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[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/project_reality_logo.png]]


* CriticalExistenceFailure: ''Battlefield 2'' plays it straight, but it is averted in this mod, seeing that its aim is realism surprisingly.

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* CriticalExistenceFailure: ''Battlefield 2'' plays it straight, but it is averted in this mod, mod surprisingly, seeing that its aim is realism surprisingly.realism.


Not to be confused with the {{Nintendo 64}}, a video game console codenamed "Project Reality".

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Not to be confused with the {{Nintendo 64}}, UsefulNotes/Nintendo64, a video game console codenamed "Project Reality".


'''''Project Reality''''' is a modification for ''VideoGame/{{Battlefield 2}}'' that incorporates new game modes, classes, factions, methods of organization, interface changes and much, much more in order to attempt to create a more realistic ''Battlefield 2'' experience. It was the winner of [=ModDB=]'s 2008 "Mod of the Year" award. A ''Project Reality'' mod for ''VideoGame/{{ARMA}}'' was released in 2011, and [[UsefulNotes/TheVietnamWar Vietnam]]- and [[UsefulNotes/TheFalklandsWar Falklands]]-based versions were released in April and October 2012. A UsefulNotes/WorldWarII mod is also available, and as off 0.98 all three mods have been merged with the original PR. As of 1.3, Project Reality is stand alone, Battlefield 2 is not required to play.

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'''''Project Reality''''' ''Project Reality'' is a modification for ''VideoGame/{{Battlefield 2}}'' that incorporates new game modes, classes, factions, methods of organization, interface changes and much, much more in order to attempt to create a more realistic ''Battlefield 2'' experience. It was the winner of [=ModDB=]'s 2008 "Mod of the Year" award. A ''Project Reality'' mod for ''VideoGame/{{ARMA}}'' was released in 2011, and [[UsefulNotes/TheVietnamWar Vietnam]]- and [[UsefulNotes/TheFalklandsWar Falklands]]-based versions were released in April and October 2012. A UsefulNotes/WorldWarII mod is also available, and as off 0.98 all three mods have been merged with the original PR. As of 1.3, Project Reality is stand alone, Battlefield 2 is not required to play.


* AllegedlyFreeGame: The mod itself is completely free to download and play, though you still need to have purchased and installed ''Battlefield 2'' in order for the mod to work. [[AvertedTrope Averted]] with v1.3 however, as the game is now completely independent of ''[=BF2=]''.
** Still true with the ''[=ArmA2=]'' version, however.


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* FreewareGames: Due to Battlefield 2 status being abandoned by EA, the Battlefield 2 version of Project Reality is free to download and play.
** Averted with the ''[=ArmA2=]'' version, as the core game is still up and maintained.


* [[BritsWithBattleships United Kingdom Armed Forces]]
* [[ChineseWithChopperSupport People's Liberation Army]]

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* [[BritsWithBattleships [[UsefulNotes/BritsWithBattleships United Kingdom Armed Forces]]
* [[ChineseWithChopperSupport [[UsefulNotes/ChineseWithChopperSupport People's Liberation Army]]



* [[YanksWithTanks United States Army]]

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* [[YanksWithTanks [[UsefulNotes/YanksWithTanks United States Army]]



* [[RussiansWithRustingRockets Russia]]

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* [[RussiansWithRustingRockets [[UsefulNotes/RussiansWithRustingRockets Russia]]



* [[IsraelisWithInfraredMissiles Israel Defense Force]]
* [[WeAreNotTheWehrmacht Bundeswehr]]

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* [[IsraelisWithInfraredMissiles [[UsefulNotes/IsraelisWithInfraredMissiles Israel Defense Force]]
* [[WeAreNotTheWehrmacht [[UsefulNotes/WeAreNotTheWehrmacht Bundeswehr]]



* [[CanucksWithChinooks Canadian Armed Forces]]
* [[VietnameseWithKalashnikovs North Vietnamese Army and Vietcong]]

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* [[CanucksWithChinooks [[UsefulNotes/CanucksWithChinooks Canadian Armed Forces]]
* [[VietnameseWithKalashnikovs [[UsefulNotes/VietnameseWithKalashnikovs North Vietnamese Army and Vietcong]]



* [[GaulsWithGrenades French Armed Forces]]

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* [[GaulsWithGrenades [[UsefulNotes/GaulsWithGrenades French Armed Forces]]



* [[PolesWithPatrolBoats Polish Armed Forces]]
* [[AussiesWithArtillery Australian Defence Force]]

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* [[PolesWithPatrolBoats [[UsefulNotes/PolesWithPatrolBoats Polish Armed Forces]]
* [[AussiesWithArtillery [[UsefulNotes/AussiesWithArtillery Australian Defence Force]]



* [[BraziliansWithBazookas Brazilian Armed Forces]]

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* [[BraziliansWithBazookas [[UsefulNotes/BraziliansWithBazookas Brazilian Armed Forces]]


* ArtisticLicenseMedicine: Medics revive unconscious allied troops (from nearly any cause that doesn't result in instant death) with an [[OneDoseFitsAll EpiPen]] (or Syringe in the case of the Vietnam mode) and can heal any wound with a Medical Pack. Anyone can be a medic by simply swapping their kit with a Medic Kit, even one from a downed medic. [[JustifiedTrope Justified]], as [[RuleOfFun requiring all medics to get a full medical degree is not fun]], [[AcceptableBreaksFromReality and not allowing the latter would make medics pretty much unable to do anything but stay in cover nearly 100% of the time.]]



%%* CombatMedic

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%%* CombatMedic* CombatMedic: RuleOfFun for the most part (most medics are not combat-ready in the real world, but an unarmed medic would be no fun to play otherwise), but US Marine Corpsmen are in-game in maps involving the US Marines.


* BlackScreenOfDeath: Or critical wounds, for that matter.

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* BlackScreenOfDeath: Or critical wounds, for that matter. You will get a black screen if you are killed or critically wounded. Some varieties of surprise attack will therefore cause true examples of the trope.


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* CrewOfOne: Averted, when compared to the original ''Battlefield'' games. The driver no longer mans the main gun on heavy attack vehicles. In order for a vehicle to be fully combat effective, one player must drive while another must gun. Of course, a person could simply just switch positions from driver to gunner, but this would give the enemy a time advantage. All vehicles, except for cars and [=FAVs=], now require a crewman kit (or pilot for air vehicles) to be driven.


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* CriticalExistenceFailure: ''Battlefield 2'' plays it straight, but it is averted in this mod, seeing that its aim is realism surprisingly.


*** However, these same crates also contain ammunition for EVERY single weapon in the game, and will self-destruct after an arbitrary amount is taken. For example, a single crate can contain 3 RPGs or 3 clips of ammunition for a sniper rifle or 3 clips of ammunition for a heavy Machine Gun. Or a mix of all of the above.

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*** However, these same crates also contain ammunition for EVERY single weapon in the game, and will self-destruct after an arbitrary amount is taken. For example, a single crate can contain 3 RPGs or 3 clips ''[[RuleOfThree three loads]]'' of ammunition for a is taken. That's ''three'' assault rifle magazines, ''three'' sniper rifle magazines, ''three'' machine gun belts, ''three'' RPG rockets, or 3 clips a combination of ammunition for a heavy Machine Gun. Or a mix of all of the above.''three'' different magazines.


* EasyLogistics: Averted.

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* EasyLogistics: Averted.Zig-Zagged.



** When tanks run out of ammunition or need to be repaired, they must return to base - you can't jump out and click on it with a wrench for a few seconds. Trucks can drop a repair station, though.

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*** However, these same crates also contain ammunition for EVERY single weapon in the game, and will self-destruct after an arbitrary amount is taken. For example, a single crate can contain 3 RPGs or 3 clips of ammunition for a sniper rifle or 3 clips of ammunition for a heavy Machine Gun. Or a mix of all of the above.
** Played straight with vehicles however. When tanks they run out of ammunition or need to be repaired, they must return to base - you can't jump out and click on it with a wrench for a few seconds. Trucks can drop a repair station, though.


A sequel, ''Project Reality 2'', was in development, but has been cancelled. Most of the developers moved onto a new project known as ''VideGame/{{Squad}}'', which acts as the SpiritualSuccessor of Project Reality.

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A sequel, ''Project Reality 2'', was in development, but has been cancelled. Most of the developers moved onto a new project known as ''VideGame/{{Squad}}'', ''VideoGame/{{Squad}}'', which acts as the SpiritualSuccessor of Project Reality.


A sequel, ''Project Reality 2'' was in development, but has been cancelled. Most of the developers moved onto a new project known as ''VideGame/{{Squad}}'', which acts as the SpiritualSuccessor of Project Reality.

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A sequel, ''Project Reality 2'' 2'', was in development, but has been cancelled. Most of the developers moved onto a new project known as ''VideGame/{{Squad}}'', which acts as the SpiritualSuccessor of Project Reality.


A sequel, ''Project Reality 2'' was in development, but has been cancelled. Most of the developers moved onto a new project and ''VideGame/{{Squad}}'', which acts as the SpiritualSuccessor of Project Reality.

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A sequel, ''Project Reality 2'' was in development, but has been cancelled. Most of the developers moved onto a new project and known as ''VideGame/{{Squad}}'', which acts as the SpiritualSuccessor of Project Reality.


A sequel, ''Project Reality 2'' was in development, but has been cancelled. Most of the developers moved onto a new project and ''VideGame/{{Squad}}'', which acts as the SpiritualSuccessor of Project Reality.



* AcceptableBreaksFromReality: Tried to avert as much as possible. And those that do exist are often the result of the ''Battlefield 2'' engine's limitations rather than the developers' own intentions. Hence why they're working on the ''ARMA'' version and are ultimately pushing towards a stand-alone ''Project Reality 2''.
** ''Project Reality 2'' has been cancelled. Most of the developers moved onto a new project and spiritual successor: [[http://joinsquad.com/ Squad]]

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* AcceptableBreaksFromReality: Tried to avert as much as possible. And those that do exist are often the result of the ''Battlefield 2'' engine's limitations rather than the developers' own intentions. Hence why they're working on the ''ARMA'' version and are ultimately pushing towards a stand-alone ''Project Reality 2''.
** ''Project Reality 2'' has been cancelled. Most of the developers moved onto a new project and spiritual successor:
2'', which became [[http://joinsquad.com/ Squad]]Squad]].


* BoobyTrap: Many of the irregular factions can set these up with an assortment of Improvised Explosive Devices ranging in size and sophistication from a hand grenade in a tin can with a tripwire across a doorway to pipe bombs & artillery shells rigged so that they can be set off remotely with a cell phone.

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* BoobyTrap: Many of the irregular factions can set these up with an assortment of Improvised Explosive Devices ranging in size and sophistication from a hand grenade in a tin can with a tripwire across a doorway to pipe bombs & artillery shells rigged so that they can be set off remotely with a cell phone. The regular forces can also deploy anti-personnel and anti-tank landmines, the former of which can be command-detonated.

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