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Changed line(s) 46 (click to see context) from:
** If you run out of time for the time bomb [[WordOfGod Clarke]] himself [[PlayerNudge tells you that there is a way to stop them]].
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** If you run out of time for the time bomb [[WordOfGod [[invoked]][[WordOfGod Clarke]] himself [[PlayerNudge tells you that there is a way to stop them]].
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Changed line(s) 59 (click to see context) from:
* MistakenForQuake: At one point in the game, [[CameraAbuse the camera rattles]] when an earthquake-like tremor shakes Rama. Dr. Wakefield and Brown then chime in via vidmail that it's actually Rama altering its course, which [[spoiler:turns out to now be on [[ColonyDrop an impact course with Earth]]. It changes again later on to a safer course, but [[FromBadToWorse the nuclear bombs brought by the crew are armed by then]].]]
to:
* MistakenForQuake: At one point in the game, [[CameraAbuse [[ScreenShake the camera rattles]] when an earthquake-like tremor shakes Rama. Dr. Wakefield and Brown then chime in via vidmail that it's actually Rama altering its course, which [[spoiler:turns out to now be on [[ColonyDrop an impact course with Earth]]. It changes again later on to a safer course, but [[FromBadToWorse the nuclear bombs brought by the crew are armed by then]].]]
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Changed line(s) 61 (click to see context) from:
* NonStandardGameOver: If, after ignoring Heilmann's instructions to keep away from the Iceport until further notice, Brown will contact you once on your wrist phone and issue a warning. If you do it again, Brown will call you essentially to tell you [[FiringDay "You're fired!"]].
to:
* NonStandardGameOver: If, after ignoring [[NPCRoadblock Heilmann's instructions to keep away from the Iceport until further notice, notice]], he issues a stern warning and threatens to inform Brown. If you ignore this warning, Brown will contact you once on your wrist phone and issue a warning. warning himself. If you do it again, ignore this warning, Brown will call you essentially to tell you [[FiringDay "You're fired!"]].
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Changed line(s) 61 (click to see context) from:
* NonStandardGameOver: If, after ignoring Heilmann's instructions to keep away from the Iceport until further notice, Brown will contact you once on your wrist phone and issue a warning. If you do it again, Brown will call you essentially to tell you [["You're Fired!'' FiringDay]].
to:
* NonStandardGameOver: If, after ignoring Heilmann's instructions to keep away from the Iceport until further notice, Brown will contact you once on your wrist phone and issue a warning. If you do it again, Brown will call you essentially to tell you [["You're Fired!'' FiringDay]].[[FiringDay "You're fired!"]].
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Changed line(s) 61 (click to see context) from:
* NonStandardGameOver: If, after ignoring Heilmann's instructions to keep away from the Iceport until further notice, Brown will contact you once on your wrist phone and issue a warning. If you do it again, Brown will call you essentially to tell you [["You're Fired!'' YouAreFired]].
to:
* NonStandardGameOver: If, after ignoring Heilmann's instructions to keep away from the Iceport until further notice, Brown will contact you once on your wrist phone and issue a warning. If you do it again, Brown will call you essentially to tell you [["You're Fired!'' YouAreFired]].FiringDay]].
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* NonStandardGameOver: If, after ignoring Heilmann's instructions to keep away from the Iceport until further notice, Brown will contact you once on your wrist phone and issue a warning. If you do it again, Brown will call you essentially to tell you [["You're Fired!'' YouAreFired]].
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Changed line(s) 27 (click to see context) from:
* ConvenientReplacementCharacter: You are the replacement, sent to Rama after the death of mission commander Valeriy Borzov during a routine surgery gone wrong.
to:
* ConvenientReplacementCharacter: You are the replacement, sent to Rama after the death of mission commander Valeriy Borzov during a routine surgery gone wrong. However, you're not replacing Borzov in the role of commander.
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Changed line(s) 10,11 (click to see context) from:
* AdaptationalKarma: [[spoiler: Sabatini is among the missing at the end of the game. Her uniform and belongings are found but no body. Somewhat unjustified as the game leaves out most of her unlikable aspects. She is not quite the FemmeFatale that she was in the book and seems to be manipulated by Brown and Heilmann.]]
* AdaptationPersonalityChange: Irina Turgenyev was quiet and rarely spoke in the book. In the game, she's very chummy with the player character.
* AdaptationPersonalityChange: Irina Turgenyev was quiet and rarely spoke in the book. In the game, she's very chummy with the player character.
to:
* AdaptationalKarma: [[spoiler: Sabatini is among the missing at the end of the game. Her uniform and belongings are found but no body. Somewhat unjustified as the game leaves out most of her unlikable aspects. She is not quite the FemmeFatale TheVamp that she was in the book and seems to be manipulated by Brown and Heilmann.]]
* AdaptationPersonalityChange: Irina Turgenyev was quiet and rarely spoke in the book. In the game, she's very chummy with the player character. Francesca Sabatini is not TheVamp that she was in the novels.
* AdaptationPersonalityChange: Irina Turgenyev was quiet and rarely spoke in the book. In the game, she's very chummy with the player character. Francesca Sabatini is not TheVamp that she was in the novels.
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Added DiffLines:
* AdaptationalKarma: [[spoiler: Sabatini is among the missing at the end of the game. Her uniform and belongings are found but no body. Somewhat unjustified as the game leaves out most of her unlikable aspects. She is not quite the FemmeFatale that she was in the book and seems to be manipulated by Brown and Heilmann.]]
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Changed line(s) 10 (click to see context) from:
* AdaptationalPersonalityChange: Irina Turgenyev was quiet and rarely spoke in the book. In the game, she's very chummy with the player character.
to:
* AdaptationalPersonalityChange: AdaptationPersonalityChange: Irina Turgenyev was quiet and rarely spoke in the book. In the game, she's very chummy with the player character.
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* AdaptationalPersonalityChange: Irina Turgenyev was quiet and rarely spoke in the book. In the game, she's very chummy with the player character.
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* AscendedExtra: Irina Turgenyev gets a much more prominent role here than in the book.
to:
* AscendedExtra: Irina Turgenyev gets a and Otto Heilmann both get much more prominent role here characterization and personality than they did in the book.
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deadpan snarker - > correct quote
Changed line(s) 28 (click to see context) from:
--> '''Puck:''' (''upon the character inspecting or entering an AcidPool'') That's as caustic as I am.
to:
--> '''Puck:''' (''upon the character inspecting or entering an AcidPool'') That's My, that pool seems to be as caustic as I am.
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* NPCRoadblock: Otto Heillman blocks the way to the Iceport until a certain point in the game, and approaching him too often will result in a game over.
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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.
* EnergyWeapon:
** London has a wall of energy in front of it that pulses on and off in a pattern, leaving a small window for the player to cross unharmed at the right moment. Fortunately, it can be promptly disabled on the other side.
** A decently-sized energy weapon is set off by the PlayerCharacter in one site on the Raman plains to melt an otherwise indestructible cube of transparent material in another location, allowing the PlayerCharacter to take another puzzle piece for city access.
** London has a wall of energy in front of it that pulses on and off in a pattern, leaving a small window for the player to cross unharmed at the right moment. Fortunately, it can be promptly disabled on the other side.
** A decently-sized energy weapon is set off by the PlayerCharacter in one site on the Raman plains to melt an otherwise indestructible cube of transparent material in another location, allowing the PlayerCharacter to take another puzzle piece for city access.
Deleted line(s) 37,39 (click to see context) :
* FrickingLaserBeams:
** London has a wall of energy in front of it that pulses on and off in a pattern, leaving a small window for the player to cross unharmed at the right moment. Fortunately, it can be promptly disabled on the other side.
** A decently-sized energy weapon is set off by the PlayerCharacter in one site on the Raman plains to melt an otherwise indestructible cube of transparent material in another location, allowing the PlayerCharacter to take another puzzle piece for city access.
** London has a wall of energy in front of it that pulses on and off in a pattern, leaving a small window for the player to cross unharmed at the right moment. Fortunately, it can be promptly disabled on the other side.
** A decently-sized energy weapon is set off by the PlayerCharacter in one site on the Raman plains to melt an otherwise indestructible cube of transparent material in another location, allowing the PlayerCharacter to take another puzzle piece for city access.
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Changed line(s) 73 (click to see context) from:
* SealedEvilInACan: "Evil" is debatable, but the spider biots are first visible locked into a large caged pen. If Puck is used to examine the pen and/or its gate, he pointedly wonders [[TemptingFate what they could do if they got out]]. Eventually, they do, adding to the danger level throughout the plains.
to:
* SealedEvilInACan: "Evil" is debatable, but the spider biots are first visible locked into a large caged pen. If Puck is used to examine the pen and/or its gate, he pointedly wonders [[TemptingFate what they could do if they got out]]. Eventually, Later, when the player solves one of the Raman puzzles, they do, adding to the danger level throughout the plains.
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Changed line(s) 47 (click to see context) from:
* ImpaledWithExtremePrejudice: If a spider biot catches the PlayerCharacter, they are treated to a first-person view of the biot fatally stabbing them with a ''large''(and soon very bloody) metal spike.
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* ImpaledWithExtremePrejudice: If a spider biot catches the PlayerCharacter, they are treated to a first-person view of the biot fatally stabbing them with a ''large''(and ''large'' (and soon very bloody) metal spike.
Changed line(s) 73 (click to see context) from:
* {{Spinventory}}: You can rotate inventory items when in close-up view.
to:
* {{Spinventory}}: You can rotate inventory items when in close-up view.SealedEvilInACan: "Evil" is debatable, but the spider biots are first visible locked into a large caged pen. If Puck is used to examine the pen and/or its gate, he pointedly wonders [[TemptingFate what they could do if they got out]]. Eventually, they do, adding to the danger level throughout the plains.
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* {{Spinventory}}: You can rotate inventory items when in close-up view.
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Added DiffLines:
* ImpaledWithExtremePrejudice: If a spider biot catches the PlayerCharacter, they are treated to a first-person view of the biot fatally stabbing them with a ''large''(and soon very bloody) metal spike.
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Changed line(s) 11 (click to see context) from:
* AdaptedOut: The events of ''Literature/RendezvousWithRama'' are not mentioned or referenced in-game.
to:
* AdaptedOut: The events of ''Literature/RendezvousWithRama'' the first ''Rama'' novel, ''Literature/RendezvousWithRama'', are not mentioned or referenced in-game.
Changed line(s) 32 (click to see context) from:
* EarlyBirdCameo: Almost literally; avians can be briefly seen flying past the hub site and out on the plains of Rama, whereas in the novel, they were only encountered while des Jardins and Wakefield explored the island of New York.
to:
* EarlyBirdCameo: EarlyBirdCameo:
** Almost literally; avians can be briefly seen flying past the hub site and out on the plains of Rama, whereas in the novel, they were only encountered while des Jardins and Wakefield explored the island of NewYork.York.
** Myrmicats are also in evidence, when they only showed up in the later novels set after ''Literature/RamaII''.
** Almost literally; avians can be briefly seen flying past the hub site and out on the plains of Rama, whereas in the novel, they were only encountered while des Jardins and Wakefield explored the island of New
** Myrmicats are also in evidence, when they only showed up in the later novels set after ''Literature/RamaII''.
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* DeathByAdaptation: Implied for [[spoiler:O'Toole and Sabatini, both of whom are listed as missing after entering New York along with Takagishi. All three characters' belongings are scattered around the area, but aside from Takagishi, they amount to a case of NeverFoundTheBody. It doesn't make a huge difference for O'Toole, who originally remained in New York with des Jardins and Wakefield at the end of the novel, but in Sabatini's case, her being the ''de facto'' BigBad of the novel means a massive case of KarmaHoudiniWarranty as opposed to her original escape with the rest of the remaining Newton crew.]]
Changed line(s) 34 (click to see context) from:
* FrickingLaserBeams: London has a wall of energy in front of it that pulses on and off in a pattern, leaving a small window for the player to cross unharmed at the right moment. Fortunately, it can be promptly disabled on the other side.
to:
* FrickingLaserBeams: FrickingLaserBeams:
** London has a wall of energy in front of it that pulses on and off in a pattern, leaving a small window for the player to cross unharmed at the right moment. Fortunately, it can be promptly disabled on the otherside.side.
** A decently-sized energy weapon is set off by the PlayerCharacter in one site on the Raman plains to melt an otherwise indestructible cube of transparent material in another location, allowing the PlayerCharacter to take another puzzle piece for city access.
** London has a wall of energy in front of it that pulses on and off in a pattern, leaving a small window for the player to cross unharmed at the right moment. Fortunately, it can be promptly disabled on the other
** A decently-sized energy weapon is set off by the PlayerCharacter in one site on the Raman plains to melt an otherwise indestructible cube of transparent material in another location, allowing the PlayerCharacter to take another puzzle piece for city access.
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None
* AdaptedOut: The events of ''Literature/RendezvousWithRama'' are not mentioned or referenced in-game.
* AgeLift: General O'Toole is substantially older in the game than he is in the novel, but his personality is broadly the same.
* AgeLift: General O'Toole is substantially older in the game than he is in the novel, but his personality is broadly the same.
Changed line(s) 15 (click to see context) from:
* BigDumbObject: Rama itself.
to:
* BigDumbObject: Rama itself.itself, or so it seems.
* DeadpanSnarker: Puck, your miniature RobotBuddy, has his moments.
--> '''Puck:''' (''upon the character inspecting or entering an AcidPool'') That's as caustic as I am.
--> '''Puck:''' (''upon the character inspecting or entering an AcidPool'') That's as caustic as I am.
Changed line(s) 73 (click to see context) from:
* TimeAbyss: The ''Rama''.
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* TimeAbyss: The ''Rama''.Rama is incalculably ancient.
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* GoryDiscretionShot: When [[spoiler:Reggie Wilson dies, there is only a DeadHandShot from a distance, with his body hidden from view by his toppled rover as the crab biot slices him up]].
Changed line(s) 39,40 (click to see context) from:
** Mission commander Valeriy Borzov dies of a botched routine surgery before the game ever begins, prompting the arrival on Rama of the PlayerCharaver as a replacement.
** [[BlackDudeDiesFirst Reggie Wilson]] befalls this when [[spoiler:he crashes a rover into one of the crab biots during a capture operation, whereupon it chews him up along with his crashed rover. Worse, Sabatini filmed it all on TV, causing major concern among the crew and Earth over the mission.]]
** [[BlackDudeDiesFirst Reggie Wilson]] befalls this when [[spoiler:he crashes a rover into one of the crab biots during a capture operation, whereupon it chews him up along with his crashed rover. Worse, Sabatini filmed it all on TV, causing major concern among the crew and Earth over the mission.]]
to:
** Mission commander Valeriy Borzov dies of a botched routine surgery before the game ever begins, prompting the arrival on Rama of the PlayerCharaver PlayerCharacter as a replacement.
** [[BlackDudeDiesFirst Reggie Wilson]] befalls this when [[spoiler:he crashes a rover into one of the crab biots during a capture operation, whereupon it chews him up along with hiscrashed rover. Worse, Sabatini filmed it all on TV, causing major concern among the crew and Earth over the mission.]]
** [[BlackDudeDiesFirst Reggie Wilson]] befalls this when [[spoiler:he crashes a rover into one of the crab biots during a capture operation, whereupon it chews him up along with his
* NothingIsScarier: Played with; when the PlayerCharacter first arrives on Rama, they enter the hub site through an airlock to find everything but the immediate area shrouded in utter darkness. It's only when they descend the cable car to the Alpha camp site that the lights of Rama finally come on and stay on.
Changed line(s) 51 (click to see context) from:
* PragmaticAdaptation: Janos Tabori and Hiro Yamanaka go unseen, although the two characters are said to be present in some capacity. Otto Heilmann gives a HandWave for their absence based on different assignments from the PlayerCharacter. To be fair, the game already had an impressively large cast for its time, and it would have been cost-prohibitive to cast more actors.
to:
* PragmaticAdaptation: Janos Tabori and Hiro Yamanaka go unseen, although the two characters are said to be present in some capacity. Otto Heilmann gives a HandWave for their absence based on different assignments from the PlayerCharacter. To be fair, the game already had an impressively large cast for its time, and it would have been cost-prohibitive to cast add even more actors.