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''Race The Sun'' is an intensely-fast EndlessRunningGame developed by a two-brother team Flippfly. It was originally released as UsefulNotes/{{Unity}} [[WebGames Webplayer]] game on September 2012, followed by [[UsefulNotes/IBMPersonalComputer PC PC]] and UsefulNotes/MacOS X release on December 10th 2013, then an October 21st, 2014 release for UsefulNotes/PS3, UsefulNotes/PS4 and UsefulNotes/PSVita, a UsefulNotes/WiiU release on October 8th, 2015, and an UsefulNotes/XboxOne release on April 21st, 2017.

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''Race The Sun'' is an intensely-fast EndlessRunningGame developed by a two-brother team Flippfly. It was originally released as UsefulNotes/{{Unity}} [[WebGames Webplayer]] game on September 2012, followed by a [[UsefulNotes/IBMPersonalComputer PC PC]] and UsefulNotes/MacOS X release on December 10th 2013, then an October 21st, 2014 release for UsefulNotes/PS3, UsefulNotes/PS4 and UsefulNotes/PSVita, a UsefulNotes/WiiU release on October 8th, 2015, and an UsefulNotes/XboxOne release on April 21st, 2017.


''Race The Sun'' is an intensely-fast EndlessRunningGame developed by two-brother developer Flippfly, originally released as Unity Webplayer game on September 2012, followed by PC and Mac OS X release on December 10th 2013.

to:

''Race The Sun'' is an intensely-fast EndlessRunningGame developed by a two-brother developer Flippfly, team Flippfly. It was originally released as Unity Webplayer UsefulNotes/{{Unity}} [[WebGames Webplayer]] game on September 2012, followed by [[UsefulNotes/IBMPersonalComputer PC PC]] and Mac OS UsefulNotes/MacOS X release on December 10th 2013.
2013, then an October 21st, 2014 release for UsefulNotes/PS3, UsefulNotes/PS4 and UsefulNotes/PSVita, a UsefulNotes/WiiU release on October 8th, 2015, and an UsefulNotes/XboxOne release on April 21st, 2017.



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* LevelEditor



* {{Theremin}}: The soundtrack occasionally uses this kind of effect, particularly when the sun is about to set.

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* {{Theremin}}: The soundtrack occasionally uses this kind of effect, particularly when the sun is about to set.set.
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** Lampshaded by the Battery powerup's flavor text. "We supposed this will help you do whatever it is you are trying to do."



* SuperSpeed: Each session starts with a static shot of the level's beginning, and the player's craft dashes past at insane speed. And it just gets faster. Looking at is scientifically, chasing the sunset at the equator would clock your craft going about 1,400 mph (just under 1,700 kph).

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* SuperSpeed: Each session starts with a static shot of the level's beginning, and the player's craft dashes past at insane speed. And it just gets faster. Looking at is scientifically, chasing the sunset at the equator equator[[note]]assuming we're talking about Earth[[/note]] would clock your craft going about 1,400 mph (just under 1,700 kph).


* SuperSpeed: Each session starts with a static shot of the level's beginning, and the player's craft dashes past at insane speed. And it just gets faster.

to:

* SuperSpeed: Each session starts with a static shot of the level's beginning, and the player's craft dashes past at insane speed. And it just gets faster. Looking at is scientifically, chasing the sunset at the equator would clock your craft going about 1,400 mph (just under 1,700 kph).

Added DiffLines:

* DoubleJump: One piece of equipment that you unlock for your ship lets you carry 2 jump powerups.


* ScoreMultiplier: One of the first unlocks as you begin playing is the multiplier meter -- successive tokens collected without collisions increase the meter.


Added DiffLines:

* ScoreMultiplier: One of the first unlocks as you begin playing is the multiplier meter -- collecting 5 tris without collisions will increase the meter by 1.

Added DiffLines:

* AnimalMotifs: Your vehicle very much resembles a bird, and birds occasionally drop items to pick up.
* BrutalBonusLevel: Apocalypse mode greatly increases the number of obstacles and the speed at which the sun sets, making it a true challenge just to get through one round.


''Race The Sun'' is an intensely-fast EndlessRunningGame developed by two-brother developer Flippfly, and released for PC and Mac OS X on December 10th 2013.

to:

''Race The Sun'' is an intensely-fast EndlessRunningGame developed by two-brother developer Flippfly, and originally released for as Unity Webplayer game on September 2012, followed by PC and Mac OS X release on December 10th 2013.


Added DiffLines:


You can play the Unity version [[http://www.kongregate.com/games/flippfly/race-the-sun here]].


The player controls a solar-powered aircraft dashing at ludicrous speed through a sequence of landscapes containing various hazards. Inevitable failure, as is usually the case with endless-runners, is achieved either by a head-on collision with an obstacle, or by running out of speed after one's solar energy is depleted. See, since the vehicle is solar-powered, it's not only important to stay out of the shadows of oncoming obstacles, but as the game description points out, the setting sun serves as the game's timer, and the player has to extend the timer by racing the sun, collecting boost pickups to catch up with the setting sun.

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The player controls a solar-powered aircraft dashing at ludicrous speed LudicrousSpeed through a sequence of landscapes containing various hazards. Inevitable failure, as is usually the case with endless-runners, is achieved either by a head-on collision with an obstacle, or by running out of speed after one's solar energy is depleted. See, since the vehicle is solar-powered, it's not only important to stay out of the shadows of oncoming obstacles, but as the game description points out, the setting sun serves as the game's timer, and the player has to extend the timer by racing the sun, collecting boost pickups to catch up with the setting sun.


* DeadlyWalls: A somewhat {{downplayed|Trope}} example: a glancing blow will merely slow you and reduce your ScoreMultiplier.

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* DeadlyWalls: A somewhat {{downplayed|Trope}} example: while a head-on impact will destroy you, a glancing blow will merely slow you and reduce your ScoreMultiplier.

Added DiffLines:

* DeadlyWalls: A somewhat {{downplayed|Trope}} example: a glancing blow will merely slow you and reduce your ScoreMultiplier.


Added DiffLines:

* ScoreMultiplier: One of the first unlocks as you begin playing is the multiplier meter -- successive tokens collected without collisions increase the meter.


* NoPlotNoProblem: Seems to be the theme here. You, your solar powered craft, and the ever setting sun. An the obstacle-like terrain...
* PortalNetwork: One of the unlocks allows travel by way of this to other player-created worlds.

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* NoPlotNoProblem: Seems to be the theme here. You, your solar powered craft, and the ever setting sun. An And the obstacle-like terrain...
* PortalNetwork: One of the unlocks allows travel by way of this to other player-created worlds. Another warps you to the end of region. Both warps resets the sun.

Added DiffLines:

* AllThereInTheManual: The Steam Trading Cards sort of give some story, although it's mostly detailing each of the obstacles and giving them names.


Added DiffLines:

* NoPlotNoProblem: Seems to be the theme here. You, your solar powered craft, and the ever setting sun. An the obstacle-like terrain...

Added DiffLines:

* PortalNetwork: One of the unlocks allows travel by way of this to other player-created worlds.


* SuperSpeed: Each session starts with a static shot of the level's beginning, and the player's craft dashes past at insane speed. And it just gets faster.

to:

* SuperSpeed: Each session starts with a static shot of the level's beginning, and the player's craft dashes past at insane speed. And it just gets faster.faster.
* {{Theremin}}: The soundtrack occasionally uses this kind of effect, particularly when the sun is about to set.

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