrite, most (if not all) Rayman's abilities available from the start, and an actual ending.


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** The EdutainmentGame version, while greatly toned down in terms of platforming difficulty, still challenging at times.


* OrcusOnHisThrone: Mr Dark doesn't do pretty much to stop Rayman before he reaches his lair. He's even stalking him with binoculars. After Space Mama, he however captures Betilla.

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* OrcusOnHisThrone: Mr Mr. Dark doesn't do pretty much to stop Rayman before he reaches from reaching his lair. He's even lair, despite stalking him with binoculars. After Space Mama, however, he however captures does capture Betilla.

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