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* LimitedLoadout: While you can go into your invetory and select from all of your available weapons at any time, you only have four "quick-use" slots.


** The asteroid also passes through the rings of Saturn on its way to Earth. Any asteroid getting that close to Saturn would almost certainly be caught in the gas giant's gravity and hit Saturn, not continue on to Earth.

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** The asteroid also passes through the rings of Saturn on its way to Earth. Any asteroid getting that close to Saturn would almost certainly be caught in the gas giant's gravity and hit Saturn, Saturn (or if it's moving fast enough to escape, possibly be shattered by the flyby ''a la'' [[https://en.wikipedia.org/wiki/Comet_Shoemaker%E2%80%93Levy_9 Comet Shoemaker-Levy 9]]), not continue on to Earth.


** Finally, while an impact from 99942 Apophis would be nothing to sneeze at (the blast would be far larger than TheTunguskaEvent or any nuclear weapon ever detonated), it ''probably'' wouldn't cause a mass extinction event as depicted in the game (the Chixculub meteorite is estimated to have been a minimum of thirty times bigger).

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** Finally, while an impact from 99942 Apophis would be nothing to sneeze at (the blast would be far larger than TheTunguskaEvent or any nuclear weapon ever detonated), it ''probably'' wouldn't cause a mass extinction event ''VideoGame/{{Fallout}}''-style apocalypse as depicted in the game (the Chixculub meteorite is estimated to have been a minimum of thirty times bigger).


* SciFiWritersHaveNoSenseOfScale: The opening cinematic has some serious scale issues. The curvature of the moon is visible when the asteroid passes it close enough to knock off material. That should have made the asteroid big enough that A) it would be spherical, and B) Earth would probably have shattered, never mind any form of life surviving, arks or no. Also, the moon and Earth are ''way'' too close together.

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* SciFiWritersHaveNoSenseOfScale: The opening cinematic has some serious scale issues. issues.
**
The curvature of the moon Moon is visible when the asteroid passes it close enough to knock off material. That should have made the asteroid big enough that A) it would be spherical, and B) Earth would probably have shattered, never mind any form of life surviving, arks or no. The asteroid in question, 99942 Apophis, is not nearly that big: "only" 370 meters in diameter and estimated to mass 61 million tons. Also, the moon Moon and Earth are ''way'' too close together.together.


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** Finally, while an impact from 99942 Apophis would be nothing to sneeze at (the blast would be far larger than TheTunguskaEvent or any nuclear weapon ever detonated), it ''probably'' wouldn't cause a mass extinction event as depicted in the game (the Chixculub meteorite is estimated to have been a minimum of thirty times bigger).

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** [[spoiler: Because Dr. Kvasir and Loosum Hager are alive in ''VideoGame/Rage2'', however, the canonicity of the novelization is disputable.]]

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* DeathIsASlapOnTheWrist: If you happen to be blown up in the competitive death racing scene, you respawn a second later with a full health meter for your vehicle and no ammo or items lost. All you lose is your speed, which may or may not be enough for opposing racers to catch up on. This applies to your opponents too - which makes Rocket Races all about delaying your opponents to steal first rather than about eliminating them entirely.


* TheComputerIsACheatingBastard: Your vehicle's [[HomingProjectile homing rockets]] trail enemies loosely, and are easy to miss with if your opponent's swerving at all. Meanwhile enemy homing rockets can trail you indefinitely, follow sharper turns than your own do, and can only be thrown off by a lucky turn or a wide turn around a wall / object in the way. Opposing racers ''will'' abuse the hell out of this in Rocket Races and Rocket Rallies, since otherwise they're at a sharp disadvantage against a competent player. [[{{InvertedTrope}} On the flip side]], however, you take less damage from rockets than enemies, and if both of your rockets hit a target, it's nearly an assured OneHitKill.

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* TheComputerIsACheatingBastard: Your vehicle's [[HomingProjectile homing rockets]] trail enemies loosely, and are easy to miss with if your opponent's swerving at all. Meanwhile enemy homing rockets can trail you indefinitely, follow sharper turns than your own do, and can only be thrown off by a lucky turn or a wide turn around a wall / object in the way.way or by using a Shield. Opposing racers ''will'' abuse the hell out of this in Rocket Races and Rocket Rallies, since otherwise they're at a sharp disadvantage against a competent player. [[{{InvertedTrope}} On the flip side]], however, you take less damage from rockets than enemies, and if both of your rockets hit a target, it's nearly an assured OneHitKill.


* CoOpMultiplayer: The only on-foot multiplayer mode is Co-Op. Given id's long history of competitive deathmatch modes, this took many fans by surprise. There is competitive death racing, however.
* TheComputerIsACheatingBastard: Your vehicle's [[HomingProjectile homing rockets]] trail enemies loosely, and are easy to miss with if your opponent's swerving at all. Meanwhile enemy homing rockets can trail you indefinitely, follow sharper turns than your own do, and can only be thrown off by a lucky turn or a wide turn around a wall / object in the way. Opposing racers ''will'' abuse the hell out of this in Rocket Races and Rocket Rallies, since otherwise they're at a sharp disadvantage against a competent player. [[{{InvertedTrope}} On the flip side]], however, you take less damage from rockets than enemies, and if both of your rockets hit a target, it's nearly an assured OneHitKill.




* CoOpMultiplayer: The only on-foot multiplayer mode is Co-Op. Given id's long history of competitive deathmatch modes, this took many fans by surprise. There is competitive death racing, however.
* TheComputerIsACheatingBastard: Your vehicle's [[HomingProjectile homing rockets]] trail enemies loosely, and are easy to miss with if your opponent's swerving at all. Meanwhile enemy homing rockets can trail you indefinitely, follow sharper turns than your own do, and can only be thrown off by a lucky turn or a wide turn around a wall / object in the way. Opposing racers ''will'' abuse the hell out of this in Rocket Races and Rocket Rallies, since otherwise they're at a sharp disadvantage against a competent player. [[{{InvertedTrope}} On the flip side]], however, you take less damage from rockets than enemies, and if both of your rockets hit a target, it's nearly an assured OneHitKill.


* TheComputerIsACheatingBastard: Your vehicle's [[HomingProjectile homing rockets]] trail enemies loosely, and are easy to miss with if your opponent's swerving at all. Meanwhile enemy homing rockets can trail you indefinitely, follow sharper turns than your own do, and can only be thrown off by a lucky turn or a wide turn around a wall / object in the way. Opposing racers ''will'' abuse the hell out of this in Rocket Races and Rocket Rallies, since otherwise they're at a sharp disadvantage against a component player. [[{{InvertedTrope}} On the flip side]], however, you take less damage from rockets than enemies, and if both of your rockets hit a target, it's nearly an assured OneHitKill.

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* TheComputerIsACheatingBastard: Your vehicle's [[HomingProjectile homing rockets]] trail enemies loosely, and are easy to miss with if your opponent's swerving at all. Meanwhile enemy homing rockets can trail you indefinitely, follow sharper turns than your own do, and can only be thrown off by a lucky turn or a wide turn around a wall / object in the way. Opposing racers ''will'' abuse the hell out of this in Rocket Races and Rocket Rallies, since otherwise they're at a sharp disadvantage against a component competent player. [[{{InvertedTrope}} On the flip side]], however, you take less damage from rockets than enemies, and if both of your rockets hit a target, it's nearly an assured OneHitKill.


* CyberCyclops: The Authority's helmets give them this appearance, complete with RedEyesTakeWarning. They aren't actually cycloptic, of course.

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* CyberCyclops: The Authority's helmets give them this appearance, complete with RedEyesTakeWarning. They aren't actually cycloptic, of course.


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* TheComputerIsACheatingBastard: Your vehicle's [[HomingProjectile homing rockets]] trail enemies loosely, and are easy to miss with if your opponent's swerving at all. Meanwhile enemy homing rockets can trail you indefinitely, follow sharper turns than your own do, and can only be thrown off by a lucky turn or a wide turn around a wall / object in the way. Opposing racers ''will'' abuse the hell out of this in Rocket Races and Rocket Rallies, since otherwise they're at a sharp disadvantage against a component player. [[{{InvertedTrope}} On the flip side]], however, you take less damage from rockets than enemies, and if both of your rockets hit a target, it's nearly an assured OneHitKill.
* CyberCyclops: The Authority's helmets give them this appearance, complete with RedEyesTakeWarning. They aren't actually cycloptic, of course.


* AutomaticCrossbow: Averted, it's a weapon from the future but the Desert Striker crossbow's technology is for sniping and having a variety of bolts to use - not rapid-fire.

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* AutomaticCrossbow: Averted, it's It's a weapon from the future but and the Desert Striker crossbow's technology is makes it a semi-automatic weapon for sniping and having a variety of bolts to use - not rapid-fire.use.

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* AutomaticCrossbow: Averted, it's a weapon from the future but the Desert Striker crossbow's technology is for sniping and having a variety of bolts to use - not rapid-fire.


* AscendedExtra: Loosum Hagar, who in the game is found solely in the beginning and only has a few lines, is given a much larger role in the novelization, sort of being the not-quite love interest.

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* AscendedExtra: Loosum Hagar, who in the game is found solely in the beginning and only has a few lines, is given a much larger role in the novelization, sort of being the not-quite love interest. A much older Loosum Hagar becomes a major supporting character in ''Rage 2''.


* TheApunkalypse

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* TheApunkalypseTheApunkalypse: The setting.



* EnemyChatter: Each of the bandit clans usually have a group of mooks who talk amoung themselves if the player doesn't alert them to their location. For example, a couple of Wasted clan mooks will discuss Mutant Bash TV while a third can be seen sweeping up their hideout.

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* EnemyChatter: Each of the bandit clans usually have a group of mooks who talk amoung among themselves if the player doesn't alert them to their location. For example, a couple of Wasted clan mooks will discuss Mutant Bash TV while a third can be seen sweeping up their hideout.



* HyperspaceArsenal: By the end of the game, the player has acquired and is carrying a pistol, a shotgun ([[SawedOffShotgun two]] if you have the Anarchy Edition DLC), an assault rifle, a sniper rifle, a crossbow, a submachine gun, a rocket launcher, and a minigun. And that's just the weapons. You're also likely be carrying a load of quick use items, ItemCrafting components, and a bunch of VendorTrash.

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* HyperspaceArsenal: By the end of the game, the player has acquired and is carrying a pistol, a shotgun ([[SawedOffShotgun two]] if you have the Anarchy Edition DLC), an assault rifle, a sniper rifle, a crossbow, a submachine sub-machine gun, a rocket launcher, and a minigun. And that's just the weapons. You're also likely be carrying a load of quick use items, ItemCrafting components, and a bunch of VendorTrash.



* LevelInReverse: There are several instances of having to go back to previous areas in order to retrieve something not gotten the first time, such as the two visits to Dead City. Once for an upgraded defibrilator, the other to get info on The Authority.

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* LevelInReverse: There are several instances of having to go back to previous areas in order to retrieve something not gotten the first time, such as the two visits to Dead City. Once for an upgraded defibrilator, defibrillator, the other to get info on The Authority.


%%* TheApunkalypse

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%%* * TheApunkalypse

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