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* IdiosyncraticEpisodeNaming: To create {{Long Title}}s in a "Princess Remedy In A [X] of [Y]" style.
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* IdiosyncraticEpisodeNaming: To create {{Long Title}}s titles in a "Princess Remedy In A [X] of [Y]" style.
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** ''VideoGame/PrincessRemedyInAWorldOfHurt'': The action is [[spoiler:opening any other chest is opened the Super Chest that contains the InfinityPlusOneSword turns into the Jealous Chest which cannot be opened.]]
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** ''VideoGame/PrincessRemedyInAWorldOfHurt'': The action is [[spoiler:opening any It locks itself if [[spoiler:any other chest is opened the Super Chest that contains the InfinityPlusOneSword turns into the Jealous Chest which cannot be opened.]]before talking / opening it]].
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Making it clear.
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The ''Princess Remedy'' series of ShootEmUp PC games by Creator/DanielRemar and Creator/{{Ludosity}} featuring the titular PrincessProtagonist going around and healing people by shooting up their illnesses with medical-themed attacks like shooting pills.
The games in the series are:
[[index]]
# ''VideoGame/PrincessRemedyInAWorldOfHurt'' (2014)
# ''VideoGame/PrincessRemedyInAHeapOfTrouble'' (2016)
[[/index]]
!!Tropes used across multiple entries, and for the series as a whole:
* CollisionDamage: Touch enemies, get hurt. But they get hurt too.
* HeartsAreHealth: Remedy's HitPoints are represented by a HeartSymbol inside a rectangle.
* HeartContainer: Literally HeartSymbol-shaped.
* IdiosyncraticEpisodeNaming: To create {{Long Title}}s in a "Princess Remedy In A [X] of [Y]" style.
* PrincessProtagonist: See the ProtagonistTitle.
* PermanentlyMissableContent: Jealous Chests, which lock themselves if certain expected, but optional, actions are performed:
** ''VideoGame/PrincessRemedyInAWorldOfHurt'': The action is [[spoiler:opening any other chest is opened the Super Chest that contains the InfinityPlusOneSword turns into the Jealous Chest which cannot be opened.]]
** ''VideoGame/PrincessRemedyInAHeapOfTrouble'': It locks itself if [[spoiler:Remedy dates anyone before talking / opening it]].
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The games in the series are:
[[index]]
# ''VideoGame/PrincessRemedyInAWorldOfHurt'' (2014)
# ''VideoGame/PrincessRemedyInAHeapOfTrouble'' (2016)
[[/index]]
!!Tropes used across multiple entries, and for the series as a whole:
* CollisionDamage: Touch enemies, get hurt. But they get hurt too.
* HeartsAreHealth: Remedy's HitPoints are represented by a HeartSymbol inside a rectangle.
* HeartContainer: Literally HeartSymbol-shaped.
* IdiosyncraticEpisodeNaming: To create {{Long Title}}s in a "Princess Remedy In A [X] of [Y]" style.
* PrincessProtagonist: See the ProtagonistTitle.
* PermanentlyMissableContent: Jealous Chests, which lock themselves if certain expected, but optional, actions are performed:
** ''VideoGame/PrincessRemedyInAWorldOfHurt'': The action is [[spoiler:opening any other chest is opened the Super Chest that contains the InfinityPlusOneSword turns into the Jealous Chest which cannot be opened.]]
** ''VideoGame/PrincessRemedyInAHeapOfTrouble'': It locks itself if [[spoiler:Remedy dates anyone before talking / opening it]].
----