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[[SimilarlyNamedWorks No relation]] to the [[Film/{{Pulse}} film]] or the [[Webcomic/{{Pulse}} webcomic]] of the same name. However, it has a similar premise to ''VideoGame/BeyondEyes'', and is even more similar to ''VideoGame/{{Perception}}''.

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[[SimilarlyNamedWorks No relation]] to the [[Film/{{Pulse}} film]] or the [[Webcomic/{{Pulse}} webcomic]] of the same name. However, it has a similar premise to ''VideoGame/BeyondEyes'', and is even more similar to ''VideoGame/{{Perception}}''.
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Namespacing Needs Wiki Magic Love, and deleting instances that are not appropriate links


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Added release date.


'''''Pulse''''' is a first-person survival game developed as a student project by students at the Vancouver Film School. The main character is a girl named Eva (only named in the credits) who was blinded at a young age and was denied her ancestral rite of passage. Her little brother, Tahu, had to go in her stead, but he has not returned. The game is about Eva searching for her brother. Of course, she's blind, so she relies on her sense of sound, combined with memories of the world before she lost her sight, to build an ever shifting image of the world. In the game, sound is analogous to light; anything that emits sound lights up the area around it. Eva must use sound to navigate dark caves and avoid deep chasms and monsters that are attracted to sound.

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'''''Pulse''''' ''Pulse'' is a first-person survival game SurvivalHorror game, initially developed as a student project ten-level prototype by students a team of five at the Vancouver Film School. However, the game attracted the attention of game industry figures, and it was a winner of the Unity Game Awards in 2012. The students graduated and formed [[http://teampixelpi.com/ Team Pixel Pi]] to develop the full version of the game. It was [[http://www.kickstarter.com/projects/teampixelpi/pulse-reveal-the-world-through-sound funded]] on Website/{{Kickstarter}} on April 12th, 2013, and ultimately released on the 20th October, 2015.

The main character is a girl named Eva (only named in the credits) who was blinded at a young age and was denied her ancestral rite of passage. Her little brother, Tahu, had to go in her stead, but he has not returned. The game is about Eva searching for her brother. Of course, she's blind, so she relies on her sense of sound, combined with memories of the world before she lost her sight, to build an ever shifting image of the world. In the game, sound is analogous to light; anything that emits sound lights up the area around it. Eva must use sound to navigate dark caves and avoid deep chasms and monsters that are attracted to sound.



Being a student project, the game in its current state is merely a prototype of ten levels. However, the game attracted the attention of game industry figures, and it was a winner of the Unity Game Awards in 2012. The students, now graduated, are developing the game as [[http://teampixelpi.com/ Team Pixel Pi]], and have set up a [[http://www.kickstarter.com/projects/teampixelpi/pulse-reveal-the-world-through-sound Kickstarter]] to fund a full-blown retail version of Pulse.

Note: The game, as of the creation of this article, is in a prototype stage. The article is based on the game's current state. The final game may be completely different; this article will be edited to match as new information arrives.
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Being a student project, [[SimilarlyNamedWorks No relation]] to the game in its current state is merely a prototype [[Film/{{Pulse}} film]] or the [[Webcomic/{{Pulse}} webcomic]] of ten levels. the same name. However, the game attracted the attention of game industry figures, it has a similar premise to ''VideoGame/BeyondEyes'', and it was a winner of the Unity Game Awards in 2012. The students, now graduated, are developing the game as [[http://teampixelpi.com/ Team Pixel Pi]], and have set up a [[http://www.kickstarter.com/projects/teampixelpi/pulse-reveal-the-world-through-sound Kickstarter]] is even more similar to fund a full-blown retail version of Pulse.

Note: The game, as of the creation of this article, is in a prototype stage. The article is based on the game's current state. The final game may be completely different; this article will be edited to match as new information arrives.
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''VideoGame/{{Perception}}''.

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* LoadsAndLoadsOfLoading: On slower computers, levels can take several minutes to load completely, and when the player regains control of Eva, the game is laggy for a few seconds because the level isn't finished loading yet.

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* LoadsAndLoadsOfLoading: On slower computers, levels can take several minutes to load completely, and when the player regains control of Eva, the game is laggy for a few seconds because the level isn't finished loading yet.yet.
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Oh Crap is not an Audience Reaction trope.


* LoadsAndLoadsOfLoading: On slower computers, levels can take several minutes to load completely, and when the player regains control of Eva, the game is laggy for a few seconds because the level isn't finished loading yet.
* OhCrap: How a player reacts when Eva is attacked by a monster and she doubles over and groans in pain...and on top of that ''the screen turns red with terror'', meaning that with the next hit (the monster is very close, and the animation in which Eva doubles over could potentially allow the monster to strike again) Eva will die, unless the player presses that Shift key and RUNS!

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* LoadsAndLoadsOfLoading: On slower computers, levels can take several minutes to load completely, and when the player regains control of Eva, the game is laggy for a few seconds because the level isn't finished loading yet.
* OhCrap: How a player reacts when Eva is attacked by a monster and she doubles over and groans in pain...and on top of that ''the screen turns red with terror'', meaning that with the next hit (the monster is very close, and the animation in which Eva doubles over could potentially allow the monster to strike again) Eva will die, unless the player presses that Shift key and RUNS!
yet.
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* HellIsThatNoise: Quite a few ambient sounds are very creepy but don't mean much. One sound, however, comes from the cute Mokos that Eva throws around. When a monster starts chasing her, the Moko she is holding lets out a squeak of terror. Heard as a standalone sound, this squeak comes off as merely cute, but when this happens when the area is dark and the monster is behind Eva, it can be quite terrifying, especially when the screen turns red signifying Eva's terror.
* MostWonderfulSound: The jingle that plays when a level is completed is quite satisfying.
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Fixed misspelled trope link.


* FlourescentFootprints: To provide a bit of convenience, Eva's footprints glow as a way of telling the player where he or she came from in the last few seconds. Monsters' footprints also glow to give the player information about its movement patterns.

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* FlourescentFootprints: FluorescentFootprints: To provide a bit of convenience, Eva's footprints glow as a way of telling the player where he or she came from in the last few seconds. Monsters' footprints also glow to give the player information about its movement patterns.
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'''''Pulse''''' is a first-person survival game developed as a student project by students at the Vancouver Film Institute. The main character is a girl named Eva (only named in the credits) who was blinded at a young age and was denied her ancestral rite of passage. Her little brother, Tahu, had to go in her stead, but he has not returned. The game is about Eva searching for her brother. Of course, she's blind, so she relies on her sense of sound, combined with memories of the world before she lost her sight, to build an ever shifting image of the world. In the game, sound is analogous to light; anything that emits sound lights up the area around it. Eva must use sound to navigate dark caves and avoid deep chasms and monsters that are attracted to sound.

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'''''Pulse''''' is a first-person survival game developed as a student project by students at the Vancouver Film Institute.School. The main character is a girl named Eva (only named in the credits) who was blinded at a young age and was denied her ancestral rite of passage. Her little brother, Tahu, had to go in her stead, but he has not returned. The game is about Eva searching for her brother. Of course, she's blind, so she relies on her sense of sound, combined with memories of the world before she lost her sight, to build an ever shifting image of the world. In the game, sound is analogous to light; anything that emits sound lights up the area around it. Eva must use sound to navigate dark caves and avoid deep chasms and monsters that are attracted to sound.

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Added prototype disclaimer and links.


Being a student project, the game in its current state is merely a prototype of ten levels. However, the game attracted the attention of game industry figures, and it was a winner of the Unity Game Awards in 2012. The students, now graduated, are developing the game as Team Pixel Pi, and have set up a Kickstarter to fund a full-blown version of Pulse.

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Being a student project, the game in its current state is merely a prototype of ten levels. However, the game attracted the attention of game industry figures, and it was a winner of the Unity Game Awards in 2012. The students, now graduated, are developing the game as [[http://teampixelpi.com/ Team Pixel Pi, Pi]], and have set up a Kickstarter [[http://www.kickstarter.com/projects/teampixelpi/pulse-reveal-the-world-through-sound Kickstarter]] to fund a full-blown retail version of Pulse.
Pulse.

Note: The game, as of the creation of this article, is in a prototype stage. The article is based on the game's current state. The final game may be completely different; this article will be edited to match as new information arrives.
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Created page.

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/Pulse_Title_Screen_811.jpg]]

'''''Pulse''''' is a first-person survival game developed as a student project by students at the Vancouver Film Institute. The main character is a girl named Eva (only named in the credits) who was blinded at a young age and was denied her ancestral rite of passage. Her little brother, Tahu, had to go in her stead, but he has not returned. The game is about Eva searching for her brother. Of course, she's blind, so she relies on her sense of sound, combined with memories of the world before she lost her sight, to build an ever shifting image of the world. In the game, sound is analogous to light; anything that emits sound lights up the area around it. Eva must use sound to navigate dark caves and avoid deep chasms and monsters that are attracted to sound.

Eva is helped by cute creatures known as Mokos, who allow themselves to be thrown around by Eva to produce sound, thus providing a sort of torch to navigate the caves. Eva also can throw Mokos at switches to activate them. But the game's monsters are attracted to sound, so Eva must strategically create sound lest she be killed...

Being a student project, the game in its current state is merely a prototype of ten levels. However, the game attracted the attention of game industry figures, and it was a winner of the Unity Game Awards in 2012. The students, now graduated, are developing the game as Team Pixel Pi, and have set up a Kickstarter to fund a full-blown version of Pulse.

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!!This game provides examples of:

* FlourescentFootprints: To provide a bit of convenience, Eva's footprints glow as a way of telling the player where he or she came from in the last few seconds. Monsters' footprints also glow to give the player information about its movement patterns.
* HellIsThatNoise: Quite a few ambient sounds are very creepy but don't mean much. One sound, however, comes from the cute Mokos that Eva throws around. When a monster starts chasing her, the Moko she is holding lets out a squeak of terror. Heard as a standalone sound, this squeak comes off as merely cute, but when this happens when the area is dark and the monster is behind Eva, it can be quite terrifying, especially when the screen turns red signifying Eva's terror.
* MostWonderfulSound: The jingle that plays when a level is completed is quite satisfying.
* LoadsAndLoadsOfLoading: On slower computers, levels can take several minutes to load completely, and when the player regains control of Eva, the game is laggy for a few seconds because the level isn't finished loading yet.
* OhCrap: How a player reacts when Eva is attacked by a monster and she doubles over and groans in pain...and on top of that ''the screen turns red with terror'', meaning that with the next hit (the monster is very close, and the animation in which Eva doubles over could potentially allow the monster to strike again) Eva will die, unless the player presses that Shift key and RUNS!

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