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* '''Puzzle Quest: Challenge of the Warlords''': The first and most popular game in the series, based on the award-winning ''Warlords'' series of TurnBasedStrategy games.\\

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* '''Puzzle ''Puzzle Quest: Challenge of the Warlords''': Warlords'': The first and most popular game in the series, based on the award-winning ''Warlords'' series of TurnBasedStrategy games.\\



A remastered port, titled '''Puzzle Quest: The Legend Returns''', would release on Nintendo Switch with additional content not available in previous releases, including additional playable classes and missions.
* '''Puzzle Quest: Galactrix''': a science fiction-themed follow-up, released in February 2009. Your character is a newly-minted recruit from a MegaCorp that trains and employs those gifted with psionic abilities. While on a routine investigative mission, you and your mentor, Sable, stumble across a decimated research station and evidence of a galaxy-spanning threat. The game uses a hexagonal grid rather than an orthogonal one, and the direction that gems enter the field usually depends on the direction the selected piece moved. It suffered from similar supply shortages upon release.
* '''Puzzle Kingdoms''' was released in May 2009. It takes place in a remixed version of ''Warlord's'' world of Etheria and adds {{RTS}}-style troop and resource management to the mix. You play as the heir to your small kingdom's leadership. You take it upon yourself to find the source of the sudden famine that has stricken your land, only to stumble across a plot by the god of famine. It features a puzzle style similar to ''Franchise/{{Pokemon}} Trozei''.
* '''Puzzle Chronicles''' was released mid-April 2010 for many systems, featuring a desert theme and a gameplay style similar to ''Super Puzzle Fighter II Turbo''. In it, you play as a member of a desert tribe looking to free his enslaved people and gain revenge on the slavers that captured them. ''Puzzle Quest 2'' appears to be based on this game.
* '''Puzzle Quest 2''' is a true sequel to the original. Styled more on {{MMORPG}}s, including a town hub and [=NPCs=] with exclamation points over their heads who give you quests, it was released on June 22, 2010 for DS, Windows, [[UsefulNotes/IOSGames iPhone and iPad]], and the Xbox Live Arcade. This is a considerably simplified and easier version, though possibly with more balanced pvp.
* '''Puzzle Quest 3''' is another sequel, this one made with 3D graphics. It's available in Early Acceess for Android.

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A remastered port, titled '''Puzzle ''Puzzle Quest: The Legend Returns''', Returns'', would release on Nintendo Switch with additional content not available in previous releases, including additional playable classes and missions.
* '''Puzzle ''Puzzle Quest: Galactrix''': Galactrix'': a science fiction-themed follow-up, released in February 2009. Your character is a newly-minted recruit from a MegaCorp that trains and employs those gifted with psionic abilities. While on a routine investigative mission, you and your mentor, Sable, stumble across a decimated research station and evidence of a galaxy-spanning threat. The game uses a hexagonal grid rather than an orthogonal one, and the direction that gems enter the field usually depends on the direction the selected piece moved. It suffered from similar supply shortages upon release.
* '''Puzzle Kingdoms''' ''Puzzle Kingdoms'' was released in May 2009. It takes place in a remixed version of ''Warlord's'' world of Etheria and adds {{RTS}}-style troop and resource management to the mix. You play as the heir to your small kingdom's leadership. You take it upon yourself to find the source of the sudden famine that has stricken your land, only to stumble across a plot by the god of famine. It features a puzzle style similar to ''Franchise/{{Pokemon}} Trozei''.
* '''Puzzle Chronicles''' ''Puzzle Chronicles'' was released mid-April 2010 for many systems, featuring a desert theme and a gameplay style similar to ''Super Puzzle Fighter II Turbo''. In it, you play as a member of a desert tribe looking to free his enslaved people and gain revenge on the slavers that captured them. ''Puzzle Quest 2'' appears to be based on this game.
* '''Puzzle ''Puzzle Quest 2''' 2'' is a true sequel to the original. Styled more on {{MMORPG}}s, including a town hub and [=NPCs=] with exclamation points over their heads who give you quests, it was released on June 22, 2010 for DS, Windows, [[UsefulNotes/IOSGames [[Platform/{{IOS}} iPhone and iPad]], and the Xbox Live Arcade. This is a considerably simplified and easier version, though possibly with more balanced pvp.
* '''Puzzle ''Puzzle Quest 3''' 3'' is another sequel, this one made with 3D graphics. It's available in Early Acceess for Android.



** Not quite game breaking, but the original UsefulNotes/PlaystationPortable release was misprogrammed so that allies' abilities never activated.
** The UsefulNotes/NintendoSwitch remaster used to give foes which are about level 5 or higher absurd amounts of HP if you've set the system to a non-English language, with foes often having 1200 or more HP, effectively making them unbeatable (grinding doesn't help, as they gain 300 more HP with each level). People usually found the glitch when fighting the Rogue Skeleton or the Giant Rat. Thankfully, this bug has been fixed quickly.

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** Not quite game breaking, but the original UsefulNotes/PlaystationPortable Platform/PlaystationPortable release was misprogrammed so that allies' abilities never activated.
** The UsefulNotes/NintendoSwitch Platform/NintendoSwitch remaster used to give foes which are about level 5 or higher absurd amounts of HP if you've set the system to a non-English language, with foes often having 1200 or more HP, effectively making them unbeatable (grinding doesn't help, as they gain 300 more HP with each level). People usually found the glitch when fighting the Rogue Skeleton or the Giant Rat. Thankfully, this bug has been fixed quickly.



* BraggingRightsReward: Beating the {{Optional Boss}}es in the handheld and retail PC versions gives you a rather insignificant amount of gold and XP, considering the lengths you'll need to go to in order to defeat them. You don't even get the achievements of the UsefulNotes/XboxLiveArcade, [=iOS=], or Platform/{{Steam}} versions.

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* BraggingRightsReward: Beating the {{Optional Boss}}es in the handheld and retail PC versions gives you a rather insignificant amount of gold and XP, considering the lengths you'll need to go to in order to defeat them. You don't even get the achievements of the UsefulNotes/XboxLiveArcade, Platform/XboxLiveArcade, [=iOS=], or Platform/{{Steam}} versions.
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* '''Puzzle Quest: Challenge Of The Warlords''': The first and most popular game in the series, based on the award-winning ''Warlords'' series of TurnBasedStrategy games.\\

to:

* '''Puzzle Quest: Challenge Of The of the Warlords''': The first and most popular game in the series, based on the award-winning ''Warlords'' series of TurnBasedStrategy games.\\
Is there an issue? Send a MessageReason:
fixed green link


* BraggingRightsReward: Beating the {{Optional Boss}}es in the handheld and retail PC versions gives you a rather insignificant amount of gold and XP, considering the lengths you'll need to go to in order to defeat them. You don't even get the achievements of the UsefulNotes/XboxLiveArcade, [=iOS=], or UsefulNotes/{{Steam}} versions.

to:

* BraggingRightsReward: Beating the {{Optional Boss}}es in the handheld and retail PC versions gives you a rather insignificant amount of gold and XP, considering the lengths you'll need to go to in order to defeat them. You don't even get the achievements of the UsefulNotes/XboxLiveArcade, [=iOS=], or UsefulNotes/{{Steam}} Platform/{{Steam}} versions.
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Trope was cut/disambiguated due to cleanup


* BraggingRightsReward: Beating the {{Bonus Boss}}es in the handheld and retail PC versions gives you a rather insignificant amount of gold and XP, considering the lengths you'll need to go to in order to defeat them. You don't even get the achievements of the UsefulNotes/XboxLiveArcade, [=iOS=], or UsefulNotes/{{Steam}} versions.

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* BraggingRightsReward: Beating the {{Bonus {{Optional Boss}}es in the handheld and retail PC versions gives you a rather insignificant amount of gold and XP, considering the lengths you'll need to go to in order to defeat them. You don't even get the achievements of the UsefulNotes/XboxLiveArcade, [=iOS=], or UsefulNotes/{{Steam}} versions.

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Changed: 18

Removed: 213

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Trope was cut/disambiguated due to cleanup


* BonusBoss: Five of them (Kurak the polar bear, the Yeti, the Cave Ogre, the Arch Lich, and the Green Dragon). They're unlocked automatically as you level up, so you can tackle them at your leisure or not at all.



* MightyGlacier: Templars, especially later when you gain access to Templar-only plate armor and the Tower Shield. You'll be able to outlast anything short of [[BonusBoss the Green Dragon]]. (And you'll even be able to outlast the Green Dragon with the right setup.)

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* MightyGlacier: Templars, especially later when you gain access to Templar-only plate armor and the Tower Shield. You'll be able to outlast anything short of [[BonusBoss [[OptionalBoss the Green Dragon]]. (And you'll even be able to outlast the Green Dragon with the right setup.)



** The Yeti has Crushing Kill, which deals 999 damage at 65 red. He's also the second BonusBoss you can face. The Iron Giant has it as well, but doesn't have the Yeti's rapid red mana gain to go with it.

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** The Yeti has Crushing Kill, which deals 999 damage at 65 red. He's also the second BonusBoss OptionalBoss you can face. The Iron Giant has it as well, but doesn't have the Yeti's rapid red mana gain to go with it.


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* OptionalBoss: There are five optional bosses (Kurak the polar bear, the Yeti, the Cave Ogre, the Arch Lich, and the Green Dragon). They're unlocked automatically as you level up, so you can tackle them at your leisure or not at all.
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None

Added DiffLines:

* IdiosyncraticDifficultyLevels: The forging difficulty levels start off normal enough and seem similar to spell difficulty levels, but then they go far beyond: Easy->Moderate->Hard->Very Hard->Extremely Hard->Insane->Almost Legendary->Legendary->Almost Godlike->Godlike. The difficulty of the item also determines one part of its name.


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* SchizophrenicDifficulty: The Runekeepers' levels are relative to the strength of the Rune they protect. The problem is that the power of the run is not relative to when you can find it - most notably, the Rune with a basic effect of granting Water mana is located in one of the final locations you unlock. This leads to a fight with a Runekeeper who is likely not even half your level.

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* ArtifactOfDoom: The various Vice Boxes.

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* ArtifactOfDoom: The various Vice Boxes.Boxes, given out to the leaders of each kingdom, designed to make it difficult to recover the famine (e.g. the box of gluttony causes the leaders to want all the food for themselves.)


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* {{Cap}}: Each kingdom has a point cap. Note that some of your heroes gain points as they gain levels, and therefore sometimes no longer fit in the cap.


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* StraightForTheCommander: Defeating the named enemies on will win the kingdom being attacked, and ends the conquest, Only awards gold from directly conquered locations in said map, and it's also not possible to capture each location on some of the kingdoms.


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* TimedMission: New recruits from the tavern require matching a set number of blocks within a time limit (the range normally being around 60-75 seconds).

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TTE is IUEO


* TrainingDummy: The Practice Dummy.

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* %%* TrainingDummy: The Practice Dummy.



* ConMan: Pezt

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* %%* ConMan: Pezt



* HumanityIsSuperior
* HumansAreBastards
* IdiotHero / NiceJobBreakingItHero: See OmniscientMoralityLicense.

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* %%* HumanityIsSuperior
* %%* HumansAreBastards
* IdiotHero / %%* IdiotHero
%%*
NiceJobBreakingItHero: See OmniscientMoralityLicense.



* PortalNetwork
* RecycledInSPACE
* ScaryDogmaticAliens: The Soulless. Really more of Scary Dogmatic Cyborgs.

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* %%* PortalNetwork
* %%* RecycledInSPACE
* %%* ScaryDogmaticAliens: The Soulless. Really more of Scary Dogmatic Cyborgs.



* TetrisEffect: Less so than the first game, thanks to the minigames and changes.
* WrenchWench: Kirine and Lydia.

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* TetrisEffect: Less so than the first game, thanks to the minigames and changes.
*
%%* WrenchWench: Kirine and Lydia.



* OneHitPointWonder: Imps.

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* %%* OneHitPointWonder: Imps.



* TacticalRockPaperScissors

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* %%* TacticalRockPaperScissors
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* UndeadCounterpart: Skelotaurs are Minotaurs who are Skeletons, which is why they can to charge like the former and drain Mana/create Red Skulls like the latter, plus they have the ability to drain Green Mana with Bone Strike.
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* OurDragonsAreDifferent: So are the [[ALoadOfBull Minotaurs]].

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* OurDragonsAreDifferent: So are the [[ALoadOfBull [[OurMinotaursAreDifferent Minotaurs]].

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* ALoadOfBull: Minotaurs play an important part in the game. These include party member Sunspear and Lord Sartek, the minotaurs' god, who has the form of a huge minotaur himself. Also, among the bad guys there are minotaur slavers, undead Skelotaurs (minotaur skeletons), undead minotaur Doomknights, and even a giant clockwork Mechataur.


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* OurMinotaursAreDifferent: Minotaurs play an important part in the game. These include party member Sunspear and Lord Sartek, the minotaurs' god, who has the form of a huge minotaur himself. Also, among the bad guys there are minotaur slavers, undead Skelotaurs (minotaur skeletons), undead minotaur Doomknights, and even a giant clockwork Mechataur.

Added: 118

Changed: 57

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None


* '''Puzzle Quest 3''' is another sequel, this one made with 3D graphics. It's available in Early Acceess for Android.



** The UsefulNotes/NintendoSwitch remaster gives foes which are about level 5 or higher absurd amounts of HP if you've set the system to a non-English language, with foes often having 1200 or more HP, effectively making them unbeatable (grinding doesn't help, as they gain 300 more HP with each level). People usually find the glitch when fighting the Rogue Skeleton or the Giant Rat.

to:

** The UsefulNotes/NintendoSwitch remaster gives used to give foes which are about level 5 or higher absurd amounts of HP if you've set the system to a non-English language, with foes often having 1200 or more HP, effectively making them unbeatable (grinding doesn't help, as they gain 300 more HP with each level). People usually find found the glitch when fighting the Rogue Skeleton or the Giant Rat.Rat. Thankfully, this bug has been fixed quickly.
Is there an issue? Send a MessageReason:
None


After a PC demo was released, the game was ported to the Nintendo DS and PSP and released in early 2007. It performed surprisingly well with players and critics and ended up being ported to pretty much every system, including an expansion for the Xbox 360 and iPhone versions.

to:

After a PC demo was released, the game was ported to the Nintendo DS and PSP and released in early 2007. It performed surprisingly well with players and critics and ended up being ported to pretty much every system, including an expansion for the Xbox 360 and iPhone versions.\\
Is there an issue? Send a MessageReason:
None

Added DiffLines:

\\
A remastered port, titled '''Puzzle Quest: The Legend Returns''', would release on Nintendo Switch with additional content not available in previous releases, including additional playable classes and missions.
Is there an issue? Send a MessageReason:
Merged per TRS


** In the other, using the Home button to close the game in the middle of a cutscene could cause the event flag not to trigger and leave you unable to cancel the mission and restart, possibly resulting in an UnwinnableByMistake scenario. In the other versions, the game would simply restart the cutscene.

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** In the other, using the Home button to close the game in the middle of a cutscene could cause the event flag not to trigger and leave you unable to cancel the mission and restart, possibly resulting in an UnwinnableByMistake UnintentionallyUnwinnable scenario. In the other versions, the game would simply restart the cutscene.
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Not So Different has been renamed, and it needs to be dewicked/moved


* MultipleEndings: Just a minor one, but a choice at the end affects one thing and determines whether you get a epilogue about HumansAreSpecial or NotSoDifferent HumansAreBastards.

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* MultipleEndings: Just a minor one, but a choice at the end affects one thing and determines whether you get a epilogue about HumansAreSpecial or NotSoDifferent HumansAreBastards.

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